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mirror of https://github.com/PikaMug/Quests.git synced 2025-03-10 13:49:19 +01:00

New translations strings.yml (Korean)

This commit is contained in:
PikaMug 2019-06-03 02:11:48 -04:00
parent 7f3f849de4
commit 359d22a5ef

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@ -231,14 +231,14 @@ stageEditorReachLocationNamesPrompt: "위치 이름 입력,<semicolon>,<cancel>"
stageEditorTameAmountsPrompt: "길들일 양 입력,<space>,<cancel>" stageEditorTameAmountsPrompt: "길들일 양 입력,<space>,<cancel>"
stageEditorShearColorsPrompt: "양 색상 입력,<space>,<cancel>" stageEditorShearColorsPrompt: "양 색상 입력,<space>,<cancel>"
stageEditorShearAmountsPrompt: "양털깎을 양 입력,<space>,<cancel>" stageEditorShearAmountsPrompt: "양털깎을 양 입력,<space>,<cancel>"
stageEditorEventsPrompt: "Enter an action name, <clear>, <cancel>" stageEditorEventsPrompt: "액션 이름 입력,<clear>,<cancel>"
stageEditorChatEventsPrompt: "Enter an action name to add, <clear>, <cancel>" stageEditorChatEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow%Enter a chat trigger for%aqua% <action>%yellow% <cancel>" stageEditorChatEventsTriggerPrompt: "%yellow%채팅 트리거 입력%aqua%<action>%yellow%<cancel>"
stageEditorCommandEventsPrompt: "Enter an action name to add, <clear>, <cancel>" stageEditorCommandEventsPrompt: "추가할 액션 이름 입력,<clear>,<cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua% <action>%yellow% <cancel>" stageEditorCommandEventsTriggerPrompt: "%yellow%명령어 트리거 입력%aqua%<action>%yellow%<cancel>"
stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>" stageEditorDelayMessagePrompt: "지연 메시지 입력,<clear>,<cancel>"
stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>" stageEditorScriptPrompt: "스크립트 이름 입력,<clear>,<cancel>"
stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>" stageEditorStartMessagePrompt: "시작 메시지 입력,<clear>,<cancel>"
stageEditorCompleteMessagePrompt: "완료 메시지 입력,<clear>,<cancel>" stageEditorCompleteMessagePrompt: "완료 메시지 입력,<clear>,<cancel>"
stageEditorPasswordDisplayPrompt: "암호 지연 입력,<cancel>" stageEditorPasswordDisplayPrompt: "암호 지연 입력,<cancel>"
stageEditorPasswordDisplayHint: "(이것은 플레이어에게 그들의 목표로 표시 될 텍스트입니다)" stageEditorPasswordDisplayHint: "(이것은 플레이어에게 그들의 목표로 표시 될 텍스트입니다)"
@ -389,43 +389,43 @@ eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<cancel>" eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<cancel>"
eventEditorMobSpawns: "몬스터 소환 작용" eventEditorMobSpawns: "몬스터 소환 작용"
eventEditorAddMobTypes: "몬스터 추가" eventEditorAddMobTypes: "몬스터 추가"
eventEditorMustSetMobTypesFirst: "You must set the mob type first!" eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
eventEditorSetMobAmounts: "Set mob amount" eventEditorSetMobAmounts: "몬스터 양 설정"
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!" eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
eventEditorAddSpawnLocation: "Set spawn location" eventEditorAddSpawnLocation: "생성 위치 설정"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "몬스터 소환 완료."
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!" eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
eventEditorInvalidMob: "is not a valid mob name!" eventEditorInvalidMob: "유효한 몬스터 이름이 아닙니다!"
eventEditorSetMobName: "Set custom name for mob" eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
eventEditorSetMobType: "Set mob type" eventEditorSetMobType: "몬스터 타입 설정"
eventEditorSetMobItemInHand: "Set item in hand" eventEditorSetMobItemInHand: "손에 든 아이템 설정"
eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand" eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
eventEditorSetMobBoots: "Set boots" eventEditorSetMobBoots: "신발 설정"
eventEditorSetMobBootsDrop: "Set drop chance of boots" eventEditorSetMobBootsDrop: "신발이 드롭될 확률 설정"
eventEditorSetMobLeggings: "Set leggings" eventEditorSetMobLeggings: "바지 설정"
eventEditorSetMobLeggingsDrop: "Set drop chance of leggings" eventEditorSetMobLeggingsDrop: "바지가 드롭될 확률 설정"
eventEditorSetMobChestPlate: "Set chest plate" eventEditorSetMobChestPlate: "상의 설정"
eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate" eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
eventEditorSetMobHelmet: "Set helmet" eventEditorSetMobHelmet: "모자 설정"
eventEditorSetMobHelmetDrop: "Set drop chance of helmet" eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn" eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
eventEditorSetDropChance: "Set the drop chance" eventEditorSetDropChance: "드롭 확률 설정"
eventEditorPotionEffects: "Action Potion Effects" eventEditorPotionEffects: "포션 효과 작용"
eventEditorSetPotionEffectTypes: "Set potion effect types" eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!" eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
eventEditorSetPotionDurations: "Set potion effect durations" eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"
eventEditorMustSetPotionDurationsFirst: "You must set potion effect durations first!" eventEditorMustSetPotionDurationsFirst: "먼저 물약 효과 지속 시간을 설정해야합니다!"
eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!" eventEditorMustSetPotionTypesAndDurationsFirst: "먼저 물약 효과 와 지속 시간을 설정해야합니다!"
eventEditorSetPotionMagnitudes: "Set potion effect magnitudes" eventEditorSetPotionMagnitudes: "포션 효과 강도 설정"
eventEditorPotionsCleared: "Potion effects cleared." eventEditorPotionsCleared: "포션 효과가 끝났습니다."
eventEditorInvalidPotionType: "is not a valid potion effect type!" eventEditorInvalidPotionType: "유효한 물약 효과 유형이 아닙니다!"
eventEditorLightningPrompt: "Right-click on a block to spawn a lightning strike at, <add>, <clear>, <cancel>" eventEditorLightningPrompt: "번개를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
eventEditorExplosionPrompt: "Right-click on a block to spawn an explosion at, <add>, <clear>, <cancel>" eventEditorExplosionPrompt: "폭발를 생성 할 블록을 마우스 오른쪽 버튼으로 클릭,<add>,<clear>,<cancel>"
eventEditorSelectBlockFirst: "You must select a block first." eventEditorSelectBlockFirst: "먼저 블록을 선택해야합니다."
eventEditorSetMessagePrompt: "Enter message, <clear>, <cancel>" eventEditorSetMessagePrompt: "메시지 입력,<clear>,<cancel>"
eventEditorSetMobTypesPrompt: "Enter mob name, <cancel>" eventEditorSetMobTypesPrompt: "몬스터 이름 입력,<cancel>"
eventEditorSetMobAmountsPrompt: "Enter mob amount, <cancel>" eventEditorSetMobAmountsPrompt: "몬스터 양 입력,<cancel>"
eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>" eventEditorSetMobNamePrompt: "이 몬스터 이름을 입력,<cancel>"
eventEditorSetMobLocationPrompt: "Right-click on a block to select it, <add>, <cancel>" eventEditorSetMobLocationPrompt: "Right-click on a block to select it, <add>, <cancel>"
eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>" eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>"
eventEditorSetPotionDurationsPrompt: "Enter potion effect durations (in seconds), <space>, <cancel>" eventEditorSetPotionDurationsPrompt: "Enter potion effect durations (in seconds), <space>, <cancel>"