New translations strings.yml (Chinese Simplified)

This commit is contained in:
PikaMug 2019-08-28 01:21:25 -04:00
parent 572ef1ea70
commit 206dc762bc

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@ -262,13 +262,13 @@ stageEditorNoDelaySet: "您必须先设置延迟!"
stageEditorNoBlockNames: "您必须先设置方块名!" stageEditorNoBlockNames: "您必须先设置方块名!"
stageEditorNoEnchantments: "您必须先设置附魔!" stageEditorNoEnchantments: "您必须先设置附魔!"
stageEditorNoItems: "您必须先添加物品!" stageEditorNoItems: "您必须先添加物品!"
stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!" stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息"
stageEditorNoNPCs: "您必须先设置 NPC 编号!" stageEditorNoNPCs: "您必须先设置 NPC 编号"
stageEditorNoMobTypes: "您必须先设置怪物类型!" stageEditorNoMobTypes: "您必须先设置怪物类型"
stageEditorNoKillLocations: "您必须先设置击杀位置!" stageEditorNoKillLocations: "您必须先设置击杀位置"
stageEditorNoBlockSelected: "您必须先选择方块!" stageEditorNoBlockSelected: "您必须先选择方块!"
stageEditorNoColors: "您必须先设置颜色!" stageEditorNoColors: "您必须先设置颜色"
stageEditorNoLocations: "您必须先设置位置!" stageEditorNoLocations: "您必须先设置位置"
stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!" stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
stageEditorDelayCleared: "已清除延迟。" stageEditorDelayCleared: "已清除延迟。"
stageEditorDenizenCleared: "Denizen脚本已清除." stageEditorDenizenCleared: "Denizen脚本已清除."
@ -284,11 +284,11 @@ stageEditorColors: "羊的颜色"
eventEditorCreate: "创建新事件" eventEditorCreate: "创建新事件"
eventEditorEdit: "编辑一个事件" eventEditorEdit: "编辑一个事件"
eventEditorDelete: "删除一个事件" eventEditorDelete: "删除一个事件"
eventEditorNoneToEdit: "目前不存在可编辑的事件!" eventEditorNoneToEdit: "目前不存在可编辑的事件"
eventEditorNoneToDelete: "当前没有可删除的事件!" eventEditorNoneToDelete: "当前没有可删除的事件!"
eventEditorNotFound: "找不到事件!" eventEditorNotFound: "找不到事件!"
eventEditorExists: "事件已存在!" eventEditorExists: "事件已存在!"
eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件了!" eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件了"
eventEditorAlpha: "名称必须是字母数字!" eventEditorAlpha: "名称必须是字母数字!"
eventEditorErrorReadingFile: "读取动作文件时出错。" eventEditorErrorReadingFile: "读取动作文件时出错。"
eventEditorErrorSaving: "保存时出错。" eventEditorErrorSaving: "保存时出错。"
@ -342,14 +342,14 @@ eventEditorItemsCleared: "操作项目已清除。"
eventEditorSetItemNames: "设置物品名称" eventEditorSetItemNames: "设置物品名称"
eventEditorSetItemAmounts: "设置物品数量" eventEditorSetItemAmounts: "设置物品数量"
eventEditorNoNames: "未设置名称" eventEditorNoNames: "未设置名称"
eventEditorMustSetNames: "您必须先设置物品名称!" eventEditorMustSetNames: "您必须先设置物品名称"
eventEditorInvalidName: "不是一个有效的物品名称!" eventEditorInvalidName: "不是一个有效的物品名称!"
eventEditorStorm: "动作故事" eventEditorStorm: "动作故事"
eventEditorSetWorld: "设置世界" eventEditorSetWorld: "设置世界"
eventEditorSetDuration: "设置持续时间" eventEditorSetDuration: "设置持续时间"
eventEditorNoWorld: "(没有世界集)" eventEditorNoWorld: "(没有世界集)"
eventEditorSetWorldFirst: "您必须先设置一个世界!" eventEditorSetWorldFirst: "您必须先设置一个世界!"
eventEditorInvalidWorld: "不是一个有效的世界名称!" eventEditorInvalidWorld: "不是一个有效的世界名称"
eventEditorMustSetStormDuration: "您必须设置风暴持续时间!" eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
eventEditorStormCleared: "已清除存储数据。" eventEditorStormCleared: "已清除存储数据。"
eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>" eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
@ -363,18 +363,18 @@ eventEditorAddEffect: "添加特效"
eventEditorAddEffectLocation: "添加特效发生位置" eventEditorAddEffectLocation: "添加特效发生位置"
eventEditorNoEffects: "没有设置特效" eventEditorNoEffects: "没有设置特效"
eventEditorMustAddEffects: "您必须先添加声音效果!" eventEditorMustAddEffects: "您必须先添加声音效果!"
eventEditorInvalidEffect: "没有这个声音效果" eventEditorInvalidEffect: "没有这个声音效果"
eventEditorEffectsCleared: "已清除音效。" eventEditorEffectsCleared: "已清除音效。"
eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>" eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
eventEditorMobSpawns: "行为:生成怪物" eventEditorMobSpawns: "行为:生成怪物"
eventEditorAddMobTypes: "添加怪物" eventEditorAddMobTypes: "添加怪物"
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!" eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型"
eventEditorSetMobAmounts: "设置怪物数量" eventEditorSetMobAmounts: "设置怪物数量"
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量"
eventEditorAddSpawnLocation: "设置生成点" eventEditorAddSpawnLocation: "设置生成点"
eventEditorMobSpawnsCleared: "怪物生成点已清除。" eventEditorMobSpawnsCleared: "怪物生成点已清除。"
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
eventEditorInvalidMob: "不是一个有效的怪物名!" eventEditorInvalidMob: "不是一个有效的怪物名"
eventEditorSetMobName: "为怪物设置自定义名称" eventEditorSetMobName: "为怪物设置自定义名称"
eventEditorSetMobType: "设置怪物类型" eventEditorSetMobType: "设置怪物类型"
eventEditorSetMobItemInHand: "设置手中的物品" eventEditorSetMobItemInHand: "设置手中的物品"
@ -514,7 +514,7 @@ rewCustomRewardPrompt: "输入要添加的自定义奖励的名称, <clear>
rewItemsCleared: "已清除物品奖励。" rewItemsCleared: "已清除物品奖励。"
rewNoMcMMOSkills: "未设置技能" rewNoMcMMOSkills: "未设置技能"
rewNoHeroesClasses: "未设置职业" rewNoHeroesClasses: "未设置职业"
rewSetMcMMOSkillsFirst: "您必须先设置技能!" rewSetMcMMOSkillsFirst: "您必须先设置技能"
rewMcMMOCleared: "已清除 mcMMO经典版 的奖励。" rewMcMMOCleared: "已清除 mcMMO经典版 的奖励。"
rewSetHeroesClassesFirst: "您必须先设置类!" rewSetHeroesClassesFirst: "您必须先设置类!"
rewHeroesCleared: "英雄奖励已清除。" rewHeroesCleared: "英雄奖励已清除。"
@ -566,7 +566,7 @@ questAlreadyOn: "你已经在做这个任务了!"
questTooEarly: "不能将 <quest> 再次用于 <time>。" questTooEarly: "不能将 <quest> 再次用于 <time>。"
questAlreadyCompleted: "您已经完成了 <quest>。" questAlreadyCompleted: "您已经完成了 <quest>。"
questInvalidLocation: "您不能在这个位置接受 <quest>." questInvalidLocation: "您不能在这个位置接受 <quest>."
questInvalidDeliveryItem: "<item> 不是此任务所需的物品!" questInvalidDeliveryItem: "<item> 不是此任务所需的物品"
questSelectedLocation: "选定位置" questSelectedLocation: "选定位置"
questListTitle: "- 任务插件命令列表 -" questListTitle: "- 任务插件命令列表 -"
questHelpTitle: "- 任务插件帮助 -" questHelpTitle: "- 任务插件帮助 -"