New translations strings.yml (Korean)

This commit is contained in:
PikaMug 2019-06-03 02:11:48 -04:00
parent 7f3f849de4
commit 359d22a5ef

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@ -231,14 +231,14 @@ stageEditorReachLocationNamesPrompt: "위치 이름 입력,<semicolon>,<cancel>"
stageEditorTameAmountsPrompt: "길들일 양 입력,<space>,<cancel>"
stageEditorShearColorsPrompt: "양 색상 입력,<space>,<cancel>"
stageEditorShearAmountsPrompt: "양털깎을 양 입력,<space>,<cancel>"
stageEditorEventsPrompt: "Enter an action name, <clear>, <cancel>"
stageEditorChatEventsPrompt: "Enter an action name to add, <clear>, <cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow%Enter a chat trigger for%aqua% <action>%yellow% <cancel>"
stageEditorCommandEventsPrompt: "Enter an action name to add, <clear>, <cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua% <action>%yellow% <cancel>"
stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>"
stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>"
stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>"
stageEditorEventsPrompt: "액션 이름 입력,<clear>,<cancel>"
stageEditorChatEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow%채팅 트리거 입력%aqua%<action>%yellow%<cancel>"
stageEditorCommandEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow%명령어 트리거 입력%aqua%<action>%yellow%<cancel>"
stageEditorDelayMessagePrompt: "지연 메시지 입력,<clear>,<cancel>"
stageEditorScriptPrompt: "스크립트 이름 입력,<clear>,<cancel>"
stageEditorStartMessagePrompt: "시작 메시지 입력,<clear>,<cancel>"
stageEditorCompleteMessagePrompt: "완료 메시지 입력,<clear>,<cancel>"
stageEditorPasswordDisplayPrompt: "암호 지연 입력,<cancel>"
stageEditorPasswordDisplayHint: "(이것은 플레이어에게 그들의 목표로 표시 될 텍스트입니다)"
@ -389,43 +389,43 @@ eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<cancel>"
eventEditorMobSpawns: "몬스터 소환 작용"
eventEditorAddMobTypes: "몬스터 추가"
eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
eventEditorSetMobAmounts: "Set mob amount"
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
eventEditorAddSpawnLocation: "Set spawn location"
eventEditorMobSpawnsCleared: "Mob spawns cleared."
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
eventEditorInvalidMob: "is not a valid mob name!"
eventEditorSetMobName: "Set custom name for mob"
eventEditorSetMobType: "Set mob type"
eventEditorSetMobItemInHand: "Set item in hand"
eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
eventEditorSetMobBoots: "Set boots"
eventEditorSetMobBootsDrop: "Set drop chance of boots"
eventEditorSetMobLeggings: "Set leggings"
eventEditorSetMobLeggingsDrop: "Set drop chance of leggings"
eventEditorSetMobChestPlate: "Set chest plate"
eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
eventEditorSetMobHelmet: "Set helmet"
eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
eventEditorSetDropChance: "Set the drop chance"
eventEditorPotionEffects: "Action Potion Effects"
eventEditorSetPotionEffectTypes: "Set potion effect types"
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
eventEditorSetPotionDurations: "Set potion effect durations"
eventEditorMustSetPotionDurationsFirst: "You must set potion effect durations first!"
eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!"
eventEditorSetPotionMagnitudes: "Set potion effect magnitudes"
eventEditorPotionsCleared: "Potion effects cleared."
eventEditorInvalidPotionType: "is not a valid potion effect type!"
eventEditorLightningPrompt: "Right-click on a block to spawn a lightning strike at, <add>, <clear>, <cancel>"
eventEditorExplosionPrompt: "Right-click on a block to spawn an explosion at, <add>, <clear>, <cancel>"
eventEditorSelectBlockFirst: "You must select a block first."
eventEditorSetMessagePrompt: "Enter message, <clear>, <cancel>"
eventEditorSetMobTypesPrompt: "Enter mob name, <cancel>"
eventEditorSetMobAmountsPrompt: "Enter mob amount, <cancel>"
eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>"
eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
eventEditorSetMobAmounts: "몬스터 양 설정"
eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
eventEditorAddSpawnLocation: "생성 위치 설정"
eventEditorMobSpawnsCleared: "몬스터 소환 완료."
eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
eventEditorInvalidMob: "유효한 몬스터 이름이 아닙니다!"
eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
eventEditorSetMobType: "몬스터 타입 설정"
eventEditorSetMobItemInHand: "손에 든 아이템 설정"
eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
eventEditorSetMobBoots: "신발 설정"
eventEditorSetMobBootsDrop: "신발이 드롭될 확률 설정"
eventEditorSetMobLeggings: "바지 설정"
eventEditorSetMobLeggingsDrop: "바지가 드롭될 확률 설정"
eventEditorSetMobChestPlate: "상의 설정"
eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
eventEditorSetMobHelmet: "모자 설정"
eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
eventEditorSetDropChance: "드롭 확률 설정"
eventEditorPotionEffects: "포션 효과 작용"
eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"
eventEditorMustSetPotionDurationsFirst: "먼저 물약 효과 지속 시간을 설정해야합니다!"
eventEditorMustSetPotionTypesAndDurationsFirst: "먼저 물약 효과 와 지속 시간을 설정해야합니다!"
eventEditorSetPotionMagnitudes: "포션 효과 강도 설정"
eventEditorPotionsCleared: "포션 효과가 끝났습니다."
eventEditorInvalidPotionType: "유효한 물약 효과 유형이 아닙니다!"
eventEditorLightningPrompt: "번개를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
eventEditorExplosionPrompt: "폭발를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
eventEditorSelectBlockFirst: "먼저 블록을 선택해야합니다."
eventEditorSetMessagePrompt: "메시지 입력,<clear>,<cancel>"
eventEditorSetMobTypesPrompt: "몬스터 이름 입력,<cancel>"
eventEditorSetMobAmountsPrompt: "몬스터 양 입력,<cancel>"
eventEditorSetMobNamePrompt: "이 몬스터 이름을 입력,<cancel>"
eventEditorSetMobLocationPrompt: "Right-click on a block to select it, <add>, <cancel>"
eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>"
eventEditorSetPotionDurationsPrompt: "Enter potion effect durations (in seconds), <space>, <cancel>"