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New translations strings.yml (Chinese Simplified)
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@ -262,13 +262,13 @@ stageEditorNoDelaySet: "您必须先设置延迟!"
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stageEditorNoBlockNames: "您必须先设置方块名!"
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stageEditorNoBlockNames: "您必须先设置方块名!"
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stageEditorNoEnchantments: "您必须先设置附魔!"
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stageEditorNoEnchantments: "您必须先设置附魔!"
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stageEditorNoItems: "您必须先添加物品!"
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stageEditorNoItems: "您必须先添加物品!"
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stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!"
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stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!"
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stageEditorNoNPCs: "您必须先设置 NPC 编号!"
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stageEditorNoNPCs: "您必须先设置 NPC 编号!"
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stageEditorNoMobTypes: "您必须先设置怪物类型!"
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stageEditorNoMobTypes: "您必须先设置怪物类型!"
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stageEditorNoKillLocations: "您必须先设置击杀位置!"
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stageEditorNoKillLocations: "您必须先设置击杀位置!"
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stageEditorNoBlockSelected: "您必须先选择方块!"
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stageEditorNoBlockSelected: "您必须先选择方块!"
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stageEditorNoColors: "您必须先设置颜色!"
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stageEditorNoColors: "您必须先设置颜色!"
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stageEditorNoLocations: "您必须先设置位置!"
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stageEditorNoLocations: "您必须先设置位置!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDenizenCleared: "Denizen脚本已清除."
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stageEditorDenizenCleared: "Denizen脚本已清除."
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@ -284,11 +284,11 @@ stageEditorColors: "羊的颜色"
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eventEditorCreate: "创建新事件"
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eventEditorCreate: "创建新事件"
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eventEditorEdit: "编辑一个事件"
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eventEditorEdit: "编辑一个事件"
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eventEditorDelete: "删除一个事件"
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eventEditorDelete: "删除一个事件"
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eventEditorNoneToEdit: "目前不存在可编辑的事件!"
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eventEditorNoneToEdit: "目前不存在可编辑的事件!"
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eventEditorNoneToDelete: "当前没有可删除的事件!"
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eventEditorNoneToDelete: "当前没有可删除的事件!"
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eventEditorNotFound: "找不到事件!"
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eventEditorNotFound: "找不到事件!"
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eventEditorExists: "事件已存在!"
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eventEditorExists: "事件已存在!"
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eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件了!"
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eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件了!"
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eventEditorAlpha: "名称必须是字母数字!"
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eventEditorAlpha: "名称必须是字母数字!"
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eventEditorErrorReadingFile: "读取动作文件时出错。"
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eventEditorErrorReadingFile: "读取动作文件时出错。"
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eventEditorErrorSaving: "保存时出错。"
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eventEditorErrorSaving: "保存时出错。"
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@ -342,14 +342,14 @@ eventEditorItemsCleared: "操作项目已清除。"
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eventEditorSetItemNames: "设置物品名称"
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eventEditorSetItemNames: "设置物品名称"
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eventEditorSetItemAmounts: "设置物品数量"
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eventEditorSetItemAmounts: "设置物品数量"
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eventEditorNoNames: "未设置名称"
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eventEditorNoNames: "未设置名称"
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eventEditorMustSetNames: "您必须先设置物品名称!"
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eventEditorMustSetNames: "您必须先设置物品名称!"
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eventEditorInvalidName: "不是一个有效的物品名称!"
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eventEditorInvalidName: "不是一个有效的物品名称!"
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eventEditorStorm: "动作故事"
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eventEditorStorm: "动作故事"
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eventEditorSetWorld: "设置世界"
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eventEditorSetWorld: "设置世界"
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eventEditorSetDuration: "设置持续时间"
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eventEditorSetDuration: "设置持续时间"
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eventEditorNoWorld: "(没有世界集)"
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eventEditorNoWorld: "(没有世界集)"
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eventEditorSetWorldFirst: "您必须先设置一个世界!"
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eventEditorSetWorldFirst: "您必须先设置一个世界!"
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eventEditorInvalidWorld: "不是一个有效的世界名称!"
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eventEditorInvalidWorld: "不是一个有效的世界名称!"
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eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
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eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
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eventEditorStormCleared: "已清除存储数据。"
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eventEditorStormCleared: "已清除存储数据。"
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eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
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eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
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@ -363,18 +363,18 @@ eventEditorAddEffect: "添加特效"
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eventEditorAddEffectLocation: "添加特效发生位置"
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eventEditorAddEffectLocation: "添加特效发生位置"
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eventEditorNoEffects: "没有设置特效"
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eventEditorNoEffects: "没有设置特效"
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eventEditorMustAddEffects: "您必须先添加声音效果!"
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eventEditorMustAddEffects: "您必须先添加声音效果!"
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eventEditorInvalidEffect: "没有这个声音效果。"
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eventEditorInvalidEffect: "没有这个声音效果!"
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eventEditorEffectsCleared: "已清除音效。"
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eventEditorEffectsCleared: "已清除音效。"
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eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
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eventEditorMobSpawns: "行为:生成怪物"
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eventEditorMobSpawns: "行为:生成怪物"
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eventEditorAddMobTypes: "添加怪物"
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eventEditorAddMobTypes: "添加怪物"
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eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
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eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
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eventEditorSetMobAmounts: "设置怪物数量"
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eventEditorSetMobAmounts: "设置怪物数量"
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eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
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eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
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eventEditorAddSpawnLocation: "设置生成点"
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eventEditorAddSpawnLocation: "设置生成点"
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eventEditorMobSpawnsCleared: "怪物生成点已清除。"
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eventEditorMobSpawnsCleared: "怪物生成点已清除。"
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eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
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eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
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eventEditorInvalidMob: "不是一个有效的怪物名!"
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eventEditorInvalidMob: "不是一个有效的怪物名!"
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eventEditorSetMobName: "为怪物设置自定义名称"
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eventEditorSetMobName: "为怪物设置自定义名称"
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eventEditorSetMobType: "设置怪物类型"
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eventEditorSetMobType: "设置怪物类型"
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eventEditorSetMobItemInHand: "设置手中的物品"
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eventEditorSetMobItemInHand: "设置手中的物品"
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@ -514,7 +514,7 @@ rewCustomRewardPrompt: "输入要添加的自定义奖励的名称, <clear>,
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rewItemsCleared: "已清除物品奖励。"
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rewItemsCleared: "已清除物品奖励。"
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rewNoMcMMOSkills: "未设置技能"
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rewNoMcMMOSkills: "未设置技能"
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rewNoHeroesClasses: "未设置职业"
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rewNoHeroesClasses: "未设置职业"
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rewSetMcMMOSkillsFirst: "您必须先设置技能!"
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rewSetMcMMOSkillsFirst: "您必须先设置技能!"
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rewMcMMOCleared: "已清除 mcMMO经典版 的奖励。"
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rewMcMMOCleared: "已清除 mcMMO经典版 的奖励。"
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rewSetHeroesClassesFirst: "您必须先设置类!"
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rewSetHeroesClassesFirst: "您必须先设置类!"
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rewHeroesCleared: "英雄奖励已清除。"
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rewHeroesCleared: "英雄奖励已清除。"
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@ -566,7 +566,7 @@ questAlreadyOn: "你已经在做这个任务了!"
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questTooEarly: "不能将 <quest> 再次用于 <time>。"
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questTooEarly: "不能将 <quest> 再次用于 <time>。"
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questAlreadyCompleted: "您已经完成了 <quest>。"
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questAlreadyCompleted: "您已经完成了 <quest>。"
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questInvalidLocation: "您不能在这个位置接受 <quest>."
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questInvalidLocation: "您不能在这个位置接受 <quest>."
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questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
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questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
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questSelectedLocation: "选定位置"
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questSelectedLocation: "选定位置"
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questListTitle: "- 任务插件命令列表 -"
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questListTitle: "- 任务插件命令列表 -"
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questHelpTitle: "- 任务插件帮助 -"
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questHelpTitle: "- 任务插件帮助 -"
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