New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-02-20 00:51:31 -05:00
parent 862696783f
commit dac6aae7e0

View File

@ -229,9 +229,9 @@ stageEditorPasswordDisplayPrompt: "輸入密碼提示,<cancel>"
stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)" stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)"
stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon><cancel>" stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon><cancel>"
stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)" stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)"
stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>" stageEditorObjectiveOverridePrompt: "輸入自訂目標顯示訊息,<clear><cancel>"
stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)" stageEditorObjectiveOverrideHint: "(這會將你的自訂訊息作為目標顯示給任務進行者)"
stageEditorObjectiveOverrideCleared: "Objective display override cleared." stageEditorObjectiveOverrideCleared: "已清除自訂目標顯示訊息。"
stageEditorDeliveryAddItem: "添加物品" stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "設定NPC ID" stageEditorDeliveryNPCs: "設定NPC ID"
stageEditorDeliveryMessages: "設定要傳遞的訊息" stageEditorDeliveryMessages: "設定要傳遞的訊息"
@ -324,9 +324,9 @@ eventEditorSetTimer: "設定任務限時"
eventEditorCancelTimer: "取消任務計時器" eventEditorCancelTimer: "取消任務計時器"
eventEditorSetTeleport: "傳送到位置" eventEditorSetTeleport: "傳送到位置"
eventEditorSetCommands: "執行命令" eventEditorSetCommands: "執行命令"
eventEditorItems: "Action Items" eventEditorItems: "事件︰物品"
eventEditorSetItems: "給予物品" eventEditorSetItems: "給予物品"
eventEditorItemsCleared: "Action items cleared." eventEditorItemsCleared: "已清除物品事件。"
eventEditorSetItemNames: "設定物品名稱" eventEditorSetItemNames: "設定物品名稱"
eventEditorSetItemAmounts: "設定物品數量" eventEditorSetItemAmounts: "設定物品數量"
eventEditorNoNames: "未設置名稱" eventEditorNoNames: "未設置名稱"
@ -352,7 +352,7 @@ eventEditorAddEffectLocation: "添加特效發生位置"
eventEditorNoEffects: "未設定特效" eventEditorNoEffects: "未設定特效"
eventEditorMustAddEffects: "你必須先添加聲音效果!" eventEditorMustAddEffects: "你必須先添加聲音效果!"
eventEditorInvalidEffect: "並非有效的聲音效果!" eventEditorInvalidEffect: "並非有效的聲音效果!"
eventEditorEffectsCleared: "已清除聲音效果。" eventEditorEffectsCleared: "已清除聲音效果事件。"
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add><cancel>" eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add><cancel>"
eventEditorMobSpawns: "事件︰生成怪物" eventEditorMobSpawns: "事件︰生成怪物"
eventEditorAddMobTypes: "添加怪物" eventEditorAddMobTypes: "添加怪物"