New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-02-22 23:51:24 -05:00
parent d77e1cf2f0
commit bfab61cf05

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@ -293,13 +293,13 @@ eventEditorNotANumberList: "您輸入的不是數字!"
eventEditorInvalidEntry: "無效的輸入"
eventEditorGiveItemsTitle: "- 給予物品 -"
eventEditorEffectsTitle: "- 聲音效果 -"
eventEditorStormTitle: "- 事件暴雨 -"
eventEditorThunderTitle: "- 事件雷暴 -"
eventEditorMobSpawnsTitle: "- 事件生成怪物 -"
eventEditorStormTitle: "- 事件暴雨 -"
eventEditorThunderTitle: "- 事件雷暴 -"
eventEditorMobSpawnsTitle: "- 事件生成怪物 -"
eventEditorMobsTitle: "- 怪物 -"
eventEditorAddMobTypesTitle: "- 添加怪物 -"
eventEditorPotionEffectsTitle: "- 事件藥水效果 -"
eventEditorPotionTypesTitle: "- 事件藥水效果類型 -"
eventEditorPotionEffectsTitle: "- 事件藥水效果 -"
eventEditorPotionTypesTitle: "- 事件藥水效果類型 -"
eventEditorWorldsTitle: "- 世界 -"
eventEditorSetName: "設定名稱"
eventEditorPlayer: "玩家"
@ -324,7 +324,7 @@ eventEditorSetTimer: "設定任務限時"
eventEditorCancelTimer: "取消任務計時器"
eventEditorSetTeleport: "傳送到位置"
eventEditorSetCommands: "執行命令"
eventEditorItems: "事件物品"
eventEditorItems: "事件物品"
eventEditorSetItems: "給予物品"
eventEditorItemsCleared: "已清除物品事件。"
eventEditorSetItemNames: "設定物品名稱"
@ -332,7 +332,7 @@ eventEditorSetItemAmounts: "設定物品數量"
eventEditorNoNames: "未設置名稱"
eventEditorMustSetNames: "你必須先設定物品名稱!"
eventEditorInvalidName: "並非有效的物品名稱!"
eventEditorStorm: "事件暴雨"
eventEditorStorm: "事件暴雨"
eventEditorSetWorld: "設定世界"
eventEditorSetDuration: "設定持續時間"
eventEditorNoWorld: "(未設定世界)"
@ -342,11 +342,11 @@ eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!"
eventEditorStormCleared: "已清除暴雨數據。"
eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
eventEditorEnterDuration: "設定持續時間(秒)"
eventEditorThunder: "事件雷暴"
eventEditorThunder: "事件雷暴"
eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
eventEditorThunderCleared: "已清除雷暴數據。"
eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
eventEditorEffects: "事件聲音效果"
eventEditorEffects: "事件聲音效果"
eventEditorAddEffect: "添加特效"
eventEditorAddEffectLocation: "添加特效發生位置"
eventEditorNoEffects: "未設定特效"
@ -354,7 +354,7 @@ eventEditorMustAddEffects: "你必須先添加聲音效果!"
eventEditorInvalidEffect: "並非有效的聲音效果!"
eventEditorEffectsCleared: "已清除聲音效果事件。"
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add><cancel>"
eventEditorMobSpawns: "事件生成怪物"
eventEditorMobSpawns: "事件生成怪物"
eventEditorAddMobTypes: "添加怪物"
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
eventEditorSetMobAmounts: "設定怪物數量"
@ -377,7 +377,7 @@ eventEditorSetMobHelmet: "設定頭盔"
eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
eventEditorSetDropChance: "設定掉落機率"
eventEditorPotionEffects: "事件藥水效果"
eventEditorPotionEffects: "事件藥水效果"
eventEditorSetPotionEffectTypes: "設定藥水效果類型"
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
eventEditorSetPotionDurations: "設定藥水效果持續時間"
@ -425,7 +425,7 @@ reqRemoveItemsPrompt: "輸入 truefalse 值,<space><cancel>"
reqPermissionsPrompt: "輸入權限條件,<space><clear><cancel>"
reqCustomPrompt: "輸入要新增的自訂條件的名稱,<clear><cancel>"
reqMcMMOPrompt: "輸入 mcMMO 技能,<space><clear><cancel>"
reqMcMMOAmountsPrompt: "輸入 mcMMO 技能等級,<space><clear><cancel>"
reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級,<space><clear><cancel>"
reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱,<clear><cancel>"
reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱,<clear><cancel>"
reqFailMessagePrompt: "輸入條件未達成訊息,<cancel>"
@ -443,7 +443,7 @@ reqCustomNotFound: "找不到自訂條件模組。"
reqCustomCleared: "已清除自訂條件。"
reqMcMMOError: "<input> 並非有效的 mcMMO 技能名稱!"
reqMcMMOCleared: "已清除 mcMMO 技能條件。"
reqMcMMOAmountsCleared: "已清除 mcMMO 技能等級條件。"
reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級條件。"
reqHeroesNotPrimary: "<class> 並非主職業!"
reqHeroesPrimaryCleared: "已清除 Heroes 主職業條件。"
reqHeroesNotSecondary: "<class> 並非副職業!"