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add spawn reason filter for stacking
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@ -90,12 +90,18 @@ public class StackingTask extends BukkitRunnable {
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// Make sure the entity is not in love.
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|| entity.hasMetadata("inLove")
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// Or in breeding cooldown.
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|| entity.hasMetadata("breedCooldown")
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|| entity.hasMetadata("breedCooldown"))
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return false;
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// If only stack from spawners is enabled make sure the entity spawned from a spawner.
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|| Setting.ONLY_STACK_FROM_SPAWNERS.getBoolean()
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&& !(entity.hasMetadata("US_REASON")
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&& entity.getMetadata("US_REASON").get(0).asString().equals("SPAWNER")))
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// Allow spawn if stackreasons are set and match, or if from a spawner
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final String spawnReason = entity.hasMetadata("US_REASON") ? entity.getMetadata("US_REASON").get(0).asString() : null;
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List<String> stackReasons;
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if (Setting.ONLY_STACK_FROM_SPAWNERS.getBoolean()) {
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// If only stack from spawners is enabled, make sure the entity spawned from a spawner.
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if (!"SPAWNER".equals(spawnReason))
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return false;
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} else if (!(stackReasons = Setting.STACK_REASONS.getStringList()).isEmpty() && !stackReasons.contains(spawnReason))
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// Only stack if on the list of events to stack
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return false;
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// Cast our entity to living entity.
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@ -113,6 +113,17 @@ public enum Setting {
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"if the entity originated from a spawner or not is wiped on",
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"server restart."),
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STACK_REASONS("Entities.Stack Reasons", Arrays.asList(),
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"This will limit mob stacking to mobs who spawned via the listed reasons.",
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"This list is ignored if Only Stack From Spawners = true.",
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"The following reasons can be added to the list:",
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"NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, ",
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"BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING,",
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"SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION,",
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"CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, ",
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"SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION"
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),
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CARRY_OVER_METADATA_ON_DEATH("Entities.Carry Over Metadata On Death", true,
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"With this enabled any metadata assigned from supported plugins such",
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"as EpicSpawners and mcMMO will be preserved when the entity is killed."),
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