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Added the ability to prevent armor from dropping.
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@ -87,6 +87,8 @@ public class DeathListeners implements Listener {
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private boolean shouldDrop(LivingEntity entity, Material material) {
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private boolean shouldDrop(LivingEntity entity, Material material) {
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if (entity.getEquipment() != null && entity.getEquipment().getArmorContents().length != 0) {
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if (entity.getEquipment() != null && entity.getEquipment().getArmorContents().length != 0) {
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if (Settings.DONT_DROP_ARMOR.getBoolean())
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return false;
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if (finalItems.containsKey(entity.getUniqueId())) {
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if (finalItems.containsKey(entity.getUniqueId())) {
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List<ItemStack> items = finalItems.get(entity.getUniqueId());
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List<ItemStack> items = finalItems.get(entity.getUniqueId());
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for (ItemStack item : items)
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for (ItemStack item : items)
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@ -88,6 +88,9 @@ public class Settings {
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public static final ConfigSetting NO_EXP_INSTANT_KILL = new ConfigSetting(config, "Entities.No Exp For Instant Kills", false,
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public static final ConfigSetting NO_EXP_INSTANT_KILL = new ConfigSetting(config, "Entities.No Exp For Instant Kills", false,
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"Should no experience be dropped when an instant kill is performed?");
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"Should no experience be dropped when an instant kill is performed?");
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public static final ConfigSetting DONT_DROP_ARMOR = new ConfigSetting(config, "Entities.Dont Drop Armor", false,
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"Should entities not drop their armor when custom drops are enabled?");
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public static final ConfigSetting STACK_CHECKS = new ConfigSetting(config, "Entities.Stack Checks", Arrays.asList(Check.values()).stream()
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public static final ConfigSetting STACK_CHECKS = new ConfigSetting(config, "Entities.Stack Checks", Arrays.asList(Check.values()).stream()
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.filter(Check::isEnabledByDefault).map(Check::name).collect(Collectors.toList()),
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.filter(Check::isEnabledByDefault).map(Check::name).collect(Collectors.toList()),
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"These are checks that are processed before an entity is stacked.",
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"These are checks that are processed before an entity is stacked.",
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