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New translations strings.yml (Chinese Traditional)
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@ -293,13 +293,13 @@ eventEditorNotANumberList: "您輸入的不是數字!"
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eventEditorInvalidEntry: "無效的輸入"
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eventEditorGiveItemsTitle: "- 給予物品 -"
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eventEditorEffectsTitle: "- 聲音效果 -"
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eventEditorStormTitle: "- 事件︰暴雨 -"
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eventEditorThunderTitle: "- 事件︰雷暴 -"
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eventEditorMobSpawnsTitle: "- 事件︰生成怪物 -"
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eventEditorStormTitle: "- 事件暴雨 -"
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eventEditorThunderTitle: "- 事件雷暴 -"
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eventEditorMobSpawnsTitle: "- 事件生成怪物 -"
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eventEditorMobsTitle: "- 怪物 -"
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eventEditorAddMobTypesTitle: "- 添加怪物 -"
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eventEditorPotionEffectsTitle: "- 事件︰藥水效果 -"
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eventEditorPotionTypesTitle: "- 事件︰藥水效果類型 -"
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eventEditorPotionEffectsTitle: "- 事件藥水效果 -"
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eventEditorPotionTypesTitle: "- 事件藥水效果類型 -"
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eventEditorWorldsTitle: "- 世界 -"
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eventEditorSetName: "設定名稱"
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eventEditorPlayer: "玩家"
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@ -324,7 +324,7 @@ eventEditorSetTimer: "設定任務限時"
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eventEditorCancelTimer: "取消任務計時器"
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eventEditorSetTeleport: "傳送到位置"
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eventEditorSetCommands: "執行命令"
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eventEditorItems: "事件︰物品"
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eventEditorItems: "事件物品"
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eventEditorSetItems: "給予物品"
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eventEditorItemsCleared: "已清除物品事件。"
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eventEditorSetItemNames: "設定物品名稱"
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@ -332,7 +332,7 @@ eventEditorSetItemAmounts: "設定物品數量"
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eventEditorNoNames: "未設置名稱"
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eventEditorMustSetNames: "你必須先設定物品名稱!"
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eventEditorInvalidName: "並非有效的物品名稱!"
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eventEditorStorm: "事件︰暴雨"
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eventEditorStorm: "事件暴雨"
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eventEditorSetWorld: "設定世界"
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eventEditorSetDuration: "設定持續時間"
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eventEditorNoWorld: "(未設定世界)"
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@ -342,11 +342,11 @@ eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!"
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eventEditorStormCleared: "已清除暴雨數據。"
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eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
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eventEditorEnterDuration: "設定持續時間(秒)"
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eventEditorThunder: "事件︰雷暴"
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eventEditorThunder: "事件雷暴"
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eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
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eventEditorThunderCleared: "已清除雷暴數據。"
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eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
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eventEditorEffects: "事件︰聲音效果"
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eventEditorEffects: "事件聲音效果"
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eventEditorAddEffect: "添加特效"
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eventEditorAddEffectLocation: "添加特效發生位置"
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eventEditorNoEffects: "未設定特效"
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@ -354,7 +354,7 @@ eventEditorMustAddEffects: "你必須先添加聲音效果!"
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eventEditorInvalidEffect: "並非有效的聲音效果!"
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eventEditorEffectsCleared: "已清除聲音效果事件。"
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eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
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eventEditorMobSpawns: "事件︰生成怪物"
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eventEditorMobSpawns: "事件生成怪物"
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eventEditorAddMobTypes: "添加怪物"
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eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
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eventEditorSetMobAmounts: "設定怪物數量"
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@ -377,7 +377,7 @@ eventEditorSetMobHelmet: "設定頭盔"
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eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
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eventEditorSetMobSpawnAmount: "設定怪物生成數量"
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eventEditorSetDropChance: "設定掉落機率"
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eventEditorPotionEffects: "事件︰藥水效果"
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eventEditorPotionEffects: "事件藥水效果"
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eventEditorSetPotionEffectTypes: "設定藥水效果類型"
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eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
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eventEditorSetPotionDurations: "設定藥水效果持續時間"
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@ -425,7 +425,7 @@ reqRemoveItemsPrompt: "輸入 true/false 值,<space>,<cancel>"
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reqPermissionsPrompt: "輸入權限條件,<space>,<clear>,<cancel>"
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reqCustomPrompt: "輸入要新增的自訂條件的名稱,<clear>,<cancel>"
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reqMcMMOPrompt: "輸入 mcMMO 技能,<space>,<clear>,<cancel>"
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reqMcMMOAmountsPrompt: "輸入 mcMMO 技能等級,<space>,<clear>,<cancel>"
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reqMcMMOAmountsPrompt: "輸入 mcMMO Classic 技能等級,<space>,<clear>,<cancel>"
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reqHeroesPrimaryPrompt: "輸入 Heroes 主職業名稱,<clear>,<cancel>"
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reqHeroesSecondaryPrompt: "輸入 Heroes 副職業名稱,<clear>,<cancel>"
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reqFailMessagePrompt: "輸入條件未達成訊息,<cancel>"
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@ -443,7 +443,7 @@ reqCustomNotFound: "找不到自訂條件模組。"
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reqCustomCleared: "已清除自訂條件。"
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reqMcMMOError: "<input> 並非有效的 mcMMO 技能名稱!"
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reqMcMMOCleared: "已清除 mcMMO 技能條件。"
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reqMcMMOAmountsCleared: "已清除 mcMMO 技能等級條件。"
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reqMcMMOAmountsCleared: "已清除 mcMMO Classic 技能等級條件。"
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reqHeroesNotPrimary: "<class> 並非主職業!"
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reqHeroesPrimaryCleared: "已清除 Heroes 主職業條件。"
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reqHeroesNotSecondary: "<class> 並非副職業!"
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