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New translations strings.yml (Chinese Simplified)
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@ -275,10 +275,10 @@ stageEditorShearNotSameSize: "The sheep colors list and the shear amounts list a
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stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
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stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
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stageEditorAddPasswordCleared: "Password Objectives cleared."
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stageEditorAddPasswordCleared: "Password Objectives cleared."
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stageEditorPasswordNotSameSize: "The password display and password phrase lists are not the same size!"
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stageEditorPasswordNotSameSize: "The password display and password phrase lists are not the same size!"
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stageEditorListContainsDuplicates: "List contains duplicates!"
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stageEditorListContainsDuplicates: "列表中包含重复项!"
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stageEditorDelayCleared: "Delay cleared."
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stageEditorDelayCleared: "Delay cleared."
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stageEditorDelayMessageCleared: "Delay message cleared."
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stageEditorDelayMessageCleared: "Delay message cleared."
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stageEditorDenizenCleared: "Denizen script cleared."
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stageEditorDenizenCleared: "Denizen脚本已清除."
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stageEditorBreakBlocksCleared: "Break blocks objective cleared."
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stageEditorBreakBlocksCleared: "Break blocks objective cleared."
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stageEditorDamageBlocksCleared: "Damage blocks objective cleared."
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stageEditorDamageBlocksCleared: "Damage blocks objective cleared."
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stageEditorPlaceBlocksCleared: "Place blocks objective cleared."
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stageEditorPlaceBlocksCleared: "Place blocks objective cleared."
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@ -325,18 +325,18 @@ eventEditorMustModifyQuests: "You must modify these Quests first!"
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eventEditorListSizeMismatch: "The lists are not the same size!"
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eventEditorListSizeMismatch: "The lists are not the same size!"
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eventEditorListDuplicates: "List contains duplicates!"
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eventEditorListDuplicates: "List contains duplicates!"
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eventEditorNotANumberList: "Input was not a list of numbers!"
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eventEditorNotANumberList: "Input was not a list of numbers!"
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eventEditorInvalidEntry: "Invalid entry"
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eventEditorInvalidEntry: "无效输入"
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eventEditorGiveItemsTitle: "- Give Items -"
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eventEditorGiveItemsTitle: "- Give Items -"
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eventEditorEffectsTitle: "- Effects -"
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eventEditorEffectsTitle: "- Effects -"
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eventEditorStormTitle: "- Event Storm -"
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eventEditorStormTitle: "- Event Storm -"
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eventEditorThunderTitle: "- Event Thunder -"
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eventEditorThunderTitle: "- Event Thunder -"
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eventEditorMobSpawnsTitle: "- Event Mob Spawns -"
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eventEditorMobSpawnsTitle: "- Event Mob Spawns -"
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eventEditorMobsTitle: "- Mobs -"
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eventEditorMobsTitle: "- 怪物 -"
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eventEditorAddMobTypesTitle: "- Add Mob -"
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eventEditorAddMobTypesTitle: "- 添加怪物 -"
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eventEditorPotionEffectsTitle: "- Event Potion Effects -"
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eventEditorPotionEffectsTitle: "- Event Potion Effects -"
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eventEditorPotionTypesTitle: "- Event Potion Types -"
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eventEditorPotionTypesTitle: "- Event Potion Types -"
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eventEditorWorldsTitle: "- Worlds -"
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eventEditorWorldsTitle: "- Worlds -"
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eventEditorSetName: "Set name"
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eventEditorSetName: "设置名称"
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eventEditorSetMessage: "Set message"
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eventEditorSetMessage: "Set message"
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eventEditorClearInv: "Clear player inventory"
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eventEditorClearInv: "Clear player inventory"
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eventEditorFailQuest: "Fail the quest"
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eventEditorFailQuest: "Fail the quest"
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@ -358,11 +358,11 @@ eventEditorSetCommands: "Set commands to execute"
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eventEditorItems: "Event Items"
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eventEditorItems: "Event Items"
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eventEditorSetItems: "Give items"
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eventEditorSetItems: "Give items"
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eventEditorItemsCleared: "Event items cleared."
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eventEditorItemsCleared: "Event items cleared."
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eventEditorAddItem: "Add item"
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eventEditorAddItem: "添加物品"
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eventEditorSetItemNames: "Set item names"
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eventEditorSetItemNames: "设置物品名称"
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eventEditorSetItemAmounts: "Set item amounts"
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eventEditorSetItemAmounts: "设置物品数量"
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eventEditorNoNames: "No names set"
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eventEditorNoNames: "未设置名称"
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eventEditorMustSetNames: "You must set item names first!"
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eventEditorMustSetNames: "您必须先设置物品名称!"
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eventEditorInvalidName: "is not a valid item name!"
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eventEditorInvalidName: "is not a valid item name!"
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eventEditorNotANumber: "is not a number!"
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eventEditorNotANumber: "is not a number!"
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eventEditorStorm: "Event Storm"
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eventEditorStorm: "Event Storm"
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@ -370,7 +370,7 @@ eventEditorSetWorld: "Set world"
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eventEditorSetDuration: "Set duration"
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eventEditorSetDuration: "Set duration"
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eventEditorNoWorld: "(No world set)"
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eventEditorNoWorld: "(No world set)"
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eventEditorSetWorldFirst: "You must set a world first!"
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eventEditorSetWorldFirst: "You must set a world first!"
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eventEditorInvalidWorld: "is not a valid world name!"
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eventEditorInvalidWorld: "不是一个有效的世界名称!"
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eventEditorMustSetStormDuration: "You must set a storm duration!"
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eventEditorMustSetStormDuration: "You must set a storm duration!"
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eventEditorStormCleared: "Storm data cleared."
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eventEditorStormCleared: "Storm data cleared."
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eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
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eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
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@ -388,12 +388,12 @@ eventEditorInvalidEffect: "is not a valid effect name!"
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eventEditorEffectsCleared: "Event effects cleared."
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eventEditorEffectsCleared: "Event effects cleared."
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eventEditorEffectLocationPrompt: "Right-click on a block to play an effect at, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "Right-click on a block to play an effect at, <add>, <cancel>"
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eventEditorMobSpawns: "Event Mob Spawns"
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eventEditorMobSpawns: "Event Mob Spawns"
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eventEditorAddMobTypes: "Add mob"
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eventEditorAddMobTypes: "添加怪物"
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eventEditorNoTypesSet: "(No type set)"
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eventEditorNoTypesSet: "(No type set)"
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eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
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eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
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eventEditorSetMobAmounts: "Set mob amount"
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eventEditorSetMobAmounts: "设置怪物数量"
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eventEditorNoAmountsSet: "(No amounts set)"
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eventEditorNoAmountsSet: "(No amounts set)"
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eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
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eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
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eventEditorAddSpawnLocation: "Set spawn location"
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eventEditorAddSpawnLocation: "Set spawn location"
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
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eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
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