Fix for respawn on full stack kill.

Fix for held items dropping more than once.
This commit is contained in:
Brianna O'Keefe 2019-02-25 09:57:07 -05:00
parent 1b40bcb3a5
commit 8ab098e02f

View File

@ -20,8 +20,13 @@ import java.util.Map;
public class Methods {
private static void handleWholeStackDeath(Location killedLocation, EntityStack stack, List<ItemStack> items, int droppedExp) {
private static void handleWholeStackDeath(LivingEntity killed, EntityStack stack, List<ItemStack> items, int droppedExp) {
Location killedLocation = killed.getLocation();
for (int i = 1; i < stack.getAmount(); i++) {
if (i == 1) {
if (killed.getType() != EntityType.PIG_ZOMBIE)
items.removeIf(it -> it.isSimilar(killed.getEquipment().getItemInHand()));
}
for (ItemStack item : items) {
killedLocation.getWorld().dropItemNaturally(killedLocation, item);
}
@ -34,6 +39,8 @@ public class Methods {
UltimateStacker instance = UltimateStacker.getInstance();
EntityStackManager stackManager = instance.getEntityStackManager();
Entity newEntity = newEntity(killed);
if (killed.getType() != EntityType.PIG_ZOMBIE)
((LivingEntity) newEntity).getEquipment().clear();
if (Bukkit.getPluginManager().isPluginEnabled("EpicSpawners"))
@ -64,31 +71,24 @@ public class Methods {
EntityStack stack = stackManager.getStack(killed);
if (instance.getConfig().getBoolean("Entity.Kill Whole Stack On Death") && stack.getAmount() != 1) {
handleWholeStackDeath(killed.getLocation(), stack, items, droppedExp);
handleWholeStackDeath(killed, stack, items, droppedExp);
} else if(instance.getConfig().getBoolean("Entity.Kill Whole Stack On Special Death Cause") && stack.getAmount() != 1) {
List<String> reasons = instance.getConfig().getStringList("Entity.Special Death Cause");
EntityDamageEvent lastDamageCause = killed.getLastDamageCause();
if(lastDamageCause != null) {
EntityDamageEvent.DamageCause cause = lastDamageCause.getCause();
boolean killWholeStack = false;
for(String s : reasons) {
if(cause.name().equalsIgnoreCase(s)) {
killWholeStack = true;
handleWholeStackDeath(killed, stack, items, droppedExp);
break;
}
}
if(killWholeStack) {
handleWholeStackDeath(killed.getLocation(), stack, items, droppedExp);
return;
}
}
}
handleSingleStackDeath(killed);
}
}
private static LivingEntity newEntity(LivingEntity killed) {
LivingEntity newEntity = (LivingEntity) killed.getWorld().spawnEntity(killed.getLocation(), killed.getType());