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@ -4,7 +4,7 @@ stages:
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variables:
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name: "UltimateStacker"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1.8.12"
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version: "1.8.13"
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build:
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stage: build
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@ -18,6 +18,7 @@ public class EntityUtils {
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private boolean stackFlyingDown = Setting.ONLY_STACK_FLYING_DOWN.getBoolean();
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private boolean keepFire = Setting.KEEP_FIRE.getBoolean();
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private boolean keepPotion = Setting.KEEP_POTION.getBoolean();
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private boolean stackWholeChunk = Setting.STACK_WHOLE_CHUNK.getBoolean();
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private int searchRadius = Setting.SEARCH_RADIUS.getInt();
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private final Map<CachedChunk, Entity[]> cachedChunks = new HashMap<>();
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@ -34,6 +35,9 @@ public class EntityUtils {
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Chunk firstChunk = location.getChunk();
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chunks.add(new CachedChunk(firstChunk));
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if (stackWholeChunk) return chunks;
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int minX = (int) Math.floor(((location.getX() - radius) - 2.0D) / 16.0D);
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int maxX = (int) Math.floor(((location.getX() + radius) + 2.0D) / 16.0D);
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int minZ = (int) Math.floor(((location.getZ() - radius) - 2.0D) / 16.0D);
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@ -61,7 +65,7 @@ public class EntityUtils {
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for (Entity e : entityArray) {
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if (e.getWorld() != location.getWorld()
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|| !(e instanceof LivingEntity)
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|| location.distanceSquared(e.getLocation()) >= radius * radius) continue;
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|| (!stackWholeChunk && location.distanceSquared(e.getLocation()) >= radius * radius)) continue;
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entities.add((LivingEntity) e);
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}
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}
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@ -14,7 +14,7 @@ public enum Category {
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SPAWNERS("Stacked Spawner Settings."),
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DATABASE("Settings regarding the Database."),
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MySQL("Settings regarding the Database."),
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SYSTEM("System related settings.");
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@ -34,6 +34,10 @@ public enum Setting {
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"The minimum amount required before a stack can be formed.",
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"Do not set this to lower than 2."),
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STACK_WHOLE_CHUNK("Entities.Stack Whole Chunk", false,
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"Should all qualifying entities in each chunk be stacked?",
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"This will override the stacking radius."),
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ENTITY_HOLOGRAMS("Entities.Holograms Enabled", true,
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"Should holograms be displayed above stacked entities?"),
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