mirror of
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New translations strings.yml (Chinese Simplified)
This commit is contained in:
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@ -69,12 +69,12 @@ questEditorEnterQuestName: "输入任务名称(<cancel>)"
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questEditorEditEnterQuestName: "输入任务名称进行编辑(<cancel>)"
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questEditorEditEnterQuestName: "输入任务名称进行编辑(<cancel>)"
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questEditorEnterAskMessage: "输入询问信息(<cancel>)"
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questEditorEnterAskMessage: "输入询问信息(<cancel>)"
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questEditorEnterFinishMessage: "输入结束信息(<cancel>)"
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questEditorEnterFinishMessage: "输入结束信息(<cancel>)"
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questEditorEnterNPCStart: "输入NPC的ID, <clear>, <cancel>"
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questEditorEnterNPCStart: "输入NPC的ID,<clear>,<cancel>"
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questEditorEnterBlockStart: "右击一个方块作为起点,<done>,<clear>,<cancel>"
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questEditorEnterBlockStart: "右击一个方块作为起点,<done>,<clear>,<cancel>"
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questEditorEnterInitialEvent: "输入事件名称,<clear>,<cancel>"
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questEditorEnterInitialEvent: "输入事件名称,<clear>,<cancel>"
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questRequiredNoneSet: "必需, 未设置"
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questRequiredNoneSet: "必需,未设置"
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questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!"
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questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!"
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questDungeonsDisband: "任务队伍已解散"
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questDungeonsDisband: "任务队伍已解散。"
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questDungeonsInvite: "<player> 现在可以与您一起执行任务了!"
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questDungeonsInvite: "<player> 现在可以与您一起执行任务了!"
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questDungeonsJoin: "现在你可以和任务队长 <player> 一同执行任务了。"
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questDungeonsJoin: "现在你可以和任务队长 <player> 一同执行任务了。"
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questDungeonsKicked: "<player> 不能再与您一同执行任务了。"
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questDungeonsKicked: "<player> 不能再与您一同执行任务了。"
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@ -86,25 +86,25 @@ questPartiesJoin: "现在你可以和 <player> 一同执行任务了。"
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questPartiesKicked: "<player> 不能再与您一同执行任务了。"
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questPartiesKicked: "<player> 不能再与您一同执行任务了。"
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questPartiesLeave: "现在你不能和 <player> 一同执行任务。"
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questPartiesLeave: "现在你不能和 <player> 一同执行任务。"
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questWGSetRegion: "设置区域"
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questWGSetRegion: "设置区域"
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questWGPrompt: "输入 WorldGuard 区域,<clear>,<cancel>"
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questWGPrompt: "输入 WorldGuard 区域,<clear>,<cancel>"
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questWGInvalidRegion: "<region> 不是一个有效的 WorldGuard 区域!"
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questWGInvalidRegion: "<region> 不是一个有效的 WorldGuard 区域!"
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questWGRegionCleared: "任务区域已清除."
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questWGRegionCleared: "任务区域已清除。"
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questGUIError: "错误: 这个物品已经被用作显示任务 <quest> 的GUI."
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questGUIError: "错误: 这个物品已经被用作显示任务 <quest> 的GUI。"
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questCurrentItem: "当前物品:"
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questCurrentItem: "当前物品:"
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questGUICleared: "任务GUI物品显示已清除"
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questGUICleared: "任务GUI物品显示已清除。"
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questDeleted: "任务已删除! 任务和事件已经重载."
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questDeleted: "任务已删除! 任务和事件已经重载。"
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questEditorNameExists: "已经有任务使用了这个名字!"
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questEditorNameExists: "已经有任务使用了这个名字!"
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questEditorBeingEdited: "已经有其他管理员正在创建/编辑那个名字的任务了!"
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questEditorBeingEdited: "已经有其他管理员正在创建/编辑那个名字的任务了!"
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questEditorInvalidQuestName: "任务名字中包含非法字符!"
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questEditorInvalidQuestName: "任务名字中包含非法字符!"
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questEditorInvalidEventName: "事件名非法!"
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questEditorInvalidEventName: "事件名非法!"
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questEditorInvalidNPC: "NPC不存在!"
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questEditorInvalidNPC: "NPC不存在!"
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questEditorNoStartBlockSelected: "你必须先选择一个方块."
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questEditorNoStartBlockSelected: "你必须先选择一个方块。"
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questEditorPositiveAmount: "这个数字必须是一个正数."
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questEditorPositiveAmount: "这个数字必须是一个正数。"
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questEditorQuestAsRequirement1: "这个任务拥有"
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questEditorQuestAsRequirement1: "这个任务拥有"
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questEditorQuestAsRequirement2: "作为需求:"
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questEditorQuestAsRequirement2: "作为需求:"
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questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们."
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questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们。"
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questEditorQuestNotFound: "任务未找到!"
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questEditorQuestNotFound: "任务未找到!"
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questEditorEventCleared: "事件已清除."
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questEditorEventCleared: "事件已清除。"
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questEditorSave: "完成并保存"
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questEditorSave: "完成并保存"
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questEditorNeedAskMessage: "你必须设置任务描述语!"
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questEditorNeedAskMessage: "你必须设置任务描述语!"
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questEditorNeedFinishMessage: "你必须设置结束语!"
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questEditorNeedFinishMessage: "你必须设置结束语!"
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@ -145,20 +145,20 @@ stageEditorPlayers: "玩家"
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stageEditorEvents: "事件"
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stageEditorEvents: "事件"
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stageEditorStageEvents: "\n阶段事件"
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stageEditorStageEvents: "\n阶段事件"
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stageEditorStartEvent: "开始事件"
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stageEditorStartEvent: "开始事件"
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stageEditorStartEventCleared: "开始事件已清除."
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stageEditorStartEventCleared: "开始事件已清除。"
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stageEditorFinishEvent: "结束事件"
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stageEditorFinishEvent: "结束事件"
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stageEditorFinishEventCleared: "结束事件已清除."
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stageEditorFinishEventCleared: "结束事件已清除。"
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stageEditorChatEvents: "聊天事件"
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stageEditorChatEvents: "聊天事件"
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stageEditorChatTrigger: "聊天触发器"
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stageEditorChatTrigger: "聊天触发器"
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stageEditorChatEventsCleared: "聊天事件已清除."
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stageEditorChatEventsCleared: "聊天事件已清除。"
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stageEditorCommandEvents: "命令事件"
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stageEditorCommandEvents: "命令事件"
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stageEditorCommandTrigger: "指令触发器"
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stageEditorCommandTrigger: "指令触发器"
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stageEditorCommandEventsCleared: "指令时间已清除."
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stageEditorCommandEventsCleared: "指令时间已清除。"
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stageEditorTriggeredBy: "触发者是"
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stageEditorTriggeredBy: "触发者是"
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stageEditorDeathEvent: "死亡事件"
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stageEditorDeathEvent: "死亡事件"
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stageEditorDeathEventCleared: "死亡事件已清除."
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stageEditorDeathEventCleared: "死亡事件已清除。"
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stageEditorDisconnectEvent: "断开事件"
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stageEditorDisconnectEvent: "断开事件"
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stageEditorDisconnectEventCleared: "断开事件已清除."
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stageEditorDisconnectEventCleared: "断开事件已清除。"
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stageEditorDelayMessage: "延迟消息"
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stageEditorDelayMessage: "延迟消息"
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stageEditorDenizenScript: "Denizen脚本"
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stageEditorDenizenScript: "Denizen脚本"
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stageEditorStartMessage: "开始信息"
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stageEditorStartMessage: "开始信息"
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@ -193,54 +193,54 @@ stageEditorAddPasswordPhrases: "添加密码短语"
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stageEditorObjectiveOverride: "覆写目标显示"
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stageEditorObjectiveOverride: "覆写目标显示"
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stageEditorCustom: "自定义目标"
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stageEditorCustom: "自定义目标"
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stageEditorNoModules: "未载入任何模块"
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stageEditorNoModules: "未载入任何模块"
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stageEditorModuleNotFound: "未找到自定义目标模块"
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stageEditorModuleNotFound: "未找到自定义目标模块。"
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stageEditorCustomPrompt: "输入要添加的自定义目标的名称, <clear>, <cancel>"
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stageEditorCustomPrompt: "输入要添加的自定义目标的名称,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!"
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stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!"
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stageEditorCustomCleared: "自定义目标已清除."
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stageEditorCustomCleared: "自定义目标已清除。"
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stageEditorCustomDataPrompt: "请输入 <data> 值:"
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stageEditorCustomDataPrompt: "请输入 <data> 值:"
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stageEditorEnterBlockNames: "请输入方块名, <space>, <cancel>"
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stageEditorEnterBlockNames: "请输入方块名,<space>,<cancel>"
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stageEditorBreakBlocksPrompt: "请输入逾时值 (数字), <space>, <cancel>"
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stageEditorBreakBlocksPrompt: "请输入逾时值 (数字),<space>,<cancel>"
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stageEditorDamageBlocksPrompt: "请输入伤害值 (数字), <space>, <cancel>"
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stageEditorDamageBlocksPrompt: "请输入伤害值 (数字),<space>,<cancel>"
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stageEditorPlaceBlocksPrompt: "请输入放置值 (数字), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "请输入放置值 (数字),<space>,<cancel>"
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stageEditorUseBlocksPrompt: "请输入使用值 (数字), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "请输入使用值 (数字),<space>,<cancel>"
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stageEditorCutBlocksPrompt: "请输入削减值 (数字), <space>, <cancel>"
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stageEditorCutBlocksPrompt: "请输入削减值 (数字),<space>,<cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字), <space>, <cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字),<space>,<cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量, <clear>, <cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量,<clear>,<cancel>"
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stageEditorEnchantTypePrompt: "请输入附魔名, <semicolon>, <cancel>"
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stageEditorEnchantTypePrompt: "请输入附魔名,<semicolon>,<cancel>"
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stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字), <space>, <cancel>"
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stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字),<space>,<cancel>"
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stageEditorItemNamesPrompt: "设置物品名称,<space>,<cancel>"
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stageEditorItemNamesPrompt: "设置物品名称,<space>,<cancel>"
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stageEditorNPCPrompt: "输入NPC的ID,<space>,<cancel>"
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stageEditorNPCPrompt: "输入NPC的ID,<space>,<cancel>"
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stageEditorNPCToTalkToPrompt: "输入NPC的ID,<space>,<clear>,<cancel>"
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stageEditorNPCToTalkToPrompt: "输入NPC的ID,<space>,<clear>,<cancel>"
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stageEditorDeliveryMessagesPrompt: "请输入传递消息, <semicolon>, <cancel>"
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stageEditorDeliveryMessagesPrompt: "请输入传递消息,<semicolon>,<cancel>"
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stageEditorKillNPCsPrompt: "请输入击杀数量 (数字), <space>, <cancel>"
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stageEditorKillNPCsPrompt: "请输入击杀数量 (数字),<space>,<cancel>"
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stageEditorMobsPrompt: "请输入怪物名, <space>, <cancel>"
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stageEditorMobsPrompt: "请输入怪物名,<space>,<cancel>"
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stageEditorMobAmountsPrompt: "输入怪物数量, <space>, <cancel>"
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stageEditorMobAmountsPrompt: "输入怪物数量,<space>,<cancel>"
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stageEditorMobLocationPrompt: "双击方块以选择, <add>, <cancel>"
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stageEditorMobLocationPrompt: "双击方块以选择,<add>,<cancel>"
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stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数), <space>, <cancel>"
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stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数),<space>,<cancel>"
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stageEditorMobLocationNamesPrompt: "请输入位置名, <semicolon>, <cancel>"
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stageEditorMobLocationNamesPrompt: "请输入位置名,<semicolon>,<cancel>"
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stageEditorReachLocationPrompt: "右键一个方块来选择这个方块, <add>, <cancel>"
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stageEditorReachLocationPrompt: "右键一个方块来选择这个方块,<add>,<cancel>"
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stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数), <space>, <cancel>"
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stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数),<space>,<cancel>"
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stageEditorReachLocationNamesPrompt: "请输入位置名, <semicolon>, <cancel>"
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stageEditorReachLocationNamesPrompt: "请输入位置名,<semicolon>,<cancel>"
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stageEditorTameAmountsPrompt: "输入驯服数量, <space>, <cancel>"
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stageEditorTameAmountsPrompt: "输入驯服数量,<space>,<cancel>"
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stageEditorShearColorsPrompt: "输入羊的颜色, <space>, <cancel>"
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stageEditorShearColorsPrompt: "输入羊的颜色,<space>,<cancel>"
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stageEditorShearAmountsPrompt: "请输入剪羊毛数量, <space>, <cancel>"
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stageEditorShearAmountsPrompt: "请输入剪羊毛数量,<space>,<cancel>"
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stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>"
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stageEditorEventsPrompt: "请输入事件名,<clear>,<cancel>"
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stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorChatEventsPrompt: "请输入添加的事件名,<clear>,<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
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stageEditorCommandEventsPrompt: "请输入添加的事件名,<clear>,<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
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stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
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stageEditorDelayMessagePrompt: "输入延迟消息,<clear>,<cancel>"
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stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
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stageEditorScriptPrompt: "输入脚本名称,<clear>,<cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "输入开始任务时显示的消息,<clear>,<cancel>"
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stageEditorCompleteMessagePrompt: "请输入完整消息, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "请输入完整消息,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "请输入密码显示, <cancel>"
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stageEditorPasswordDisplayPrompt: "请输入密码显示,<cancel>"
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stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)"
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stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)"
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stageEditorPasswordPhrasePrompt: "请输入密码短语, <semicolon>, <cancel>"
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stageEditorPasswordPhrasePrompt: "请输入密码短语,<semicolon>,<cancel>"
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stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)"
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stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)"
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stageEditorObjectiveOverridePrompt: "请输入目标显示覆写, <clear>, <cancel>"
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stageEditorObjectiveOverridePrompt: "请输入目标显示覆写,<clear>,<cancel>"
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stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)"
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stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)"
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stageEditorObjectiveOverrideCleared: "覆写目标显示已清除."
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stageEditorObjectiveOverrideCleared: "覆写目标显示已清除。"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryNPCs: "设置NPC ID"
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stageEditorDeliveryNPCs: "设置NPC ID"
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stageEditorDeliveryMessages: "请设置传递消息"
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stageEditorDeliveryMessages: "请设置传递消息"
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@ -266,12 +266,12 @@ stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!"
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stageEditorNoNPCs: "您必须先设置 NPC 编号!"
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stageEditorNoNPCs: "您必须先设置 NPC 编号!"
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stageEditorNoMobTypes: "您必须先设置怪物类型!"
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stageEditorNoMobTypes: "您必须先设置怪物类型!"
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stageEditorNoKillLocations: "您必须先设置击杀位置!"
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stageEditorNoKillLocations: "您必须先设置击杀位置!"
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stageEditorNoBlockSelected: "您必须先选择方块!"
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stageEditorNoBlockSelected: "您必须先选择方块。"
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stageEditorNoColors: "您必须先设置颜色!"
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stageEditorNoColors: "您必须先设置颜色!"
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stageEditorNoLocations: "您必须先设置位置!"
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stageEditorNoLocations: "您必须先设置位置!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDelayCleared: "已清除延迟。"
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stageEditorDenizenCleared: "Denizen脚本已清除."
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stageEditorDenizenCleared: "Denizen脚本已清除。"
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stageEditorObjectiveCleared: "目标已清除。"
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stageEditorObjectiveCleared: "目标已清除。"
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stageEditorMessageCleared: "消息已清除。"
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stageEditorMessageCleared: "消息已清除。"
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stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?"
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stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?"
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@ -292,8 +292,8 @@ eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件
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eventEditorAlpha: "名称必须是字母数字!"
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eventEditorAlpha: "名称必须是字母数字!"
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eventEditorErrorReadingFile: "读取动作文件时出错。"
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eventEditorErrorReadingFile: "读取动作文件时出错。"
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eventEditorErrorSaving: "保存时出错。"
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eventEditorErrorSaving: "保存时出错。"
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eventEditorDeleted: "事件已删除, 任务和事件已经重载."
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eventEditorDeleted: "事件已删除,任务和事件已经重载。"
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eventEditorSaved: "事件已保存, 任务和事件已经重载."
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eventEditorSaved: "事件已保存, 任务和事件已经重载。"
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eventEditorEnterEventName: "输入动作名称, <cancel>"
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eventEditorEnterEventName: "输入动作名称, <cancel>"
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eventEditorDeletePrompt: "您是否确定您要删除该事件"
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eventEditorDeletePrompt: "您是否确定您要删除该事件"
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eventEditorQuitWithoutSaving: "您是否确定您要退出而不保存?"
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eventEditorQuitWithoutSaving: "您是否确定您要退出而不保存?"
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@ -357,7 +357,7 @@ eventEditorEnterDuration: "输入持续时间(秒)"
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eventEditorThunder: "行为:雷暴天气"
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eventEditorThunder: "行为:雷暴天气"
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eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
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eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
|
||||||
eventEditorThunderCleared: "已清除雷暴数据。"
|
eventEditorThunderCleared: "已清除雷暴数据。"
|
||||||
eventEditorEnterThunderWorld: "输入闪电生成的世界名称, <cancel>"
|
eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>"
|
||||||
eventEditorEffects: "行为音效"
|
eventEditorEffects: "行为音效"
|
||||||
eventEditorAddEffect: "添加特效"
|
eventEditorAddEffect: "添加特效"
|
||||||
eventEditorAddEffectLocation: "添加特效发生位置"
|
eventEditorAddEffectLocation: "添加特效发生位置"
|
||||||
@ -365,7 +365,7 @@ eventEditorNoEffects: "没有设置特效"
|
|||||||
eventEditorMustAddEffects: "您必须先添加声音效果!"
|
eventEditorMustAddEffects: "您必须先添加声音效果!"
|
||||||
eventEditorInvalidEffect: "没有这个声音效果!"
|
eventEditorInvalidEffect: "没有这个声音效果!"
|
||||||
eventEditorEffectsCleared: "已清除音效。"
|
eventEditorEffectsCleared: "已清除音效。"
|
||||||
eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "右击播放音效的方块,<add>,<cancel>"
|
||||||
eventEditorMobSpawns: "行为:生成怪物"
|
eventEditorMobSpawns: "行为:生成怪物"
|
||||||
eventEditorAddMobTypes: "添加怪物"
|
eventEditorAddMobTypes: "添加怪物"
|
||||||
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
|
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
|
||||||
@ -373,7 +373,7 @@ eventEditorSetMobAmounts: "设置怪物数量"
|
|||||||
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
|
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
|
||||||
eventEditorAddSpawnLocation: "设置生成点"
|
eventEditorAddSpawnLocation: "设置生成点"
|
||||||
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
|
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
|
||||||
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
|
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
|
||||||
eventEditorInvalidMob: "不是一个有效的怪物名!"
|
eventEditorInvalidMob: "不是一个有效的怪物名!"
|
||||||
eventEditorSetMobName: "为怪物设置自定义名称"
|
eventEditorSetMobName: "为怪物设置自定义名称"
|
||||||
eventEditorSetMobType: "设置怪物类型"
|
eventEditorSetMobType: "设置怪物类型"
|
||||||
@ -394,21 +394,21 @@ eventEditorSetPotionEffectTypes: "设置药水效果类型"
|
|||||||
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
|
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
|
||||||
eventEditorSetPotionDurations: "设置药水效果持续时间"
|
eventEditorSetPotionDurations: "设置药水效果持续时间"
|
||||||
eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
|
eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
|
||||||
eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长"
|
eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长!"
|
||||||
eventEditorSetPotionMagnitudes: "设置药水等级"
|
eventEditorSetPotionMagnitudes: "设置药水等级"
|
||||||
eventEditorPotionsCleared: "已清除药剂效果。"
|
eventEditorPotionsCleared: "已清除药剂效果。"
|
||||||
eventEditorInvalidPotionType: "不是一个有效药水类型!"
|
eventEditorInvalidPotionType: "不是一个有效药水类型!"
|
||||||
eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点,<add>,<clear>,<cancel>"
|
eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点,<add>,<clear>,<cancel>"
|
||||||
eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点,<add>,<clear>,<cancel>"
|
eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点,<add>,<clear>,<cancel>"
|
||||||
eventEditorSelectBlockFirst: "你必须先选择一个方块."
|
eventEditorSelectBlockFirst: "你必须先选择一个方块。"
|
||||||
eventEditorSetMessagePrompt: "请输入消息, <clear>, <cancel>"
|
eventEditorSetMessagePrompt: "请输入消息,<clear>,<cancel>"
|
||||||
eventEditorSetMobTypesPrompt: "请输入怪物名, <cancel>"
|
eventEditorSetMobTypesPrompt: "请输入怪物名, <cancel>"
|
||||||
eventEditorSetMobAmountsPrompt: "请输入怪物数量, <cancel>"
|
eventEditorSetMobAmountsPrompt: "请输入怪物数量, <cancel>"
|
||||||
eventEditorSetMobNamePrompt: "请输入此生物的名称, <cancel>"
|
eventEditorSetMobNamePrompt: "请输入此生物的名称, <cancel>"
|
||||||
eventEditorSetMobLocationPrompt: "右键单击一个方块选择它,<add>,<cancel>"
|
eventEditorSetMobLocationPrompt: "右键单击一个方块选择它,<add>,<cancel>"
|
||||||
eventEditorSetPotionEffectsPrompt: "输入药水类型,<space>,<cancel>"
|
eventEditorSetPotionEffectsPrompt: "输入药水类型,<space>,<cancel>"
|
||||||
eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒),<space>,<cancel>"
|
eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒),<space>,<cancel>"
|
||||||
eventEditorSetPotionMagnitudesPrompt: "输入药水等级,<space>,<cancel>"
|
eventEditorSetPotionMagnitudesPrompt: "输入药水等级,<space>,<cancel>"
|
||||||
eventEditorSetHungerPrompt: "请输入饥饿度, <clear>"
|
eventEditorSetHungerPrompt: "请输入饥饿度, <clear>"
|
||||||
eventEditorSetSaturationPrompt: "输入饱和度, <clear>"
|
eventEditorSetSaturationPrompt: "输入饱和度, <clear>"
|
||||||
eventEditorSetHealthPrompt: "请输入血量,<clear>"
|
eventEditorSetHealthPrompt: "请输入血量,<clear>"
|
||||||
@ -463,8 +463,8 @@ reqHeroesSecondaryCleared: "英雄次要类要求已清除。"
|
|||||||
reqHeroesClassNotFound: "找不到类!"
|
reqHeroesClassNotFound: "找不到类!"
|
||||||
reqNone: "未设置装备"
|
reqNone: "未设置装备"
|
||||||
reqNotANumber: "<input> 不是一个数字!"
|
reqNotANumber: "<input> 不是一个数字!"
|
||||||
reqMustAddItem: "你至少添加一个物品!"
|
reqMustAddItem: "你至少添加一个物品!"
|
||||||
reqNoMessage: "你必须设置失败的消息!"
|
reqNoMessage: "你必须设置失败的消息!"
|
||||||
plnStart: "设置开始日期"
|
plnStart: "设置开始日期"
|
||||||
plnEnd: "设置结束日期"
|
plnEnd: "设置结束日期"
|
||||||
plnRepeat: "设置重复周期"
|
plnRepeat: "设置重复周期"
|
||||||
@ -477,7 +477,7 @@ optBooleanPrompt: "请输入 '<true>', '或 '<false>', ' <clear>, <cancel>"
|
|||||||
optNumberPrompt: "Enter a level (number) for tracking progress, <clear>, <cancel>"
|
optNumberPrompt: "Enter a level (number) for tracking progress, <clear>, <cancel>"
|
||||||
optAllowCommands: "允许在任务期间输入指令"
|
optAllowCommands: "允许在任务期间输入指令"
|
||||||
optAllowQuitting: "允许中途退出任务"
|
optAllowQuitting: "允许中途退出任务"
|
||||||
optCommandsDenied: "你不能在任务 <quest> 中使用命令."
|
optCommandsDenied: "你不能在任务 <quest> 中使用命令。"
|
||||||
optUseDungeonsXLPlugin: "使用DungeonsXL插件"
|
optUseDungeonsXLPlugin: "使用DungeonsXL插件"
|
||||||
optUsePartiesPlugin: "使用Parties插件"
|
optUsePartiesPlugin: "使用Parties插件"
|
||||||
optShareProgressLevel: "Level of progress sharing"
|
optShareProgressLevel: "Level of progress sharing"
|
||||||
@ -489,9 +489,9 @@ rewSetCommands: "设置命令奖励"
|
|||||||
rewCommands: "设置命令奖励"
|
rewCommands: "设置命令奖励"
|
||||||
rewSetCommandsOverrides: "设置命令显示消息"
|
rewSetCommandsOverrides: "设置命令显示消息"
|
||||||
rewCommandsCleared: "已清除物品奖励。"
|
rewCommandsCleared: "已清除物品奖励。"
|
||||||
rewCommandsOverridePrompt: "输入命令显示信息,<clear>,<cancel>"
|
rewCommandsOverridePrompt: "输入命令显示信息,<clear>,<cancel>"
|
||||||
rewCommandsOverrideHint: "(这个将会覆盖命令奖励为你设置的文本)"
|
rewCommandsOverrideHint: "(这个将会覆盖命令奖励为你设置的文本)"
|
||||||
rewNoCommands: "你必须先设置一个命令!"
|
rewNoCommands: "你必须先设置一个命令!"
|
||||||
rewSetPermission: "设置权限奖励"
|
rewSetPermission: "设置权限奖励"
|
||||||
rewSetMcMMO: "设置 mcMMO 技能奖励"
|
rewSetMcMMO: "设置 mcMMO 技能奖励"
|
||||||
rewSetHeroes: "设置Heroes经验奖励"
|
rewSetHeroes: "设置Heroes经验奖励"
|
||||||
@ -499,13 +499,13 @@ rewSetPhat: "设置PhatLoot奖励"
|
|||||||
rewSetCustom: "设置自定义奖励"
|
rewSetCustom: "设置自定义奖励"
|
||||||
rewSetHeroesClasses: "设置职业"
|
rewSetHeroesClasses: "设置职业"
|
||||||
rewSetHeroesAmounts: "设置经验数量"
|
rewSetHeroesAmounts: "设置经验数量"
|
||||||
rewMoneyPrompt: "输入 <money> 的数量,<clear>,<cancel>"
|
rewMoneyPrompt: "输入 <money> 的数量,<clear>,<cancel>"
|
||||||
rewExperiencePrompt: "输入经验值,<clear>,<cancel>"
|
rewExperiencePrompt: "输入经验值,<clear>,<cancel>"
|
||||||
rewCommandPrompt: "输入命令奖励,<semicolon>,<clear>,<cancel>"
|
rewCommandPrompt: "输入命令奖励,<semicolon>,<clear>,<cancel>"
|
||||||
rewCommandPromptHint: '提示: 你可能想输入<player>,它会自动替换为完成任务的玩家名称'
|
rewCommandPromptHint: '提示: 你可能想输入<player>,它会自动替换为完成任务的玩家名称'
|
||||||
rewPermissionsPrompt: "输入奖励权限,<space>,<clear>,<cancel>"
|
rewPermissionsPrompt: "输入奖励权限,<space>,<clear>,<cancel>"
|
||||||
rewQuestPointsPrompt: "输入任务点数量,<clear>,<cancel>"
|
rewQuestPointsPrompt: "输入任务点数量,<clear>,<cancel>"
|
||||||
rewMcMMOPrompt: "输入 mcMMO 经典技能,<space>,<cancel>"
|
rewMcMMOPrompt: "输入 mcMMO 经典技能,<space>,<cancel>"
|
||||||
rewMcMMOPromptHint: "注意:输入“All”将会给所有技能升级。"
|
rewMcMMOPromptHint: "注意:输入“All”将会给所有技能升级。"
|
||||||
rewHeroesClassesPrompt: "请输入Heroes的职业, <space>, <cancel>"
|
rewHeroesClassesPrompt: "请输入Heroes的职业, <space>, <cancel>"
|
||||||
rewHeroesExperiencePrompt: "输入经验数量 (数字,允许输入小数), <space>, <cancel>"
|
rewHeroesExperiencePrompt: "输入经验数量 (数字,允许输入小数), <space>, <cancel>"
|
||||||
@ -548,13 +548,13 @@ itemCreateInvalidEnch: "无效附魔名称!"
|
|||||||
itemCreateInvalidInput: "无效输入!"
|
itemCreateInvalidInput: "无效输入!"
|
||||||
itemCreateNoNameAmount: "您必须先设置名称和数量!"
|
itemCreateNoNameAmount: "您必须先设置名称和数量!"
|
||||||
itemCreateCriticalError: "出现致命错误。"
|
itemCreateCriticalError: "出现致命错误。"
|
||||||
dateCreateEnterDay: "请输入天数 (最大为 31), <cancel>"
|
dateCreateEnterDay: "请输入天数 (最大为 31),<cancel>"
|
||||||
dateCreateEnterMonth: "请输入月数 (最大为 12), <cancel>"
|
dateCreateEnterMonth: "请输入月数 (最大为 12),<cancel>"
|
||||||
dateCreateEnterYear: "请输入年数 (最大为 9999), <cancel>"
|
dateCreateEnterYear: "请输入年数 (最大为 9999),<cancel>"
|
||||||
dateCreateEnterHour: "请输入小时数 (最大为 23), <cancel>"
|
dateCreateEnterHour: "请输入小时数 (最大为 23),<cancel>"
|
||||||
dateCreateEnterMinute: "请输入分钟数 (最大 59), <cancel>"
|
dateCreateEnterMinute: "请输入分钟数 (最大 59),<cancel>"
|
||||||
dateCreateEnterSecond: "请输入秒数 (最大为 59), <cancel>"
|
dateCreateEnterSecond: "请输入秒数 (最大为 59),<cancel>"
|
||||||
dateCreateEnterOffset: "请输入 UTC 时间偏移 (最大 14), <cancel>"
|
dateCreateEnterOffset: "请输入 UTC 时间偏移 (最大 14),<cancel>"
|
||||||
dateCreateEnterZone: "请输入 UTC 时区, <cancel>"
|
dateCreateEnterZone: "请输入 UTC 时区, <cancel>"
|
||||||
dateCreateNoYearAmount: "您必须先设置一年!"
|
dateCreateNoYearAmount: "您必须先设置一年!"
|
||||||
questObjectivesTitle: "---(<quest>)---"
|
questObjectivesTitle: "---(<quest>)---"
|
||||||
@ -565,7 +565,7 @@ questMaxAllowed: "您可能只有 <number> 任务。"
|
|||||||
questAlreadyOn: "你已经在做这个任务了!"
|
questAlreadyOn: "你已经在做这个任务了!"
|
||||||
questTooEarly: "不能将 <quest> 再次用于 <time>。"
|
questTooEarly: "不能将 <quest> 再次用于 <time>。"
|
||||||
questAlreadyCompleted: "您已经完成了 <quest>。"
|
questAlreadyCompleted: "您已经完成了 <quest>。"
|
||||||
questInvalidLocation: "您不能在这个位置接受 <quest>."
|
questInvalidLocation: "您不能在这个位置接受 <quest>。"
|
||||||
questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
|
questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
|
||||||
questSelectedLocation: "选定位置"
|
questSelectedLocation: "选定位置"
|
||||||
questListTitle: "- 任务插件命令列表 -"
|
questListTitle: "- 任务插件命令列表 -"
|
||||||
@ -631,7 +631,7 @@ acceptQuest: "接受任务?"
|
|||||||
enterAnOption: "请输入一个选项"
|
enterAnOption: "请输入一个选项"
|
||||||
questAccepted: "任务已接受: <quest>"
|
questAccepted: "任务已接受: <quest>"
|
||||||
currentQuest: "当前任务:"
|
currentQuest: "当前任务:"
|
||||||
noMoreQuest: "没有更多可选任务"
|
noMoreQuest: "没有更多可选任务。"
|
||||||
break: "破坏"
|
break: "破坏"
|
||||||
damage: "伤害"
|
damage: "伤害"
|
||||||
place: "放置"
|
place: "放置"
|
||||||
@ -653,9 +653,9 @@ goTo: "前往<location>"
|
|||||||
completed: "已完成"
|
completed: "已完成"
|
||||||
redoCompleted: "(已完成)"
|
redoCompleted: "(已完成)"
|
||||||
consoleError: "此命令只能在游戏中执行。"
|
consoleError: "此命令只能在游戏中执行。"
|
||||||
noActiveQuest: "你目前没有任何可用任务"
|
noActiveQuest: "你目前没有任何可用任务。"
|
||||||
speakTo: '开始: 与<npc>对话'
|
speakTo: '开始: 与<npc>对话'
|
||||||
mustSpeakTo: "你必须与<npc>谈话才能开始这个任务"
|
mustSpeakTo: "你必须与<npc>谈话才能开始这个任务。"
|
||||||
noCommandStart: "<quest>可能不能用命令开始。"
|
noCommandStart: "<quest>可能不能用命令开始。"
|
||||||
permissionDisplay: "权限:"
|
permissionDisplay: "权限:"
|
||||||
heroesClass: "职业"
|
heroesClass: "职业"
|
||||||
@ -798,7 +798,7 @@ exit: "退出"
|
|||||||
exited: "已退出"
|
exited: "已退出"
|
||||||
cancel: "取消"
|
cancel: "取消"
|
||||||
cancelled: "已取消"
|
cancelled: "已取消"
|
||||||
questTimeout: "已取消"
|
questTimeout: "已取消。"
|
||||||
yesWord: "Yes"
|
yesWord: "Yes"
|
||||||
noWord: "No"
|
noWord: "No"
|
||||||
"true": "真"
|
"true": "真"
|
||||||
|
Loading…
Reference in New Issue
Block a user