mirror of
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New translations strings.yml (Chinese Traditional)
This commit is contained in:
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@ -71,43 +71,43 @@ questEditorEnterNPCStart: "輸入 NPC ID,<clear>,<cancel>"
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questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done>,<clear>,<cancel>"
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questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done>,<clear>,<cancel>"
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questEditorEnterInitialEvent: "輸入任務活動名稱,<clear>,<cancel>"
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questEditorEnterInitialEvent: "輸入任務活動名稱,<clear>,<cancel>"
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questRequiredNoneSet: "任務需求條件,無設置"
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questRequiredNoneSet: "任務需求條件,無設置"
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questDungeonsCreate: "加入隊伍的玩家們可以一同解任務"
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questDungeonsCreate: "加入隊伍的玩家們可以一同解任務!"
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questDungeonsDisband: "任務隊伍已解散"
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questDungeonsDisband: "任務隊伍已解散"
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questDungeonsInvite: "<player> 現在可以一同解任務!"
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questDungeonsInvite: "<player> 現在可以一同解任務!"
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questDungeonsJoin: "你現在可以與隊長 <player> 一同進行任務"
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questDungeonsJoin: "你現在可以與隊長 <player> 一同進行任務。"
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questDungeonsKicked: "<player> 現在開始無法與你一同進行任務"
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questDungeonsKicked: "<player> 現在開始無法與你一同進行任務。"
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questDungeonsLeave: "你現在開始無法與隊長 <player> 一同進行任務"
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questDungeonsLeave: "你現在開始無法與隊長 <player> 一同進行任務。"
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questPartiesCreate: "加入隊伍的玩家們可以一同進行任務"
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questPartiesCreate: "加入隊伍的玩家們可以一同進行任務!"
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questPartiesDelete: "任務隊伍已解散"
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questPartiesDelete: "任務隊伍已解散。"
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questPartiesInvite: "<player> 現在可以一同進行任務!"
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questPartiesInvite: "<player> 現在可以一同進行任務!"
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questPartiesJoin: "你現在可以與 <player> 一同進行任務"
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questPartiesJoin: "你現在可以與 <player> 一同進行任務。"
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questPartiesKicked: "<player> 現在開始無法與你一同進行任務"
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questPartiesKicked: "<player> 現在開始無法與你一同進行任務。"
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questPartiesLeave: "你現在開始無法與 <player> 一同進行任務"
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questPartiesLeave: "你現在開始無法與 <player> 一同進行任務。"
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questWGSetRegion: "設置區域"
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questWGSetRegion: "設置區域"
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questWGPrompt: "輸入 WorldGuard 區域,<clear>,<cancel>"
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questWGPrompt: "輸入 WorldGuard 區域,<clear>,<cancel>"
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questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
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questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!"
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questWGRegionCleared: "區域任務已被清除."
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questWGRegionCleared: "區域任務已被清除。"
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questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面."
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questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面。"
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questCurrentItem: "當前物品:"
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questCurrentItem: "當前物品:"
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questGUICleared: "清除GUI任務顯示畫面."
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questGUICleared: "清除GUI任務顯示畫面。"
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questDeleted: "任務已刪除! 任務及活動已重新載入."
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questDeleted: "任務已刪除!任務及活動已重新載入。"
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questEditorNameExists: "具有該名稱的任務已存在!"
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questEditorNameExists: "具有該名稱的任務已存在!"
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questEditorBeingEdited: "有人正在創建/編輯該名稱的任務!"
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questEditorBeingEdited: "有人正在創建/編輯該名稱的任務!"
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questEditorInvalidQuestName: "名稱不能包含句點或逗號!"
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questEditorInvalidQuestName: "名稱不能包含句點或逗號!"
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questEditorInvalidEventName: "是個無效的任務活動名稱!"
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questEditorInvalidEventName: "是個無效的任務活動名稱!"
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questEditorInvalidNPC: "該ID的NPC並不存在!"
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questEditorInvalidNPC: "該ID的NPC並不存在!"
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questEditorNoStartBlockSelected: "您必須選擇一個方塊."
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questEditorNoStartBlockSelected: "您必須選擇一個方塊。"
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questEditorPositiveAmount: "數量必須是正數."
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questEditorPositiveAmount: "數量必須是正數。"
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questEditorQuestAsRequirement1: "目前任務有"
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questEditorQuestAsRequirement1: "目前任務有"
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questEditorQuestAsRequirement2: "任務完成條件:"
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questEditorQuestAsRequirement2: "任務完成條件:"
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questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
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questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
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questEditorQuestNotFound: "找不到該任務!"
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questEditorQuestNotFound: "找不到該任務!"
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questEditorEventCleared: "已清除初始任務活動."
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questEditorEventCleared: "已清除初始任務活動。"
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questEditorSave: "完成並保存."
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questEditorSave: "完成並保存."
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questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!"
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questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!"
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questEditorNeedFinishMessage: "您必須設置一個對話內容"
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questEditorNeedFinishMessage: "您必須設置一個對話內容!"
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questEditorNeedStages: "您的任務並沒有階段!"
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questEditorNeedStages: "您的任務並沒有階段!"
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questEditorSaved: "%bold%任務進度已儲存! %reset%(您必須輸入以下指令 %red%<command> %reset% 再次把任務開啟)"
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questEditorSaved: "%bold%任務進度已儲存!%reset%(您必須輸入以下指令 %red%<command> %reset% 再次把任務開啟)"
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stageEditorEditStage: "編輯任務階段"
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stageEditorEditStage: "編輯任務階段"
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stageEditorNewStage: "新增任務階段"
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stageEditorNewStage: "新增任務階段"
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stageEditorStages: "階段"
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stageEditorStages: "階段"
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@ -120,7 +120,7 @@ stageEditorUseBlocks: "使用方塊"
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stageEditorCutBlocks: "切除方塊"
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stageEditorCutBlocks: "切除方塊"
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stageEditorItems: "物品"
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stageEditorItems: "物品"
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stageEditorCraftItems: "製造物品"
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stageEditorCraftItems: "製造物品"
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stageEditorSmeltItems: "聞 物品"
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stageEditorSmeltItems: "熔煉物品"
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stageEditorEnchantItems: "附魔物品"
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stageEditorEnchantItems: "附魔物品"
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stageEditorBrewPotions: "釀造一瓶藥水"
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stageEditorBrewPotions: "釀造一瓶藥水"
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stageEditorNPCs: "NPC"
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stageEditorNPCs: "NPC"
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@ -143,20 +143,20 @@ stageEditorPlayers: "玩家"
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stageEditorEvents: "任務活動"
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stageEditorEvents: "任務活動"
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stageEditorStageEvents: "任務活動階段"
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stageEditorStageEvents: "任務活動階段"
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stageEditorStartEvent: "啟動任務活動"
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stageEditorStartEvent: "啟動任務活動"
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stageEditorStartEventCleared: "已清除活動任務."
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stageEditorStartEventCleared: "已清除活動任務。"
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stageEditorFinishEvent: "任務活動已結束"
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stageEditorFinishEvent: "任務活動已結束"
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stageEditorFinishEventCleared: "已清除完成任務活動."
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stageEditorFinishEventCleared: "已清除完成任務活動。"
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stageEditorChatEvents: "談話任務活動"
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stageEditorChatEvents: "談話任務活動"
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stageEditorChatTrigger: "談話觸發任務內容"
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stageEditorChatTrigger: "談話觸發任務內容"
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stageEditorChatEventsCleared: "已清除談話任務活動."
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stageEditorChatEventsCleared: "已清除談話任務活動。"
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stageEditorCommandEvents: "指令任務活動"
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stageEditorCommandEvents: "指令任務活動"
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stageEditorCommandTrigger: "指令觸發任務內容"
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stageEditorCommandTrigger: "指令觸發任務內容"
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stageEditorCommandEventsCleared: "已清除指令任務活動."
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stageEditorCommandEventsCleared: "已清除指令任務活動。"
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stageEditorTriggeredBy: "觸發源自"
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stageEditorTriggeredBy: "觸發源自"
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stageEditorDeathEvent: "死亡任務活動"
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stageEditorDeathEvent: "死亡任務活動"
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stageEditorDeathEventCleared: "已消除死亡任務活動."
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stageEditorDeathEventCleared: "已消除死亡任務活動。"
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stageEditorDisconnectEvent: "單一任務活動"
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stageEditorDisconnectEvent: "單一任務活動"
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stageEditorDisconnectEventCleared: "已清除單一任務活動."
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stageEditorDisconnectEventCleared: "已清除單一任務活動。"
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stageEditorDelayMessage: "延遲消息"
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stageEditorDelayMessage: "延遲消息"
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stageEditorDenizenScript: "Denizen 腳本"
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stageEditorDenizenScript: "Denizen 腳本"
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stageEditorStartMessage: "設定任務內容"
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stageEditorStartMessage: "設定任務內容"
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@ -187,14 +187,14 @@ stageEditorAddPasswordPhrases: "添加密碼短語"
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stageEditorObjectiveOverride: "覆蓋目標顯示"
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stageEditorObjectiveOverride: "覆蓋目標顯示"
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stageEditorCustom: "自訂物品"
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stageEditorCustom: "自訂物品"
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stageEditorNoModules: "未加載任何數據"
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stageEditorNoModules: "未加載任何數據"
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stageEditorModuleNotFound: "未找到自訂目標物品."
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stageEditorModuleNotFound: "未找到自訂目標物品。"
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stageEditorCustomPrompt: "輸入名稱自訂目標,<clear>,<cancel>"
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stageEditorCustomPrompt: "輸入名稱自訂目標,<clear>,<cancel>"
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stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!"
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomCleared: "已清除自訂目標。"
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID),<space>,<cancel>"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID),<space>,<cancel>"
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stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "輸入方塊數量, <space>,<cancel>"
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stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9),<space>,<cancel>"
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stageEditorEnterBlockDurability: "輸入方塊耐久度 (數字),<space>,<cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear>,<cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear>,<cancel>"
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stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear>,<cancel>"
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stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear>,<cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear>,<cancel>"
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@ -232,7 +232,7 @@ stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文
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stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
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stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
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stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
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stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorDeliveryAddItem: "新增項目"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryNPCs: "設定NPC ID"
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stageEditorDeliveryNPCs: "設定NPC ID"
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stageEditorDeliveryMessages: "設定要傳遞的訊息"
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stageEditorDeliveryMessages: "設定要傳遞的訊息"
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stageEditorNotSolid: "is not a solid block!"
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stageEditorNotSolid: "is not a solid block!"
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@ -242,12 +242,12 @@ stageEditorInvalidNPC: "並非有效的 NPC ID !"
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stageEditorInvalidMob: "並非有效的怪物名稱!"
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stageEditorInvalidMob: "並非有效的怪物名稱!"
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stageEditorInvalidItemName: "並非有效的物品名稱!"
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stageEditorInvalidItemName: "並非有效的物品名稱!"
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stageEditorInvalidDye: "並非有效的染料顏色!"
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stageEditorInvalidDye: "並非有效的染料顏色!"
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stageEditorInvalidEvent: "是個無效的任務活動名稱!"
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stageEditorInvalidEvent: "是個無效的任務活動名稱!"
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stageEditorDuplicateEvent: "具有相同任務活動在清單中!"
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stageEditorDuplicateEvent: "具有相同任務活動在清單中!"
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stageEditorInvalidScript: "未找到Denizen腳本"
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stageEditorInvalidScript: "未找到Denizen腳本!"
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stageEditorNoCitizens: "未安裝插件 Citizens!"
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stageEditorNoCitizens: "未安裝插件 Citizens!"
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stageEditorNoDenizen: "未安裝插件 Denizen!"
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stageEditorNoDenizen: "未安裝插件 Denizen!"
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stageEditorPositiveAmount: "您必須輸入 正數數字 !"
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stageEditorPositiveAmount: "您必須輸入 正數數字!"
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stageEditorNotListofNumbers: "is not a list of numbers!"
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stageEditorNotListofNumbers: "is not a list of numbers!"
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stageEditorNoDelaySet: "You must set a delay first!"
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stageEditorNoDelaySet: "You must set a delay first!"
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stageEditorNoBlockNames: "你必須先設定方塊名稱!"
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stageEditorNoBlockNames: "你必須先設定方塊名稱!"
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@ -255,15 +255,15 @@ stageEditorNoEnchantments: "你必須先設定附魔 !"
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stageEditorNoItems: "你必須先添加物品!"
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stageEditorNoItems: "你必須先添加物品!"
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stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
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stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
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stageEditorNoNPCs: "你必須先設置 NPC ID!"
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stageEditorNoNPCs: "你必須先設置 NPC ID!"
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stageEditorNoMobTypes: "您必須先選擇怪物類型!"
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stageEditorNoMobTypes: "您必須先選擇怪物類型!"
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stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!"
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stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!"
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stageEditorNoBlockSelected: "您必須先選擇一個方塊"
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stageEditorNoBlockSelected: "您必須先選擇一個方塊。"
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stageEditorNoColors: "您必須先選擇顏色!"
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stageEditorNoColors: "您必須先選擇顏色!"
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stageEditorNoLocations: "您必須先選擇地點!"
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stageEditorNoLocations: "您必須先選擇地點!"
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stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
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stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
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stageEditorDelayCleared: "延遲結束"
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stageEditorDelayCleared: "延遲結束。"
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stageEditorDenizenCleared: "Denizen script cleared."
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stageEditorDenizenCleared: "Denizen script cleared."
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stageEditorObjectiveCleared: "目標達成"
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stageEditorObjectiveCleared: "目標達成。"
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stageEditorMessageCleared: "Message cleared."
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stageEditorMessageCleared: "Message cleared."
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stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot"
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stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot"
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stageEditorDeleteSucces: "任務階段刪除成功。"
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stageEditorDeleteSucces: "任務階段刪除成功。"
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@ -550,11 +550,11 @@ questCompleteTitle: '**QUEST COMPLETE: <quest>**'
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questRewardsTitle: "獎勵 :"
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questRewardsTitle: "獎勵 :"
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questFailed: "*任務失敗*"
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questFailed: "*任務失敗*"
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questMaxAllowed: "你最多只能擁有<number>個任務。"
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questMaxAllowed: "你最多只能擁有<number>個任務。"
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questAlreadyOn: "你已經接下這個任務了!"
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questAlreadyOn: "你已經接下這個任務了!"
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questTooEarly: "你不能在<time>時間內再次接取<quest>這個任務。"
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questTooEarly: "你不能在<time>時間內再次接取<quest>這個任務。"
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questAlreadyCompleted: "你已經完成<quest>這個任務。"
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questAlreadyCompleted: "你已經完成<quest>這個任務。"
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questInvalidLocation: "你無法在此接受<quest>這個任務。"
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questInvalidLocation: "你無法在此接受<quest>這個任務。"
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questInvalidDeliveryItem: "<item>並非任務所需物品!"
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questInvalidDeliveryItem: "<item>並非任務所需物品!"
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questSelectedLocation: "選擇位置"
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questSelectedLocation: "選擇位置"
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questListTitle: "- List of Quests -"
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questListTitle: "- List of Quests -"
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questHelpTitle: "- 任務插件幫助 -"
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questHelpTitle: "- 任務插件幫助 -"
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@ -647,7 +647,7 @@ inputNum: "輸入值必須是數字。"
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inputPosNum: "輸入值必須是正數。"
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inputPosNum: "輸入值必須是正數。"
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questModified: "你正在進行中的任務 <quest> 已被修改,因此你已被強制放棄了這項任務。"
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questModified: "你正在進行中的任務 <quest> 已被修改,因此你已被強制放棄了這項任務。"
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questNotExist: "你正在進行中的任務 <quest> 已不再存在,因此你已被強制放棄了這項任務。"
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questNotExist: "你正在進行中的任務 <quest> 已不再存在,因此你已被強制放棄了這項任務。"
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questInvalidChoice: "無效的選擇。請輸入 '<yes>' 或 '<no>'"
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questInvalidChoice: "無效的選擇。請輸入「<yes>」或「<no>」"
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questPointsDisplay: "任務點數 :"
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questPointsDisplay: "任務點數 :"
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questNoDrop: "你不能丟棄任務物品。"
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questNoDrop: "你不能丟棄任務物品。"
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questNoBrew: "你不能釀造任務物品。"
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questNoBrew: "你不能釀造任務物品。"
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