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New translations strings.yml (Chinese Traditional)
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@ -229,9 +229,9 @@ stageEditorPasswordDisplayPrompt: "輸入密碼提示,<cancel>"
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stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)"
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stageEditorPasswordDisplayHint: "(這是作為目標顯示給玩家的文字)"
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stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon>,<cancel>"
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stageEditorPasswordPhrasePrompt: "輸入密碼短語,<semicolon>,<cancel>"
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stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)"
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stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文字)"
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stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
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stageEditorObjectiveOverridePrompt: "輸入自訂目標顯示訊息,<clear>,<cancel>"
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stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
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stageEditorObjectiveOverrideHint: "(這會將你的自訂訊息作為目標顯示給任務進行者)"
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorObjectiveOverrideCleared: "已清除自訂目標顯示訊息。"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryNPCs: "設定NPC ID"
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stageEditorDeliveryNPCs: "設定NPC ID"
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stageEditorDeliveryMessages: "設定要傳遞的訊息"
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stageEditorDeliveryMessages: "設定要傳遞的訊息"
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@ -324,9 +324,9 @@ eventEditorSetTimer: "設定任務限時"
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eventEditorCancelTimer: "取消任務計時器"
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eventEditorCancelTimer: "取消任務計時器"
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eventEditorSetTeleport: "傳送到位置"
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eventEditorSetTeleport: "傳送到位置"
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eventEditorSetCommands: "執行命令"
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eventEditorSetCommands: "執行命令"
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eventEditorItems: "Action Items"
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eventEditorItems: "事件︰物品"
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eventEditorSetItems: "給予物品"
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eventEditorSetItems: "給予物品"
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eventEditorItemsCleared: "Action items cleared."
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eventEditorItemsCleared: "已清除物品事件。"
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eventEditorSetItemNames: "設定物品名稱"
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eventEditorSetItemNames: "設定物品名稱"
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eventEditorSetItemAmounts: "設定物品數量"
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eventEditorSetItemAmounts: "設定物品數量"
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eventEditorNoNames: "未設置名稱"
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eventEditorNoNames: "未設置名稱"
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@ -352,7 +352,7 @@ eventEditorAddEffectLocation: "添加特效發生位置"
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eventEditorNoEffects: "未設定特效"
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eventEditorNoEffects: "未設定特效"
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eventEditorMustAddEffects: "你必須先添加聲音效果!"
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eventEditorMustAddEffects: "你必須先添加聲音效果!"
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eventEditorInvalidEffect: "並非有效的聲音效果!"
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eventEditorInvalidEffect: "並非有效的聲音效果!"
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eventEditorEffectsCleared: "已清除聲音效果。"
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eventEditorEffectsCleared: "已清除聲音效果事件。"
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eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
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eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
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eventEditorMobSpawns: "事件︰生成怪物"
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eventEditorMobSpawns: "事件︰生成怪物"
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eventEditorAddMobTypes: "添加怪物"
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eventEditorAddMobTypes: "添加怪物"
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