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Brianna 2019-08-31 13:20:33 -04:00
parent bb0a4f5413
commit 30c1d7f3df

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@ -149,7 +149,7 @@ public enum Setting {
"stack upwards to a higher up entity."),
REALISTIC_DAMAGE("Entities.Use Realistic Weapon Damage", true,
"Should weapons tale damage based on the amount of entites in the stack?"),
"Should weapons take damage based on the amount of entites in the stack?"),
STACK_ITEMS("Items.Enabled", true,
"Should items be stacked?"),