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New translations strings.yml (German)
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@ -375,17 +375,17 @@ eventEditorInvalidName: "ist kein gültiger Itemname!"
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eventEditorNotGreaterThanZero: "ist nicht größer als 0!"
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eventEditorNotANumber: "ist keine Zahl!"
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eventEditorStorm: "Event-Sturm"
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eventEditorSetWorld: "Set world"
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eventEditorSetDuration: "Set duration"
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eventEditorSetWorld: "Setze Welt"
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eventEditorSetDuration: "Setze Dauer"
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eventEditorNoWorld: "(Keine Welt gesetzt)"
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eventEditorSetWorldFirst: "Du musst zuerst eine Welt setzen!"
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eventEditorInvalidWorld: "is not a valid world name!"
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eventEditorMustSetStormDuration: "You must set a storm duration!"
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eventEditorInvalidWorld: "ist kein gültiger Welten-Name!"
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eventEditorMustSetStormDuration: "Du musst eine Sturm-Dauer einstellt!"
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eventEditorStormCleared: "Sturm-Daten gelöscht."
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eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, or enter 'cancel' to return"
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eventEditorEnterDuration: "Enter duration (in seconds)"
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eventEditorAtLeastOneSecond: "Amount must be at least 1 second!"
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eventEditorNotGreaterThanOneSecond: "is not greater than 1 second!"
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eventEditorEnterDuration: "Gib die Dauer ein (in Sekunden)"
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eventEditorAtLeastOneSecond: "Du musst mindestens eine Sekunde angeben!"
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eventEditorNotGreaterThanOneSecond: "ist nicht mehr als eine Sekunden!"
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eventEditorThunder: "Event Donner"
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eventEditorMustSetThunderDuration: "You must set a thunder duration!"
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eventEditorThunderCleared: "Thunder data cleared."
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@ -404,12 +404,12 @@ eventEditorNoTypesSet: "(Keine Art gesetzt)"
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eventEditorMustSetMobTypesFirst: "Du musst zuerst einen Mobtypen setzen!"
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eventEditorSetMobAmounts: "Menge der Mobs setzen"
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eventEditorNoAmountsSet: "(Keine Beträge festgelegt)"
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eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
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eventEditorMustSetMobAmountsFirst: "Du musst zuerst Mob-Anzahl setzen!"
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eventEditorAddSpawnLocation: "Spawnpunkt setzten"
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eventEditorMobSpawnsCleared: "Mob Spawns gelöscht."
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eventEditorMustSetMobLocationFirst: "Du musst erst einen Spawnpunkt setzen!"
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eventEditorInvalidMob: "kein gültiger Mobname!"
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eventEditorSetMobName: "Set custom name for mob"
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eventEditorSetMobName: "Benutzerdefinierter Namen für Mob"
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eventEditorSetMobType: "Mobtype setzen"
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eventEditorSetMobItemInHand: "Item in der Hand nutzen"
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eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
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@ -417,13 +417,13 @@ eventEditorSetMobBoots: "Stiefel setzen"
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eventEditorSetMobBootsDrop: "Set drop chance of boots"
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eventEditorSetMobLeggings: "Set leggings"
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eventEditorSetMobLeggingsDrop: "Set drop chance of leggings"
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eventEditorSetMobChestPlate: "Set chest plate"
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eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
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eventEditorSetMobHelmet: "Set helmet"
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eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
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eventEditorSetMobChestPlate: "Setzte Brustplatte"
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eventEditorSetMobChestPlateDrop: "Setzte Brustplatten Dropchance"
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eventEditorSetMobHelmet: "Setzte Helm"
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eventEditorSetMobHelmetDrop: "Setze Helm Dropchance"
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eventEditorSetMobSpawnLoc: "Right-click on a block to spawn a mob at, then enter 'add' to the confirm it, or enter 'cancel' to return"
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eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
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eventEditorSetDropChance: "Set the drop chance"
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eventEditorSetDropChance: "Setze die Dropchance"
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eventEditorInvalidDropChance: "Drop chance has to be between 0.0 and 1.0"
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eventEditorLightningPrompt: "Rechtsklick auf einen Block um einen Blitzschlag zu spawnen, dann schreibe 'add' um ihn zur Liste hinzuzufügen, oder schreibe 'clear' um die Position zu löschen, oder 'cancel' um zurückzukehren"
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eventEditorPotionEffects: "Event trank Effekte"
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