This commit is contained in:
Giacomello Nathan 2020-02-23 16:48:26 +01:00 committed by Brianna
parent 4d713a5f08
commit 830c49c6f7
2 changed files with 12 additions and 3 deletions

View File

@ -398,6 +398,9 @@ public class UltimateStacker extends SongodaPlugin {
item.removeMetadata("US_AMT", INSTANCE);
itemStack.setAmount(newAmount);
}
// If amount is 0, Minecraft change the type to AIR
if (itemStack.getType() == Material.AIR)
return;
item.setItemStack(itemStack);
if ((blacklisted && !Settings.ITEM_HOLOGRAM_BLACKLIST.getBoolean())
@ -419,7 +422,7 @@ public class UltimateStacker extends SongodaPlugin {
public static int getActualItemAmount(Item item) {
ItemStack itemStack = item.getItemStack();
int amount = itemStack.getAmount();
if (amount >= (itemStack.getMaxStackSize() / 2) && item.hasMetadata("US_AMT")) {
if (/*amount >= (itemStack.getMaxStackSize() / 2) && */item.hasMetadata("US_AMT")) {
return item.getMetadata("US_AMT").get(0).asInt();
} else {
return amount;

View File

@ -81,12 +81,18 @@ public class ItemListeners implements Listener {
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onPickup(PlayerPickupItemEvent event) {
if (!Settings.STACK_ITEMS.getBoolean()) return;
if (event.getItem().getItemStack().getAmount() < (event.getItem().getItemStack().getMaxStackSize() / 2)) return;
// Amount here is not the total amount of item (32 if more than 32) but the amount of item the player can retrieve
// ie there is x64 diamonds blocks (so 32), the player pick 8 items so the amount is 8 and not 32
int amount = UltimateStacker.getActualItemAmount(event.getItem());
if (/*event.getItem().getItemStack().getAmount()*/amount < (event.getItem().getItemStack().getMaxStackSize() / 2)) {
// Update
UltimateStacker.updateItemAmount(event.getItem(), event.getRemaining());
return;
}
event.setCancelled(true);
event.getPlayer().playSound(event.getPlayer().getLocation(), CompatibleSound.ENTITY_ITEM_PICKUP.getSound(), .2f, (float) (1 + Math.random()));
Methods.updateInventory(event.getItem(), event.getPlayer().getInventory());
}
}