mirror of
https://github.com/dmulloy2/ProtocolLib.git
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168 lines
5.2 KiB
Markdown
168 lines
5.2 KiB
Markdown
# ProtocolLib
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Certain tasks are impossible to perform with the standard Bukkit API, and may require
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working with and even modifying Minecraft directly. A common technique is to modify incoming
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and outgoing [packets](https://wiki.vg/Protocol), or inject custom packets into the
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stream. This is quite cumbersome to do, however, and most implementations will break
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as soon as a new version of Minecraft has been released, mostly due to obfuscation.
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Critically, different plugins that use this approach may _hook_ into the same classes,
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with unpredictable outcomes. More than often this causes plugins to crash, but it may also
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lead to more subtle bugs.
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### Resources
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* [Resource Page](https://www.spigotmc.org/resources/protocollib.1997/)
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* [Dev Builds](https://ci.dmulloy2.net/job/ProtocolLib)
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* [JavaDoc](https://ci.dmulloy2.net/job/ProtocolLib/javadoc/index.html)
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### Compilation
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ProtocolLib is built with [Gradle](https://gradle.org/). If you have it installed, just run
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`./gradlew build` in the root project folder. Other gradle targets you may be interested in
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include `clean`, `test`, and `shadowJar`. `shadowJar` will create a jar with all dependencies
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(ByteBuddy) included.
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### A new API
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__ProtocolLib__ attempts to solve this problem by providing an event API, much like Bukkit,
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that allows plugins to monitor, modify, or cancel packets sent and received. But, more importantly,
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the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
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You no longer have to reference CraftBukkit!
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### Using ProtocolLib
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To use this library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
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as a dependency or soft dependency to your plugin.yml file like any other plugin:
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````yml
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depend: [ ProtocolLib ]
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````
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You can also add ProtocolLib as a Maven dependency:
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````xml
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<repositories>
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<repository>
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<id>dmulloy2-repo</id>
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<url>https://repo.dmulloy2.net/repository/public/</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>com.comphenix.protocol</groupId>
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<artifactId>ProtocolLib</artifactId>
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<version>5.1.0</version>
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<scope>provided</scope>
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</dependency>
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</dependencies>
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````
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Or use the maven dependency with gradle:
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```gradle
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repositories {
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maven { url "https://repo.dmulloy2.net/repository/public/" }
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}
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dependencies {
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compileOnly 'com.comphenix.protocol:ProtocolLib:5.1.0'
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}
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```
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Then get a reference to ProtocolManager in onLoad() or onEnable() and you're good to go.
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````java
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private ProtocolManager protocolManager;
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public void onLoad() {
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protocolManager = ProtocolLibrary.getProtocolManager();
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}
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````
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To listen for packets sent by the server to a client, add a server-side listener:
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````java
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// Disable all sound effects
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protocolManager.addPacketListener(new PacketAdapter(
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this,
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ListenerPriority.NORMAL,
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PacketType.Play.Server.NAMED_SOUND_EFFECT
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) {
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@Override
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public void onPacketSending(PacketEvent event) {
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event.setCancelled(true);
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}
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});
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````
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It's also possible to read and modify the content of these packets. For instance, you can create a global
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censor by listening for Packet3Chat events:
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````java
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// Censor
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protocolManager.addPacketListener(new PacketAdapter(
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this,
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ListenerPriority.NORMAL,
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PacketType.Play.Client.CHAT
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) {
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@Override
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public void onPacketReceiving(PacketEvent event) {
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PacketContainer packet = event.getPacket();
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String message = packet.getStrings().read(0);
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if (message.contains("shit") || message.contains("damn")) {
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event.setCancelled(true);
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event.getPlayer().sendMessage("Bad manners!");
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}
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}
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});
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````
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### Sending packets
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Normally, you might have to do something ugly like the following:
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````java
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PacketPlayOutExplosion fakeExplosion = new PacketPlayOutExplosion(
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player.getLocation().getX(),
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player.getLocation().getY(),
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player.getLocation().getZ(),
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3.0F,
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new ArrayList<>(),
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new Vec3D(
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player.getVelocity().getX() + 1,
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player.getVelocity().getY() + 1,
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player.getVelocity().getZ() + 1
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)
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);
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((CraftPlayer) player).getHandle().b.a(fakeExplosion);
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````
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But with ProtocolLib, you can turn that into something more manageable:
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````java
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PacketContainer fakeExplosion = new PacketContainer(PacketType.Play.Server.EXPLOSION);
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fakeExplosion.getDoubles()
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.write(0, player.getLocation().getX())
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.write(1, player.getLocation().getY())
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.write(2, player.getLocation().getZ());
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fakeExplosion.getFloat().write(0, 3.0F);
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fakeExplosion.getBlockPositionCollectionModifier().write(0, new ArrayList<>());
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fakeExplosion.getVectors().write(0, player.getVelocity().add(new Vector(1, 1, 1)));
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protocolManager.sendServerPacket(player, fakeExplosion);
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````
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### Compatibility
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One of the main goals of this project was to achieve maximum compatibility with CraftBukkit. And the end
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result is quite flexible. It's likely that I won't have to update ProtocolLib for anything but bug fixes
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and new features.
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How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded -
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every field, method and class is deduced by looking at field types, package names or parameter
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types. It's remarkably consistent across different versions.
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