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https://github.com/dmulloy2/ProtocolLib.git
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Fixed a memory leak on Spigot that would retain unloaded worlds.
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2cce1bca0a
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@ -5,7 +5,6 @@ import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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import org.bukkit.Bukkit;
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@ -37,6 +36,7 @@ import com.comphenix.protocol.reflect.MethodInfo;
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import com.comphenix.protocol.reflect.fuzzy.FuzzyMethodContract;
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import com.comphenix.protocol.utility.MinecraftReflection;
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import com.google.common.collect.MapMaker;
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import com.google.common.collect.Maps;
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/**
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* Offload all the work to Spigot, if possible.
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@ -59,6 +59,42 @@ public class SpigotPacketInjector implements SpigotPacketListener {
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*/
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private static final int CLEANUP_DELAY = 100;
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// The listener we will register on Spigot.
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// Unfortunately, due to the use of PlayerConnection, INetworkManager and Packet, we're
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// unable to reference it directly. But with CGLib, it shouldn't cost us much.
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private Object dynamicListener;
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// Reference to ProtocolLib
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private Plugin plugin;
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// Different sending filters
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private IntegerSet queuedFilters;
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private IntegerSet reveivedFilters;
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// NetworkManager to injector and player
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private ConcurrentMap<Object, NetworkObjectInjector> networkManagerInjector = Maps.newConcurrentMap();
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// Player to injector
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private ConcurrentMap<Player, NetworkObjectInjector> playerInjector = Maps.newConcurrentMap();
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// Responsible for informing the PL packet listeners
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private ListenerInvoker invoker;
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private ErrorReporter reporter;
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private Server server;
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private ClassLoader classLoader;
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/**
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* Create a new spigot injector.
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*/
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public SpigotPacketInjector(ClassLoader classLoader, ErrorReporter reporter, ListenerInvoker invoker, Server server) {
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this.classLoader = classLoader;
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this.reporter = reporter;
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this.invoker = invoker;
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this.server = server;
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this.queuedFilters = new IntegerSet(Packets.MAXIMUM_PACKET_ID + 1);
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this.reveivedFilters = new IntegerSet(Packets.MAXIMUM_PACKET_ID + 1);
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}
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/**
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* Retrieve the spigot packet listener class.
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* @return The listener class.
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@ -107,42 +143,6 @@ public class SpigotPacketInjector implements SpigotPacketListener {
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return getSpigotListenerClass() != null;
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}
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// The listener we will register on Spigot.
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// Unfortunately, due to the use of PlayerConnection, INetworkManager and Packet, we're
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// unable to reference it directly. But with CGLib, it shouldn't cost us much.
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private Object dynamicListener;
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// Reference to ProtocolLib
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private Plugin plugin;
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// Different sending filters
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private IntegerSet queuedFilters;
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private IntegerSet reveivedFilters;
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// NetworkManager to injector and player
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private ConcurrentMap<Object, NetworkObjectInjector> networkManagerInjector = new ConcurrentHashMap<Object, NetworkObjectInjector>();
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// Player to injector
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private ConcurrentMap<Player, NetworkObjectInjector> playerInjector = new ConcurrentHashMap<Player, NetworkObjectInjector>();
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// Responsible for informing the PL packet listeners
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private ListenerInvoker invoker;
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private ErrorReporter reporter;
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private Server server;
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private ClassLoader classLoader;
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/**
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* Create a new spigot injector.
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*/
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public SpigotPacketInjector(ClassLoader classLoader, ErrorReporter reporter, ListenerInvoker invoker, Server server) {
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this.classLoader = classLoader;
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this.reporter = reporter;
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this.invoker = invoker;
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this.server = server;
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this.queuedFilters = new IntegerSet(Packets.MAXIMUM_PACKET_ID + 1);
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this.reveivedFilters = new IntegerSet(Packets.MAXIMUM_PACKET_ID + 1);
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}
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/**
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* Register the Spigot packet injector.
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* @param plugin - the parent plugin.
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@ -455,7 +455,7 @@ public class SpigotPacketInjector implements SpigotPacketListener {
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// Clean up
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playerInjector.remove(injector.getPlayer());
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playerInjector.remove(injector.getUpdatedPlayer());
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networkManagerInjector.remove(injector);
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networkManagerInjector.remove(injector.getNetworkManager());
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}
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}, CLEANUP_DELAY);
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}
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