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@ -149,7 +149,7 @@ public enum Setting {
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"stack upwards to a higher up entity."),
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"stack upwards to a higher up entity."),
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REALISTIC_DAMAGE("Entities.Use Realistic Weapon Damage", true,
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REALISTIC_DAMAGE("Entities.Use Realistic Weapon Damage", true,
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"Should weapons tale damage based on the amount of entites in the stack?"),
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"Should weapons take damage based on the amount of entites in the stack?"),
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STACK_ITEMS("Items.Enabled", true,
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STACK_ITEMS("Items.Enabled", true,
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"Should items be stacked?"),
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"Should items be stacked?"),
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