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Fixed an issue where spawn reasons wouldnt be carried over.
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@ -146,6 +146,9 @@ public class EntityStack {
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newEntity.getEquipment().setItemInHand(CompatibleMaterial.GOLDEN_SWORD.getItem());
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newEntity.getEquipment().setItemInHand(CompatibleMaterial.GOLDEN_SWORD.getItem());
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if (Settings.CARRY_OVER_METADATA_ON_DEATH.getBoolean()) {
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if (Settings.CARRY_OVER_METADATA_ON_DEATH.getBoolean()) {
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if (killed.hasMetadata("US_REASON"))
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newEntity.setMetadata("US_REASON", killed.getMetadata("US_REASON").get(0));
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if (killed.hasMetadata("ES"))
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if (killed.hasMetadata("ES"))
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newEntity.setMetadata("ES", killed.getMetadata("ES").get(0));
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newEntity.setMetadata("ES", killed.getMetadata("ES").get(0));
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