New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-02-16 23:52:01 -05:00
parent 9fa6b38635
commit dc3ecc5fde

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@ -71,43 +71,43 @@ questEditorEnterNPCStart: "輸入 NPC ID<clear><cancel>"
questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done><clear><cancel>" questEditorEnterBlockStart: "右擊方塊設定為啟動點,<done><clear><cancel>"
questEditorEnterInitialEvent: "輸入任務活動名稱,<clear><cancel>" questEditorEnterInitialEvent: "輸入任務活動名稱,<clear><cancel>"
questRequiredNoneSet: "任務需求條件,無設置" questRequiredNoneSet: "任務需求條件,無設置"
questDungeonsCreate: "加入隊伍的玩家們可以一同解任務" questDungeonsCreate: "加入隊伍的玩家們可以一同解任務"
questDungeonsDisband: "任務隊伍已解散" questDungeonsDisband: "任務隊伍已解散"
questDungeonsInvite: "<player> 現在可以一同解任務!" questDungeonsInvite: "<player> 現在可以一同解任務!"
questDungeonsJoin: "你現在可以與隊長 <player> 一同進行任務" questDungeonsJoin: "你現在可以與隊長 <player> 一同進行任務"
questDungeonsKicked: "<player> 現在開始無法與你一同進行任務" questDungeonsKicked: "<player> 現在開始無法與你一同進行任務"
questDungeonsLeave: "你現在開始無法與隊長 <player> 一同進行任務" questDungeonsLeave: "你現在開始無法與隊長 <player> 一同進行任務"
questPartiesCreate: "加入隊伍的玩家們可以一同進行任務" questPartiesCreate: "加入隊伍的玩家們可以一同進行任務"
questPartiesDelete: "任務隊伍已解散" questPartiesDelete: "任務隊伍已解散"
questPartiesInvite: "<player> 現在可以一同進行任務!" questPartiesInvite: "<player> 現在可以一同進行任務!"
questPartiesJoin: "你現在可以與 <player> 一同進行任務" questPartiesJoin: "你現在可以與 <player> 一同進行任務"
questPartiesKicked: "<player> 現在開始無法與你一同進行任務" questPartiesKicked: "<player> 現在開始無法與你一同進行任務"
questPartiesLeave: "你現在開始無法與 <player> 一同進行任務" questPartiesLeave: "你現在開始無法與 <player> 一同進行任務"
questWGSetRegion: "設置區域" questWGSetRegion: "設置區域"
questWGPrompt: "輸入 WorldGuard 區域,<clear><cancel>" questWGPrompt: "輸入 WorldGuard 區域,<clear><cancel>"
questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域!" questWGInvalidRegion: "<region> 不是 WorldGuard 有效區域"
questWGRegionCleared: "區域任務已被清除." questWGRegionCleared: "區域任務已被清除"
questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面." questGUIError: "錯誤: 該物品以被用作任務 <quest> 的GUI顯示畫面"
questCurrentItem: "當前物品:" questCurrentItem: "當前物品:"
questGUICleared: "清除GUI任務顯示畫面." questGUICleared: "清除GUI任務顯示畫面"
questDeleted: "任務已刪除! 任務及活動已重新載入." questDeleted: "任務已刪除!任務及活動已重新載入。"
questEditorNameExists: "具有該名稱的任務已存在!" questEditorNameExists: "具有該名稱的任務已存在"
questEditorBeingEdited: "有人正在創建/編輯該名稱的任務!" questEditorBeingEdited: "有人正在創建/編輯該名稱的任務"
questEditorInvalidQuestName: "名稱不能包含句點或逗號!" questEditorInvalidQuestName: "名稱不能包含句點或逗號"
questEditorInvalidEventName: "是個無效的任務活動名稱!" questEditorInvalidEventName: "是個無效的任務活動名稱"
questEditorInvalidNPC: "該ID的NPC並不存在!" questEditorInvalidNPC: "該ID的NPC並不存在"
questEditorNoStartBlockSelected: "您必須選擇一個方塊." questEditorNoStartBlockSelected: "您必須選擇一個方塊"
questEditorPositiveAmount: "數量必須是正數." questEditorPositiveAmount: "數量必須是正數"
questEditorQuestAsRequirement1: "目前任務有" questEditorQuestAsRequirement1: "目前任務有"
questEditorQuestAsRequirement2: "任務完成條件:" questEditorQuestAsRequirement2: "任務完成條件:"
questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。" questEditorQuestAsRequirement3: "您必須編輯這些任務,以便在刪除之前不使用。"
questEditorQuestNotFound: "找不到該任務!" questEditorQuestNotFound: "找不到該任務"
questEditorEventCleared: "已清除初始任務活動." questEditorEventCleared: "已清除初始任務活動"
questEditorSave: "完成並保存." questEditorSave: "完成並保存."
questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容!" questEditorNeedAskMessage: "您必須設置一個委託任務的對話內容"
questEditorNeedFinishMessage: "您必須設置一個對話內容" questEditorNeedFinishMessage: "您必須設置一個對話內容"
questEditorNeedStages: "您的任務並沒有階段!" questEditorNeedStages: "您的任務並沒有階段"
questEditorSaved: "%bold%任務進度已儲存! %reset%(您必須輸入以下指令 %red%<command> %reset% 再次把任務開啟)" questEditorSaved: "%bold%任務進度已儲存%reset%(您必須輸入以下指令 %red%<command> %reset% 再次把任務開啟)"
stageEditorEditStage: "編輯任務階段" stageEditorEditStage: "編輯任務階段"
stageEditorNewStage: "新增任務階段" stageEditorNewStage: "新增任務階段"
stageEditorStages: "階段" stageEditorStages: "階段"
@ -120,7 +120,7 @@ stageEditorUseBlocks: "使用方塊"
stageEditorCutBlocks: "切除方塊" stageEditorCutBlocks: "切除方塊"
stageEditorItems: "物品" stageEditorItems: "物品"
stageEditorCraftItems: "製造物品" stageEditorCraftItems: "製造物品"
stageEditorSmeltItems: "物品" stageEditorSmeltItems: "熔煉物品"
stageEditorEnchantItems: "附魔物品" stageEditorEnchantItems: "附魔物品"
stageEditorBrewPotions: "釀造一瓶藥水" stageEditorBrewPotions: "釀造一瓶藥水"
stageEditorNPCs: "NPC" stageEditorNPCs: "NPC"
@ -143,20 +143,20 @@ stageEditorPlayers: "玩家"
stageEditorEvents: "任務活動" stageEditorEvents: "任務活動"
stageEditorStageEvents: "任務活動階段" stageEditorStageEvents: "任務活動階段"
stageEditorStartEvent: "啟動任務活動" stageEditorStartEvent: "啟動任務活動"
stageEditorStartEventCleared: "已清除活動任務." stageEditorStartEventCleared: "已清除活動任務"
stageEditorFinishEvent: "任務活動已結束" stageEditorFinishEvent: "任務活動已結束"
stageEditorFinishEventCleared: "已清除完成任務活動." stageEditorFinishEventCleared: "已清除完成任務活動"
stageEditorChatEvents: "談話任務活動" stageEditorChatEvents: "談話任務活動"
stageEditorChatTrigger: "談話觸發任務內容" stageEditorChatTrigger: "談話觸發任務內容"
stageEditorChatEventsCleared: "已清除談話任務活動." stageEditorChatEventsCleared: "已清除談話任務活動"
stageEditorCommandEvents: "指令任務活動" stageEditorCommandEvents: "指令任務活動"
stageEditorCommandTrigger: "指令觸發任務內容" stageEditorCommandTrigger: "指令觸發任務內容"
stageEditorCommandEventsCleared: "已清除指令任務活動." stageEditorCommandEventsCleared: "已清除指令任務活動"
stageEditorTriggeredBy: "觸發源自" stageEditorTriggeredBy: "觸發源自"
stageEditorDeathEvent: "死亡任務活動" stageEditorDeathEvent: "死亡任務活動"
stageEditorDeathEventCleared: "已消除死亡任務活動." stageEditorDeathEventCleared: "已消除死亡任務活動"
stageEditorDisconnectEvent: "單一任務活動" stageEditorDisconnectEvent: "單一任務活動"
stageEditorDisconnectEventCleared: "已清除單一任務活動." stageEditorDisconnectEventCleared: "已清除單一任務活動"
stageEditorDelayMessage: "延遲消息" stageEditorDelayMessage: "延遲消息"
stageEditorDenizenScript: "Denizen 腳本" stageEditorDenizenScript: "Denizen 腳本"
stageEditorStartMessage: "設定任務內容" stageEditorStartMessage: "設定任務內容"
@ -187,14 +187,14 @@ stageEditorAddPasswordPhrases: "添加密碼短語"
stageEditorObjectiveOverride: "覆蓋目標顯示" stageEditorObjectiveOverride: "覆蓋目標顯示"
stageEditorCustom: "自訂物品" stageEditorCustom: "自訂物品"
stageEditorNoModules: "未加載任何數據" stageEditorNoModules: "未加載任何數據"
stageEditorModuleNotFound: "未找到自訂目標物品." stageEditorModuleNotFound: "未找到自訂目標物品"
stageEditorCustomPrompt: "輸入名稱自訂目標,<clear><cancel>" stageEditorCustomPrompt: "輸入名稱自訂目標,<clear><cancel>"
stageEditorCustomAlreadyAdded: "自訂目標已添加!" stageEditorCustomAlreadyAdded: "這個自訂目標已被添加!"
stageEditorCustomCleared: "已清除自訂目標." stageEditorCustomCleared: "已清除自訂目標"
stageEditorCustomDataPrompt: "輸入 <data> 的價值:" stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)<space><cancel>" stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID)<space><cancel>"
stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>" stageEditorEnterBlockAmounts: "輸入方塊數量, <space><cancel>"
stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9)<space><cancel>" stageEditorEnterBlockDurability: "輸入方塊耐久度 (數字)<space><cancel>"
stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear><cancel>" stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量,<clear><cancel>"
stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear><cancel>" stageEditorMilkCowsPrompt: "輸入要奶牛的數量,<clear><cancel>"
stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear><cancel>" stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量,<clear><cancel>"
@ -232,7 +232,7 @@ stageEditorPasswordPhraseHint: "(這是玩家必須輸入以完成目標的文
stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>" stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)" stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
stageEditorObjectiveOverrideCleared: "Objective display override cleared." stageEditorObjectiveOverrideCleared: "Objective display override cleared."
stageEditorDeliveryAddItem: "新增項目" stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "設定NPC ID" stageEditorDeliveryNPCs: "設定NPC ID"
stageEditorDeliveryMessages: "設定要傳遞的訊息" stageEditorDeliveryMessages: "設定要傳遞的訊息"
stageEditorNotSolid: "is not a solid block!" stageEditorNotSolid: "is not a solid block!"
@ -242,12 +242,12 @@ stageEditorInvalidNPC: "並非有效的 NPC ID "
stageEditorInvalidMob: "並非有效的怪物名稱!" stageEditorInvalidMob: "並非有效的怪物名稱!"
stageEditorInvalidItemName: "並非有效的物品名稱!" stageEditorInvalidItemName: "並非有效的物品名稱!"
stageEditorInvalidDye: "並非有效的染料顏色!" stageEditorInvalidDye: "並非有效的染料顏色!"
stageEditorInvalidEvent: "是個無效的任務活動名稱!" stageEditorInvalidEvent: "是個無效的任務活動名稱"
stageEditorDuplicateEvent: "具有相同任務活動在清單中!" stageEditorDuplicateEvent: "具有相同任務活動在清單中"
stageEditorInvalidScript: "未找到Denizen腳本" stageEditorInvalidScript: "未找到Denizen腳本"
stageEditorNoCitizens: "未安裝插件 Citizens!" stageEditorNoCitizens: "未安裝插件 Citizens"
stageEditorNoDenizen: "未安裝插件 Denizen!" stageEditorNoDenizen: "未安裝插件 Denizen"
stageEditorPositiveAmount: "您必須輸入 正數數字 !" stageEditorPositiveAmount: "您必須輸入 正數數字"
stageEditorNotListofNumbers: "is not a list of numbers!" stageEditorNotListofNumbers: "is not a list of numbers!"
stageEditorNoDelaySet: "You must set a delay first!" stageEditorNoDelaySet: "You must set a delay first!"
stageEditorNoBlockNames: "你必須先設定方塊名稱!" stageEditorNoBlockNames: "你必須先設定方塊名稱!"
@ -255,15 +255,15 @@ stageEditorNoEnchantments: "你必須先設定附魔 "
stageEditorNoItems: "你必須先添加物品!" stageEditorNoItems: "你必須先添加物品!"
stageEditorNoDeliveryMessage: "You must set at least one delivery message!" stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
stageEditorNoNPCs: "你必須先設置 NPC ID" stageEditorNoNPCs: "你必須先設置 NPC ID"
stageEditorNoMobTypes: "您必須先選擇怪物類型!" stageEditorNoMobTypes: "您必須先選擇怪物類型"
stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點!" stageEditorNoKillLocations: "您必須先選擇怪物擊殺地點"
stageEditorNoBlockSelected: "您必須先選擇一個方塊" stageEditorNoBlockSelected: "您必須先選擇一個方塊"
stageEditorNoColors: "您必須先選擇顏色!" stageEditorNoColors: "您必須先選擇顏色"
stageEditorNoLocations: "您必須先選擇地點!" stageEditorNoLocations: "您必須先選擇地點"
stageEditorMustSetPasswordDisplays: "You must add at least one password display first!" stageEditorMustSetPasswordDisplays: "You must add at least one password display first!"
stageEditorDelayCleared: "延遲結束" stageEditorDelayCleared: "延遲結束"
stageEditorDenizenCleared: "Denizen script cleared." stageEditorDenizenCleared: "Denizen script cleared."
stageEditorObjectiveCleared: "目標達成" stageEditorObjectiveCleared: "目標達成"
stageEditorMessageCleared: "Message cleared." stageEditorMessageCleared: "Message cleared."
stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot" stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot"
stageEditorDeleteSucces: "任務階段刪除成功。" stageEditorDeleteSucces: "任務階段刪除成功。"
@ -550,11 +550,11 @@ questCompleteTitle: '**QUEST COMPLETE: <quest>**'
questRewardsTitle: "獎勵 " questRewardsTitle: "獎勵 "
questFailed: "*任務失敗*" questFailed: "*任務失敗*"
questMaxAllowed: "你最多只能擁有<number>個任務。" questMaxAllowed: "你最多只能擁有<number>個任務。"
questAlreadyOn: "你已經接下這個任務了!" questAlreadyOn: "你已經接下這個任務了"
questTooEarly: "你不能在<time>時間內再次接取<quest>這個任務。" questTooEarly: "你不能在<time>時間內再次接取<quest>這個任務。"
questAlreadyCompleted: "你已經完成<quest>這個任務。" questAlreadyCompleted: "你已經完成<quest>這個任務。"
questInvalidLocation: "你無法在此接受<quest>這個任務。" questInvalidLocation: "你無法在此接受<quest>這個任務。"
questInvalidDeliveryItem: "<item>並非任務所需物品!" questInvalidDeliveryItem: "<item>並非任務所需物品"
questSelectedLocation: "選擇位置" questSelectedLocation: "選擇位置"
questListTitle: "- List of Quests -" questListTitle: "- List of Quests -"
questHelpTitle: "- 任務插件幫助 -" questHelpTitle: "- 任務插件幫助 -"
@ -647,7 +647,7 @@ inputNum: "輸入值必須是數字。"
inputPosNum: "輸入值必須是正數。" inputPosNum: "輸入值必須是正數。"
questModified: "你正在進行中的任務 <quest> 已被修改,因此你已被強制放棄了這項任務。" questModified: "你正在進行中的任務 <quest> 已被修改,因此你已被強制放棄了這項任務。"
questNotExist: "你正在進行中的任務 <quest> 已不再存在,因此你已被強制放棄了這項任務。" questNotExist: "你正在進行中的任務 <quest> 已不再存在,因此你已被強制放棄了這項任務。"
questInvalidChoice: "無效的選擇。請輸入 '<yes>' 或 '<no>'" questInvalidChoice: "無效的選擇。請輸入「<yes>」或「<no>」"
questPointsDisplay: "任務點數 " questPointsDisplay: "任務點數 "
questNoDrop: "你不能丟棄任務物品。" questNoDrop: "你不能丟棄任務物品。"
questNoBrew: "你不能釀造任務物品。" questNoBrew: "你不能釀造任務物品。"