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New translations strings.yml (Korean)
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@ -231,14 +231,14 @@ stageEditorReachLocationNamesPrompt: "위치 이름 입력,<semicolon>,<cancel>"
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stageEditorTameAmountsPrompt: "길들일 양 입력,<space>,<cancel>"
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stageEditorShearColorsPrompt: "양 색상 입력,<space>,<cancel>"
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stageEditorShearAmountsPrompt: "양털깎을 양 입력,<space>,<cancel>"
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stageEditorEventsPrompt: "Enter an action name, <clear>, <cancel>"
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stageEditorChatEventsPrompt: "Enter an action name to add, <clear>, <cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%Enter a chat trigger for%aqua% <action>%yellow% <cancel>"
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stageEditorCommandEventsPrompt: "Enter an action name to add, <clear>, <cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua% <action>%yellow% <cancel>"
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stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>"
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stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>"
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stageEditorEventsPrompt: "액션 이름 입력,<clear>,<cancel>"
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stageEditorChatEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%채팅 트리거 입력%aqua%<action>%yellow%<cancel>"
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stageEditorCommandEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%명령어 트리거 입력%aqua%<action>%yellow%<cancel>"
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stageEditorDelayMessagePrompt: "지연 메시지 입력,<clear>,<cancel>"
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stageEditorScriptPrompt: "스크립트 이름 입력,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "시작 메시지 입력,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "완료 메시지 입력,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "암호 지연 입력,<cancel>"
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stageEditorPasswordDisplayHint: "(이것은 플레이어에게 그들의 목표로 표시 될 텍스트입니다)"
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@ -389,43 +389,43 @@ eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
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eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<cancel>"
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eventEditorMobSpawns: "몬스터 소환 작용"
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eventEditorAddMobTypes: "몬스터 추가"
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eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
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eventEditorSetMobAmounts: "Set mob amount"
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eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
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eventEditorAddSpawnLocation: "Set spawn location"
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
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eventEditorInvalidMob: "is not a valid mob name!"
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eventEditorSetMobName: "Set custom name for mob"
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eventEditorSetMobType: "Set mob type"
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eventEditorSetMobItemInHand: "Set item in hand"
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eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
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eventEditorSetMobBoots: "Set boots"
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eventEditorSetMobBootsDrop: "Set drop chance of boots"
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eventEditorSetMobLeggings: "Set leggings"
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eventEditorSetMobLeggingsDrop: "Set drop chance of leggings"
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eventEditorSetMobChestPlate: "Set chest plate"
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eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
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eventEditorSetMobHelmet: "Set helmet"
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eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
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eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
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eventEditorSetDropChance: "Set the drop chance"
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eventEditorPotionEffects: "Action Potion Effects"
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eventEditorSetPotionEffectTypes: "Set potion effect types"
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eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
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eventEditorSetPotionDurations: "Set potion effect durations"
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eventEditorMustSetPotionDurationsFirst: "You must set potion effect durations first!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!"
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eventEditorSetPotionMagnitudes: "Set potion effect magnitudes"
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eventEditorPotionsCleared: "Potion effects cleared."
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eventEditorInvalidPotionType: "is not a valid potion effect type!"
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eventEditorLightningPrompt: "Right-click on a block to spawn a lightning strike at, <add>, <clear>, <cancel>"
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eventEditorExplosionPrompt: "Right-click on a block to spawn an explosion at, <add>, <clear>, <cancel>"
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eventEditorSelectBlockFirst: "You must select a block first."
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eventEditorSetMessagePrompt: "Enter message, <clear>, <cancel>"
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eventEditorSetMobTypesPrompt: "Enter mob name, <cancel>"
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eventEditorSetMobAmountsPrompt: "Enter mob amount, <cancel>"
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eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>"
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eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
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eventEditorSetMobAmounts: "몬스터 양 설정"
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eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
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eventEditorAddSpawnLocation: "생성 위치 설정"
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eventEditorMobSpawnsCleared: "몬스터 소환 완료."
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eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
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eventEditorInvalidMob: "유효한 몬스터 이름이 아닙니다!"
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eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
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eventEditorSetMobType: "몬스터 타입 설정"
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eventEditorSetMobItemInHand: "손에 든 아이템 설정"
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eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
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eventEditorSetMobBoots: "신발 설정"
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eventEditorSetMobBootsDrop: "신발이 드롭될 확률 설정"
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eventEditorSetMobLeggings: "바지 설정"
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eventEditorSetMobLeggingsDrop: "바지가 드롭될 확률 설정"
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eventEditorSetMobChestPlate: "상의 설정"
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eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
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eventEditorSetMobHelmet: "모자 설정"
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eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
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eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
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eventEditorSetDropChance: "드롭 확률 설정"
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eventEditorPotionEffects: "포션 효과 작용"
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eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
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eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
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eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"
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eventEditorMustSetPotionDurationsFirst: "먼저 물약 효과 지속 시간을 설정해야합니다!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "먼저 물약 효과 와 지속 시간을 설정해야합니다!"
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eventEditorSetPotionMagnitudes: "포션 효과 강도 설정"
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eventEditorPotionsCleared: "포션 효과가 끝났습니다."
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eventEditorInvalidPotionType: "유효한 물약 효과 유형이 아닙니다!"
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eventEditorLightningPrompt: "번개를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
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eventEditorExplosionPrompt: "폭발를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
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eventEditorSelectBlockFirst: "먼저 블록을 선택해야합니다."
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eventEditorSetMessagePrompt: "메시지 입력,<clear>,<cancel>"
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eventEditorSetMobTypesPrompt: "몬스터 이름 입력,<cancel>"
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eventEditorSetMobAmountsPrompt: "몬스터 양 입력,<cancel>"
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eventEditorSetMobNamePrompt: "이 몬스터 이름을 입력,<cancel>"
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eventEditorSetMobLocationPrompt: "Right-click on a block to select it, <add>, <cancel>"
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eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>"
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eventEditorSetPotionDurationsPrompt: "Enter potion effect durations (in seconds), <space>, <cancel>"
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