New translations strings.yml (Chinese Simplified)

This commit is contained in:
FlyingPikachu 2018-09-08 09:20:33 -04:00
parent f57f64a599
commit 51baecdb3a

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@ -275,10 +275,10 @@ stageEditorShearNotSameSize: "The sheep colors list and the shear amounts list a
stageEditorMustSetPasswordDisplays: "You must add at least one password display first!" stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
stageEditorAddPasswordCleared: "Password Objectives cleared." stageEditorAddPasswordCleared: "Password Objectives cleared."
stageEditorPasswordNotSameSize: "The password display and password phrase lists are not the same size!" stageEditorPasswordNotSameSize: "The password display and password phrase lists are not the same size!"
stageEditorListContainsDuplicates: "List contains duplicates!" stageEditorListContainsDuplicates: "列表中包含重复项!"
stageEditorDelayCleared: "Delay cleared." stageEditorDelayCleared: "Delay cleared."
stageEditorDelayMessageCleared: "Delay message cleared." stageEditorDelayMessageCleared: "Delay message cleared."
stageEditorDenizenCleared: "Denizen script cleared." stageEditorDenizenCleared: "Denizen脚本已清除."
stageEditorBreakBlocksCleared: "Break blocks objective cleared." stageEditorBreakBlocksCleared: "Break blocks objective cleared."
stageEditorDamageBlocksCleared: "Damage blocks objective cleared." stageEditorDamageBlocksCleared: "Damage blocks objective cleared."
stageEditorPlaceBlocksCleared: "Place blocks objective cleared." stageEditorPlaceBlocksCleared: "Place blocks objective cleared."
@ -325,18 +325,18 @@ eventEditorMustModifyQuests: "You must modify these Quests first!"
eventEditorListSizeMismatch: "The lists are not the same size!" eventEditorListSizeMismatch: "The lists are not the same size!"
eventEditorListDuplicates: "List contains duplicates!" eventEditorListDuplicates: "List contains duplicates!"
eventEditorNotANumberList: "Input was not a list of numbers!" eventEditorNotANumberList: "Input was not a list of numbers!"
eventEditorInvalidEntry: "Invalid entry" eventEditorInvalidEntry: "无效输入"
eventEditorGiveItemsTitle: "- Give Items -" eventEditorGiveItemsTitle: "- Give Items -"
eventEditorEffectsTitle: "- Effects -" eventEditorEffectsTitle: "- Effects -"
eventEditorStormTitle: "- Event Storm -" eventEditorStormTitle: "- Event Storm -"
eventEditorThunderTitle: "- Event Thunder -" eventEditorThunderTitle: "- Event Thunder -"
eventEditorMobSpawnsTitle: "- Event Mob Spawns -" eventEditorMobSpawnsTitle: "- Event Mob Spawns -"
eventEditorMobsTitle: "- Mobs -" eventEditorMobsTitle: "- 怪物 -"
eventEditorAddMobTypesTitle: "- Add Mob -" eventEditorAddMobTypesTitle: "- 添加怪物 -"
eventEditorPotionEffectsTitle: "- Event Potion Effects -" eventEditorPotionEffectsTitle: "- Event Potion Effects -"
eventEditorPotionTypesTitle: "- Event Potion Types -" eventEditorPotionTypesTitle: "- Event Potion Types -"
eventEditorWorldsTitle: "- Worlds -" eventEditorWorldsTitle: "- Worlds -"
eventEditorSetName: "Set name" eventEditorSetName: "设置名称"
eventEditorSetMessage: "Set message" eventEditorSetMessage: "Set message"
eventEditorClearInv: "Clear player inventory" eventEditorClearInv: "Clear player inventory"
eventEditorFailQuest: "Fail the quest" eventEditorFailQuest: "Fail the quest"
@ -358,11 +358,11 @@ eventEditorSetCommands: "Set commands to execute"
eventEditorItems: "Event Items" eventEditorItems: "Event Items"
eventEditorSetItems: "Give items" eventEditorSetItems: "Give items"
eventEditorItemsCleared: "Event items cleared." eventEditorItemsCleared: "Event items cleared."
eventEditorAddItem: "Add item" eventEditorAddItem: "添加物品"
eventEditorSetItemNames: "Set item names" eventEditorSetItemNames: "设置物品名称"
eventEditorSetItemAmounts: "Set item amounts" eventEditorSetItemAmounts: "设置物品数量"
eventEditorNoNames: "No names set" eventEditorNoNames: "未设置名称"
eventEditorMustSetNames: "You must set item names first!" eventEditorMustSetNames: "您必须先设置物品名称!"
eventEditorInvalidName: "is not a valid item name!" eventEditorInvalidName: "is not a valid item name!"
eventEditorNotANumber: "is not a number!" eventEditorNotANumber: "is not a number!"
eventEditorStorm: "Event Storm" eventEditorStorm: "Event Storm"
@ -370,7 +370,7 @@ eventEditorSetWorld: "Set world"
eventEditorSetDuration: "Set duration" eventEditorSetDuration: "Set duration"
eventEditorNoWorld: "(No world set)" eventEditorNoWorld: "(No world set)"
eventEditorSetWorldFirst: "You must set a world first!" eventEditorSetWorldFirst: "You must set a world first!"
eventEditorInvalidWorld: "is not a valid world name!" eventEditorInvalidWorld: "不是一个有效的世界名称!"
eventEditorMustSetStormDuration: "You must set a storm duration!" eventEditorMustSetStormDuration: "You must set a storm duration!"
eventEditorStormCleared: "Storm data cleared." eventEditorStormCleared: "Storm data cleared."
eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>" eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
@ -388,12 +388,12 @@ eventEditorInvalidEffect: "is not a valid effect name!"
eventEditorEffectsCleared: "Event effects cleared." eventEditorEffectsCleared: "Event effects cleared."
eventEditorEffectLocationPrompt: "Right-click on a block to play an effect at, <add>, <cancel>" eventEditorEffectLocationPrompt: "Right-click on a block to play an effect at, <add>, <cancel>"
eventEditorMobSpawns: "Event Mob Spawns" eventEditorMobSpawns: "Event Mob Spawns"
eventEditorAddMobTypes: "Add mob" eventEditorAddMobTypes: "添加怪物"
eventEditorNoTypesSet: "(No type set)" eventEditorNoTypesSet: "(No type set)"
eventEditorMustSetMobTypesFirst: "You must set the mob type first!" eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
eventEditorSetMobAmounts: "Set mob amount" eventEditorSetMobAmounts: "设置怪物数量"
eventEditorNoAmountsSet: "(No amounts set)" eventEditorNoAmountsSet: "(No amounts set)"
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
eventEditorAddSpawnLocation: "Set spawn location" eventEditorAddSpawnLocation: "Set spawn location"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "Mob spawns cleared."
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!" eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"