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New translations strings.yml (Chinese Traditional)
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@ -90,7 +90,7 @@ questWGRegionCleared: "區域任務已被清除。"
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questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面。"
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questCurrentItem: "當前物品:"
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questGUICleared: "清除GUI任務顯示畫面。"
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questDeleted: "任務已刪除!任務及活動已重新載入。"
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questDeleted: "任務已刪除!任務及事件已重新載入。"
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questEditorNameExists: "具有該名稱的任務已存在!"
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questEditorBeingEdited: "有人正在創建/編輯該名稱的任務!"
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questEditorInvalidQuestName: "名稱不能包含句點或逗號!"
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@ -140,7 +140,7 @@ stageEditorTameMobs: "馴服動物"
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stageEditorShearSheep: "剪羊毛"
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stageEditorKillPlayers: "擊殺玩家"
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stageEditorPlayers: "玩家"
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stageEditorEvents: "任務活動"
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stageEditorEvents: "事件"
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stageEditorStageEvents: "任務活動階段"
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stageEditorStartEvent: "啟動任務活動"
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stageEditorStartEventCleared: "已清除活動任務。"
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@ -182,12 +182,12 @@ stageEditorSetTameAmounts: "設置馴服次數"
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stageEditorSetShearColors: "設置綿羊的顏色"
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stageEditorSetShearAmounts: "設置收集羊毛次數"
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stageEditorPassword: "密碼"
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stageEditorAddPasswordDisplay: "添加顯示密碼"
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stageEditorAddPasswordDisplay: "添加密碼提示"
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stageEditorAddPasswordPhrases: "添加密碼短語"
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stageEditorObjectiveOverride: "覆蓋目標顯示"
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stageEditorCustom: "自訂物品"
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stageEditorNoModules: "未加載任何數據"
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stageEditorModuleNotFound: "未找到自訂目標物品。"
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stageEditorModuleNotFound: "找不到自訂目標模組。"
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stageEditorCustomPrompt: "輸入名稱自訂目標,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!"
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stageEditorCustomCleared: "已清除自訂目標。"
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@ -225,7 +225,7 @@ stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息,<clear>,<cancel>
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stageEditorScriptPrompt: "輸入腳本名稱,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "輸入任務開始時的訊息,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "輸入密碼顯示,<cancel>"
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stageEditorPasswordDisplayPrompt: "輸入密碼提示,<cancel>"
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stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)"
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stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon>,<cancel>"
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stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)"
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@ -253,9 +253,9 @@ stageEditorNoDelaySet: "你必須先設定延遲!"
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stageEditorNoBlockNames: "你必須先設定方塊名稱!"
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stageEditorNoEnchantments: "你必須先設定附魔!"
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stageEditorNoItems: "你必須先添加物品!"
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stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
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stageEditorNoDeliveryMessage: "您必須先設定至少一個傳遞訊息!"
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stageEditorNoNPCs: "你必須先設置 NPC ID!"
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stageEditorNoMobTypes: "您必須先選擇怪物類型!"
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stageEditorNoMobTypes: "你必須先設定怪物類型!"
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stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!"
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stageEditorNoBlockSelected: "你必須先選擇一個方塊。"
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stageEditorNoColors: "您必須先選擇顏色!"
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@ -273,22 +273,22 @@ stageEditorOptional: "可選項"
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stageEditorColors: "羊的顏色"
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eventEditorCreate: "創建新的事件"
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eventEditorEdit: "編輯事件"
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eventEditorDelete: "Delete an Action"
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eventEditorNoneToEdit: "No Actions currently exist to be edited!"
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eventEditorNoneToDelete: "No Actions currently exist to be deleted!"
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eventEditorNotFound: "Action not found!"
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eventEditorDelete: "刪除事件"
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eventEditorNoneToEdit: "目前沒有可編輯的事件!"
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eventEditorNoneToDelete: "目前沒有可刪除的事件!"
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eventEditorNotFound: "找不到事件!"
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eventEditorExists: "事件已存在!"
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eventEditorSomeone: "Someone is already creating or editing an Action with that name!"
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eventEditorAlpha: "名稱必須是字母或數字!"
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eventEditorErrorReadingFile: "Error reading Actions file."
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eventEditorErrorReadingFile: "讀取事件檔案時發生錯誤。"
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eventEditorErrorSaving: "保存時發生錯誤。"
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eventEditorDeleted: "事件已刪除!任務及事件已重新載入。"
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eventEditorSaved: "事件已保存!任務及事件已重新載入。"
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eventEditorEnterEventName: "輸入事件名稱,<cancel>"
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eventEditorModifiedNote: 'Note: You have modified an Action that the following Quests use:'
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eventEditorModifiedNote: '提示: 你已修改了一個以下任務正在使用中的事件:'
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eventEditorForcedToQuit: "If you save the Action, anyone who is actively doing any of these Quests will be forced to quit them."
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eventEditorEventInUse: "The following Quests use the Action"
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eventEditorMustModifyQuests: "You must modify these Quests first!"
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eventEditorMustModifyQuests: "您必須先修改這些任務!"
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eventEditorNotANumberList: "Input was not a list of numbers!"
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eventEditorInvalidEntry: "無效的輸入"
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eventEditorGiveItemsTitle: "- 給予物品 -"
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@ -379,10 +379,10 @@ eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
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eventEditorSetDropChance: "設定掉落機率"
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eventEditorPotionEffects: "Action Potion Effects"
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eventEditorSetPotionEffectTypes: "Set potion effect types"
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eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
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eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
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eventEditorSetPotionDurations: "設定藥水效果持續時間"
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eventEditorMustSetPotionDurationsFirst: "You must set potion effect durations first!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!"
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eventEditorMustSetPotionDurationsFirst: "你必須先設定藥水效果持續時間!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "你必須先設定藥水效果類型及持續時間!"
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eventEditorSetPotionMagnitudes: "設定藥水等級"
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eventEditorPotionsCleared: "已清除藥水效果。"
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eventEditorInvalidPotionType: "並非有效的藥水效果!"
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@ -394,7 +394,7 @@ eventEditorSetMobTypesPrompt: "輸入怪物名稱,<cancel>"
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eventEditorSetMobAmountsPrompt: "輸入怪物數量,<cancel>"
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eventEditorSetMobNamePrompt: "Enter the name for this mob, <cancel>"
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eventEditorSetMobLocationPrompt: "右鍵點擊一個方塊來選擇它,<add>,<cancel>"
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eventEditorSetPotionEffectsPrompt: "Enter potion effect types, <space>, <cancel>"
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eventEditorSetPotionEffectsPrompt: "輸入藥水效果類型,<space>,<cancel>"
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eventEditorSetPotionDurationsPrompt: "設定藥水效果持續時間(秒),<space>,<cancel>"
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eventEditorSetPotionMagnitudesPrompt: "輸入藥水等級,<space>,<cancel>"
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eventEditorSetHungerPrompt: "輸入饑餓度,<clear>"
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@ -408,7 +408,7 @@ reqSetQuestPoints: "設定任務點數條件"
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reqSetItem: "設定物品條件"
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reqSetPerms: "設定權限條件"
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reqSetQuest: "設定任務條件"
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reqSetQuestBlocks: "Set Quest blocks"
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reqSetQuestBlocks: "設定任務方塊"
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reqSetMcMMO: "設定 mcMMO 條件"
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reqSetHeroes: "Set Heroes requirements"
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reqSetCustom: "設定自訂條件"
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@ -439,7 +439,7 @@ reqNotAQuestName: "<quest> 並非任務名稱!"
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reqItemCleared: "已清除物品條件。"
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reqTrueFalseError: '<input> is not a true or false value!%br%Example: true false true true'
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reqCustomAlreadyAdded: "這個自訂條件已被添加!"
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reqCustomNotFound: "Custom requirement module not found."
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reqCustomNotFound: "找不到自訂條件模組。"
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reqCustomCleared: "已清除自訂條件。"
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reqMcMMOError: "<input> 並非有效的 mcMMO 技能名稱!"
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reqMcMMOCleared: "已清除 mcMMO 技能條件。"
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@ -510,7 +510,7 @@ rewHeroesInvalidClass: "<input> is not a valid Heroes class name!"
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rewPhatLootsInvalid: "<input> 並非有效的 PhatLoot 名稱 !"
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rewPhatLootsCleared: "已清除 PhatLoots 獎勵。"
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rewCustomAlreadyAdded: "這個自訂獎勵已被添加 !"
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rewCustomNotFound: "Custom reward module not found."
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rewCustomNotFound: "找不到自訂獎勵模組。"
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rewCustomCleared: "已清除自訂獎勵。"
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itemCreateLoadHand: "Load item in hand"
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itemCreateSetName: "Set name"
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@ -527,7 +527,7 @@ itemCreateEnterEnch: "輸入附魔名稱,<clear>,<cancel>"
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itemCreateEnterLevel: "輸入 <enchantment> 的附魔等級(數字)"
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itemCreateEnterDisplay: "輸入物品的顯示名稱,<clear>,<cancel>"
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itemCreateEnterLore: "Enter item lore, <semicolon>, <clear>, <cancel>"
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itemCreateLoaded: "Item loaded."
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itemCreateLoaded: "已載入物品。"
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itemCreateNoItem: "沒有物品 !"
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itemCreateNoName: "你必須先設定名稱 !"
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itemCreateInvalidName: "無效的物品名稱!"
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@ -595,7 +595,7 @@ questGUITitle: "- GUI Item Display -"
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questRegionTitle: "- 任務區域 -"
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effEnterName: "Enter an effect name to add it to the list, <cancel>"
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cmdAdd: "添加"
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strAdd: "然後輸入 '<command>' 以添加它"
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strAdd: "然後「<command>」 以添加它"
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cmdClear: "清除"
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strClear: "或輸入 '<command>' 清除所有數據"
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cmdCancel: "取消"
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@ -635,7 +635,7 @@ consoleError: "這個指令只能在遊戲中執行。"
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noActiveQuest: "你目前沒有任何進行中的任務。"
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speakTo: 'Start: Speak to <npc>'
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mustSpeakTo: "You must speak to <npc> to start this Quest."
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noCommandStart: "<quest> may not be started via command."
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noCommandStart: "<quest> 不能透過指令開始。"
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permissionDisplay: "權限 :"
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heroesClass: "class"
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mcMMOLevel: "等級"
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