New translations strings.yml (Chinese Simplified)

This commit is contained in:
PikaMug 2019-08-28 01:41:46 -04:00
parent 206dc762bc
commit ad3a699ad9

View File

@ -69,12 +69,12 @@ questEditorEnterQuestName: "输入任务名称(<cancel>)"
questEditorEditEnterQuestName: "输入任务名称进行编辑(<cancel>)"
questEditorEnterAskMessage: "输入询问信息(<cancel>)"
questEditorEnterFinishMessage: "输入结束信息(<cancel>)"
questEditorEnterNPCStart: "输入NPC的ID, <clear>, <cancel>"
questEditorEnterBlockStart: "右击一个方块作为起点,<done>,<clear>,<cancel>"
questEditorEnterInitialEvent: "输入事件名称,<clear>,<cancel>"
questRequiredNoneSet: "必需, 未设置"
questEditorEnterNPCStart: "输入NPC的ID<clear><cancel>"
questEditorEnterBlockStart: "右击一个方块作为起点<done><clear><cancel>"
questEditorEnterInitialEvent: "输入事件名称<clear><cancel>"
questRequiredNoneSet: "必需未设置"
questDungeonsCreate: "添加到这个队伍内的玩家可以组队进行任务!"
questDungeonsDisband: "任务队伍已解散"
questDungeonsDisband: "任务队伍已解散"
questDungeonsInvite: "<player> 现在可以与您一起执行任务了!"
questDungeonsJoin: "现在你可以和任务队长 <player> 一同执行任务了。"
questDungeonsKicked: "<player> 不能再与您一同执行任务了。"
@ -86,25 +86,25 @@ questPartiesJoin: "现在你可以和 <player> 一同执行任务了。"
questPartiesKicked: "<player> 不能再与您一同执行任务了。"
questPartiesLeave: "现在你不能和 <player> 一同执行任务。"
questWGSetRegion: "设置区域"
questWGPrompt: "输入 WorldGuard 区域,<clear>,<cancel>"
questWGPrompt: "输入 WorldGuard 区域<clear><cancel>"
questWGInvalidRegion: "<region> 不是一个有效的 WorldGuard 区域!"
questWGRegionCleared: "任务区域已清除."
questGUIError: "错误: 这个物品已经被用作显示任务 <quest> 的GUI."
questWGRegionCleared: "任务区域已清除"
questGUIError: "错误: 这个物品已经被用作显示任务 <quest> 的GUI"
questCurrentItem: "当前物品:"
questGUICleared: "任务GUI物品显示已清除"
questDeleted: "任务已删除! 任务和事件已经重载."
questGUICleared: "任务GUI物品显示已清除"
questDeleted: "任务已删除! 任务和事件已经重载"
questEditorNameExists: "已经有任务使用了这个名字!"
questEditorBeingEdited: "已经有其他管理员正在创建/编辑那个名字的任务了!"
questEditorInvalidQuestName: "任务名字中包含非法字符!"
questEditorInvalidEventName: "事件名非法!"
questEditorInvalidNPC: "NPC不存在!"
questEditorNoStartBlockSelected: "你必须先选择一个方块."
questEditorPositiveAmount: "这个数字必须是一个正数."
questEditorNoStartBlockSelected: "你必须先选择一个方块"
questEditorPositiveAmount: "这个数字必须是一个正数"
questEditorQuestAsRequirement1: "这个任务拥有"
questEditorQuestAsRequirement2: "作为需求:"
questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们."
questEditorQuestAsRequirement3: "你必须编辑这些任务 使得他们在删除前不会使用它们"
questEditorQuestNotFound: "任务未找到!"
questEditorEventCleared: "事件已清除."
questEditorEventCleared: "事件已清除"
questEditorSave: "完成并保存"
questEditorNeedAskMessage: "你必须设置任务描述语!"
questEditorNeedFinishMessage: "你必须设置结束语!"
@ -145,20 +145,20 @@ stageEditorPlayers: "玩家"
stageEditorEvents: "事件"
stageEditorStageEvents: "\n阶段事件"
stageEditorStartEvent: "开始事件"
stageEditorStartEventCleared: "开始事件已清除."
stageEditorStartEventCleared: "开始事件已清除"
stageEditorFinishEvent: "结束事件"
stageEditorFinishEventCleared: "结束事件已清除."
stageEditorFinishEventCleared: "结束事件已清除"
stageEditorChatEvents: "聊天事件"
stageEditorChatTrigger: "聊天触发器"
stageEditorChatEventsCleared: "聊天事件已清除."
stageEditorChatEventsCleared: "聊天事件已清除"
stageEditorCommandEvents: "命令事件"
stageEditorCommandTrigger: "指令触发器"
stageEditorCommandEventsCleared: "指令时间已清除."
stageEditorCommandEventsCleared: "指令时间已清除"
stageEditorTriggeredBy: "触发者是"
stageEditorDeathEvent: "死亡事件"
stageEditorDeathEventCleared: "死亡事件已清除."
stageEditorDeathEventCleared: "死亡事件已清除"
stageEditorDisconnectEvent: "断开事件"
stageEditorDisconnectEventCleared: "断开事件已清除."
stageEditorDisconnectEventCleared: "断开事件已清除"
stageEditorDelayMessage: "延迟消息"
stageEditorDenizenScript: "Denizen脚本"
stageEditorStartMessage: "开始信息"
@ -193,54 +193,54 @@ stageEditorAddPasswordPhrases: "添加密码短语"
stageEditorObjectiveOverride: "覆写目标显示"
stageEditorCustom: "自定义目标"
stageEditorNoModules: "未载入任何模块"
stageEditorModuleNotFound: "未找到自定义目标模块"
stageEditorCustomPrompt: "输入要添加的自定义目标的名称, <clear>, <cancel>"
stageEditorModuleNotFound: "未找到自定义目标模块"
stageEditorCustomPrompt: "输入要添加的自定义目标的名称<clear><cancel>"
stageEditorCustomAlreadyAdded: "自定义目标已经被添加过了!"
stageEditorCustomCleared: "自定义目标已清除."
stageEditorCustomCleared: "自定义目标已清除"
stageEditorCustomDataPrompt: "请输入 <data> 值:"
stageEditorEnterBlockNames: "请输入方块名, <space>, <cancel>"
stageEditorBreakBlocksPrompt: "请输入逾时值 (数字), <space>, <cancel>"
stageEditorDamageBlocksPrompt: "请输入伤害值 (数字), <space>, <cancel>"
stageEditorPlaceBlocksPrompt: "请输入放置值 (数字), <space>, <cancel>"
stageEditorUseBlocksPrompt: "请输入使用值 (数字), <space>, <cancel>"
stageEditorCutBlocksPrompt: "请输入削减值 (数字), <space>, <cancel>"
stageEditorEnterBlockDurability: "请输入方块耐久度 (数字), <space>, <cancel>"
stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量, <clear>, <cancel>"
stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量, <clear>, <cancel>"
stageEditorEnchantTypePrompt: "请输入附魔名, <semicolon>, <cancel>"
stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字), <space>, <cancel>"
stageEditorItemNamesPrompt: "设置物品名称,<space>,<cancel>"
stageEditorNPCPrompt: "输入NPC的ID,<space>,<cancel>"
stageEditorNPCToTalkToPrompt: "输入NPC的ID,<space>,<clear>,<cancel>"
stageEditorDeliveryMessagesPrompt: "请输入传递消息, <semicolon>, <cancel>"
stageEditorKillNPCsPrompt: "请输入击杀数量 (数字), <space>, <cancel>"
stageEditorMobsPrompt: "请输入怪物名, <space>, <cancel>"
stageEditorMobAmountsPrompt: "输入怪物数量, <space>, <cancel>"
stageEditorMobLocationPrompt: "双击方块以选择, <add>, <cancel>"
stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数), <space>, <cancel>"
stageEditorMobLocationNamesPrompt: "请输入位置名, <semicolon>, <cancel>"
stageEditorReachLocationPrompt: "右键一个方块来选择这个方块, <add>, <cancel>"
stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数), <space>, <cancel>"
stageEditorReachLocationNamesPrompt: "请输入位置名, <semicolon>, <cancel>"
stageEditorTameAmountsPrompt: "输入驯服数量, <space>, <cancel>"
stageEditorShearColorsPrompt: "输入羊的颜色, <space>, <cancel>"
stageEditorShearAmountsPrompt: "请输入剪羊毛数量, <space>, <cancel>"
stageEditorEventsPrompt: "请输入事件名, <clear>, <cancel>"
stageEditorChatEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
stageEditorEnterBlockNames: "请输入方块名<space><cancel>"
stageEditorBreakBlocksPrompt: "请输入逾时值 (数字)<space><cancel>"
stageEditorDamageBlocksPrompt: "请输入伤害值 (数字)<space><cancel>"
stageEditorPlaceBlocksPrompt: "请输入放置值 (数字)<space><cancel>"
stageEditorUseBlocksPrompt: "请输入使用值 (数字)<space><cancel>"
stageEditorCutBlocksPrompt: "请输入削减值 (数字)<space><cancel>"
stageEditorEnterBlockDurability: "请输入方块耐久度 (数字)<space><cancel>"
stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量<clear><cancel>"
stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量<clear><cancel>"
stageEditorEnchantTypePrompt: "请输入附魔名<semicolon><cancel>"
stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字)<space><cancel>"
stageEditorItemNamesPrompt: "设置物品名称<space><cancel>"
stageEditorNPCPrompt: "输入NPC的ID<space><cancel>"
stageEditorNPCToTalkToPrompt: "输入NPC的ID<space><clear><cancel>"
stageEditorDeliveryMessagesPrompt: "请输入传递消息<semicolon><cancel>"
stageEditorKillNPCsPrompt: "请输入击杀数量 (数字)<space><cancel>"
stageEditorMobsPrompt: "请输入怪物名<space><cancel>"
stageEditorMobAmountsPrompt: "输入怪物数量<space><cancel>"
stageEditorMobLocationPrompt: "双击方块以选择<add><cancel>"
stageEditorMobLocationRadiiPrompt: "请输入击杀位置半径 (方块数)<space><cancel>"
stageEditorMobLocationNamesPrompt: "请输入位置名<semicolon><cancel>"
stageEditorReachLocationPrompt: "右键一个方块来选择这个方块<add><cancel>"
stageEditorReachLocationRadiiPrompt: "输入到达指定地点的触发半径(方块数)<space><cancel>"
stageEditorReachLocationNamesPrompt: "请输入位置名<semicolon><cancel>"
stageEditorTameAmountsPrompt: "输入驯服数量<space><cancel>"
stageEditorShearColorsPrompt: "输入羊的颜色<space><cancel>"
stageEditorShearAmountsPrompt: "请输入剪羊毛数量<space><cancel>"
stageEditorEventsPrompt: "请输入事件名<clear><cancel>"
stageEditorChatEventsPrompt: "请输入添加的事件名<clear><cancel>"
stageEditorChatEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的聊天触发%yellow%<cancel>"
stageEditorCommandEventsPrompt: "请输入添加的事件名, <clear>, <cancel>"
stageEditorCommandEventsPrompt: "请输入添加的事件名<clear><cancel>"
stageEditorCommandEventsTriggerPrompt: "%yellow%请输入%aqua%<event>的指令触发%yellow%<cancel>"
stageEditorDelayMessagePrompt: "输入延迟消息, <clear>, <cancel>"
stageEditorScriptPrompt: "输入脚本名称, <clear>, <cancel>"
stageEditorStartMessagePrompt: "输入开始任务时显示的消息, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "请输入完整消息, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "请输入密码显示, <cancel>"
stageEditorDelayMessagePrompt: "输入延迟消息<clear><cancel>"
stageEditorScriptPrompt: "输入脚本名称<clear><cancel>"
stageEditorStartMessagePrompt: "输入开始任务时显示的消息<clear><cancel>"
stageEditorCompleteMessagePrompt: "请输入完整消息<clear><cancel>"
stageEditorPasswordDisplayPrompt: "请输入密码显示<cancel>"
stageEditorPasswordDisplayHint: "(此消息将作为玩家目标显示)"
stageEditorPasswordPhrasePrompt: "请输入密码短语, <semicolon>, <cancel>"
stageEditorPasswordPhrasePrompt: "请输入密码短语<semicolon><cancel>"
stageEditorPasswordPhraseHint: "(此消息将在玩家完成目标时显示)"
stageEditorObjectiveOverridePrompt: "请输入目标显示覆写, <clear>, <cancel>"
stageEditorObjectiveOverridePrompt: "请输入目标显示覆写<clear><cancel>"
stageEditorObjectiveOverrideHint: "(此消息将作为目标显示)"
stageEditorObjectiveOverrideCleared: "覆写目标显示已清除."
stageEditorObjectiveOverrideCleared: "覆写目标显示已清除"
stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "设置NPC ID"
stageEditorDeliveryMessages: "请设置传递消息"
@ -266,12 +266,12 @@ stageEditorNoDeliveryMessage: "您必须先设置至少一个传递信息!"
stageEditorNoNPCs: "您必须先设置 NPC 编号!"
stageEditorNoMobTypes: "您必须先设置怪物类型!"
stageEditorNoKillLocations: "您必须先设置击杀位置!"
stageEditorNoBlockSelected: "您必须先选择方块!"
stageEditorNoBlockSelected: "您必须先选择方块"
stageEditorNoColors: "您必须先设置颜色!"
stageEditorNoLocations: "您必须先设置位置!"
stageEditorMustSetPasswordDisplays: "您必须先添加至少一个密码!"
stageEditorDelayCleared: "已清除延迟。"
stageEditorDenizenCleared: "Denizen脚本已清除."
stageEditorDenizenCleared: "Denizen脚本已清除"
stageEditorObjectiveCleared: "目标已清除。"
stageEditorMessageCleared: "消息已清除。"
stageEditorConfirmStageDelete: "你确认要删除这个任务阶段?"
@ -292,8 +292,8 @@ eventEditorSomeone: "已经有其他管理员创建/编辑那个名字的事件
eventEditorAlpha: "名称必须是字母数字!"
eventEditorErrorReadingFile: "读取动作文件时出错。"
eventEditorErrorSaving: "保存时出错。"
eventEditorDeleted: "事件已删除, 任务和事件已经重载."
eventEditorSaved: "事件已保存, 任务和事件已经重载."
eventEditorDeleted: "事件已删除,任务和事件已经重载。"
eventEditorSaved: "事件已保存 任务和事件已经重载。"
eventEditorEnterEventName: "输入动作名称, <cancel>"
eventEditorDeletePrompt: "您是否确定您要删除该事件"
eventEditorQuitWithoutSaving: "您是否确定您要退出而不保存?"
@ -357,7 +357,7 @@ eventEditorEnterDuration: "输入持续时间(秒)"
eventEditorThunder: "行为:雷暴天气"
eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
eventEditorThunderCleared: "已清除雷暴数据。"
eventEditorEnterThunderWorld: "输入闪电生成的世界名称, <cancel>"
eventEditorEnterThunderWorld: "输入闪电生成的世界名称<cancel>"
eventEditorEffects: "行为音效"
eventEditorAddEffect: "添加特效"
eventEditorAddEffectLocation: "添加特效发生位置"
@ -365,7 +365,7 @@ eventEditorNoEffects: "没有设置特效"
eventEditorMustAddEffects: "您必须先添加声音效果!"
eventEditorInvalidEffect: "没有这个声音效果!"
eventEditorEffectsCleared: "已清除音效。"
eventEditorEffectLocationPrompt: "右击播放音效的方块, <add>, <cancel>"
eventEditorEffectLocationPrompt: "右击播放音效的方块<add><cancel>"
eventEditorMobSpawns: "行为:生成怪物"
eventEditorAddMobTypes: "添加怪物"
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
@ -373,7 +373,7 @@ eventEditorSetMobAmounts: "设置怪物数量"
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
eventEditorAddSpawnLocation: "设置生成点"
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置"
eventEditorInvalidMob: "不是一个有效的怪物名!"
eventEditorSetMobName: "为怪物设置自定义名称"
eventEditorSetMobType: "设置怪物类型"
@ -394,21 +394,21 @@ eventEditorSetPotionEffectTypes: "设置药水效果类型"
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
eventEditorSetPotionDurations: "设置药水效果持续时间"
eventEditorMustSetPotionDurationsFirst: "您必须先设置药水效果的持续时间!"
eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长"
eventEditorMustSetPotionTypesAndDurationsFirst: "你必须先设置药水效果类型和时长"
eventEditorSetPotionMagnitudes: "设置药水等级"
eventEditorPotionsCleared: "已清除药剂效果。"
eventEditorInvalidPotionType: "不是一个有效药水类型!"
eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点,<add>,<clear>,<cancel>"
eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点,<add>,<clear>,<cancel>"
eventEditorSelectBlockFirst: "你必须先选择一个方块."
eventEditorSetMessagePrompt: "请输入消息, <clear>, <cancel>"
eventEditorInvalidPotionType: "不是一个有效药水类型"
eventEditorLightningPrompt: "右键单击一个方块设置闪电生成点<add><clear><cancel>"
eventEditorExplosionPrompt: "右键单击一个方块设置爆炸生成点<add><clear><cancel>"
eventEditorSelectBlockFirst: "你必须先选择一个方块"
eventEditorSetMessagePrompt: "请输入消息<clear><cancel>"
eventEditorSetMobTypesPrompt: "请输入怪物名, <cancel>"
eventEditorSetMobAmountsPrompt: "请输入怪物数量, <cancel>"
eventEditorSetMobNamePrompt: "请输入此生物的名称, <cancel>"
eventEditorSetMobLocationPrompt: "右键单击一个方块选择它,<add>,<cancel>"
eventEditorSetPotionEffectsPrompt: "输入药水类型,<space>,<cancel>"
eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒),<space>,<cancel>"
eventEditorSetPotionMagnitudesPrompt: "输入药水等级,<space>,<cancel>"
eventEditorSetMobLocationPrompt: "右键单击一个方块选择它<add><cancel>"
eventEditorSetPotionEffectsPrompt: "输入药水类型<space><cancel>"
eventEditorSetPotionDurationsPrompt: "输入药水持续时间(秒)<space><cancel>"
eventEditorSetPotionMagnitudesPrompt: "输入药水等级<space><cancel>"
eventEditorSetHungerPrompt: "请输入饥饿度, <clear>"
eventEditorSetSaturationPrompt: "输入饱和度, <clear>"
eventEditorSetHealthPrompt: "请输入血量,<clear>"
@ -463,8 +463,8 @@ reqHeroesSecondaryCleared: "英雄次要类要求已清除。"
reqHeroesClassNotFound: "找不到类!"
reqNone: "未设置装备"
reqNotANumber: "<input> 不是一个数字!"
reqMustAddItem: "你至少添加一个物品!"
reqNoMessage: "你必须设置失败的消息!"
reqMustAddItem: "你至少添加一个物品"
reqNoMessage: "你必须设置失败的消息"
plnStart: "设置开始日期"
plnEnd: "设置结束日期"
plnRepeat: "设置重复周期"
@ -477,7 +477,7 @@ optBooleanPrompt: "请输入 '<true>', '或 '<false>', ' <clear>, <cancel>"
optNumberPrompt: "Enter a level (number) for tracking progress, <clear>, <cancel>"
optAllowCommands: "允许在任务期间输入指令"
optAllowQuitting: "允许中途退出任务"
optCommandsDenied: "你不能在任务 <quest> 中使用命令."
optCommandsDenied: "你不能在任务 <quest> 中使用命令"
optUseDungeonsXLPlugin: "使用DungeonsXL插件"
optUsePartiesPlugin: "使用Parties插件"
optShareProgressLevel: "Level of progress sharing"
@ -489,9 +489,9 @@ rewSetCommands: "设置命令奖励"
rewCommands: "设置命令奖励"
rewSetCommandsOverrides: "设置命令显示消息"
rewCommandsCleared: "已清除物品奖励。"
rewCommandsOverridePrompt: "输入命令显示信息,<clear>,<cancel>"
rewCommandsOverridePrompt: "输入命令显示信息<clear><cancel>"
rewCommandsOverrideHint: "(这个将会覆盖命令奖励为你设置的文本)"
rewNoCommands: "你必须先设置一个命令!"
rewNoCommands: "你必须先设置一个命令"
rewSetPermission: "设置权限奖励"
rewSetMcMMO: "设置 mcMMO 技能奖励"
rewSetHeroes: "设置Heroes经验奖励"
@ -499,13 +499,13 @@ rewSetPhat: "设置PhatLoot奖励"
rewSetCustom: "设置自定义奖励"
rewSetHeroesClasses: "设置职业"
rewSetHeroesAmounts: "设置经验数量"
rewMoneyPrompt: "输入 <money> 的数量,<clear>,<cancel>"
rewExperiencePrompt: "输入经验值,<clear>,<cancel>"
rewCommandPrompt: "输入命令奖励,<semicolon>,<clear>,<cancel>"
rewCommandPromptHint: '提示: 你可能想输入<player>,它会自动替换为完成任务的玩家名称'
rewPermissionsPrompt: "输入奖励权限,<space>,<clear>,<cancel>"
rewQuestPointsPrompt: "输入任务点数量,<clear>,<cancel>"
rewMcMMOPrompt: "输入 mcMMO 经典技能,<space>,<cancel>"
rewMoneyPrompt: "输入 <money> 的数量<clear><cancel>"
rewExperiencePrompt: "输入经验值<clear><cancel>"
rewCommandPrompt: "输入命令奖励<semicolon><clear><cancel>"
rewCommandPromptHint: '提示: 你可能想输入<player>它会自动替换为完成任务的玩家名称'
rewPermissionsPrompt: "输入奖励权限<space><clear><cancel>"
rewQuestPointsPrompt: "输入任务点数量<clear><cancel>"
rewMcMMOPrompt: "输入 mcMMO 经典技能<space><cancel>"
rewMcMMOPromptHint: "注意输入“All”将会给所有技能升级。"
rewHeroesClassesPrompt: "请输入Heroes的职业, <space>, <cancel>"
rewHeroesExperiencePrompt: "输入经验数量 (数字,允许输入小数) <space>, <cancel>"
@ -565,7 +565,7 @@ questMaxAllowed: "您可能只有 <number> 任务。"
questAlreadyOn: "你已经在做这个任务了!"
questTooEarly: "不能将 <quest> 再次用于 <time>。"
questAlreadyCompleted: "您已经完成了 <quest>。"
questInvalidLocation: "您不能在这个位置接受 <quest>."
questInvalidLocation: "您不能在这个位置接受 <quest>"
questInvalidDeliveryItem: "<item> 不是此任务所需的物品!"
questSelectedLocation: "选定位置"
questListTitle: "- 任务插件命令列表 -"
@ -631,7 +631,7 @@ acceptQuest: "接受任务?"
enterAnOption: "请输入一个选项"
questAccepted: "任务已接受: <quest>"
currentQuest: "当前任务:"
noMoreQuest: "没有更多可选任务"
noMoreQuest: "没有更多可选任务"
break: "破坏"
damage: "伤害"
place: "放置"
@ -653,9 +653,9 @@ goTo: "前往<location>"
completed: "已完成"
redoCompleted: "(已完成)"
consoleError: "此命令只能在游戏中执行。"
noActiveQuest: "你目前没有任何可用任务"
noActiveQuest: "你目前没有任何可用任务"
speakTo: '开始: 与<npc>对话'
mustSpeakTo: "你必须与<npc>谈话才能开始这个任务"
mustSpeakTo: "你必须与<npc>谈话才能开始这个任务"
noCommandStart: "<quest>可能不能用命令开始。"
permissionDisplay: "权限:"
heroesClass: "职业"
@ -798,7 +798,7 @@ exit: "退出"
exited: "已退出"
cancel: "取消"
cancelled: "已取消"
questTimeout: "已取消"
questTimeout: "已取消"
yesWord: "Yes"
noWord: "No"
"true": "真"