Commit Graph

1020 Commits

Author SHA1 Message Date
Dan Mulloy
a2c9240011 Reimplement a bunch more tests 2015-04-06 17:30:01 -04:00
Dan Mulloy
0958c042c9 Fix some more failing tests 2015-04-05 19:50:47 -04:00
Dan Mulloy
1c6641748b Don't run tests with the legacy profile 2015-04-05 19:40:02 -04:00
Dan Mulloy
889d1f6bc4 Reimplement some tests, fix reloading
Fixes #68
2015-04-05 19:23:06 -04:00
Dan Mulloy
c981ba8d62 Fix a few copyright headers, update packages in Constants 2015-04-03 17:24:28 -04:00
Dan Mulloy
5d80173f44 Fix block data, don't shade netty 2015-04-03 14:00:56 -04:00
Dan Mulloy
a5689a5550 Handle uncaught exceptions to avoid console spam 2015-04-02 14:28:29 -04:00
Dan Mulloy
16111449b4 Restore compatibility with 1.8 2015-03-31 19:31:11 -04:00
Dan Mulloy
d96ed73e82 Add build number to the version 2015-03-31 15:45:19 -04:00
Dan Mulloy
992be51646 Rewrite BukkitCloner to be more dynamic, fix some NPEs
Fixes #66
2015-03-30 23:20:13 -04:00
Dan Mulloy
0abe72d72b Don't bother printing warnings for nonexistant CustomTypes 2015-03-30 10:03:28 -04:00
Dan Mulloy
24e543b33b The login start packet is a better source for GameProfiles 2015-03-29 23:02:59 -04:00
Dan Mulloy
d44741dd17 Update the .gitignore 2015-03-29 22:58:50 -04:00
Dan Mulloy
addfacb19c Add backwards compatibility for versions 1.0 thru 1.7.10 2015-03-29 22:56:11 -04:00
Dan Mulloy
2c743e1c89 Fix an error involving async packets and logged off players
Fixes #65
2015-03-22 21:23:59 -04:00
Dan Mulloy
ae8ba16a7e PlayerDigType is the second enum in the packet
Fixes #62
2015-03-22 15:38:14 -04:00
Dan Mulloy
16c85ac8b4 Chunk position no longer exists, don't sweat if we can't find it
Fixes #64
2015-03-22 15:30:45 -04:00
Dan Mulloy
37123c0aa1 Make async packets less scary 2015-03-22 15:26:01 -04:00
Dan Mulloy
923f4f4c4a Merge pull request #61 from yawkat/8-patch-0
Implement AnnotatedElement contract in MethodInfo
2015-03-21 12:03:35 -04:00
Jonas Konrad
0b4ce155ac Implement AnnotatedElement contract in MethodInfo 2015-03-21 14:32:42 +01:00
Dan Mulloy
cb5633aba8 Merge pull request #60 from Techcable/patch-1
Only compile version pattern once
2015-03-16 16:03:33 -04:00
Techcable
a078ddb6e6 Only compile pattern once 2015-03-15 23:01:24 -07:00
Dan Mulloy
c7b9600c21 Fix a ClassNotFoundException with PlayerInfoData
Fixes #59
2015-03-15 13:10:36 -04:00
Dan Mulloy
ac14843d96 Update to 1.8.3 2015-03-14 14:51:40 -04:00
Dan Mulloy
9a0c421b52 Update maximum supported version 2015-03-13 16:52:01 -04:00
Dan Mulloy
f72a6d8695 Fix a ClassNotFoundException with AttributeSnapshot
Fixes #56
2015-03-09 16:43:25 -04:00
Dan Mulloy
7291837b9d Fix a few errors with inner classes 2015-03-07 18:27:48 -05:00
Dan Mulloy
b0662b05c5 Initial update to 1.8.3 2015-03-07 17:57:47 -05:00
Dan Mulloy
0d4071f11e Use my maven repo, should fix compilation errors 2015-02-27 12:37:49 -05:00
Dan Mulloy
115b5e8daa [TinyProtocol] Format TinyProtocol 2015-02-17 16:53:09 -05:00
Dan Mulloy
66be4900a3 Warn if exceptions are caused by broken plugins 2015-02-14 21:57:45 -05:00
Dan Mulloy
a3784b3cf1 Improve Util.getOnlinePlayers() 2015-02-12 17:02:38 -05:00
Dan Mulloy
ac54cef2fd Add methods to convert NativeGameMode to and from GameMode
Fixes #45
2015-02-05 16:20:02 -05:00
Dan Mulloy
391970b185 Fix nonexistent field messages 2015-01-31 00:54:55 -05:00
Dan Mulloy
bfb0683b1f Don't take fieldIndex into account when checking for nonexistent fields 2015-01-28 21:30:17 -05:00
Dan Mulloy
704fe60bd1 Provide more descriptive error messages for nonexistent fields 2015-01-28 21:28:28 -05:00
Dan Mulloy
1d711315e4 Add wrapper for BlockData
Closes #34
2015-01-26 17:26:07 -05:00
Dan Mulloy
8846b28469 Add support for Particle modification 2015-01-25 12:42:30 -05:00
Dan Mulloy
3dda5c6a0a Remove unused code, revert some unnecessary changes 2015-01-17 19:23:51 -05:00
Dan Mulloy
5e5eff5e5f Merge pull request #32 from DarkSeraphim/patch-1
Fix NPE when writing PlayerInfoData to packet
2015-01-08 20:10:31 -05:00
Mark Hendriks
dd5bfd5f16 Fix NPE when writing PlayerInfoData to packet
By default, the listName field in EntityPlayer is null. As the WrappedChatComponent ignores null values (which in itself is completely fine), the field will be null when you read one while the EntityPlayer has no listName. When you try to write one, however, the converter directly accesses the handle from the WrappedChatComponent. This means you will be trying to access the handle of null when you don't explicitly set the displayName in such a packet.
2015-01-09 01:45:17 +01:00
Dan Mulloy
266e9e47cc Move null assignments after the proper checks 2015-01-04 17:54:12 -05:00
Dan Mulloy
489c72418d Add initial support for wire format packets 2015-01-03 23:18:43 -05:00
Dan Mulloy
6ddbbfb428 Use correct methods for WrappedChatComponent 2015-01-02 17:07:15 -05:00
Dan Mulloy
09e2312d80 More practical fix for #28 2015-01-01 21:44:38 -05:00
Dan Mulloy
a1b989cb3a Revert changes to channel injection 2015-01-01 21:21:42 -05:00
Dan Mulloy
a748a95197 Fix a few errors with injection 2015-01-01 13:53:46 -05:00
Dan Mulloy
79da4f92a1 Don't attempt to process packets after disconnect
Addresses #28
2015-01-01 12:48:05 -05:00
Dan Mulloy
5605c3817e Fix issues with determining async packets
Fixes #27
2014-12-31 18:26:35 -05:00
Dan Mulloy
10f9c4c9f9 Partial fix for async packets 2014-12-28 13:34:40 -05:00