Kristian S. Stangeland
eb8ac33a3e
Removed uncompleted code.
2012-10-02 23:07:03 +02:00
Kristian S. Stangeland
3f1b5d49e9
Ignore offline players when sending overdue packets.
2012-10-02 23:05:31 +02:00
Kristian S. Stangeland
1e1875cbd8
Speed up the proxy object by using a NoOp filter.
2012-10-02 04:36:47 +02:00
Kristian S. Stangeland
48cedd20d4
Add some size methods.
2012-10-02 04:02:54 +02:00
Kristian S. Stangeland
e4e4581717
Bumping to 1.2.2
2012-10-02 03:55:07 +02:00
Kristian S. Stangeland
2fceaa803e
Fixed the "moved too quickly" error that would cause players to
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fall out into the void on 1.3.2.
2012-10-02 03:54:50 +02:00
Kristian S. Stangeland
0470b2335c
Bumping to 1.2.1
2012-10-01 21:47:36 +02:00
Kristian S. Stangeland
fe55bb2e56
Processed packets is now sorted by the sending index.
2012-10-01 21:47:19 +02:00
Kristian S. Stangeland
7b35dd954c
Switching to the network server object.
2012-10-01 20:30:56 +02:00
Kristian S. Stangeland
f4f28023fa
Always create the NullPacketListener (unless otherwise stated).
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This functions like a crude "counter" that automatically unregisters
the packet injectors when every asynchronous listener has been removed.
2012-10-01 06:04:31 +02:00
Kristian S. Stangeland
961b34da38
Update documentation (may still need some work).
2012-10-01 04:59:27 +02:00
Kristian S. Stangeland
c2b4b5fce3
Ensure that the compiled structures respect the converter field.
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In addition, fixed a bug that prevented client listeners from
receiving any packets.
2012-10-01 02:17:13 +02:00
Kristian S. Stangeland
46d9a6e975
Ensure that the structure compiler is thread safe.
2012-10-01 00:57:14 +02:00
Kristian S. Stangeland
e6de9ae705
Remove debug line.
2012-10-01 00:16:34 +02:00
Kristian S. Stangeland
3ad24921d9
Ensure that hook method #3 receieves Packet0KeepAlive.
2012-10-01 00:16:06 +02:00
Kristian S. Stangeland
9770257a74
Bumping to 1.2.0
2012-09-30 04:49:54 +02:00
Kristian S. Stangeland
f312ce278e
Increase the maximum.
2012-09-30 04:44:57 +02:00
Kristian S. Stangeland
73005e032b
Forgot to release a semaphore lock.
2012-09-30 04:42:58 +02:00
Kristian S. Stangeland
e666d17dc2
Don't try to find the isAsyncPacket method over and over again.
2012-09-30 04:25:56 +02:00
Kristian S. Stangeland
6063f437fd
Another diffcult to track down bug.
2012-09-30 04:24:27 +02:00
Kristian S. Stangeland
1c41f83305
Fixed (probably) a problem reported by Milkywayz.
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Relevant crash dump:
2012-09-30 03:39:26 +02:00
Kristian S. Stangeland
801bf81f15
Incredibly difficult bug to track down.
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Forgot to remove the "override" flag on cancelled packets when
they're sent again.
2012-09-30 03:24:13 +02:00
Kristian S. Stangeland
0cff9d1243
Ensure that asynchronous listeners are run, even if they have no
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accompanying synchronous listener.
2012-09-30 00:51:59 +02:00
Kristian S. Stangeland
c77103246e
Small bug fixes.
2012-09-30 00:25:04 +02:00
Kristian S. Stangeland
711990fa15
Simplify the act of creating an asynchronous listener.
2012-09-30 00:13:36 +02:00
Kristian S. Stangeland
63197bbbd5
Add the other cases where we need to know if we're on the main thread
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or not.
2012-09-29 23:52:28 +02:00
Kristian S. Stangeland
8a26d047b2
Client packets are processed on the server, so they must be
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synchronized with the main thread.
2012-09-29 23:48:09 +02:00
Kristian S. Stangeland
d58ff1c4c1
Properly clean up after async listeners.
2012-09-29 23:21:09 +02:00
Kristian S. Stangeland
15b33925c0
Fixed a couple of minor bugs.
2012-09-29 22:25:09 +02:00
Kristian S. Stangeland
721d92bd4f
Fixed a minor bug.
2012-09-29 22:20:21 +02:00
Kristian S. Stangeland
b3098bc6ad
Pull up the important methods in the asynchronous packet handler.
2012-09-29 22:18:19 +02:00
Kristian S. Stangeland
e86c3d3a6e
We have to keep the setAsyncMarker method.
2012-09-29 22:12:30 +02:00
Kristian S. Stangeland
65b5a0e8ec
We don't expect consumers to create asynchronous markers, so
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don't allow them to set it in the packet event.
2012-09-29 21:42:16 +02:00
Kristian S. Stangeland
a6db5419c0
Detect packet timeout.
2012-09-29 21:29:12 +02:00
Kristian S. Stangeland
4f4202185c
Make it even clearer that the listener loop method should be
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called from a separate thread.
2012-09-29 21:18:21 +02:00
Kristian S. Stangeland
025e97ca95
Renamed the ListenerToken in the code as well.
2012-09-29 20:34:29 +02:00
Kristian S. Stangeland
880520cd94
Renamed the ListenerToken into a AsyncListenerHandler.
2012-09-29 20:32:18 +02:00
Kristian S. Stangeland
fad6a0a99c
Connect the asynchronous listeners to the system.
2012-09-29 20:30:22 +02:00
Kristian S. Stangeland
81321383d5
Renamed the async marker. Added handling of close.
2012-09-29 19:33:22 +02:00
Kristian S. Stangeland
285952b14d
Use the normal packet listener instead of an async listener.
2012-09-29 19:13:12 +02:00
Kristian S. Stangeland
6f02e79802
Still a work in progress.
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I'm considering removing the async listener and use the packet listener
for both sync and async processing.
2012-09-29 18:05:08 +02:00
Kristian S. Stangeland
23e676533a
Beginning to add support for asynchronous packet listeners.
2012-09-29 01:00:12 +02:00
Kristian S. Stangeland
2012698275
Just in case, try to load the generated class first.
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We might have generated it from a previous run.
2012-09-27 06:04:29 +02:00
Kristian S. Stangeland
42303ae0fc
Use the FieldAccessException instead of InvalidArgumentException.
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Otherwise, the CompiledStructureModifier has a leaky abstraction.
2012-09-27 05:42:34 +02:00
Kristian S. Stangeland
0004fb530d
Update the package name in the compiler.
2012-09-27 05:28:52 +02:00
Kristian S. Stangeland
ea823e58f7
Move structure modifier compiler to the reflect package.
2012-09-27 05:28:13 +02:00
Kristian S. Stangeland
8293c71a4c
Make sure the packet IDs are actually valid.
2012-09-27 05:26:02 +02:00
Kristian S. Stangeland
eb8abd4635
Try to clean up after a failed hook.
2012-09-27 05:22:08 +02:00
Kristian S. Stangeland
240df9dc7a
Complicated feature - auto-compilation of structure modifier.
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Using ASM we can automatically generate a faster structure modifier
that doesn't use reflection to read or write public fields.
Note that because the compilation itself is a bit slow (10 ms++),
we have to create a background compilation thread. Future work:
* Disable the thread if it's idle after 60 seconds.
* Don't recreate the thread when the server reloads.
2012-09-27 03:24:34 +02:00
Kristian S. Stangeland
90970d1b9b
Ensure that server operators are informed about incompatibility.
2012-09-26 06:00:26 +02:00