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New translations strings.yml (Korean)
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@ -180,8 +180,8 @@ stageEditorSetCutAmounts: "벨 양 설정"
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stageEditorSetKillAmounts: "죽일 양 설정"
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stageEditorSetEnchantAmounts: "인챈트 양 설정"
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stageEditorSetMobAmounts: "몬스터 양 설정"
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stageEditorSetEnchantments: "Set enchantments"
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stageEditorSetItemNames: "Set item names"
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stageEditorSetEnchantments: "인챈트 설정"
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stageEditorSetItemNames: "아이템 이름 설정"
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stageEditorSetKillIds: "Set NPC IDs"
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stageEditorSetMobTypes: "Set mob types"
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stageEditorSetKillLocations: "Set kill locations"
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@ -239,22 +239,22 @@ stageEditorCommandEventsTriggerPrompt: "%yellow%Enter a command trigger for%aqua
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stageEditorDelayMessagePrompt: "Enter delay message, <clear>, <cancel>"
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stageEditorScriptPrompt: "Enter script name, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "Enter start message, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "Enter complete message, <clear>, <cancel>"
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stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>"
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stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
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stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
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stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"
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stageEditorObjectiveOverridePrompt: "Enter objective display override, <clear>, <cancel>"
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stageEditorObjectiveOverrideHint: "(This override will display your own text as the objective)"
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorDeliveryAddItem: "Add item"
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stageEditorDeliveryNPCs: "Set NPC IDs"
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stageEditorDeliveryMessages: "Set delivery messages"
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stageEditorInvalidBlockName: "is not a valid block name!"
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stageEditorInvalidEnchantment: "is not a valid enchantment name!"
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stageEditorInvalidNPC: "is not a valid NPC ID!"
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stageEditorInvalidMob: "is not a valid mob name!"
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stageEditorInvalidItemName: "is not a valid item name!"
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stageEditorCompleteMessagePrompt: "완료 메시지 입력,<clear>,<cancel>"
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stageEditorPasswordDisplayPrompt: "암호 지연 입력,<cancel>"
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stageEditorPasswordDisplayHint: "(이것은 플레이어에게 그들의 목표로 표시 될 텍스트입니다)"
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stageEditorPasswordPhrasePrompt: "암호 문구 입력,<semicolon>,<cancel>"
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stageEditorPasswordPhraseHint: "(이것은 플레이어가 목표를 완료하기 위해 입력해야하는 텍스트입니다)"
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stageEditorObjectiveOverridePrompt: "목표 디스플레이 재정의 입력,<clear>,<cancel>"
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stageEditorObjectiveOverrideHint: "(이 오버라이드 (override) 는, 목적으로 자신의 텍스트를 표시합니다)"
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stageEditorObjectiveOverrideCleared: "목표 디스플레이 오버라이드가 완료되었습니다."
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stageEditorDeliveryAddItem: "아이템 추가"
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stageEditorDeliveryNPCs: "NPC ID 설정"
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stageEditorDeliveryMessages: "전달 메시지 설정"
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stageEditorInvalidBlockName: "올바른 블록 이름이 아닙니다!"
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stageEditorInvalidEnchantment: "유효한 인챈트 이름이 아닙니다!"
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stageEditorInvalidNPC: "유효한 NPC ID가 아닙니다."
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stageEditorInvalidMob: "유효한 몬스터 이름이 아닙니다!"
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stageEditorInvalidItemName: "유효한 아이템 이름이 아닙니다!"
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stageEditorInvalidNumber: "is not a number!"
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stageEditorInvalidDye: "is not a valid dye color!"
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stageEditorInvalidEvent: "is not a valid action name!"
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