Commit Graph

392 Commits

Author SHA1 Message Date
Eric
c8f4e8980e Fixed error message in console after teleporting
p.getWorld() does not return the right world when the process of teleporting has not yet finished. We need to use the world of the passed location object, which in the PlayerTeleportEvent is e.getTo()
2016-08-18 22:59:12 +02:00
MineTheCube
e94463ccbe Make logEconomy asynchronous (#21) 2016-08-18 16:59:57 +02:00
Eric
ff7248aba4 Updated maven instructions in Readme 2016-08-18 15:53:05 +02:00
Eric
dfdf253837 Removed "softdepend" and "loadbefore" in plugin.yml 2016-08-18 15:37:34 +02:00
Eric
5225a18475 Changed version to 1.10.2 2016-08-18 15:36:12 +02:00
Eric
7c27fc0d54 Added configurable value "allow-decimals-in-price"
When disabled, "auto-calculate-item-amount" will be disabled too, even if it's set to true in the config.
This closes #20
2016-08-18 15:33:58 +02:00
Eric
6205dfbd65 Merge pull request #18 from MineTheCube/master
- Improve listeners performances
- Fixes #17
2016-08-18 15:03:37 +02:00
MineTheCube
1c079b5abe Change method name to what it really does 2016-08-18 14:43:36 +02:00
MineTheCube
55a3bb87d3 Change event priority and ignore cancelled
Make it consistent with ShopItemListener#onPlayerMove(PlayerMoveEvent)
2016-08-18 14:34:43 +02:00
Eric
d1453d5839 Added economy log in database file
Closes #19
2016-08-18 13:30:14 +02:00
MineTheCube
c2b6281410 Improve listeners performances
This should slightly improve performances, especially with a lot of shops.
Now shops are updated only on block changes and not every move event.
It also uses distanceSquared instead of distance to avoid sqrt operations.
2016-08-18 02:14:59 +02:00
Eric
be52d2c623 Added config value "maximal-item-distance"
This should fix the issue, that shop items are despawning and not spawning again after the chunk unloads.
The item spawn delay was removed.
2016-08-17 21:26:55 +02:00
Eric
15099eca36 Changed version to 1.10.1 2016-08-17 13:16:56 +02:00
Eric
f8dd53bf31 Use #getNMSClass in #sendPacket instead of Class#forName 2016-08-17 13:16:37 +02:00
Eric
efaec3cd93 Fixed admin shops 2016-08-17 13:14:35 +02:00
Eric
f511ff66a0 Added configurable item spawn delay after join
This might fix the issue, that items won't be spawned after joining.
2016-08-17 12:54:19 +02:00
Eric
af3b6612b1 Fixed version and JsonBuilder 2016-08-16 19:59:45 +02:00
Eric
582fa5dadc Changed version to 1.10 2016-08-16 17:53:33 +02:00
Eric
a8f1051dc2 Changed description of ping-interval in config file 2016-08-16 15:17:05 +02:00
Eric
c220f269c8 Reset shop item after cancelled shop break 2016-08-16 15:11:44 +02:00
Eric
4bf5472e61 Added way to auto calculate item amount
You can find an explanation here:
- https://www.spigotmc.org/threads/shopchest.87948/page-15#post-1820672
- In the configuration file
2016-08-16 15:06:26 +02:00
Eric
aa2051e9cc Added configurable ping interval to MySQL 2016-08-16 12:26:35 +02:00
Eric
51584a3d04 Removed almost every stack trace that might me printed
Stack traces will now be printed in the debug log (if enabled) and in the console, there will only be displayed an error message without the stack trace
2016-08-10 13:47:25 +02:00
Eric
6bce68768a Only apply additional hologram lift on two-line-shops
(When "two-line-prices" is enabled and the shop has buying and selling enabled)
2016-08-10 13:47:25 +02:00
Eric
ade20c8255 Remove a shop by breaking its chest
I'm gonna close #8 with this.
2016-08-10 13:46:52 +02:00
Eric
5a975661eb Added way to show prices in hologram below each other 2016-08-09 22:10:44 +02:00
Eric
be17d366d9 Added missing shopchest.config permission 2016-08-09 17:47:03 +02:00
Eric
9a9f95eec2 Added extra class for BlockExplodeEvent
BlockExplodeEvent class is not found in v1.8_R1, and if a class is not found in a listener, the whole listener with all its event won't get registered.
2016-08-09 15:04:34 +02:00
Eric
c713d0f014 Replace deprecated getItemInHand method 2016-08-09 14:41:41 +02:00
Eric
a95106a335 Client-side shop items
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.

Fixes #11 and fixes #4
2016-08-08 22:04:29 +02:00
Eric
bb54c7da67 Fixed NPE when player clicks in air 2016-08-06 13:32:37 +02:00
Eric
417aaa36d3 Allow not officially supported server versions
As ShopChest is now using reflection, if the NMS code didn't change much in the new version, it may work (except for unknown item names)
2016-08-06 12:23:24 +02:00
Eric
312e7c9dca Disconnect from database when plugin disables
+ Reconnect to database on shop reload or server reload
+ A few debug messages were added on SQLExceptions
2016-08-06 12:17:53 +02:00
Eric
d99f63a8e5 Now displays if a potion is extended 2016-08-05 22:16:14 +02:00
Eric
20badd36fb Added possibility to append potion level to item name 2016-08-05 21:44:11 +02:00
Eric
7e24b8e596 Changed message when translation not found
Apparently the old message wasn't clear enough
2016-08-05 21:25:57 +02:00
Eric
d3111a3670 Debug timestamp should be in 24h format 2016-08-05 16:42:01 +02:00
Eric
5039cef665 Update README.md 2016-08-05 15:33:42 +02:00
Eric
57af99da1b Now using reflection instead of different modules
This commit also fixes spawn eggs on 1.8.x
2016-08-05 15:26:47 +02:00
Eric
e8ab8e33c3 Added a few debug messages 2016-08-05 12:46:41 +02:00
Eric
76ea273ad6 Changed way of checking if chests are protected
If another plugin cancelled the PlayerInteractEvent before ShopChest, the player is not permitted to create a shop on the clicked chest. The dependency of 'Lockette' is no longer needed. It might occur that a plugin, which is not used for protections, cancels the PlayerInteractEvent so a shop cannot be created.

This closes #14
2016-08-04 21:17:23 +02:00
Eric
7dcd61a56a Fixed typo in debug message when a player reloads the shops 2016-08-04 21:17:23 +02:00
Eric
6c38c74e54 Removed bukkit dependency
The same classes are also found in the spigot-api
2016-08-04 21:17:22 +02:00
Eric
ec62d3593f Prevent players from fishing shop items 2016-08-04 21:17:02 +02:00
Eric
ee90215dd6 Changed version to 1.9.1 2016-08-03 16:32:33 +02:00
Eric
fc9500bce3 Updated vault repository 2016-08-03 16:32:32 +02:00
Eric
da025ab7c8 Shop limit "-1" should be displayed as "∞" 2016-08-03 16:30:02 +02:00
Eric
67c87cef90 Fixed link in update checker 2016-08-03 16:13:15 +02:00
Eric
6ea6f155fd Added debug log (in file)
- Added debug log (configurable)
- Added "message.noPermission.create-protected"
- A bit code cleanup
- Renamed "Commands" to "ShopCommand"
2016-08-03 16:11:25 +02:00
Eric
05cd2eeb4e Players can now sell broken items if configured
To automatically reconnect to the MySQL server, ShopChest is now using a much simpler way: Just added the attribute "autoReconnect=true" to the end of the link, instead of using a configurable value of reconnect attempts.
2016-08-02 13:23:47 +02:00