Commit Graph

558 Commits

Author SHA1 Message Date
Eric
f75e07aad0 Show shop item and hologram on creation 2016-10-12 18:30:51 +02:00
Eric
6009ad20c3 Amount must be greater than 0 2016-10-12 18:25:36 +02:00
Eric
99a15fd8f6 Fix ocelot spawn eggs
Closes #29
2016-09-27 20:26:04 +02:00
Eric
076846d74e Fix error when a book doesn't have a title (e.g. book and quill) 2016-09-27 20:24:50 +02:00
Eric
c9c5b5b37d Slightly improved economy transactions
- Only start the second economy transaction after the first one succeeds
- Undo the first transaction if the second one fails
2016-09-07 17:00:59 +02:00
Eric
b2c9f81c91 Changed version to 1.10.4 2016-09-06 11:53:20 +02:00
Eric
94011c997d Improved illogical condition whether buying/selling is enabled 2016-09-06 11:53:20 +02:00
Eric
c9a63c7cbb Display "Disabled" instead of 0$ when selling/buying is disabled 2016-09-06 11:53:06 +02:00
Eric
da772fcbd6 Shop items now protected from spreading and growing blocks 2016-09-06 11:16:36 +02:00
Eric
f76ec6fe2d Added null check for shop item when updating visibility 2016-08-20 12:41:27 +02:00
Eric
6a96e235a6 Readded autoReconnect parameter to MySQL connection url 2016-08-20 12:38:53 +02:00
Eric
684a0b3c8a Use bukkit's ChatColor 2016-08-19 19:47:12 +02:00
Eric
d56421682b Changed version to 1.10.3 2016-08-19 15:34:50 +02:00
Eric
1b51318dbe Fixed shop items after teleporting far or changing worlds 2016-08-19 14:34:02 +02:00
Eric
418c82e4bf Display UUID when a vendor's name is not found 2016-08-19 12:48:59 +02:00
Eric
ba4334407e Added -Xdoclint:none parameter to javadoc on java 8 and later
Closes #23
2016-08-19 12:35:17 +02:00
Eric
c8f4e8980e Fixed error message in console after teleporting
p.getWorld() does not return the right world when the process of teleporting has not yet finished. We need to use the world of the passed location object, which in the PlayerTeleportEvent is e.getTo()
2016-08-18 22:59:12 +02:00
MineTheCube
e94463ccbe Make logEconomy asynchronous (#21) 2016-08-18 16:59:57 +02:00
Eric
ff7248aba4 Updated maven instructions in Readme 2016-08-18 15:53:05 +02:00
Eric
dfdf253837 Removed "softdepend" and "loadbefore" in plugin.yml 2016-08-18 15:37:34 +02:00
Eric
5225a18475 Changed version to 1.10.2 2016-08-18 15:36:12 +02:00
Eric
7c27fc0d54 Added configurable value "allow-decimals-in-price"
When disabled, "auto-calculate-item-amount" will be disabled too, even if it's set to true in the config.
This closes #20
2016-08-18 15:33:58 +02:00
Eric
6205dfbd65 Merge pull request #18 from MineTheCube/master
- Improve listeners performances
- Fixes #17
2016-08-18 15:03:37 +02:00
MineTheCube
1c079b5abe Change method name to what it really does 2016-08-18 14:43:36 +02:00
MineTheCube
55a3bb87d3 Change event priority and ignore cancelled
Make it consistent with ShopItemListener#onPlayerMove(PlayerMoveEvent)
2016-08-18 14:34:43 +02:00
Eric
d1453d5839 Added economy log in database file
Closes #19
2016-08-18 13:30:14 +02:00
MineTheCube
c2b6281410 Improve listeners performances
This should slightly improve performances, especially with a lot of shops.
Now shops are updated only on block changes and not every move event.
It also uses distanceSquared instead of distance to avoid sqrt operations.
2016-08-18 02:14:59 +02:00
Eric
be52d2c623 Added config value "maximal-item-distance"
This should fix the issue, that shop items are despawning and not spawning again after the chunk unloads.
The item spawn delay was removed.
2016-08-17 21:26:55 +02:00
Eric
15099eca36 Changed version to 1.10.1 2016-08-17 13:16:56 +02:00
Eric
f8dd53bf31 Use #getNMSClass in #sendPacket instead of Class#forName 2016-08-17 13:16:37 +02:00
Eric
efaec3cd93 Fixed admin shops 2016-08-17 13:14:35 +02:00
Eric
f511ff66a0 Added configurable item spawn delay after join
This might fix the issue, that items won't be spawned after joining.
2016-08-17 12:54:19 +02:00
Eric
af3b6612b1 Fixed version and JsonBuilder 2016-08-16 19:59:45 +02:00
Eric
582fa5dadc Changed version to 1.10 2016-08-16 17:53:33 +02:00
Eric
a8f1051dc2 Changed description of ping-interval in config file 2016-08-16 15:17:05 +02:00
Eric
c220f269c8 Reset shop item after cancelled shop break 2016-08-16 15:11:44 +02:00
Eric
4bf5472e61 Added way to auto calculate item amount
You can find an explanation here:
- https://www.spigotmc.org/threads/shopchest.87948/page-15#post-1820672
- In the configuration file
2016-08-16 15:06:26 +02:00
Eric
aa2051e9cc Added configurable ping interval to MySQL 2016-08-16 12:26:35 +02:00
Eric
51584a3d04 Removed almost every stack trace that might me printed
Stack traces will now be printed in the debug log (if enabled) and in the console, there will only be displayed an error message without the stack trace
2016-08-10 13:47:25 +02:00
Eric
6bce68768a Only apply additional hologram lift on two-line-shops
(When "two-line-prices" is enabled and the shop has buying and selling enabled)
2016-08-10 13:47:25 +02:00
Eric
ade20c8255 Remove a shop by breaking its chest
I'm gonna close #8 with this.
2016-08-10 13:46:52 +02:00
Eric
5a975661eb Added way to show prices in hologram below each other 2016-08-09 22:10:44 +02:00
Eric
be17d366d9 Added missing shopchest.config permission 2016-08-09 17:47:03 +02:00
Eric
9a9f95eec2 Added extra class for BlockExplodeEvent
BlockExplodeEvent class is not found in v1.8_R1, and if a class is not found in a listener, the whole listener with all its event won't get registered.
2016-08-09 15:04:34 +02:00
Eric
c713d0f014 Replace deprecated getItemInHand method 2016-08-09 14:41:41 +02:00
Eric
a95106a335 Client-side shop items
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.

Fixes #11 and fixes #4
2016-08-08 22:04:29 +02:00
Eric
bb54c7da67 Fixed NPE when player clicks in air 2016-08-06 13:32:37 +02:00
Eric
417aaa36d3 Allow not officially supported server versions
As ShopChest is now using reflection, if the NMS code didn't change much in the new version, it may work (except for unknown item names)
2016-08-06 12:23:24 +02:00
Eric
312e7c9dca Disconnect from database when plugin disables
+ Reconnect to database on shop reload or server reload
+ A few debug messages were added on SQLExceptions
2016-08-06 12:17:53 +02:00
Eric
d99f63a8e5 Now displays if a potion is extended 2016-08-05 22:16:14 +02:00