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Changed up a lot of setting names.
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19e1a53265
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@ -10,15 +10,6 @@ import java.util.stream.Collectors;
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public enum Setting {
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STACK_ITEMS("Main.Stack Items", true,
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"Should items be stacked?"),
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STACK_ENTITIES("Main.Stack Entities", true,
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"Should entities be stacked?"),
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STACK_SPAWNERS("Main.Stack Spawners", true,
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"Should spawners be stacked?"),
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STACK_SEARCH_TICK_SPEED("Main.Stack Search Tick Speed", 5,
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"The speed in which a new stacks will be created.",
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"It is advised to keep this number low."),
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@ -26,23 +17,27 @@ public enum Setting {
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DISABLED_WORLDS("Main.Disabled Worlds", Arrays.asList("World1", "World2", "World3"),
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"Worlds that stacking doesn't happen in."),
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MAX_STACK_ENTITIES("Entity.Max Stack Size", 15,
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STACK_ENTITIES("Entities.Enabled", true,
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"Should entities be stacked?"),
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MAX_STACK_ENTITIES("Entities.Max Stack Size", 15,
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"The max amount of entities in a single stack."),
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MIN_STACK_ENTITIES("Entity.Min Stack Amount", 5,
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MIN_STACK_ENTITIES("Entities.Min Stack Amount", 5,
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"The minimum amount required before a stack can be formed."),
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ENTITY_HOLOGRAMS("Entity.Holograms Enabled", true,
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ENTITY_HOLOGRAMS("Entities.Holograms Enabled", true,
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"Should holograms be displayed above stacked entities?"),
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HOLOGRAMS_ON_LOOK_ENTITY("Entity.Only Show Holograms On Look", false,
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HOLOGRAMS_ON_LOOK_ENTITY("Entities.Only Show Holograms On Look", false,
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"Only show nametags above an entities head when looking directly at them."),
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KILL_WHOLE_STACK_ON_DEATH("Entity.Kill Whole Stack On Death", false,
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KILL_WHOLE_STACK_ON_DEATH("Entities.Kill Whole Stack On Death", false,
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"Should killing a stack of entities kill the whole stack or",
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"just one out of the stack?"),
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INSTANT_KILL("Entity.Instant Kill", Arrays.asList("FALL", "DROWNING", "LAVA", "VOID"),
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INSTANT_KILL("Entities.Instant Kill", Arrays.asList("FALL", "DROWNING", "LAVA", "VOID"),
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"Events that will trigger an entire stack to be killed.",
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"It should be noted that this is useless if the above setting is true.",
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"Any of the following can be added to the list:",
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@ -54,7 +49,7 @@ public enum Setting {
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"FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM",
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"FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT"),
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STACK_CHECKS("Entity.Stack Checks", Arrays.asList(Check.values()).stream()
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STACK_CHECKS("Entities.Stack Checks", Arrays.asList(Check.values()).stream()
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.filter(Check::isEnabledByDefault).map(Check::name).collect(Collectors.toList()),
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"These are checks that are processed before an entity is stacked.",
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"You can add and remove from the list at will.",
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@ -68,28 +63,34 @@ public enum Setting {
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"LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE",
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"TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR"),
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SPLIT_CHECKS("Entity.Split Checks", Arrays.asList(Split.values()).stream()
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SPLIT_CHECKS("Entities.Split Checks", Arrays.asList(Split.values()).stream()
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.map(Split::name).collect(Collectors.toList()),
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"These are checks that when achieved will break separate a single entity",
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"from a stack."),
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NAME_FORMAT_ENTITY("Entity.Name Format", "&f{TYPE} &6{AMT}x",
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NAME_FORMAT_ENTITY("Entities.Name Format", "&f{TYPE} &6{AMT}x",
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"The text displayed above an entities head where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked."),
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SEARCH_RADIUS("Entity.Search Radius", 5,
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SEARCH_RADIUS("Entities.Search Radius", 5,
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"The distance entities must be to each other in order to stack."),
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MAX_STACK_ITEMS("Item.Max Stack Size", 512,
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STACK_ITEMS("Items.Enabled", true,
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"Should items be stacked?"),
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MAX_STACK_ITEMS("Items.Max Stack Size", 512,
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"The max stack size for items.",
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"Currently this can only be set to a max of 120."),
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NAME_FORMAT_ITEM("Item.Name Format", "&f{TYPE} &6{AMT}x",
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NAME_FORMAT_ITEM("Items.Name Format", "&f{TYPE} &6{AMT}x",
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"The text displayed above a dropped item."),
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ITEM_HOLOGRAMS("Item.Holograms Enabled", true,
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ITEM_HOLOGRAMS("Items.Holograms Enabled", true,
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"Should holograms be displayed above stacked items?"),
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STACK_Enabled("Main.Enabled", true,
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"Should spawners be stacked?"),
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SPAWNER_HOLOGRAMS("Spawners.Holograms Enabled", true,
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"Should holograms be displayed above stacked spawners?"),
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