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New translations strings.yml (Chinese Simplified)
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@ -357,12 +357,12 @@ eventEditorEnterDuration: "输入持续时间(秒)"
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eventEditorThunder: "行为:雷暴天气"
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eventEditorThunder: "行为:雷暴天气"
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eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
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eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
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eventEditorThunderCleared: "已清除雷暴数据。"
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eventEditorThunderCleared: "已清除雷暴数据。"
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eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, <cancel>"
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eventEditorEnterThunderWorld: "输入闪电生成的世界名称, <cancel>"
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eventEditorEffects: "行为音效"
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eventEditorEffects: "行为音效"
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eventEditorAddEffect: "添加特效"
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eventEditorAddEffect: "添加特效"
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eventEditorAddEffectLocation: "添加特效发生位置"
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eventEditorAddEffectLocation: "添加特效发生位置"
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eventEditorNoEffects: "没有设置特效"
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eventEditorNoEffects: "没有设置特效"
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eventEditorMustAddEffects: "You must add sound effects first!"
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eventEditorMustAddEffects: "您必须先添加声音效果!"
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eventEditorInvalidEffect: "没有这个声音效果。"
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eventEditorInvalidEffect: "没有这个声音效果。"
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eventEditorEffectsCleared: "已清除音效。"
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eventEditorEffectsCleared: "已清除音效。"
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eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
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@ -373,7 +373,7 @@ eventEditorSetMobAmounts: "设置怪物数量"
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eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
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eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
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eventEditorAddSpawnLocation: "设置生成点"
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eventEditorAddSpawnLocation: "设置生成点"
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eventEditorMobSpawnsCleared: "怪物生成点已清除。"
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eventEditorMobSpawnsCleared: "怪物生成点已清除。"
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eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
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eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
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eventEditorInvalidMob: "不是一个有效的怪物名!"
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eventEditorInvalidMob: "不是一个有效的怪物名!"
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eventEditorSetMobName: "为怪物设置自定义名称"
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eventEditorSetMobName: "为怪物设置自定义名称"
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eventEditorSetMobType: "设置怪物类型"
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eventEditorSetMobType: "设置怪物类型"
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@ -394,7 +394,7 @@ eventEditorSetPotionEffectTypes: "设置药水效果类型"
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eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
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eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
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eventEditorSetPotionDurations: "设置药水效果持续时间"
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eventEditorSetPotionDurations: "设置药水效果持续时间"
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eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
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eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "You must set potion effect types and durations first!"
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eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长"
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eventEditorSetPotionMagnitudes: "Set potion effect magnitudes"
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eventEditorSetPotionMagnitudes: "Set potion effect magnitudes"
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eventEditorPotionsCleared: "已清除药剂效果。"
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eventEditorPotionsCleared: "已清除药剂效果。"
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eventEditorInvalidPotionType: "is not a valid potion effect type!"
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eventEditorInvalidPotionType: "is not a valid potion effect type!"
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