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New translations strings.yml (Chinese Traditional)
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@ -286,8 +286,8 @@ eventEditorDeleted: "事件已刪除!任務及事件已重新載入。"
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eventEditorSaved: "事件已保存!任務及事件已重新載入。"
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eventEditorEnterEventName: "輸入事件名稱,<cancel>"
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eventEditorModifiedNote: '提示: 你已修改了一個以下任務正在使用中的事件:'
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eventEditorForcedToQuit: "If you save the Action, anyone who is actively doing any of these Quests will be forced to quit them."
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eventEditorEventInUse: "The following Quests use the Action"
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eventEditorForcedToQuit: "如果你保存事件,任何正進行這些任務的人將被迫放棄任務。"
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eventEditorEventInUse: "以下任務使用了這個事件"
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eventEditorMustModifyQuests: "您必須先修改這些任務!"
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eventEditorNotANumberList: "Input was not a list of numbers!"
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eventEditorInvalidEntry: "無效的輸入"
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@ -359,17 +359,17 @@ eventEditorAddMobTypes: "添加怪物"
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eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
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eventEditorSetMobAmounts: "設定怪物數量"
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eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
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eventEditorAddSpawnLocation: "Set spawn location"
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorAddSpawnLocation: "設定生成地點"
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eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
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eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
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eventEditorInvalidMob: "並非有效的怪物名稱!"
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eventEditorSetMobName: "為怪物設定自訂名稱"
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eventEditorSetMobType: "設定怪物類型"
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eventEditorSetMobItemInHand: "設定手中的物品"
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eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
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eventEditorSetMobBoots: "Set boots"
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eventEditorSetMobBootsDrop: "Set drop chance of boots"
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eventEditorSetMobLeggings: "Set leggings"
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eventEditorSetMobBoots: "設定靴子"
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eventEditorSetMobBootsDrop: "設定靴子掉落機率"
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eventEditorSetMobLeggings: "設定護腿"
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eventEditorSetMobLeggingsDrop: "設定護腿掉落機率"
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eventEditorSetMobChestPlate: "設定胸甲"
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eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
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@ -392,7 +392,7 @@ eventEditorSelectBlockFirst: "你必須先選擇一個方塊。"
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eventEditorSetMessagePrompt: "輸入訊息,<clear>,<cancel>"
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eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>"
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eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>"
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eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>"
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eventEditorSetMobNamePrompt: "輸入此怪物的名稱,<cancel>"
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eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add>,<cancel>"
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eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space>,<cancel>"
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eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space>,<cancel>"
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