* Replace guava Charsets with StandardCharsets.
* Use try-with-resources
* Faster Util asList, inline getOnlinePlayers.
* Use direct ArrayList allocation.
* Use new instead of Lists#...
* Use new instead of Lists#...
* Faster looping.
* Use switch.
* Remove diamond operators.
* Use ArrayDeque instead of LinkedList.
* Actually conform to the documentation and always use an ArrayList as backing list.
* Potentially breaking change: Use switch instead of startsWith as this e.g. causes "n" to be interpreted as "names" and any future new commands starting with "n" will be ignored.
* Use addAll().
* Remove IntegerSet. Unused and also covered by fastutils IntSet.
* Much faster boolean parsing. Might have breaking changes as parameterName is now checked after the false block.
* Make most fields final, fix JavaDoc and remove diamond operators.
* Make fields final.
* Much cleaner getAllInterfaces() method.
Co-authored-by: Dan Mulloy <dev@dmulloy2.net>
* Clear up some stuff, fix location of wire packet encoder
* Ensure that the player injection cache is always up-to-date
* Make uninjection from a channel more reliable
* Don't schedule an empty runnable if there is no need to do that
* Remove unnecessary throw declarations from some methods
* Adjust uninjection to remove the injector reference as well
* improve channel future injection in network manager
The issue was caused due to a change in the pom of netty (for dependencies)
(#Generated by netty-parent/pom.xml
#Mon, 11 Oct 2021 13:22:16 +0200
netty-all.version=4.1.69.Final
netty-all.buildDate=2021-10-11 13\:22\:16 +0200
netty-all.commitDate=2021-10-11 09\:21\:07 +0000
netty-all.shortCommitHash=34a31522f0
netty-all.longCommitHash=34a31522f0145e2d434aaea2ef8ac5ed8d1a91a0
netty-all.repoStatus=dirty)
Is not more netty-common, now is netty-all
- In 1.17, EntityTrackerEntries use ServerPlayerConnections instead of EntityPlayers as they did before. This caused the updateEntity to silently fail when removing the players from the trackedPlayers collection (of connections). This was resolved by retrieving the connections of the players before removing them from the list on 1.17+.
The getEntityTrackers method failed because it could not find any players for the same reason. This was resolved by retrieving the player from the connection before retrieving the Bukkit player from the EntityPlayer object when running on 1.17+.
- This fixesdmulloy2/ProtocolLib#1340