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Made potion and fire ticks configurable.
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5a1d1ee084
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@ -101,7 +101,6 @@ public class Methods {
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LivingEntity newEntity = (LivingEntity) toClone.getWorld().spawnEntity(toClone.getLocation(), toClone.getType());
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newEntity.setVelocity(toClone.getVelocity());
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List<String> checks = Setting.STACK_CHECKS.getStringList();
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for (String checkStr : checks) {
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@ -238,8 +237,10 @@ public class Methods {
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}
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}
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newEntity.setFireTicks(toClone.getFireTicks());
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newEntity.addPotionEffects(toClone.getActivePotionEffects());
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if (Setting.KEEP_FIRE.getBoolean())
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newEntity.setFireTicks(toClone.getFireTicks());
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if (Setting.KEEP_POTION.getBoolean())
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newEntity.addPotionEffects(toClone.getActivePotionEffects());
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return newEntity;
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}
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@ -21,6 +21,13 @@ public enum Setting {
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STACK_ENTITIES("Entities.Enabled", true,
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"Should entities be stacked?"),
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NAME_FORMAT_ENTITY("Entities.Name Format", "&f{TYPE} &6{AMT}x",
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"The text displayed above an entities head where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked."),
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SEARCH_RADIUS("Entities.Search Radius", 5,
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"The distance entities must be to each other in order to stack."),
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MAX_STACK_ENTITIES("Entities.Max Stack Size", 15,
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"The max amount of entities in a single stack."),
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@ -68,12 +75,11 @@ public enum Setting {
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"These are checks that when achieved will break separate a single entity",
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"from a stack."),
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NAME_FORMAT_ENTITY("Entities.Name Format", "&f{TYPE} &6{AMT}x",
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"The text displayed above an entities head where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked."),
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KEEP_FIRE("Entities.Keep Fire", true,
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"Should fire ticks persist to the next entity when an entity dies?"),
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SEARCH_RADIUS("Entities.Search Radius", 5,
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"The distance entities must be to each other in order to stack."),
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KEEP_POTION("Entities.Keep Potion Effects", true,
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"Should potion effects persist to the next entity when an entity dies?"),
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STACK_ITEMS("Items.Enabled", true,
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"Should items be stacked?"),
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