Commit Graph

171 Commits

Author SHA1 Message Date
Kristian S. Stangeland
eb12808483 Prevent method #3 from creating uneeded proxy objects.
This would happen if the NetServerHandler is already a proxy, and
the injection method is unable to create an instance of the proxy
type. 

It's best to fail instead of polluting (due to constructors with
side-effects) Minecraft with failed proxy objects.
2012-10-04 17:43:46 +02:00
Kristian S. Stangeland
f0651f7170 Don't blow up the fallback method just because a plugin isn't
compatible.
2012-10-04 09:01:33 +02:00
Kristian S. Stangeland
debf8c4d88 Create the worker ID before it is run.
In addition, we'll prevent reuse of worker objects.
2012-10-04 06:23:27 +02:00
Kristian S. Stangeland
af2d692c59 Wait and notify on the correct lock. 2012-10-04 06:13:19 +02:00
Kristian S. Stangeland
db8db1fba1 Make it possible to identify the current worker. 2012-10-04 05:14:17 +02:00
Kristian S. Stangeland
e729583d74 Make the manual asynchronous worker closable.
Added a good deal of synchronization to deal with closing a 
specific worker. This overhead can be avoided by simply closing 
any given worker.
2012-10-04 03:20:09 +02:00
Kristian S. Stangeland
8a5e5e849b Attempt to work around existing injected proxies.
This didn't work for Orebfuscator though.
2012-10-04 00:58:05 +02:00
Kristian S. Stangeland
558eab2253 Use an atomic integer instead of a volatile field.
Incrementing and decrementing is not thread-safe on volatile variables.
2012-10-03 23:13:05 +02:00
Kristian S. Stangeland
c6fb01e1e1 Adding the ability to use multiple worker threads. 2012-10-03 23:10:35 +02:00
Kristian S. Stangeland
eb8ac33a3e Removed uncompleted code. 2012-10-02 23:07:03 +02:00
Kristian S. Stangeland
3f1b5d49e9 Ignore offline players when sending overdue packets. 2012-10-02 23:05:31 +02:00
Kristian S. Stangeland
1e1875cbd8 Speed up the proxy object by using a NoOp filter. 2012-10-02 04:36:47 +02:00
Kristian S. Stangeland
48cedd20d4 Add some size methods. 2012-10-02 04:02:54 +02:00
Kristian S. Stangeland
e4e4581717 Bumping to 1.2.2 2012-10-02 03:55:07 +02:00
Kristian S. Stangeland
2fceaa803e Fixed the "moved too quickly" error that would cause players to
fall out into the void on 1.3.2.
2012-10-02 03:54:50 +02:00
Kristian S. Stangeland
0470b2335c Bumping to 1.2.1 2012-10-01 21:47:36 +02:00
Kristian S. Stangeland
fe55bb2e56 Processed packets is now sorted by the sending index. 2012-10-01 21:47:19 +02:00
Kristian S. Stangeland
7b35dd954c Switching to the network server object. 2012-10-01 20:30:56 +02:00
Kristian S. Stangeland
f4f28023fa Always create the NullPacketListener (unless otherwise stated).
This functions like a crude "counter" that automatically unregisters 
the packet injectors when every asynchronous listener has been removed.
2012-10-01 06:04:31 +02:00
Kristian S. Stangeland
961b34da38 Update documentation (may still need some work). 2012-10-01 04:59:27 +02:00
Kristian S. Stangeland
c2b4b5fce3 Ensure that the compiled structures respect the converter field.
In addition, fixed a bug that prevented client listeners from
receiving any packets.
2012-10-01 02:17:13 +02:00
Kristian S. Stangeland
46d9a6e975 Ensure that the structure compiler is thread safe. 2012-10-01 00:57:14 +02:00
Kristian S. Stangeland
e6de9ae705 Remove debug line. 2012-10-01 00:16:34 +02:00
Kristian S. Stangeland
3ad24921d9 Ensure that hook method #3 receieves Packet0KeepAlive. 2012-10-01 00:16:06 +02:00
Kristian S. Stangeland
9770257a74 Bumping to 1.2.0 2012-09-30 04:49:54 +02:00
Kristian S. Stangeland
f312ce278e Increase the maximum. 2012-09-30 04:44:57 +02:00
Kristian S. Stangeland
73005e032b Forgot to release a semaphore lock. 2012-09-30 04:42:58 +02:00
Kristian S. Stangeland
e666d17dc2 Don't try to find the isAsyncPacket method over and over again. 2012-09-30 04:25:56 +02:00
Kristian S. Stangeland
6063f437fd Another diffcult to track down bug. 2012-09-30 04:24:27 +02:00
Kristian S. Stangeland
1c41f83305 Fixed (probably) a problem reported by Milkywayz.
Relevant crash dump:
2012-09-30 03:39:26 +02:00
Kristian S. Stangeland
801bf81f15 Incredibly difficult bug to track down.
Forgot to remove the "override" flag on cancelled packets when
they're sent again.
2012-09-30 03:24:13 +02:00
Kristian S. Stangeland
0cff9d1243 Ensure that asynchronous listeners are run, even if they have no
accompanying synchronous listener.
2012-09-30 00:51:59 +02:00
Kristian S. Stangeland
c77103246e Small bug fixes. 2012-09-30 00:25:04 +02:00
Kristian S. Stangeland
711990fa15 Simplify the act of creating an asynchronous listener. 2012-09-30 00:13:36 +02:00
Kristian S. Stangeland
63197bbbd5 Add the other cases where we need to know if we're on the main thread
or not.
2012-09-29 23:52:28 +02:00
Kristian S. Stangeland
8a26d047b2 Client packets are processed on the server, so they must be
synchronized with the main thread.
2012-09-29 23:48:09 +02:00
Kristian S. Stangeland
d58ff1c4c1 Properly clean up after async listeners. 2012-09-29 23:21:09 +02:00
Kristian S. Stangeland
15b33925c0 Fixed a couple of minor bugs. 2012-09-29 22:25:09 +02:00
Kristian S. Stangeland
721d92bd4f Fixed a minor bug. 2012-09-29 22:20:21 +02:00
Kristian S. Stangeland
b3098bc6ad Pull up the important methods in the asynchronous packet handler. 2012-09-29 22:18:19 +02:00
Kristian S. Stangeland
e86c3d3a6e We have to keep the setAsyncMarker method. 2012-09-29 22:12:30 +02:00
Kristian S. Stangeland
65b5a0e8ec We don't expect consumers to create asynchronous markers, so
don't allow them to set it in the packet event.
2012-09-29 21:42:16 +02:00
Kristian S. Stangeland
a6db5419c0 Detect packet timeout. 2012-09-29 21:29:12 +02:00
Kristian S. Stangeland
4f4202185c Make it even clearer that the listener loop method should be
called from a separate thread.
2012-09-29 21:18:21 +02:00
Kristian S. Stangeland
025e97ca95 Renamed the ListenerToken in the code as well. 2012-09-29 20:34:29 +02:00
Kristian S. Stangeland
880520cd94 Renamed the ListenerToken into a AsyncListenerHandler. 2012-09-29 20:32:18 +02:00
Kristian S. Stangeland
fad6a0a99c Connect the asynchronous listeners to the system. 2012-09-29 20:30:22 +02:00
Kristian S. Stangeland
81321383d5 Renamed the async marker. Added handling of close. 2012-09-29 19:33:22 +02:00
Kristian S. Stangeland
285952b14d Use the normal packet listener instead of an async listener. 2012-09-29 19:13:12 +02:00
Kristian S. Stangeland
6f02e79802 Still a work in progress.
I'm considering removing the async listener and use the packet listener
for both sync and async processing.
2012-09-29 18:05:08 +02:00