Update Vault for VaultAPI changes

This commit is contained in:
Nick Minkler 2014-05-08 19:13:05 -07:00
parent 9411852e27
commit a302f05eda
14 changed files with 28 additions and 3362 deletions

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50
pom.xml
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@ -15,7 +15,6 @@ Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<bukkitVersion>1.7.9-R0.1-SNAPSHOT</bukkitVersion>
<mainClass>net.milkbowl.vault.Vault</mainClass>
</properties>
<!-- Organization -->
@ -35,11 +34,6 @@ Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms
<url>https://github.com/MilkBowl/Vault/issues</url>
</issueManagement>
<ciManagement>
<system>jenkins</system>
<url>http://ci.herocraftonline.com/job/Vault/</url>
</ciManagement>
<distributionManagement>
<repository>
<id>pub-repo</id>
@ -72,6 +66,12 @@ Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>${bukkitVersion}</version>
<scope></scope>
</dependency>
<dependency>
<groupId>net.milkbowl.vault</groupId>
<artifactId>VaultAPI</artifactId>
<version>${version}</version>
</dependency>
<dependency>
<groupId>com.gmail.bleedobsidian.miconomy</groupId>
@ -443,19 +443,11 @@ Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms
<scope>system</scope>
<systemPath>${project.basedir}/lib/overpermissions-1.0.5.jar</systemPath>
</dependency>
<!-- Test Dependency -->
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<version>4.11</version>
<optional>true</optional>
</dependency>
</dependencies>
<build>
<defaultGoal>clean install</defaultGoal>
<sourceDirectory>src/</sourceDirectory>
<testSourceDirectory>test/</testSourceDirectory>
<resources>
<resource>
<directory>${project.basedir}</directory>
@ -477,23 +469,23 @@ Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-source-plugin</artifactId>
<version>2.2.1</version>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-javadoc-plugin</artifactId>
<version>2.9.1</version>
<artifactId>maven-shade-plugin</artifactId>
<version>2.3</version>
<configuration>
<show>public</show>
<windowtitle>Vault</windowtitle>
<verbose>false</verbose>
<author>true</author>
<version>true</version>
<linksource>true</linksource>
<excludePackageNames>net.milkbowl.vault.chat.plugin:net.milkbowl.vault.economy.plugin:net.milkbowl.vault.permission.plugin</excludePackageNames>
<bottom><![CDATA[<b>Milkbowl, 2014</b>]]></bottom>
<artifactSet>
<includes>
<include>net.milkbowl.vault:VaultAPI</include>
</includes>
</artifactSet>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>

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@ -486,13 +486,12 @@ public class Vault extends JavaPlugin {
sender.sendMessage("This may take some time to convert, expect server lag.");
for (OfflinePlayer op : Bukkit.getServer().getOfflinePlayers()) {
String pName = op.getName();
if (econ1.hasAccount(pName)) {
if (econ2.hasAccount(pName)) {
if (econ1.hasAccount(op)) {
if (econ2.hasAccount(op)) {
continue;
}
econ2.createPlayerAccount(pName);
econ2.depositPlayer(pName, econ1.getBalance(pName));
econ2.createPlayerAccount(op);
econ2.depositPlayer(op, econ1.getBalance(op));
}
}
sender.sendMessage("Converson complete, please verify the data before using it.");

View File

@ -23,6 +23,7 @@ import org.bukkit.plugin.RegisteredServiceProvider;
import com.nijikokun.register.payment.Method;
@SuppressWarnings("deprecation")
public class VaultEco implements Method {
private Vault vault;
@ -32,7 +33,8 @@ public class VaultEco implements Method {
return this.vault;
}
@Override
@Override
public boolean createAccount(String name, Double amount) {
if(!this.economy.createBank(name, "").transactionSuccess()) {
return false;

View File

@ -1,742 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.chat;
import net.milkbowl.vault.permission.Permission;
import org.bukkit.World;
import org.bukkit.entity.Player;
/**
* The main Chat API - allows for Prefix/Suffix nodes along with generic Info nodes if the linked Chat system supports them
*
*/
public abstract class Chat {
private Permission perms;
public Chat(Permission perms) {
this.perms = perms;
}
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* Get players prefix
* @param world World name
* @param player Player name
* @return Prefix
*/
abstract public String getPlayerPrefix(String world, String player);
/**
* Get players prefix
* @param world World Object
* @param player Player name
* @return Prefix
*/
public String getPlayerPrefix(World world, String player) {
return getPlayerPrefix(world.getName(), player);
}
/**
* Get players prefix
* @param player Player Object
* @return Prefix
*/
public String getPlayerPrefix(Player player) {
return getPlayerPrefix(player.getWorld().getName(), player.getName());
}
/**
* Set players prefix
* @param world World name
* @param player Player name
* @param prefix Prefix
*/
abstract public void setPlayerPrefix(String world, String player, String prefix);
/**
* Set players prefix
* @param world World Object
* @param player Player name
* @param prefix Prefix
*/
public void setPlayerPrefix(World world, String player, String prefix) {
setPlayerPrefix(world.getName(), player, prefix);
}
/**
* Set players prefix
* @param player Player Object
* @param prefix Prefix
*/
public void setPlayerPrefix(Player player, String prefix) {
setPlayerPrefix(player.getWorld().getName(), player.getName(), prefix);
}
/**
* Get players suffix
* @param world World name
* @param player Player name
* @return Suffix
*/
abstract public String getPlayerSuffix(String world, String player);
/**
* Get players suffix
* @param world World Object
* @param player Player name
* @return Suffix
*/
public String getPlayerSuffix(World world, String player) {
return getPlayerSuffix(world.getName(), player);
}
/**
* Get players suffix
* @param player Player Object
* @return Suffix
*/
public String getPlayerSuffix(Player player) {
return getPlayerSuffix(player.getWorld().getName(), player.getName());
}
/**
* Set players suffix
* @param world World name
* @param player Player name
* @param suffix Suffix
*/
abstract public void setPlayerSuffix(String world, String player, String suffix);
/**
* Set players suffix
* @param world World Object
* @param player Player name
* @param suffix Suffix
*/
public void setPlayerSuffix(World world, String player, String suffix) {
setPlayerSuffix(world.getName(), player, suffix);
}
/**
* Set players suffix
* @param player Player Object
* @param suffix Suffix
*/
public void setPlayerSuffix(Player player, String suffix) {
setPlayerSuffix(player.getWorld().getName(), player.getName(), suffix);
}
/**
* Get group prefix
* @param world World name
* @param group Group name
* @return Prefix
*/
abstract public String getGroupPrefix(String world, String group);
/**
* Get group prefix
* @param world World Object
* @param group Group name
* @return Prefix
*/
public String getGroupPrefix(World world, String group) {
return getGroupPrefix(world.getName(), group);
}
/**
* Set group prefix
* @param world World name
* @param group Group name
* @param prefix Prefix
*/
abstract public void setGroupPrefix(String world, String group, String prefix);
/**
* Set group prefix
* @param world World Object
* @param group Group name
* @param prefix Prefix
*/
public void setGroupPrefix(World world, String group, String prefix) {
setGroupPrefix(world.getName(), group, prefix);
}
/**
* Get group suffix
* @param world World name
* @param group Group name
* @return Suffix
*/
abstract public String getGroupSuffix(String world, String group);
/**
* Get group suffix
* @param world World Object
* @param group Group name
* @return Suffix
*/
public String getGroupSuffix(World world, String group) {
return getGroupSuffix(world.getName(), group);
}
/**
* Set group suffix
* @param world World name
* @param group Group name
* @param suffix Suffix
*/
abstract public void setGroupSuffix(String world, String group, String suffix);
/**
* Set group suffix
* @param world World Object
* @param group Group name
* @param suffix Suffix
*/
public void setGroupSuffix(World world, String group, String suffix) {
setGroupSuffix(world.getName(), group, suffix);
}
/**
* Get a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public int getPlayerInfoInteger(String world, String player, String node, int defaultValue);
/**
* Get a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(World world, String player, String node, int defaultValue) {
return getPlayerInfoInteger(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(Player player, String node, int defaultValue) {
return getPlayerInfoInteger(player.getWorld().getName(), player.getName(), node, defaultValue);
}
/**
* Set a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
abstract public void setPlayerInfoInteger(String world, String player, String node, int value);
/**
* Set a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(World world, String player, String node, int value) {
setPlayerInfoInteger(world.getName(), player, node, value);
}
/**
* Set a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(Player player, String node, int value) {
setPlayerInfoInteger(player.getWorld().getName(), player.getName(), node, value);
}
/**
* Get a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public int getGroupInfoInteger(String world, String group, String node, int defaultValue);
/**
* Get a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getGroupInfoInteger(World world, String group, String node, int defaultValue) {
return getGroupInfoInteger(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoInteger(String world, String group, String node, int value);
/**
* Set a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoInteger(World world, String group, String node, int value) {
setGroupInfoInteger(world.getName(), group, node, value);
}
/**
* Get a players informational node (Double) value
* @param world World name
* @param player Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public double getPlayerInfoDouble(String world, String player, String node, double defaultValue);
/**
* Get a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(World world, String player, String node, double defaultValue) {
return getPlayerInfoDouble(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(Player player, String node, double defaultValue) {
return getPlayerInfoDouble(player.getWorld().getName(), player.getName(), node, defaultValue);
}
/**
* Set a players informational node (Double) value
* @param world World name
* @param player Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setPlayerInfoDouble(String world, String player, String node, double value);
/**
* Set a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(World world, String player, String node, double value) {
setPlayerInfoDouble(world.getName(), player, node, value);
}
/**
* Set a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(Player player, String node, double value) {
setPlayerInfoDouble(player.getWorld().getName(), player.getName(), node, value);
}
/**
* Get a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public double getGroupInfoDouble(String world, String group, String node, double defaultValue);
/**
* Get a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getGroupInfoDouble(World world, String group, String node, double defaultValue) {
return getGroupInfoDouble(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoDouble(String world, String group, String node, double value);
/**
* Set a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoDouble(World world, String group, String node, double value) {
setGroupInfoDouble(world.getName(), group, node, value);
}
/**
* Get a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public boolean getPlayerInfoBoolean(String world, String player, String node, boolean defaultValue);
/**
* Get a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(World world, String player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(Player player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(player.getWorld().getName(), player.getName(), node, defaultValue);
}
/**
* Set a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
abstract public void setPlayerInfoBoolean(String world, String player, String node, boolean value);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(World world, String player, String node, boolean value) {
setPlayerInfoBoolean(world.getName(), player, node, value);
}
/**
* Set a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(Player player, String node, boolean value) {
setPlayerInfoBoolean(player.getWorld().getName(), player.getName(), node, value);
}
/**
* Get a groups informational node (Boolean) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public boolean getGroupInfoBoolean(String world, String group, String node, boolean defaultValue);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getGroupInfoBoolean(World world, String group, String node, boolean defaultValue) {
return getGroupInfoBoolean(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Boolean) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoBoolean(String world, String group, String node, boolean value);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoBoolean(World world, String group, String node, boolean value) {
setGroupInfoBoolean(world.getName(), group, node, value);
}
/**
* Get a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public String getPlayerInfoString(String world, String player, String node, String defaultValue);
/**
* Get a players informational node (String) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(World world, String player, String node, String defaultValue) {
return getPlayerInfoString(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(Player player, String node, String defaultValue) {
return getPlayerInfoString(player.getWorld().getName(), player.getName(), node, defaultValue);
}
/**
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
abstract public void setPlayerInfoString(String world, String player, String node, String value);
/**
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoString(World world, String player, String node, String value) {
setPlayerInfoString(world.getName(), player, node, value);
}
/**
* Set a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param value Value ot set
*/
public void setPlayerInfoString(Player player, String node, String value) {
setPlayerInfoString(player.getWorld().getName(), player.getName(), node, value);
}
/**
* Get a groups informational node (String) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public String getGroupInfoString(String world, String group, String node, String defaultValue);
/**
* Set a players informational node (String) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getGroupInfoString(World world, String group, String node, String defaultValue) {
return getGroupInfoString(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoString(String world, String group, String node, String value);
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoString(World world, String group, String node, String value) {
setGroupInfoString(world.getName(), group, node, value);
}
/**
* Check if player is member of a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(String world, String player, String group) {
return perms.playerInGroup(world, player, group);
}
/**
* Check if player is member of a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(World world, String player, String group) {
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Gets the list of groups that this player has
* @param world World name
* @param player Player name
* @return Array of groups
*/
public String[] getPlayerGroups(String world, String player) {
return perms.getPlayerGroups(world, player);
}
/**
* Gets the list of groups that this player has
* @param world World Object
* @param player Player name
* @return Array of groups
*/
public String[] getPlayerGroups(World world, String player) {
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player.getName());
}
/**
* Gets players primary group
* @param world World name
* @param player Player name
* @return Players primary group
*/
public String getPrimaryGroup(String world, String player) {
return perms.getPrimaryGroup(world, player);
}
/**
* Gets players primary group
* @param world World Object
* @param player Player name
* @return Players primary group
*/
public String getPrimaryGroup(World world, String player) {
return getPrimaryGroup(world.getName(), player);
}
/**
* Get players primary group
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player.getName());
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
public String[] getGroups() {
return perms.getGroups();
}
}

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@ -1,83 +0,0 @@
package net.milkbowl.vault.economy;
import org.bukkit.OfflinePlayer;
@SuppressWarnings("deprecation")
public abstract class AbstractEconomy implements Economy {
@Override
public boolean hasAccount(OfflinePlayer player) {
return hasAccount(player.getName());
}
@Override
public boolean hasAccount(OfflinePlayer player, String worldName) {
return hasAccount(player.getName(), worldName);
}
@Override
public double getBalance(OfflinePlayer player) {
return getBalance(player.getName());
}
@Override
public double getBalance(OfflinePlayer player, String world) {
return getBalance(player.getName(), world);
}
@Override
public boolean has(OfflinePlayer player, double amount) {
return has(player.getName(), amount);
}
@Override
public boolean has(OfflinePlayer player, String worldName, double amount) {
return has(player.getName(), worldName, amount);
}
@Override
public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount) {
return withdrawPlayer(player.getName(), amount);
}
@Override
public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount) {
return withdrawPlayer(player.getName(), worldName, amount);
}
@Override
public EconomyResponse depositPlayer(OfflinePlayer player, double amount) {
return depositPlayer(player.getName(), amount);
}
@Override
public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount) {
return depositPlayer(player.getName(), worldName, amount);
}
@Override
public EconomyResponse createBank(String name, OfflinePlayer player) {
return createBank(name, player.getName());
}
@Override
public EconomyResponse isBankOwner(String name, OfflinePlayer player) {
return isBankOwner(name, player.getName());
}
@Override
public EconomyResponse isBankMember(String name, OfflinePlayer player) {
return isBankMember(name, player.getName());
}
@Override
public boolean createPlayerAccount(OfflinePlayer player) {
return createPlayerAccount(player.getName());
}
@Override
public boolean createPlayerAccount(OfflinePlayer player, String worldName) {
return createPlayerAccount(player.getName(), worldName);
}
}

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@ -1,439 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.economy;
import java.util.List;
import org.bukkit.OfflinePlayer;
/**
* The main economy API
*
*/
public interface Economy {
/**
* Checks if economy method is enabled.
* @return Success or Failure
*/
public boolean isEnabled();
/**
* Gets name of economy method
* @return Name of Ecoomy Method
*/
public String getName();
/**
* Returns true if the given implementation supports banks.
* @return true if the implementation supports banks
*/
public boolean hasBankSupport();
/**
* Some economy plugins round off after a certain number of digits.
* This function returns the number of digits the plugin keeps
* or -1 if no rounding occurs.
* @return number of digits after the decimal point kept
*/
public int fractionalDigits();
/**
* Format amount into a human readable String This provides translation into
* economy specific formatting to improve consistency between plugins.
*
* @param amount to format
* @return Human readable string describing amount
*/
public String format(double amount);
/**
* Returns the name of the currency in plural form.
* If the economy being used does not support currency names then an empty string will be returned.
*
* @return name of the currency (plural)
*/
public String currencyNamePlural();
/**
* Returns the name of the currency in singular form.
* If the economy being used does not support currency names then an empty string will be returned.
*
* @return name of the currency (singular)
*/
public String currencyNameSingular();
/**
*
* @deprecated As of Vault 1.3.01 use {@link #hasAccount(OfflinePlayer)} instead.
*
* Checks if this player has an account on the server yet
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
*
* @param playerName to check
* @return if the player has an account
*/
@Deprecated
public boolean hasAccount(String playerName);
/**
* Checks if this player has an account on the server yet
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
*
* @param player to check
* @return if the player has an account
*/
public boolean hasAccount(OfflinePlayer player);
/**
* @deprecated As of Vault 1.3.01 use {@link #hasAccount(OfflinePlayer, String)} instead.
*
* Checks if this player has an account on the server yet on the given world
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
*
* @param playerName to check in the world
* @param worldName world-specific account
* @return if the player has an account
*/
@Deprecated
public boolean hasAccount(String playerName, String worldName);
/**
* Checks if this player has an account on the server yet on the given world
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
*
* @param player to check in the world
* @param worldName world-specific account
* @return if the player has an account
*/
public boolean hasAccount(OfflinePlayer player, String worldName);
/**
* @deprecated As of Vault 1.3.01 use {@link #getBalance(OfflinePlayer)} instead.
* Gets balance of a player
*
* @param playerName of the player
* @return Amount currently held in players account
*/
@Deprecated
public double getBalance(String playerName);
/**
* Gets balance of a player
*
* @param player of the player
* @return Amount currently held in players account
*/
public double getBalance(OfflinePlayer player);
/**
* @deprecated As of Vault 1.3.01 use {@link #getBalance(OfflinePlayer, String)} instead.
*
* Gets balance of a player on the specified world.
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param playerName
* @param world name of the world
* @return Amount currently held in players account
*/
@Deprecated
public double getBalance(String playerName, String world);
/**
* Gets balance of a player on the specified world.
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param player to check
* @param world name of the world
* @return Amount currently held in players account
*/
public double getBalance(OfflinePlayer player, String world);
/**
* @deprecated As of Vault 1.3.01 use {@link #has(OfflinePlayer, double)} instead.
*
* Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS
*
* @param playerName to check
* @param amount to check for
* @return True if <b>playerName</b> has <b>amount</b>, False else wise
*/
@Deprecated
public boolean has(String playerName, double amount);
/**
* Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS
*
* @param player to check
* @param amount to check for
* @return True if <b>player</b> has <b>amount</b>, False else wise
*/
public boolean has(OfflinePlayer player, double amount);
/**
* @deprecated As of Vault 1.3.01 use @{link {@link #has(OfflinePlayer, String, double)} instead.
*
* Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
*
* @param playerName to check
* @param worldName to check with
* @param amount to check for
* @return True if <b>playerName</b> has <b>amount</b>, False else wise
*/
@Deprecated
public boolean has(String playerName, String worldName, double amount);
/**
* Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
*
* @param player to check
* @param worldName to check with
* @param amount to check for
* @return True if <b>player</b> has <b>amount</b>, False else wise
*/
public boolean has(OfflinePlayer player, String worldName, double amount);
/**
* @deprecated As of Vault 1.3.01 use {@link #withdrawPlayer(OfflinePlayer, double)} instead.
* Withdraw an amount from a player - DO NOT USE NEGATIVE AMOUNTS
*
* @param playerName Name of player
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
@Deprecated
public EconomyResponse withdrawPlayer(String playerName, double amount);
/**
* Withdraw an amount from a player - DO NOT USE NEGATIVE AMOUNTS
*
* @param player to withdraw from
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount);
/**
* @deprecated As of Vault 1.3.01 use {@link #withdrawPlayer(OfflinePlayer, String, double)} instead.
*
* Withdraw an amount from a player on a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param playerName Name of player
* @param worldName - name of the world
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
@Deprecated
public EconomyResponse withdrawPlayer(String playerName, String worldName, double amount);
/**
* Withdraw an amount from a player on a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param player to withdraw from
* @param worldName - name of the world
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount);
/**
* @deprecated As of Vault 1.3.01 use {@link #depositPlayer(OfflinePlayer, double)} instead.
*
* Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS
*
* @param playerName Name of player
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
@Deprecated
public EconomyResponse depositPlayer(String playerName, double amount);
/**
* Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS
*
* @param player to deposit to
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse depositPlayer(OfflinePlayer player, double amount);
/**
* @deprecated As of Vault 1.3.01 use {@link #depositPlayer(OfflinePlayer, String, double)} instead.
*
* Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param playerName Name of player
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
@Deprecated
public EconomyResponse depositPlayer(String playerName, String worldName, double amount);
/**
* Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param player to deposit to
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount);
/**
* @deprecated As of Vault 1.3.01 use {{@link #createBank(String, OfflinePlayer)} instead.
*
* Creates a bank account with the specified name and the player as the owner
* @param name of account
* @param player the account should be linked to
* @return EconomyResponse Object
*/
@Deprecated
public EconomyResponse createBank(String name, String player);
/**
* Creates a bank account with the specified name and the player as the owner
* @param name of account
* @param player the account should be linked to
* @return EconomyResponse Object
*/
public EconomyResponse createBank(String name, OfflinePlayer player);
/**
* Deletes a bank account with the specified name.
* @param name of the back to delete
* @return if the operation completed successfully
*/
public EconomyResponse deleteBank(String name);
/**
* Returns the amount the bank has
* @param name of the account
* @return EconomyResponse Object
*/
public EconomyResponse bankBalance(String name);
/**
* Returns true or false whether the bank has the amount specified - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to check for
* @return EconomyResponse Object
*/
public EconomyResponse bankHas(String name, double amount);
/**
* Withdraw an amount from a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to withdraw
* @return EconomyResponse Object
*/
public EconomyResponse bankWithdraw(String name, double amount);
/**
* Deposit an amount into a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to deposit
* @return EconomyResponse Object
*/
public EconomyResponse bankDeposit(String name, double amount);
/**
* @deprecated As of Vault 1.3.01 use {{@link #isBankOwner(String, OfflinePlayer)} instead.
*
* Check if a player is the owner of a bank account
*
* @param name of the account
* @param playerName to check for ownership
* @return EconomyResponse Object
*/
@Deprecated
public EconomyResponse isBankOwner(String name, String playerName);
/**
* Check if a player is the owner of a bank account
*
* @param name of the account
* @param player to check for ownership
* @return EconomyResponse Object
*/
public EconomyResponse isBankOwner(String name, OfflinePlayer player);
/**
* @deprecated As of Vault 1.3.01 use {{@link #isBankMember(String, OfflinePlayer)} instead.
*
* Check if the player is a member of the bank account
*
* @param name of the account
* @param playerName to check membership
* @return EconomyResponse Object
*/
@Deprecated
public EconomyResponse isBankMember(String name, String playerName);
/**
* Check if the player is a member of the bank account
*
* @param name of the account
* @param player to check membership
* @return EconomyResponse Object
*/
public EconomyResponse isBankMember(String name, OfflinePlayer player);
/**
* Gets the list of banks
* @return the List of Banks
*/
public List<String> getBanks();
/**
* @deprecated As of Vault 1.3.01 use {{@link #createPlayerAccount(OfflinePlayer)} instead.
*
* Attempts to create a player account for the given player
* @return if the account creation was successful
*/
@Deprecated
public boolean createPlayerAccount(String playerName);
/**
* Attempts to create a player account for the given player
* @return if the account creation was successful
*/
public boolean createPlayerAccount(OfflinePlayer player);
/**
* @deprecated As of Vault 1.3.01 use {{@link #createPlayerAccount(OfflinePlayer, String)} instead.
*
* Attempts to create a player account for the given player on the specified world
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @return if the account creation was successful
*/
@Deprecated
public boolean createPlayerAccount(String playerName, String worldName);
/**
* Attempts to create a player account for the given player on the specified world
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @return if the account creation was successful
*/
public boolean createPlayerAccount(OfflinePlayer player, String worldName);
}

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@ -1,89 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.economy;
/**
* Indicates a typical Return for an Economy method.
* It includes a {@link ResponseType} indicating whether the plugin currently being used for Economy actually allows
* the method, or if the operation was a success or failure.
*
*/
public class EconomyResponse {
/**
* Enum for types of Responses indicating the status of a method call.
*/
public static enum ResponseType {
SUCCESS(1),
FAILURE(2),
NOT_IMPLEMENTED(3);
private int id;
ResponseType(int id) {
this.id = id;
}
int getId() {
return id;
}
}
/**
* Amount modified by calling method
*/
public final double amount;
/**
* New balance of account
*/
public final double balance;
/**
* Success or failure of call. Using Enum of ResponseType to determine valid
* outcomes
*/
public final ResponseType type;
/**
* Error message if the variable 'type' is ResponseType.FAILURE
*/
public final String errorMessage;
/**
* Constructor for EconomyResponse
* @param amount Amount modified during operation
* @param balance New balance of account
* @param type Success or failure type of the operation
* @param errorMessage Error message if necessary (commonly null)
*/
public EconomyResponse(double amount, double balance, ResponseType type, String errorMessage) {
this.amount = amount;
this.balance = balance;
this.type = type;
this.errorMessage = errorMessage;
}
/**
* Checks if an operation was successful
* @return Value
*/
public boolean transactionSuccess() {
switch (type) {
case SUCCESS:
return true;
default:
return false;
}
}
}

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@ -1,105 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.item;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class ItemInfo {
public final Material material;
public final short subTypeId;
public final String name;
public final String[][] search;
public ItemInfo(String name, String[][] search, Material material) {
this.material = material;
this.name = name;
this.subTypeId = 0;
this.search = search.clone();
}
public ItemInfo(String name, String[][] search, Material material, short subTypeId) {
this.name = name;
this.material = material;
this.subTypeId = subTypeId;
this.search = search.clone();
}
public Material getType() {
return material;
}
public short getSubTypeId() {
return subTypeId;
}
public int getStackSize() {
return material.getMaxStackSize();
}
@Deprecated
public int getId() {
return material.getId();
}
public boolean isEdible() {
return material.isEdible();
}
public boolean isBlock() {
return material.isBlock();
}
public String getName() {
return name;
}
@Override
public int hashCode() {
int hash = 7;
hash = 17 * hash + this.getId();
hash = 17 * hash + this.subTypeId;
return hash;
}
public boolean isDurable() {
return (material.getMaxDurability() > 0);
}
public ItemStack toStack() {
return new ItemStack(this.material, 1, subTypeId);
}
@SuppressWarnings("deprecation")
@Override
public String toString() {
return String.format("%s[%d:%d]", name, material.getId(), subTypeId);
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
} else if (this == obj) {
return true;
} else if (!(obj instanceof ItemInfo)) {
return false;
} else {
return ((ItemInfo) obj).material == this.material && ((ItemInfo) obj).subTypeId == this.subTypeId;
}
}
}

View File

@ -1,962 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.item;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class Items {
private static final List<ItemInfo> items = new CopyOnWriteArrayList<ItemInfo>();
/**
* Returns the list of ItemInfo's registered in Vault as an UnmodifiableList.
* @return list of Items
*/
public static List<ItemInfo> getItemList() {
return Collections.unmodifiableList(items);
}
static {
items.add(new ItemInfo("Air", new String[][]{{"air"}}, Material.AIR));
items.add(new ItemInfo("Stone", new String[][]{{"ston"}, {"smoo", "sto"}}, Material.STONE));
items.add(new ItemInfo("Grass", new String[][]{{"gras"}}, Material.GRASS));
items.add(new ItemInfo("Dirt", new String[][]{{"dirt"}}, Material.DIRT));
items.add(new ItemInfo("Cobblestone", new String[][]{{"cobb", "sto"}, {"cobb"}}, Material.COBBLESTONE));
items.add(new ItemInfo("Oak Plank", new String[][]{{"wood"}, {"oak", "plank"}, {"oak", "wood"}}, Material.WOOD));
items.add(new ItemInfo("Spruce Plank", new String[][]{{"spru", "plank"}, {"spruc", "wood"}}, Material.WOOD, (short) 1));
items.add(new ItemInfo("Birch Plank", new String[][]{{"birch", "plank"}, {"birch", "wood"}}, Material.WOOD, (short) 2));
items.add(new ItemInfo("Jungle Plank", new String[][]{{"jung", "plank"}, {"jung", "wood"}}, Material.WOOD, (short) 3));
items.add(new ItemInfo("Oak Sapling", new String[][]{{"sapl"}, {"sapl", "oak"}}, Material.SAPLING));
items.add(new ItemInfo("Spruce Sapling", new String[][]{{"sapl", "spruc"}}, Material.SAPLING, (short) 1));
items.add(new ItemInfo("Birch Sapling", new String[][]{{"sapl", "birch"}}, Material.SAPLING, (short) 2));
items.add(new ItemInfo("Jungle Sapling", new String[][]{{"sapl", "jungle"}}, Material.SAPLING, (short) 3));
items.add(new ItemInfo("Bedrock", new String[][]{{"rock"}}, Material.BEDROCK));
items.add(new ItemInfo("Water", new String[][]{{"water"}}, Material.WATER));
items.add(new ItemInfo("Lava", new String[][]{{"lava"}}, Material.LAVA));
items.add(new ItemInfo("Sand", new String[][]{{"sand"}}, Material.SAND));
items.add(new ItemInfo("Gold Ore", new String[][]{{"ore", "gold"}}, Material.GOLD_ORE));
items.add(new ItemInfo("Iron Ore", new String[][]{{"ore", "iron"}}, Material.IRON_ORE));
items.add(new ItemInfo("Coal Ore", new String[][]{{"ore", "coal"}}, Material.COAL_ORE));
items.add(new ItemInfo("Gravel", new String[][]{{"grav"}}, Material.GRAVEL));
items.add(new ItemInfo("Oak Log", new String[][]{{"oak"}, {"log"}, {"oak", "log"}}, Material.LOG));
items.add(new ItemInfo("Spruce Log", new String[][]{{"spruc"}, {"spruc", "log"}}, Material.LOG, (short) 1));
items.add(new ItemInfo("Birch Log", new String[][]{{"birch"}, {"birch", "log"}}, Material.LOG, (short) 2));
items.add(new ItemInfo("Jungle Log", new String[][]{{"jung", "log"}}, Material.LOG, (short) 3));
items.add(new ItemInfo("Leaves Block", new String[][]{{"blo", "leaf"}, {"blo", "leaves"}}, Material.LEAVES));
items.add(new ItemInfo("Spruce Leaves Block", new String[][]{{"blo", "lea", "spruc"}}, Material.LEAVES, (short) 1));
items.add(new ItemInfo("Birch Leaves Block", new String[][]{{"blo", "lea", "birch"}}, Material.LEAVES, (short) 2));
items.add(new ItemInfo("Jungle Leaves Block", new String[][]{{"blo", "lea", "jung"}}, Material.LEAVES, (short) 3));
items.add(new ItemInfo("Leaves", new String[][]{{"leaf"}, {"leaves"}}, Material.LEAVES, (short) 4));
items.add(new ItemInfo("Spruce Leaves", new String[][]{{"lea", "spruce"}}, Material.LEAVES, (short) 5));
items.add(new ItemInfo("Birch Leaves", new String[][]{{"lea", "birch"}}, Material.LEAVES, (short) 6));
items.add(new ItemInfo("Jungle Leaves", new String[][]{{"lea", "jung"}}, Material.LEAVES, (short) 7));
items.add(new ItemInfo("Sponge", new String[][]{{"sponge"}}, Material.SPONGE));
items.add(new ItemInfo("Glass", new String[][]{{"glas"}, {"sili"}}, Material.GLASS));
items.add(new ItemInfo("Lapis Lazuli Ore", new String[][]{{"lap", "laz", "ore"}, {"lazul", "ore"}, {"ore", "lapiz"}}, Material.LAPIS_ORE));
items.add(new ItemInfo("Lapis Lazuli Block", new String[][]{{"lap", "laz", "bloc"}, {"lazu", "bloc"}, {"blo", "lapi"}}, Material.LAPIS_BLOCK));
items.add(new ItemInfo("Dispenser", new String[][]{{"dispen"}}, Material.DISPENSER));
items.add(new ItemInfo("Sandstone", new String[][]{{"sand", "st"}}, Material.SANDSTONE));
items.add(new ItemInfo("Chiseled Sandstone", new String[][]{{"chis", "sand", "sto"}}, Material.SANDSTONE, (short) 1));
items.add(new ItemInfo("Smooth Sandstone", new String[][]{{"smoo", "sand", "sto"}}, Material.SANDSTONE, (short) 2));
items.add(new ItemInfo("Note Block", new String[][]{{"note"}}, Material.NOTE_BLOCK));
items.add(new ItemInfo("Bed Block", new String[][]{{"block", "bed"}}, Material.BED_BLOCK));
items.add(new ItemInfo("Powered Rail", new String[][]{{"rail", "pow"}, {"trac", "pow"}, {"boost"}}, Material.POWERED_RAIL));
items.add(new ItemInfo("Detector Rail", new String[][]{{"rail", "det"}, {"trac", "det"}, {"detec"}}, Material.DETECTOR_RAIL));
items.add(new ItemInfo("Sticky Piston", new String[][]{{"stic", "pis"}}, Material.PISTON_STICKY_BASE));
items.add(new ItemInfo("Web", new String[][]{{"web"}, {"cobw"}}, Material.WEB));
items.add(new ItemInfo("Dead Shrub", new String[][]{{"dead", "shru"}, {"dese", "shru"}, {"shrub"}}, Material.LONG_GRASS, (short) 0));
items.add(new ItemInfo("Tall Grass", new String[][]{{"tall", "gras"}, {"long", "gras"}}, Material.LONG_GRASS, (short) 1));
items.add(new ItemInfo("Fern", new String[][]{{"fern"}}, Material.LONG_GRASS, (short) 2));
items.add(new ItemInfo("Piston", new String[][]{{"pisto"}}, Material.PISTON_BASE));
items.add(new ItemInfo("White Wool", new String[][]{{"wool", "whit"}, {"wool"}}, Material.WOOL));
items.add(new ItemInfo("Orange Wool", new String[][]{{"wool", "ora"}}, Material.WOOL, (short) 1));
items.add(new ItemInfo("Magenta Wool", new String[][]{{"wool", "mag"}}, Material.WOOL, (short) 2));
items.add(new ItemInfo("Light Blue Wool", new String[][]{{"wool", "lig", "blue"}}, Material.WOOL, (short) 3));
items.add(new ItemInfo("Yellow Wool", new String[][]{{"wool", "yell"}}, Material.WOOL, (short) 4));
items.add(new ItemInfo("Light Green Wool", new String[][]{{"wool", "lig", "gree"}, {"wool", "gree"}}, Material.WOOL, (short) 5));
items.add(new ItemInfo("Pink Wool", new String[][]{{"wool", "pink"}}, Material.WOOL, (short) 6));
items.add(new ItemInfo("Gray Wool", new String[][]{{"wool", "gray"}, {"wool", "grey"}}, Material.WOOL, (short) 7));
items.add(new ItemInfo("Light Gray Wool", new String[][]{{"lig", "wool", "gra"}, {"lig", "wool", "gre"}}, Material.WOOL, (short) 8));
items.add(new ItemInfo("Cyan Wool", new String[][]{{"wool", "cya"}}, Material.WOOL, (short) 9));
items.add(new ItemInfo("Purple Wool", new String[][]{{"wool", "pur"}}, Material.WOOL, (short) 10));
items.add(new ItemInfo("Blue Wool", new String[][]{{"wool", "blue"}}, Material.WOOL, (short) 11));
items.add(new ItemInfo("Brown Wool", new String[][]{{"wool", "brow"}}, Material.WOOL, (short) 12));
items.add(new ItemInfo("Dark Green Wool", new String[][]{{"wool", "dar", "gree"}, {"wool", "gree"}}, Material.WOOL, (short) 13));
items.add(new ItemInfo("Red Wool", new String[][]{{"wool", "red"}}, Material.WOOL, (short) 14));
items.add(new ItemInfo("Black Wool", new String[][]{{"wool", "bla"}}, Material.WOOL, (short) 15));
items.add(new ItemInfo("Dandelion", new String[][]{{"flow", "yell"}, {"dande"}}, Material.YELLOW_FLOWER));
items.add(new ItemInfo("Brown Mushroom", new String[][]{{"mush", "bro"}}, Material.BROWN_MUSHROOM));
items.add(new ItemInfo("Red Mushroom", new String[][]{{"mush", "red"}}, Material.RED_MUSHROOM));
items.add(new ItemInfo("Gold Block", new String[][]{{"gold", "bl"}}, Material.GOLD_BLOCK));
items.add(new ItemInfo("Iron Block", new String[][]{{"iron", "bl"}}, Material.IRON_BLOCK));
items.add(new ItemInfo("Double Stone Slab", new String[][]{{"doub", "slab"}, {"doub", "slab", "sto"}, {"doub", "step", "sto"}}, Material.DOUBLE_STEP));
items.add(new ItemInfo("Double Sandstone Slab", new String[][]{{"doub", "slab", "sand", "sto"}, {"doub", "step", "sand", "sto"}}, Material.DOUBLE_STEP, (short) 1));
items.add(new ItemInfo("Double Wooden Slab", new String[][]{{"doub", "slab", "wood"}, {"doub", "step", "wood"}}, Material.DOUBLE_STEP, (short) 2));
items.add(new ItemInfo("Double Cobblestone Slab", new String[][]{{"doub", "slab", "cob", "sto"}, {"doub", "slab", "cob"}, {"doub", "step", "cob"}}, Material.DOUBLE_STEP, (short) 3));
items.add(new ItemInfo("Double Brick Slab", new String[][]{{"doub", "slab", "bri"}}, Material.DOUBLE_STEP, (short) 4));
items.add(new ItemInfo("Double Stone Brick Slab", new String[][]{{"doub", "slab", "smoo"}, {"doub", "slab", "sto", "bri"}}, Material.DOUBLE_STEP, (short) 5));
items.add(new ItemInfo("Double Smooth Sandstone Slab", new String[][]{{"doub", "slab", "sand", "smoo"}}, Material.DOUBLE_STEP, (short) 9));
items.add(new ItemInfo("Stone Slab", new String[][]{{"slab", "sto"}, {"slab"}, {"step", "ston"}}, Material.STEP));
items.add(new ItemInfo("Sandstone Slab", new String[][]{{"slab", "sand", "sto"}, {"step", "sand", "sto"}}, Material.STEP, (short) 1));
items.add(new ItemInfo("Wooden Slab", new String[][]{{"slab", "woo"}, {"step", "woo"}}, Material.STEP, (short) 2));
items.add(new ItemInfo("Cobblestone Slab", new String[][]{{"slab", "cob", "sto"}, {"slab", "cob"}}, Material.STEP, (short) 3));
items.add(new ItemInfo("Brick Slab", new String[][]{{"slab", "bri"}}, Material.STEP, (short) 4));
items.add(new ItemInfo("Stone Brick Slab", new String[][]{{"slab", "sto", "bri"}}, Material.STEP, (short) 5));
items.add(new ItemInfo("Brick", new String[][]{{"bric"}}, Material.BRICK));
items.add(new ItemInfo("TNT", new String[][]{{"tnt"}, {"boom"}}, Material.TNT));
items.add(new ItemInfo("Bookshelf", new String[][]{{"bookshe"}, {"book", "she"}}, Material.BOOKSHELF));
items.add(new ItemInfo("Moss Stone", new String[][]{{"moss", "sto"}, {"moss"}}, Material.MOSSY_COBBLESTONE));
items.add(new ItemInfo("Obsidian", new String[][]{{"obsi"}}, Material.OBSIDIAN));
items.add(new ItemInfo("Torch", new String[][]{{"torc"}}, Material.TORCH));
items.add(new ItemInfo("Fire", new String[][]{{"fire"}}, Material.FIRE));
items.add(new ItemInfo("Monster Spawner", new String[][]{{"spawn"}}, Material.MOB_SPAWNER));
items.add(new ItemInfo("Oak Wood Stairs", new String[][]{{"stair", "wood"}, {"oak", "stair"}}, Material.WOOD_STAIRS));
items.add(new ItemInfo("Jungle Wood Stairs", new String[][]{{"jungle", "stair"}, {"jung", "stair", "woo"}}, Material.JUNGLE_WOOD_STAIRS));
items.add(new ItemInfo("Spruce Wood Stairs", new String[][]{{"spruce", "stai"}, {"spru", "stair", "woo"}}, Material.SPRUCE_WOOD_STAIRS));
items.add(new ItemInfo("Birch Wood Stairs", new String[][]{{"birch", "stair"}, {"birc", "stai", "woo"}}, Material.BIRCH_WOOD_STAIRS));
items.add(new ItemInfo("Chest", new String[][]{{"chest"}}, Material.CHEST));
items.add(new ItemInfo("Diamond Ore", new String[][]{{"ore", "diam"}}, Material.DIAMOND_ORE));
items.add(new ItemInfo("Diamond Block", new String[][]{{"diam", "bl"}}, Material.DIAMOND_BLOCK));
items.add(new ItemInfo("Crafting Table", new String[][]{{"benc"}, {"squa"}, {"craft"}}, Material.WORKBENCH));
items.add(new ItemInfo("Farmland", new String[][]{{"soil"}, {"farm"}}, Material.SOIL));
items.add(new ItemInfo("Furnace", new String[][]{{"furna"}, {"cooke"}}, Material.FURNACE));
items.add(new ItemInfo("Ladder", new String[][]{{"ladd"}}, Material.LADDER));
items.add(new ItemInfo("Rails", new String[][]{{"rail"}, {"trac"}}, Material.RAILS));
items.add(new ItemInfo("Cobblestone Stairs", new String[][]{{"stair", "cob", "sto"}, {"stair", "cob"}}, Material.COBBLESTONE_STAIRS));
items.add(new ItemInfo("Lever", new String[][]{{"lever"}, {"switc"}}, Material.LEVER));
items.add(new ItemInfo("Stone Pressure Plate", new String[][]{{"pres", "plat", "ston"}}, Material.STONE_PLATE));
items.add(new ItemInfo("Wooden Pressure Plate", new String[][]{{"pres", "plat", "wood"}}, Material.WOOD_PLATE));
items.add(new ItemInfo("Redstone Ore", new String[][]{{"redst", "ore"}}, Material.REDSTONE_ORE));
items.add(new ItemInfo("Redstone Torch", new String[][]{{"torc", "red"}, {"torc", "rs"}}, Material.REDSTONE_TORCH_ON));
items.add(new ItemInfo("Stone Button", new String[][]{{"stone", "button"}, {"button"}}, Material.STONE_BUTTON));
items.add(new ItemInfo("Snow", new String[][]{{"tile", "snow"}, {"snow", "slab"}, {"snow"}}, Material.SNOW));
items.add(new ItemInfo("Ice", new String[][]{{"ice"}}, Material.ICE));
items.add(new ItemInfo("Snow Block", new String[][]{{"blo", "snow"}}, Material.SNOW_BLOCK));
items.add(new ItemInfo("Cactus", new String[][]{{"cact"}}, Material.CACTUS));
items.add(new ItemInfo("Clay Block", new String[][]{{"clay", "blo"}}, Material.CLAY));
items.add(new ItemInfo("Jukebox", new String[][]{{"jukeb"}}, Material.JUKEBOX));
items.add(new ItemInfo("Fence", new String[][]{{"fence"}}, Material.FENCE));
items.add(new ItemInfo("Pumpkin", new String[][]{{"pump"}}, Material.PUMPKIN));
items.add(new ItemInfo("Netherrack", new String[][]{{"netherr"}, {"netherst"}, {"hellst"}}, Material.NETHERRACK));
items.add(new ItemInfo("Soul Sand", new String[][]{{"soul", "sand"}, {"soul"}, {"slowsa"}, {"nether", "mud"}, {"slow", "sand"}, {"quick", "sand"}, {"mud"}}, Material.SOUL_SAND));
items.add(new ItemInfo("Glowstone", new String[][]{{"glow", "stone"}, {"light", "stone"}}, Material.GLOWSTONE));
items.add(new ItemInfo("Portal", new String[][]{{"port"}}, Material.PORTAL));
items.add(new ItemInfo("Jack-O-Lantern", new String[][]{{"jack"}, {"lante"}}, Material.JACK_O_LANTERN));
items.add(new ItemInfo("Trapdoor", new String[][]{{"trap", "doo"}, {"hatc"}}, Material.TRAP_DOOR));
items.add(new ItemInfo("Stone Monster Egg", new String[][]{{"mons","egg"},{"sto","mons", "egg"}, {"hid", "silver"}}, Material.MONSTER_EGGS));
items.add(new ItemInfo("Stone Brick Monster Egg", new String[][]{{"sto", "bri", "mons", "egg"}, {"hid", "silver","sto","bri"}}, Material.MONSTER_EGGS, (short) 2));
items.add(new ItemInfo("Mossy Stone Brick Monster Egg", new String[][]{{"moss", "sto", "bri", "mons", "egg"}, {"hid", "silver","mos","sto","bri"}}, Material.MONSTER_EGGS, (short) 3));
items.add(new ItemInfo("Huge Brown Mushroom", new String[][]{{"bro", "huge", "mush"}}, Material.HUGE_MUSHROOM_1));
items.add(new ItemInfo("Huge Red Mushroom", new String[][]{{"red", "huge", "mush"}}, Material.HUGE_MUSHROOM_2));
items.add(new ItemInfo("Stone Brick", new String[][]{{"sto", "bric"}, {"smoo", "bric"}}, Material.SMOOTH_BRICK, (short) 0));
items.add(new ItemInfo("Iron Fence", new String[][]{{"bars", "iron"}, {"fence", "iron"}}, Material.IRON_FENCE));
items.add(new ItemInfo("Glass Pane", new String[][]{{"thin", "gla"}, {"pane"}, {"gla", "pane"}}, Material.THIN_GLASS));
items.add(new ItemInfo("Melon Block", new String[][]{{"melon"}}, Material.MELON_BLOCK));
items.add(new ItemInfo("Mossy Stone Brick", new String[][]{{"moss", "sto", "bri"}, {"moss", "smoo", "bri"}, {"moss", "smoo"}, {"moss", "sto"}}, Material.SMOOTH_BRICK, (short) 1));
items.add(new ItemInfo("Cracked Stone Brick", new String[][]{{"cra", "sto", "bri"}, {"cra", "sto"}, {"cra", "smoo", "bri"}, {"cra", "smoo"}}, Material.SMOOTH_BRICK, (short) 2));
items.add(new ItemInfo("Chiseled Stone Brick", new String[][]{{"chis", "sto", "bri"}, {"chis", "sto"}, {"chis", "smoo", "bri"}}, Material.SMOOTH_BRICK, (short) 3));
items.add(new ItemInfo("Brick Stairs", new String[][]{{"stair", "bri"}}, Material.BRICK_STAIRS));
items.add(new ItemInfo("Fence Gate", new String[][]{{"gate", "fen"}, {"gate"}}, Material.FENCE_GATE));
items.add(new ItemInfo("Vines", new String[][]{{"vine"}, {"ivy"}}, Material.VINE));
items.add(new ItemInfo("Stone Brick Stairs", new String[][]{{"stair", "sto", "bri"}, {"stair", "sto"}, {"stair", "smoo", "bri"}, {"stair", "smoo"}}, Material.SMOOTH_STAIRS));
items.add(new ItemInfo("Iron Shovel", new String[][]{{"shov", "ir"}, {"spad", "ir"}}, Material.IRON_SPADE));
items.add(new ItemInfo("Iron Pickaxe", new String[][]{{"pick", "ir"}}, Material.IRON_PICKAXE));
items.add(new ItemInfo("Iron Axe", new String[][]{{"axe", "ir"}}, Material.IRON_AXE));
items.add(new ItemInfo("Flint and Steel", new String[][]{{"steel"}, {"lighter"}, {"flin", "ste"}}, Material.FLINT_AND_STEEL));
items.add(new ItemInfo("Apple", new String[][]{{"appl"}}, Material.APPLE));
items.add(new ItemInfo("Bow", new String[][]{{"bow"}}, Material.BOW));
items.add(new ItemInfo("Arrow", new String[][]{{"arro"}}, Material.ARROW));
items.add(new ItemInfo("Coal", new String[][]{{"coal"}}, Material.COAL));
items.add(new ItemInfo("Charcoal", new String[][]{{"char", "coal"}, {"char"}}, Material.COAL, (short) 1));
items.add(new ItemInfo("Diamond", new String[][]{{"diamo"}}, Material.DIAMOND));
items.add(new ItemInfo("Iron Ingot", new String[][]{{"ingo", "ir"}, {"iron"}}, Material.IRON_INGOT));
items.add(new ItemInfo("Gold Ingot", new String[][]{{"ingo", "go"}, {"gold"}}, Material.GOLD_INGOT));
items.add(new ItemInfo("Iron Sword", new String[][]{{"swor", "ir"}}, Material.IRON_SWORD));
items.add(new ItemInfo("Wooden Sword", new String[][]{{"swor", "woo"}}, Material.WOOD_SWORD));
items.add(new ItemInfo("Wooden Shovel", new String[][]{{"shov", "wo"}, {"spad", "wo"}}, Material.WOOD_SPADE));
items.add(new ItemInfo("Wooden Pickaxe", new String[][]{{"pick", "woo"}}, Material.WOOD_PICKAXE));
items.add(new ItemInfo("Wooden Axe", new String[][]{{"axe", "woo"}}, Material.WOOD_AXE));
items.add(new ItemInfo("Stone Sword", new String[][]{{"swor", "sto"}}, Material.STONE_SWORD));
items.add(new ItemInfo("Stone Shovel", new String[][]{{"shov", "sto"}, {"spad", "sto"}}, Material.STONE_SPADE));
items.add(new ItemInfo("Stone Pickaxe", new String[][]{{"pick", "sto"}}, Material.STONE_PICKAXE));
items.add(new ItemInfo("Stone Axe", new String[][]{{"axe", "sto"}}, Material.STONE_AXE));
items.add(new ItemInfo("Diamond Sword", new String[][]{{"swor", "dia"}}, Material.DIAMOND_SWORD));
items.add(new ItemInfo("Diamond Shovel", new String[][]{{"shov", "dia"}, {"spad", "dia"}}, Material.DIAMOND_SPADE));
items.add(new ItemInfo("Diamond Pickaxe", new String[][]{{"pick", "dia"}}, Material.DIAMOND_PICKAXE));
items.add(new ItemInfo("Diamond Axe", new String[][]{{"axe", "dia"}}, Material.DIAMOND_AXE));
items.add(new ItemInfo("Stick", new String[][]{{"stic"}}, Material.STICK));
items.add(new ItemInfo("Bowl", new String[][]{{"bo", "wl"}}, Material.BOWL));
items.add(new ItemInfo("Mushroom Soup", new String[][]{{"soup"}}, Material.MUSHROOM_SOUP));
items.add(new ItemInfo("Gold Sword", new String[][]{{"swor", "gol"}}, Material.GOLD_SWORD));
items.add(new ItemInfo("Gold Shovel", new String[][]{{"shov", "gol"}, {"spad", "gol"}}, Material.GOLD_SPADE));
items.add(new ItemInfo("Gold Pickaxe", new String[][]{{"pick", "gol"}}, Material.GOLD_PICKAXE));
items.add(new ItemInfo("Gold Axe", new String[][]{{"axe", "gol"}}, Material.GOLD_AXE));
items.add(new ItemInfo("String", new String[][]{{"stri"}}, Material.STRING));
items.add(new ItemInfo("Feather", new String[][]{{"feat"}}, Material.FEATHER));
items.add(new ItemInfo("Gunpowder", new String[][]{{"gun"}, {"sulph"}}, Material.SULPHUR));
items.add(new ItemInfo("Wooden Hoe", new String[][]{{"hoe", "wo"}}, Material.WOOD_HOE));
items.add(new ItemInfo("Stone Hoe", new String[][]{{"hoe", "sto"}}, Material.STONE_HOE));
items.add(new ItemInfo("Iron Hoe", new String[][]{{"hoe", "iro"}}, Material.IRON_HOE));
items.add(new ItemInfo("Diamond Hoe", new String[][]{{"hoe", "dia"}}, Material.DIAMOND_HOE));
items.add(new ItemInfo("Gold Hoe", new String[][]{{"hoe", "go"}}, Material.GOLD_HOE));
items.add(new ItemInfo("Seeds", new String[][]{{"seed"}}, Material.SEEDS));
items.add(new ItemInfo("Wheat", new String[][]{{"whea"}}, Material.WHEAT));
items.add(new ItemInfo("Bread", new String[][]{{"brea"}}, Material.BREAD));
items.add(new ItemInfo("Leather Cap", new String[][]{{"cap", "lea"}, {"hat", "lea"}, {"helm", "lea"}}, Material.LEATHER_HELMET));
items.add(new ItemInfo("Leather Tunic", new String[][]{{"tun", "lea"}, {"ches", "lea"}}, Material.LEATHER_CHESTPLATE));
items.add(new ItemInfo("Leather Pants", new String[][]{{"pan", "lea"}, {"trou", "lea"}, {"leg", "lea"}}, Material.LEATHER_LEGGINGS));
items.add(new ItemInfo("Leather Boots", new String[][]{{"boo", "lea"}}, Material.LEATHER_BOOTS));
items.add(new ItemInfo("Chainmail Helmet", new String[][]{{"cap", "cha"}, {"hat", "cha"}, {"helm", "cha"}}, Material.CHAINMAIL_HELMET));
items.add(new ItemInfo("Chainmail Chestplate", new String[][]{{"tun", "cha"}, {"ches", "cha"}}, Material.CHAINMAIL_CHESTPLATE));
items.add(new ItemInfo("Chainmail Leggings", new String[][]{{"pan", "cha"}, {"trou", "cha"}, {"leg", "cha"}}, Material.CHAINMAIL_LEGGINGS));
items.add(new ItemInfo("Chainmail Boots", new String[][]{{"boo", "cha"}}, Material.CHAINMAIL_BOOTS));
items.add(new ItemInfo("Iron Helmet", new String[][]{{"cap", "ir"}, {"hat", "ir"}, {"helm", "ir"}}, Material.IRON_HELMET));
items.add(new ItemInfo("Iron Chestplate", new String[][]{{"tun", "ir"}, {"ches", "ir"}}, Material.IRON_CHESTPLATE));
items.add(new ItemInfo("Iron Leggings", new String[][]{{"pan", "ir"}, {"trou", "ir"}, {"leg", "ir"}}, Material.IRON_LEGGINGS));
items.add(new ItemInfo("Iron Boots", new String[][]{{"boo", "ir"}}, Material.IRON_BOOTS));
items.add(new ItemInfo("Diamond Helmet", new String[][]{{"cap", "dia"}, {"hat", "dia"}, {"helm", "dia"}}, Material.DIAMOND_HELMET));
items.add(new ItemInfo("Diamond Chestplate", new String[][]{{"tun", "dia"}, {"ches", "dia"}}, Material.DIAMOND_CHESTPLATE));
items.add(new ItemInfo("Diamond Leggings", new String[][]{{"pan", "dia"}, {"trou", "dia"}, {"leg", "dia"}}, Material.DIAMOND_LEGGINGS));
items.add(new ItemInfo("Diamond Boots", new String[][]{{"boo", "dia"}}, Material.DIAMOND_BOOTS));
items.add(new ItemInfo("Gold Helmet", new String[][]{{"cap", "go"}, {"hat", "go"}, {"helm", "go"}}, Material.GOLD_HELMET));
items.add(new ItemInfo("Gold Chestplate", new String[][]{{"tun", "go"}, {"ches", "go"}}, Material.GOLD_CHESTPLATE));
items.add(new ItemInfo("Gold Leggings", new String[][]{{"pan", "go"}, {"trou", "go"}, {"leg", "go"}}, Material.GOLD_LEGGINGS));
items.add(new ItemInfo("Gold Boots", new String[][]{{"boo", "go"}}, Material.GOLD_BOOTS));
items.add(new ItemInfo("Flint", new String[][]{{"flin"}}, Material.FLINT));
items.add(new ItemInfo("Raw Porkchop", new String[][]{{"pork"}, {"ham"}}, Material.PORK));
items.add(new ItemInfo("Cooked Porkchop", new String[][]{{"pork", "cook"}, {"baco"}}, Material.GRILLED_PORK));
items.add(new ItemInfo("Paintings", new String[][]{{"paint"}}, Material.PAINTING));
items.add(new ItemInfo("Golden Apple", new String[][]{{"appl", "go"}}, Material.GOLDEN_APPLE));
items.add(new ItemInfo("Sign", new String[][]{{"sign"}}, Material.SIGN));
items.add(new ItemInfo("Wooden Door", new String[][]{{"door", "wood"}, {"door"}}, Material.WOOD_DOOR));
items.add(new ItemInfo("Bucket", new String[][]{{"buck"}, {"bukk"}}, Material.BUCKET));
items.add(new ItemInfo("Water Bucket", new String[][]{{"water", "buck"}}, Material.WATER_BUCKET));
items.add(new ItemInfo("Lava Bucket", new String[][]{{"lava", "buck"}}, Material.LAVA_BUCKET));
items.add(new ItemInfo("Minecart", new String[][]{{"cart"}}, Material.MINECART));
items.add(new ItemInfo("Saddle", new String[][]{{"sad"}, {"pig"}}, Material.SADDLE));
items.add(new ItemInfo("Iron Door", new String[][]{{"door", "iron"}}, Material.IRON_DOOR));
items.add(new ItemInfo("Redstone Dust", new String[][]{{"red", "ston", "dust"}, {"dust", "rs"}, {"dust", "red"}, {"reds"}}, Material.REDSTONE));
items.add(new ItemInfo("Snowball", new String[][]{{"snow", "ball"}}, Material.SNOW_BALL));
items.add(new ItemInfo("Boat", new String[][]{{"boat"}}, Material.BOAT));
items.add(new ItemInfo("Leather", new String[][]{{"lea"}, {"hide"}}, Material.LEATHER));
items.add(new ItemInfo("Milk Bucket", new String[][]{{"buck", "mil"}, {"milk"}}, Material.MILK_BUCKET));
items.add(new ItemInfo("Clay Brick", new String[][]{{"bric", "cl"}, {"sin", "bric"}}, Material.CLAY_BRICK));
items.add(new ItemInfo("Clay", new String[][]{{"clay"}}, Material.CLAY_BALL));
items.add(new ItemInfo("Sugar Cane", new String[][]{{"reed"}, {"cane"}}, Material.SUGAR_CANE));
items.add(new ItemInfo("Paper", new String[][]{{"pape"}}, Material.PAPER));
items.add(new ItemInfo("Book", new String[][]{{"book"}}, Material.BOOK));
items.add(new ItemInfo("Slimeball", new String[][]{{"slime"}}, Material.SLIME_BALL));
items.add(new ItemInfo("Storage Minecart", new String[][]{{"cart", "sto"}, {"cart", "che"}, {"cargo"}}, Material.STORAGE_MINECART));
items.add(new ItemInfo("Powered Minecart", new String[][]{{"cart", "pow"}, {"engine"}}, Material.POWERED_MINECART));
items.add(new ItemInfo("Egg", new String[][]{{"egg"}}, Material.EGG));
items.add(new ItemInfo("Compass", new String[][]{{"comp"}}, Material.COMPASS));
items.add(new ItemInfo("Fishing Rod", new String[][]{{"rod"}, {"rod", "fish"}, {"pole", "fish"}}, Material.FISHING_ROD));
items.add(new ItemInfo("Clock", new String[][]{{"cloc"}, {"watc"}}, Material.WATCH));
items.add(new ItemInfo("Glowstone Dust", new String[][]{{"glow", "sto", "dus"}, {"glow", "dus"}, {"ligh", "dust"}}, Material.GLOWSTONE_DUST));
items.add(new ItemInfo("Raw Fish", new String[][]{{"fish"}, {"fish", "raw"}}, Material.RAW_FISH));
items.add(new ItemInfo("Cooked Fish", new String[][]{{"fish", "coo"}, {"kipper"}}, Material.COOKED_FISH));
items.add(new ItemInfo("Ink Sac", new String[][]{{"ink"}, {"dye", "bla"}}, Material.INK_SACK));
items.add(new ItemInfo("Red Dye", new String[][]{{"dye", "red"}, {"pain", "red"}, {"pet", "ros"}, {"pet", "red"}}, Material.INK_SACK, (short) 1));
items.add(new ItemInfo("Cactus Green", new String[][]{{"cact", "gree"}, {"dye", "gree"}, {"pain", "gree"}}, Material.INK_SACK, (short) 2));
items.add(new ItemInfo("Cocoa Beans", new String[][]{{"bean"}, {"choco"}, {"cocoa"}, {"dye", "bro"}, {"pain", "bro"}}, Material.INK_SACK, (short) 3));
items.add(new ItemInfo("Lapis Lazuli", new String[][]{{"lapi", "lazu"}, {"dye", "lapi"}, {"dye", "blu"}, {"pain", "blu"}}, Material.INK_SACK, (short) 4));
items.add(new ItemInfo("Purple Dye", new String[][]{{"dye", "pur"}, {"pain", "pur"}}, Material.INK_SACK, (short) 5));
items.add(new ItemInfo("Cyan Dye", new String[][]{{"dye", "cya"}, {"pain", "cya"}}, Material.INK_SACK, (short) 6));
items.add(new ItemInfo("Light Gray Dye", new String[][]{{"dye", "lig", "gra"}, {"dye", "lig", "grey"}, {"pain", "lig", "grey"}, {"pain", "lig", "grey"}}, Material.INK_SACK, (short) 7));
items.add(new ItemInfo("Gray Dye", new String[][]{{"dye", "gra"}, {"dye", "grey"}, {"pain", "grey"}, {"pain", "grey"}}, Material.INK_SACK, (short) 8));
items.add(new ItemInfo("Pink Dye", new String[][]{{"dye", "pin"}, {"pain", "pin"}}, Material.INK_SACK, (short) 9));
items.add(new ItemInfo("Lime Dye", new String[][]{{"dye", "lim"}, {"pain", "lim"}, {"dye", "lig", "gree"}, {"pain", "lig", "gree"}}, Material.INK_SACK, (short) 10));
items.add(new ItemInfo("Dandelion Yellow", new String[][]{{"dye", "yel"}, {"yel", "dan"}, {"pet", "dan"}, {"pet", "yel"}}, Material.INK_SACK, (short) 11));
items.add(new ItemInfo("Light Blue Dye", new String[][]{{"dye", "lig", "blu"}, {"pain", "lig", "blu"}}, Material.INK_SACK, (short) 12));
items.add(new ItemInfo("Magenta Dye", new String[][]{{"dye", "mag"}, {"pain", "mag"}}, Material.INK_SACK, (short) 13));
items.add(new ItemInfo("Orange Dye", new String[][]{{"dye", "ora"}, {"pain", "ora"}}, Material.INK_SACK, (short) 14));
items.add(new ItemInfo("Bone Meal", new String[][]{{"bonem"}, {"bone", "me"}, {"dye", "whi"}, {"pain", "whi"}}, Material.INK_SACK, (short) 15));
items.add(new ItemInfo("Bone", new String[][]{{"bone"}, {"femur"}}, Material.BONE));
items.add(new ItemInfo("Sugar", new String[][]{{"suga"}}, Material.SUGAR));
items.add(new ItemInfo("Cake", new String[][]{{"cake"}}, Material.CAKE));
items.add(new ItemInfo("Melon Slice", new String[][]{{"sli", "melo"}}, Material.MELON));
items.add(new ItemInfo("Pumpkin Seed", new String[][]{{"seed", "pump"}}, Material.PUMPKIN_SEEDS));
items.add(new ItemInfo("Melon Seed", new String[][]{{"seed", "melo"}}, Material.MELON_SEEDS));
items.add(new ItemInfo("Raw Beef", new String[][]{{"beef", "raw"}}, Material.RAW_BEEF));
items.add(new ItemInfo("Steak", new String[][]{{"steak"}, {"beef", "coo"}}, Material.COOKED_BEEF));
items.add(new ItemInfo("Raw Chicken", new String[][]{{"chi", "raw"}}, Material.RAW_CHICKEN));
items.add(new ItemInfo("Cooked Chicken", new String[][]{{"chi", "coo"}}, Material.COOKED_CHICKEN));
items.add(new ItemInfo("Rotten Flesh", new String[][]{{"flesh"}, {"rott"}}, Material.ROTTEN_FLESH));
items.add(new ItemInfo("Bed", new String[][]{{"bed"}}, Material.BED));
items.add(new ItemInfo("Redstone Repeater", new String[][]{{"repe", "reds"}, {"diod"}, {"repeat"}}, Material.DIODE));
items.add(new ItemInfo("Cookie", new String[][]{{"cooki"}}, Material.COOKIE));
items.add(new ItemInfo("Map", new String[][]{{"map"}}, Material.MAP));
items.add(new ItemInfo("Empty Map", new String[][]{{"empt", "ma"}}, Material.EMPTY_MAP));
items.add(new ItemInfo("Shears", new String[][]{{"shea"}}, Material.SHEARS));
items.add(new ItemInfo("Ender Pearl", new String[][]{{"end", "pear"}, {"pearl"}}, Material.ENDER_PEARL));
items.add(new ItemInfo("Mycelium", new String[][]{{ "myc" }}, Material.MYCEL));
items.add(new ItemInfo("Lily Pad", new String[][]{{"lil", "pad"}, {"lil", "wat"}}, Material.WATER_LILY));
items.add(new ItemInfo("Cauldron Block", new String[][]{{ "bloc", "cauld"}}, Material.CAULDRON));
items.add(new ItemInfo("Cauldron", new String[][]{{"cauld"}}, Material.CAULDRON_ITEM));
items.add(new ItemInfo("Enchantment Table", new String[][]{{"ench", "tab"}}, Material.ENCHANTMENT_TABLE));
items.add(new ItemInfo("Brewing Stand Block", new String[][] {{ "bloc", "brew", "stan" }, {"alch", "bloc"}}, Material.BREWING_STAND));
items.add(new ItemInfo("Brewing Stand", new String[][] {{"brew", "stan"}, {"alch", "stand"}, {"alch", "tab"}}, Material.BREWING_STAND_ITEM));
items.add(new ItemInfo("Nether Brick", new String[][] {{"neth", "bric"}}, Material.NETHER_BRICK));
items.add(new ItemInfo("Nether Brick Stairs", new String[][] {{"neth", "stair"}, {"neth", "stai", "bric"}}, Material.NETHER_BRICK_STAIRS));
items.add(new ItemInfo("Nether Brick Fence", new String[][]{{"neth", "fence"}, {"neth", "fence", "bric"}}, Material.NETHER_FENCE));
items.add(new ItemInfo("Netherwarts", new String[][]{{"wart"}, {"neth", "war"}}, Material.NETHER_WARTS));
items.add(new ItemInfo("Netherstalk", new String[][]{{"neth", "stalk"}}, Material.NETHER_STALK));
items.add(new ItemInfo("End Portal", new String[][] {{"end", "port"}}, Material.ENDER_PORTAL));
items.add(new ItemInfo("End Portal Frame", new String[][] {{"fram", "end", "port"}}, Material.ENDER_PORTAL_FRAME));
items.add(new ItemInfo("End Stone", new String[][] {{"end", "ston"}}, Material.ENDER_STONE));
items.add(new ItemInfo("Dragon Egg", new String[][] {{"drag", "egg"}}, Material.DRAGON_EGG));
items.add(new ItemInfo("Blaze Rod", new String[][] {{"rod", "blaz"}}, Material.BLAZE_ROD));
items.add(new ItemInfo("Ghast Tear", new String[][] {{"ghas", "tear"}}, Material.GHAST_TEAR));
items.add(new ItemInfo("Gold Nugget", new String[][] {{"nugg", "gold"}}, Material.GOLD_NUGGET));
items.add(new ItemInfo("Glass Bottle", new String[][] {{"bottl"}, {"glas", "bott"}, {"empt", "bott"}}, Material.GLASS_BOTTLE));
items.add(new ItemInfo("Potion", new String[][] {{"potio"}}, Material.POTION));
items.add(new ItemInfo("Water Bottle", new String[][] {{"wat", "bot"}}, Material.POTION, (short) 0));
items.add(new ItemInfo("Awkward Potion", new String[][] {{"poti", "awk"}}, Material.POTION, (short) 16));
items.add(new ItemInfo("Thick Potion", new String[][] {{"poti", "thic"}}, Material.POTION, (short) 32));
items.add(new ItemInfo("Mundane Potion (Extended)", new String[][] {{"poti", "mund", "ext"}}, Material.POTION, (short) 64));
items.add(new ItemInfo("Mundane Potion", new String[][] {{"poti", "mund"}}, Material.POTION, (short) 8192));
items.add(new ItemInfo("Potion of Regeneration", new String[][] {{"poti", "rege"}}, Material.POTION, (short) 8193));
items.add(new ItemInfo("Potion of Regeneration (Extended)", new String[][] {{"poti", "rege", "ext"}}, Material.POTION, (short) 8257));
items.add(new ItemInfo("Potion of Regeneration II", new String[][] {{"poti", "rege", "2"}, {"poti", "rege", "ii"}}, Material.POTION, (short) 8225));
items.add(new ItemInfo("Potion of Swiftness", new String[][] {{"poti", "swif"}, {"poti", "speed"}}, Material.POTION, (short) 8194));
items.add(new ItemInfo("Potion of Swiftness (Extended)", new String[][] {{"poti", "swif", "ext"}, {"poti", "speed", "ext"}}, Material.POTION, (short) 8258));
items.add(new ItemInfo("Potion of Swiftness II", new String[][] {{"poti", "swif", "2"}, {"poti", "swif", "ii"}, {"poti", "speed", "2"}, {"poti", "speed", "ii"}}, Material.POTION, (short) 8226));
items.add(new ItemInfo("Potion of Fire Resistance", new String[][] {{"poti", "fire"}}, Material.POTION, (short) 8195));
items.add(new ItemInfo("Potion of Fire Resistance (Extended)", new String[][] {{"poti", "fire", "ext"}}, Material.POTION, (short) 8259));
items.add(new ItemInfo("Potion of Fire Resistance (Reverted)", new String[][] {{"poti", "fire", "rev"}}, Material.POTION, (short) 8227));
items.add(new ItemInfo("Potion of Healing", new String[][] {{"poti", "heal"}}, Material.POTION, (short) 8197));
items.add(new ItemInfo("Potion of Healing (Reverted)", new String[][] {{"poti", "heal", "rev"}}, Material.POTION, (short) 8261));
items.add(new ItemInfo("Potion of Healing II", new String[][] {{"poti", "heal", "2"}, {"poti", "heal", "ii"}}, Material.POTION, (short) 8229));
items.add(new ItemInfo("Potion of Strength", new String[][] {{"poti", "str"}}, Material.POTION, (short) 8201));
items.add(new ItemInfo("Potion of Strength (Extended)", new String[][] {{"poti", "str", "ext"}}, Material.POTION, (short) 8265));
items.add(new ItemInfo("Potion of Strength II", new String[][] {{"poti", "str", "2"}, {"poti", "str", "ii"}}, Material.POTION, (short) 8233));
items.add(new ItemInfo("Potion of Poison", new String[][] {{"poti", "pois"}}, Material.POTION, (short) 8196));
items.add(new ItemInfo("Potion of Poison (Extended)", new String[][] {{"poti", "pois", "ext"}}, Material.POTION, (short) 8260));
items.add(new ItemInfo("Potion of Poison II", new String[][] {{"poti", "pois", "2"}, {"poti", "pois", "ii"}}, Material.POTION, (short) 8228));
items.add(new ItemInfo("Potion of Weakness", new String[][] {{"poti", "weak"}}, Material.POTION, (short) 8200));
items.add(new ItemInfo("Potion of Weakness (Extended)", new String[][] {{"poti", "weak", "ext"}}, Material.POTION, (short) 8264));
items.add(new ItemInfo("Potion of Weakness (Reverted)", new String[][] {{"poti", "weak", "rev"}}, Material.POTION, (short) 8232));
items.add(new ItemInfo("Potion of Slowness", new String[][] {{"poti", "slow"}}, Material.POTION, (short) 8202));
items.add(new ItemInfo("Potion of Slowness (Extended)", new String[][] {{"poti", "slow", "ext"}}, Material.POTION, (short) 8266));
items.add(new ItemInfo("Potion of Slowness (Reverted)", new String[][] {{"poti", "slow", "rev"}}, Material.POTION, (short) 8234));
items.add(new ItemInfo("Potion of Harming", new String[][] {{"poti", "harm"}}, Material.POTION, (short) 8204));
items.add(new ItemInfo("Potion of Harming (Reverted)", new String[][] {{"poti", "harm", "rev"}}, Material.POTION, (short) 8268));
items.add(new ItemInfo("Potion of Harming II", new String[][] {{"poti", "harm", "2"}, {"poti", "harm", "ii"}}, Material.POTION, (short) 8236));
items.add(new ItemInfo("Splash Mundane Potion", new String[][] {{"poti", "mund", "spl"}}, Material.POTION, (short) 16384));
items.add(new ItemInfo("Splash Potion of Regeneration", new String[][] {{"poti", "rege", "spl"}}, Material.POTION, (short) 16385));
items.add(new ItemInfo("Splash Potion of Regeneration (Extended)", new String[][] {{"poti", "rege", "spl", "ext"}}, Material.POTION, (short) 16449));
items.add(new ItemInfo("Splash Potion of Regeneration II", new String[][] {{"poti", "rege", "spl", "2"}, {"poti", "rege", "spl", "ii"}}, Material.POTION, (short) 16417));
items.add(new ItemInfo("Splash Potion of Swiftness", new String[][] {{"poti", "swif", "spl"}, {"poti", "speed", "spl"}}, Material.POTION, (short) 16386));
items.add(new ItemInfo("Splash Potion of Swiftness (Extended)", new String[][] {{"poti", "swif", "spl", "ext"}, {"poti", "speed", "spl", "ext"}}, Material.POTION, (short) 16450));
items.add(new ItemInfo("Splash Potion of Swiftness II", new String[][] {{"poti", "swif", "spl", "2"}, {"poti", "swif", "spl", "ii"}, {"poti", "speed", "spl", "2"}, {"poti", "speed", "spl", "ii"}}, Material.POTION, (short) 16418));
items.add(new ItemInfo("Splash Potion of Fire Resistance", new String[][] {{"poti", "fire", "spl"}}, Material.POTION, (short) 16387));
items.add(new ItemInfo("Splash Potion of Fire Resistance (Extended)", new String[][] {{"poti", "fire", "spl", "ext"}}, Material.POTION, (short) 16451));
items.add(new ItemInfo("Splash Potion of Fire Resistance (Reverted)", new String[][] {{"poti", "fire", "spl", "rev"}}, Material.POTION, (short) 16419));
items.add(new ItemInfo("Splash Potion of Healing", new String[][] {{"poti", "heal", "spl"}}, Material.POTION, (short) 16389));
items.add(new ItemInfo("Splash Potion of Healing (Reverted)", new String[][] {{"poti", "heal", "spl", "rev"}}, Material.POTION, (short) 16453));
items.add(new ItemInfo("Splash Potion of Healing II", new String[][] {{"poti", "heal", "spl", "2"}, {"poti", "heal", "spl", "ii"}}, Material.POTION, (short) 16421));
items.add(new ItemInfo("Splash Potion of Strength", new String[][] {{"poti", "str", "spl"}}, Material.POTION, (short) 16393));
items.add(new ItemInfo("Splash Potion of Strength (Extended)", new String[][] {{"poti", "str", "spl", "ext"}}, Material.POTION, (short) 16457));
items.add(new ItemInfo("Splash Potion of Strength II", new String[][] {{"poti", "str", "spl", "2"}, {"poti", "str", "spl", "ii"}}, Material.POTION, (short) 16425));
items.add(new ItemInfo("Splash Potion of Poison", new String[][] {{"poti", "pois", "spl"}}, Material.POTION, (short) 16388));
items.add(new ItemInfo("Splash Potion of Poison (Extended)", new String[][] {{"poti", "pois", "spl", "ext"}}, Material.POTION, (short) 16452));
items.add(new ItemInfo("Splash Potion of Poison II", new String[][] {{"poti", "pois", "spl", "2"}, {"poti", "pois", "spl", "ii"}}, Material.POTION, (short) 16420));
items.add(new ItemInfo("Splash Potion of Weakness", new String[][] {{"poti", "weak", "spl"}}, Material.POTION, (short) 16392));
items.add(new ItemInfo("Splash Potion of Weakness (Extended)", new String[][] {{"poti", "weak", "spl", "ext"}}, Material.POTION, (short) 16456));
items.add(new ItemInfo("Splash Potion of Weakness (Reverted)", new String[][] {{"poti", "weak", "spl", "rev"}}, Material.POTION, (short) 16424));
items.add(new ItemInfo("Splash Potion of Slowness", new String[][] {{"poti", "slow", "spl"}}, Material.POTION, (short) 16394));
items.add(new ItemInfo("Splash Potion of Slowness (Extended)", new String[][] {{"poti", "slow", "spl", "ext"}}, Material.POTION, (short) 16458));
items.add(new ItemInfo("Splash Potion of Slowness (Reverted)", new String[][] {{"poti", "slow", "spl", "rev"}}, Material.POTION, (short) 16426));
items.add(new ItemInfo("Splash Potion of Harming", new String[][] {{"poti", "harm", "spl"}}, Material.POTION, (short) 16396));
items.add(new ItemInfo("Splash Potion of Harming (Reverted)", new String[][] {{"poti", "harm", "spl", "rev"}}, Material.POTION, (short) 16460));
items.add(new ItemInfo("Splash Potion of Harming II", new String[][] {{"poti", "harm", "spl", "2"}, {"poti", "harm", "spl", "ii"}}, Material.POTION, (short) 16428));
items.add(new ItemInfo("Spider Eye", new String[][] {{"spid", "eye"}}, Material.SPIDER_EYE));
items.add(new ItemInfo("Fermented Spider Eye", new String[][] {{"ferm", "spid", "eye"}}, Material.FERMENTED_SPIDER_EYE));
items.add(new ItemInfo("Blaze Powder", new String[][] {{"powd", "blaz"}}, Material.BLAZE_POWDER));
items.add(new ItemInfo("Magma Cream", new String[][] {{"crea", "magm"}}, Material.MAGMA_CREAM));
items.add(new ItemInfo("Eye of Ender", new String[][] {{"end", "ey"}}, Material.EYE_OF_ENDER));
items.add(new ItemInfo("Glistering Melon", new String[][] {{"melo", "glis"}}, Material.SPECKLED_MELON));
items.add(new ItemInfo("Spawn Egg", new String[][] {{"spaw", "egg"}}, Material.MONSTER_EGG));
items.add(new ItemInfo("Creeper Spawn Egg", new String[][] {{"creep", "egg"}}, Material.MONSTER_EGG, (short) 50));
items.add(new ItemInfo("Skeleton Spawn Egg", new String[][] {{"skele", "egg"}}, Material.MONSTER_EGG, (short) 51));
items.add(new ItemInfo("Spider Spawn Egg", new String[][] {{"spider", "egg"}}, Material.MONSTER_EGG, (short) 52));
items.add(new ItemInfo("Zombie Spawn Egg", new String[][] {{"zombie", "egg"}}, Material.MONSTER_EGG, (short) 54));
items.add(new ItemInfo("Slime Spawn Egg", new String[][] {{"slime", "egg"}}, Material.MONSTER_EGG, (short) 55));
items.add(new ItemInfo("Ghast Spawn Egg", new String[][] {{"ghast", "egg"}}, Material.MONSTER_EGG, (short) 56));
items.add(new ItemInfo("Zombie Pigman Spawn Egg", new String[][] {{"zomb", "pig", "egg"}}, Material.MONSTER_EGG, (short) 57));
items.add(new ItemInfo("Enderman Spawn Egg", new String[][] {{"end", "man", "egg"}}, Material.MONSTER_EGG, (short) 58));
items.add(new ItemInfo("Cave Spider Spawn Egg", new String[][] {{"cav", "spid", "egg"}}, Material.MONSTER_EGG, (short) 59));
items.add(new ItemInfo("Silverfish Spawn Egg", new String[][] {{"silv", "fish", "egg"}}, Material.MONSTER_EGG, (short) 60));
items.add(new ItemInfo("Blaze Spawn Egg", new String[][] {{"blaze", "egg"}}, Material.MONSTER_EGG, (short) 61));
items.add(new ItemInfo("Magma Cube Spawn Egg", new String[][] {{"mag", "cub", "egg"}, {"neth", "slim", "egg"}}, Material.MONSTER_EGG, (short)62));
items.add(new ItemInfo("Pig Spawn Egg", new String[][] {{"pig", "spa", "egg"}, {"pig", "egg"}}, Material.MONSTER_EGG, (short) 90));
items.add(new ItemInfo("Sheep Spawn Egg", new String[][] {{"sheep", "egg"}}, Material.MONSTER_EGG, (short) 91));
items.add(new ItemInfo("Cow Spawn Egg", new String[][] {{"cow", "spa", "egg"}, {"cow", "egg"}}, Material.MONSTER_EGG, (short) 92));
items.add(new ItemInfo("Chicken Spawn Egg", new String[][] {{"chick", "egg"}}, Material.MONSTER_EGG, (short) 93));
items.add(new ItemInfo("Squid Spawn Egg", new String[][] {{"squi", "spa", "egg"},{"squi", "egg"}}, Material.MONSTER_EGG, (short) 94));
items.add(new ItemInfo("Wolf Spawn Egg", new String[][] {{"wolf", "spa", "egg"}, {"wolf", "egg"}}, Material.MONSTER_EGG, (short) 95));
items.add(new ItemInfo("Mooshroom Spawn Egg", new String[][] {{"moo", "room", "egg"}, {"mush", "cow", "egg"}}, Material.MONSTER_EGG, (short) 96));
items.add(new ItemInfo("Ocelot Spawn Egg", new String[][] {{"ocelo", "egg"}, {"ozelo", "egg"}}, Material.MONSTER_EGG, (short) 98));
items.add(new ItemInfo("Villager Spawn Egg", new String[][] {{"villa", "egg"}}, Material.MONSTER_EGG, (short) 120));
items.add(new ItemInfo("Bottle 'o Enchanting", new String[][] {{"bot", "ench"}, {"bot", "xp"}}, Material.EXP_BOTTLE));
items.add(new ItemInfo("Fire Charge", new String[][] {{"fir", "char"}}, Material.FIREBALL));
items.add(new ItemInfo("13 Disc", new String[][]{{"dis", "gol"}, {"rec", "gol"}, {"13", "disc"}, {"13", "reco"}}, Material.GOLD_RECORD));
items.add(new ItemInfo("cat Disc", new String[][]{{"dis", "gre"}, {"rec", "gre"}, {"cat", "disc"}, {"cat", "reco"}}, Material.GREEN_RECORD));
items.add(new ItemInfo("blocks Disc", new String[][] {{"block", "disc"}, {"block", "reco"}, {"3", "disc"}, {"3", "reco"}}, Material.RECORD_3));
items.add(new ItemInfo("chirp Disc", new String[][] {{"chirp", "disc"}, {"chirp", "reco"}, {"4", "disc"}, {"4", "reco"}}, Material.RECORD_4));
items.add(new ItemInfo("far Disc", new String[][] {{"far", "disc"}, {"far", "reco"}, {"5", "disc"}, {"5", "reco"}}, Material.RECORD_5));
items.add(new ItemInfo("mall Disc", new String[][] {{"mall", "disc"}, {"mall", "reco"}, {"6", "disc"}, {"6", "reco"}}, Material.RECORD_6));
items.add(new ItemInfo("mellohi Disc", new String[][] {{"mello", "disc"}, {"mello", "reco"}, {"7", "disc"}, {"7", "reco"}}, Material.RECORD_7));
items.add(new ItemInfo("stahl Disc", new String[][] {{"stahl", "disc"}, {"stahl", "reco"}, {"8", "disc"}, {"8", "reco"}}, Material.RECORD_8));
items.add(new ItemInfo("strad Disc", new String[][] {{"strad", "disc"}, {"strad", "reco"}, {"9", "disc"}, {"9", "reco"}}, Material.RECORD_9));
items.add(new ItemInfo("ward Disc", new String[][] {{"ward", "disc"}, {"ward", "reco"}, {"10", "disc"}, {"10", "reco"}}, Material.RECORD_10));
items.add(new ItemInfo("11 Disc", new String[][] {{"11", "disc"}, {"11", "reco"}}, Material.RECORD_11));
items.add(new ItemInfo("wait Disc", new String[][] {{"12", "disc"}, {"wait", "disc"}, {"12", "reco"}, {"wait", "reco"}}, Material.RECORD_12));
items.add(new ItemInfo("Redstone Lamp", new String[][] {{"lamp"}, {"lamp", "redst"}}, Material.REDSTONE_LAMP_OFF));
items.add(new ItemInfo("Redstone Torch Off", new String[][] {{"off", "red", "sto", "tor"}}, Material.REDSTONE_TORCH_OFF));
//1.3 Blocks & Items
items.add(new ItemInfo("Emerald Ore", new String[][]{{"emer", "ore"}}, Material.EMERALD_ORE));
items.add(new ItemInfo("Emerald", new String[][]{{"emer"}}, Material.EMERALD));
items.add(new ItemInfo("Emerald Block", new String[][]{{"emer", "blo"}}, Material.EMERALD_BLOCK));
items.add(new ItemInfo("Ender Chest", new String[][]{{"end", "ches"}}, Material.ENDER_CHEST));
items.add(new ItemInfo("Tripwire Hook", new String[][]{{"hoo", "trip"}}, Material.TRIPWIRE_HOOK));
items.add(new ItemInfo("Tripwire", new String[][]{{"trip"}}, Material.TRIPWIRE));
items.add(new ItemInfo("Sandstone Stair", new String[][]{{"stair", "sand", "sto"}, {"stair", "sand"}}, Material.SANDSTONE_STAIRS));
items.add(new ItemInfo("Double Oak Slab", new String[][]{{"doub", "slab", "oak"}, {"doub", "step", "oak"}}, Material.WOOD_DOUBLE_STEP));
items.add(new ItemInfo("Double Spruce Slab", new String[][]{{"doub", "slab", "spru"}, {"doub", "step", "spru"}}, Material.WOOD_DOUBLE_STEP, (short) 1));
items.add(new ItemInfo("Double Birch Slab", new String[][]{{"doub", "slab", "birc"}, {"doub", "step", "birc"}}, Material.WOOD_DOUBLE_STEP, (short) 2));
items.add(new ItemInfo("Double Jungle Wood Slab", new String[][]{{"doub", "slab", "jungl"}, {"doub", "step", "jung"}}, Material.WOOD_DOUBLE_STEP, (short) 3));
items.add(new ItemInfo("Oak Slab", new String[][]{{"slab", "oak"}, {"step", "oak"}}, Material.WOOD_STEP));
items.add(new ItemInfo("Spruce Slab", new String[][]{{"slab", "spru"}, {"step", "spru"}}, Material.WOOD_STEP, (short) 1));
items.add(new ItemInfo("Birch Slab", new String[][]{{"slab", "birc"}, {"step", "birc"}}, Material.WOOD_STEP, (short) 2));
items.add(new ItemInfo("Jungle Wood Slab", new String[][]{{"jung", "wood", "sla"}, {"slab", "jung"}, {"step", "jung"}}, Material.WOOD_STEP, (short) 3));
items.add(new ItemInfo("Book and Quill", new String[][]{{"qui", "book"}}, Material.BOOK_AND_QUILL));
items.add(new ItemInfo("Written Book", new String[][]{{"wri", "book"}}, Material.WRITTEN_BOOK));
items.add(new ItemInfo("Cocoa Pod", new String[][]{{"coco"}, {"coc", "pod"}}, Material.COCOA));
//1.4 Blocks & Items
items.add(new ItemInfo("Command Block", new String[][]{{"comm"}}, Material.COMMAND));
items.add(new ItemInfo("Beacon Block", new String[][]{{"beac"}}, Material.BEACON));
items.add(new ItemInfo("Anvil", new String[][]{{"anv"}}, Material.ANVIL));
items.add(new ItemInfo("Slightly Damaged Anvil", new String[][]{{"dam", "anv"}, {"sli", "anv"}}, Material.ANVIL, (short) 1));
items.add(new ItemInfo("Very Damaged Anvil", new String[][]{{"ver", "dam", "anv"}, {"ver", "anv"}}, Material.ANVIL, (short) 2));
items.add(new ItemInfo("Flower Pot Block", new String[][]{{"blo", "flow", "pot"}}, Material.FLOWER_POT));
items.add(new ItemInfo("Flower Pot", new String[][]{{"flow", "pot"}}, Material.FLOWER_POT_ITEM));
items.add(new ItemInfo("Cobblestone Wall", new String[][]{{"cobble", "wall"}}, Material.COBBLE_WALL));
items.add(new ItemInfo("Mossy Cobblestone Wall", new String[][]{{"mos", "cob", "wall"}}, Material.COBBLE_WALL, (short) 1));
items.add(new ItemInfo("Item Frame", new String[][]{{"fram"}}, Material.ITEM_FRAME));
items.add(new ItemInfo("Skeleton Skull", new String[][]{{"skel", "skul"}, {"skel", "hea"}}, Material.SKULL_ITEM));
items.add(new ItemInfo("Wither Skeleton Skull", new String[][]{{"wither", "skul"}, {"with", "hea"}}, Material.SKULL_ITEM, (short) 1));
items.add(new ItemInfo("Zombie Head", new String[][]{{"zomb", "hea"}, {"zomb", "skul"}}, Material.SKULL_ITEM, (short) 2));
items.add(new ItemInfo("Human Head", new String[][]{{"huma", "skul"}, {"huma", "hea"}}, Material.SKULL_ITEM, (short) 3));
items.add(new ItemInfo("Creeper Head", new String[][]{{"cree", "skul"}, {"cree", "hea"}}, Material.SKULL_ITEM, (short) 4));
items.add(new ItemInfo("Carrot", new String[][]{{"carro"}}, Material.CARROT_ITEM));
items.add(new ItemInfo("Golden Carrot", new String[][]{{"carr", "gol"}}, Material.GOLDEN_CARROT));
items.add(new ItemInfo("Carrot Block", new String[][]{{"blo", "carr"}}, Material.CARROT));
items.add(new ItemInfo("Carrot on a Stick", new String[][]{{"sti", "carr"}}, Material.CARROT_STICK));
items.add(new ItemInfo("Potato", new String[][]{{"pota"}}, Material.POTATO_ITEM));
items.add(new ItemInfo("Potato Block", new String[][]{{"blo", "pota"}}, Material.POTATO));
items.add(new ItemInfo("Baked Potato", new String[][]{{"pota", "bak"}}, Material.BAKED_POTATO));
items.add(new ItemInfo("Poisonous Potato", new String[][]{{"pota", "poi"}}, Material.POISONOUS_POTATO));
items.add(new ItemInfo("Wood Button", new String[][]{{"woo", "butto"}}, Material.WOOD_BUTTON));
items.add(new ItemInfo("Pumpkin Pie", new String[][]{{"pie"}, {"pumpk", "pie"}}, Material.PUMPKIN_PIE));
items.add(new ItemInfo("Potion of Invisibility", new String[][] {{"poti", "invi"}}, Material.POTION, (short) 8206));
items.add(new ItemInfo("Potion of Invisibility (Extended)", new String[][] {{"poti", "invi", "ext"}}, Material.POTION, (short) 8270));
items.add(new ItemInfo("Potion of Night Vision", new String[][] {{"poti", "nigh", "visi"}, {"poti", "visio"}}, Material.POTION, (short) 8198));
items.add(new ItemInfo("Potion of Night Vision (Extended)", new String[][] {{"poti", "nigh", "visi", "ext"}, {"poti", "visio", "ext"}}, Material.POTION, (short) 8262));
items.add(new ItemInfo("Enchanted Book", new String[][]{{"ench", "boo"}}, Material.ENCHANTED_BOOK));
items.add(new ItemInfo("Nether Star", new String[][]{{"star", "neth"}}, Material.NETHER_STAR));
items.add(new ItemInfo("Firework Star", new String[][]{{"fire", "star"}}, Material.FIREWORK_CHARGE));
items.add(new ItemInfo("Firework Rocket", new String[][]{{"rocket"}, {"firework"}}, Material.FIREWORK));
items.add(new ItemInfo("White Firework Star", new String[][]{{"whi", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 1));
items.add(new ItemInfo("Orange Firework Star", new String[][]{{"ora", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 2));
items.add(new ItemInfo("Magenta Firework Star", new String[][]{{"mag", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 3));
items.add(new ItemInfo("Light Blue Firework Star", new String[][]{{"blu", "lig", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 4));
items.add(new ItemInfo("Yellow Firework Star", new String[][]{{"yell", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 5));
items.add(new ItemInfo("Lime Firework Star", new String[][]{{"lim", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 6));
items.add(new ItemInfo("Pink Firework Star", new String[][]{{"pin", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 7));
items.add(new ItemInfo("Gray Firework Star", new String[][]{{"gra", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 8));
items.add(new ItemInfo("Light Gray Firework Star", new String[][]{{"lig", "gra", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 9));
items.add(new ItemInfo("Cyan Firework Star", new String[][]{{"cya", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 10));
items.add(new ItemInfo("Purple Firework Star", new String[][]{{"pur", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 11));
items.add(new ItemInfo("Blue Firework Star", new String[][]{{"blue", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 12));
items.add(new ItemInfo("Brown Firework Star", new String[][]{{"bro", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 13));
items.add(new ItemInfo("Green Firework Star", new String[][]{{"gre", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 14));
items.add(new ItemInfo("Red Firework Star", new String[][]{{"red", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 15));
items.add(new ItemInfo("Black Firework Star", new String[][]{{"bla", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 16));
items.add(new ItemInfo("Dead Bush", new String[][]{{"dea", "bush"}}, Material.DEAD_BUSH));
items.add(new ItemInfo("Nether Brick Slab", new String[][]{{"sla", "net", "bri"}, {"step", "net", "bri"}}, Material.STEP, (short) 6));
//1.5 Blocks & Items
items.add(new ItemInfo("Activator Rail", new String[][]{{"rail", "acti"}, {"trac", "acti"}, {"activ"}}, Material.ACTIVATOR_RAIL));
items.add(new ItemInfo("Block of Redstone", new String[][]{{"block", "red"}, {"block", "rs"}}, Material.REDSTONE_BLOCK));
items.add(new ItemInfo("Daylight Sensor", new String[][]{{"day", "sen"}, {"ligh", "sen"}}, Material.DAYLIGHT_DETECTOR));
items.add(new ItemInfo("Dropper", new String[][]{{"drop"}}, Material.DROPPER));
items.add(new ItemInfo("Hopper", new String[][]{{"hop", "item"}, {"hop"}}, Material.HOPPER));
items.add(new ItemInfo("Explosive Minecart", new String[][]{{"cart", "tnt"}, {"cart", "exp"}}, Material.EXPLOSIVE_MINECART));
items.add(new ItemInfo("Hopper Minecart", new String[][]{{"cart", "hop"}, {"hop"}}, Material.HOPPER_MINECART));
items.add(new ItemInfo("Redstone Comparator", new String[][]{{"rs", "compara"}, {"red", "comparat"}, {"comparat"}}, Material.REDSTONE_COMPARATOR));
items.add(new ItemInfo("Trapped Chest", new String[][]{{"tra", "ches"}}, Material.TRAPPED_CHEST));
items.add(new ItemInfo("Nether Brick Item", new String[][]{{"neth", "bric", "it"}}, Material.NETHER_BRICK_ITEM));
items.add(new ItemInfo("Nether Quartz", new String[][]{{"neth", "qua"}, {"qua"}}, Material.QUARTZ));
items.add(new ItemInfo("Nether Quartz Ore", new String[][]{{"neth", "qua", "ore"}, {"qua", "ore"}}, Material.QUARTZ_ORE));
items.add(new ItemInfo("Quartz Block", new String[][]{{"qua", "blo"}}, Material.QUARTZ_BLOCK));
items.add(new ItemInfo("Quartz Slab", new String[][]{{"qua", "slab"}, {"qua", "step"}}, Material.STEP, (short) 7));
items.add(new ItemInfo("Quartz Double Slab", new String[][]{{"qua", "dou", "sla"}, {"qua", "dou", "step"}}, Material.DOUBLE_STEP, (short) 7));
items.add(new ItemInfo("Quartz Stairs", new String[][]{{"qua", "stair"}}, Material.QUARTZ_STAIRS));
items.add(new ItemInfo("Chiseled Quartz", new String[][]{{"qua", "chis"}}, Material.QUARTZ_BLOCK, (short) 1));
items.add(new ItemInfo("Quartz Pillar", new String[][]{{"qua", "pil"}}, Material.QUARTZ_BLOCK, (short) 2));
items.add(new ItemInfo("Weighted Gold Plate", new String[][]{{"wei", "plat", "gol"}, {"pres", "plat", "gol"}}, Material.GOLD_PLATE));
items.add(new ItemInfo("Weighted Iron Plate", new String[][]{{"wei", "plat", "iro"}, {"pres", "plat", "iro"}}, Material.IRON_PLATE));
//1.6 Blocks and Items
items.add(new ItemInfo("Horse Spawn Egg", new String[][] {{"horse", "egg"}}, Material.MONSTER_EGG, (short) 100));
items.add(new ItemInfo("Diamond Horse Armor", new String[][] {{"dia", "horse", "arm"}, {"dia", "bard"}}, Material.DIAMOND_BARDING));
items.add(new ItemInfo("Gold Horse Armor", new String[][] {{"gold", "horse", "arm"}, {"gold", "bard"}}, Material.GOLD_BARDING));
items.add(new ItemInfo("Iron Horse Armor", new String[][] {{"iron", "horse", "arm"}, {"iron", "bard"}}, Material.IRON_BARDING));
items.add(new ItemInfo("Leash", new String[][] {{"leas"}, {"lead"}}, Material.LEASH));
items.add(new ItemInfo("Hay Bale", new String[][] {{"hay", "bale"}, {"hay", "block"}}, Material.HAY_BLOCK));
items.add(new ItemInfo("Name Tag", new String[][] {{"name", "tag"}}, Material.NAME_TAG));
items.add(new ItemInfo("Hardened Clay", new String[][]{{"hard", "clay"}}, Material.HARD_CLAY));
items.add(new ItemInfo("Block of Coal", new String[][]{{"coal", "block"}}, Material.COAL_BLOCK));
items.add(new ItemInfo("White Stained Clay", new String[][]{{"clay", "whit"}, {"stai", "clay"}, {"whi", "stain", "cla"}}, Material.STAINED_CLAY));
items.add(new ItemInfo("Orange Stained Clay", new String[][]{{"clay", "ora"}, {"ora", "stain", "cla"}}, Material.STAINED_CLAY, (short) 1));
items.add(new ItemInfo("Magenta Stained Clay", new String[][]{{"clay", "mag"}, {"mag", "stain", "cla"}}, Material.STAINED_CLAY, (short) 2));
items.add(new ItemInfo("Light Blue Stained Clay", new String[][]{{"clay", "lig", "blue"}, {"lig", "blu", "stain", "cla"}}, Material.STAINED_CLAY, (short) 3));
items.add(new ItemInfo("Yellow Stained Clay", new String[][]{{"clay", "yell"}, {"yell", "stain", "cla"}}, Material.STAINED_CLAY, (short) 4));
items.add(new ItemInfo("Lime Stained Clay", new String[][]{{"clay", "lig", "gree"}, {"clay", "lime"}, {"lime", "stain", "cla"}}, Material.STAINED_CLAY, (short) 5));
items.add(new ItemInfo("Pink Stained Clay", new String[][]{{"clay", "pink"}, {"pink", "stain", "cla"}}, Material.STAINED_CLAY, (short) 6));
items.add(new ItemInfo("Gray Stained Clay", new String[][]{{"clay", "gray"}, {"clay", "grey"}, {"gra", "stain", "cla"}, {"gre", "stain", "cla"}}, Material.STAINED_CLAY, (short) 7));
items.add(new ItemInfo("Light Gray Stained Clay", new String[][]{{"lig", "clay", "gra"}, {"lig", "clay", "gre"}, {"lig", "gra", "stain", "cla"}}, Material.STAINED_CLAY, (short) 8));
items.add(new ItemInfo("Cyan Stained Clay", new String[][]{{"clay", "cya"}, {"cya", "stain", "cla"}}, Material.STAINED_CLAY, (short) 9));
items.add(new ItemInfo("Purple Stained Clay", new String[][]{{"clay", "pur"}, {"pur", "stain", "cla"}}, Material.STAINED_CLAY, (short) 10));
items.add(new ItemInfo("Blue Stained Clay", new String[][]{{"clay", "blue"}, {"blue", "stain", "cla"}}, Material.STAINED_CLAY, (short) 11));
items.add(new ItemInfo("Brown Stained Clay", new String[][]{{"clay", "brown"}, {"brown", "stain", "cla"}}, Material.STAINED_CLAY, (short) 12));
items.add(new ItemInfo("Green Stained Clay", new String[][]{{"clay", "gree"}, {"gree", "stain", "cla"}}, Material.STAINED_CLAY, (short) 13));
items.add(new ItemInfo("Red Stained Clay", new String[][]{{"clay", "red"}, {"red", "stain", "cla"}}, Material.STAINED_CLAY, (short) 14));
items.add(new ItemInfo("Black Stained Clay", new String[][]{{"clay", "bla"}, {"bla", "stain", "cla"}}, Material.STAINED_CLAY, (short) 15));
items.add(new ItemInfo("White Carpet", new String[][]{{"carpet", "whit"}, {"carpet"}}, Material.CARPET));
items.add(new ItemInfo("Orange Carpet", new String[][]{{"carpet", "ora"}}, Material.CARPET, (short) 1));
items.add(new ItemInfo("Magenta Carpet", new String[][]{{"carpet", "mag"}}, Material.CARPET, (short) 2));
items.add(new ItemInfo("Light Blue Carpet", new String[][]{{"carpet", "lig", "blue"}}, Material.CARPET, (short) 3));
items.add(new ItemInfo("Yellow Carpet", new String[][]{{"carpet", "yell"}}, Material.CARPET, (short) 4));
items.add(new ItemInfo("Light Green Carpet", new String[][]{{"carpet", "lig", "gree"}, {"carpet", "gree"}}, Material.CARPET, (short) 5));
items.add(new ItemInfo("Pink Carpet", new String[][]{{"carpet", "pink"}}, Material.CARPET, (short) 6));
items.add(new ItemInfo("Gray Carpet", new String[][]{{"carpet", "gray"}, {"carpet", "grey"}}, Material.CARPET, (short) 7));
items.add(new ItemInfo("Light Gray Carpet", new String[][]{{"lig", "carpet", "gra"}, {"lig", "carpet", "gre"}}, Material.CARPET, (short) 8));
items.add(new ItemInfo("Cyan Carpet", new String[][]{{"carpet", "cya"}}, Material.CARPET, (short) 9));
items.add(new ItemInfo("Purple Carpet", new String[][]{{"carpet", "pur"}}, Material.CARPET, (short) 10));
items.add(new ItemInfo("Blue Carpet", new String[][]{{"carpet", "blue"}}, Material.CARPET, (short) 11));
items.add(new ItemInfo("Brown Carpet", new String[][]{{"carpet", "brow"}}, Material.CARPET, (short) 12));
items.add(new ItemInfo("Dark Green Carpet", new String[][]{{"carpet", "dar", "gree"}, {"carpet", "gree"}}, Material.CARPET, (short) 13));
items.add(new ItemInfo("Red Carpet", new String[][]{{"carpet", "red"}}, Material.CARPET, (short) 14));
items.add(new ItemInfo("Black Carpet", new String[][]{{"carpet", "bla"}}, Material.CARPET, (short) 15));
//1.7 Blocks and Items
items.add(new ItemInfo("Grassless Dirt", new String[][]{{"less", "dirt"}}, Material.DIRT, (short) 1));
items.add(new ItemInfo("Acacia Log", new String[][]{{"acac"}, {"log", "acac"}}, Material.LOG_2));
items.add(new ItemInfo("Dark Oak Log", new String[][]{{"oak", "dar"}, {"log", "oak", "dar"}}, Material.LOG_2, (short) 1));
items.add(new ItemInfo("Acacia Plank", new String[][]{{"acac", "plank"}, {"acac", "wood"}}, Material.WOOD, (short) 4));
items.add(new ItemInfo("Dark Oak Plank", new String[][]{{"dar", "oak", "plank"}, {"dar", "oak", "wood"}}, Material.WOOD, (short) 5));
items.add(new ItemInfo("Acacia Wood Stairs", new String[][]{{"stair", "wood", "acac"}, {"acac", "stair"}}, Material.ACACIA_STAIRS));
items.add(new ItemInfo("Dark Oak Wood Stairs", new String[][]{{"stair", "wood", "dar", "oak"}, {"dar", "oak", "stair"}}, Material.DARK_OAK_STAIRS));
items.add(new ItemInfo("Acacia Sapling", new String[][]{{"sapl", "acac"}}, Material.SAPLING, (short) 4));
items.add(new ItemInfo("Dark Oak Sapling", new String[][]{{"sapl", "oak", "dar"}}, Material.SAPLING, (short) 5));
items.add(new ItemInfo("Acacia Leaves", new String[][]{{"lea", "acac"}}, Material.LEAVES_2));
items.add(new ItemInfo("Dark Oak Leaves", new String[][]{{"lea", "oak", "dar"}}, Material.LEAVES_2, (short) 1));
items.add(new ItemInfo("Packed Ice", new String[][]{{"ice", "pac"}, {"ice", "opaq"}}, Material.PACKED_ICE));
items.add(new ItemInfo("Podzol", new String[][]{{"podz"}, {"dirt", "pod"}}, Material.DIRT, (short) 2));
items.add(new ItemInfo("Red Sand", new String[][]{{"red", "sand"}}, Material.SAND, (short) 1));
items.add(new ItemInfo("Cobblestone Monster Egg", new String[][]{{"cobb","sto","mons","egg"},{"cobb","mons", "egg"}, {"hid", "silver", "cob"}}, Material.MONSTER_EGGS, (short) 1));
items.add(new ItemInfo("Cracked Stone Brick Monster Egg", new String[][]{{"cra","sto","bri","mons", "egg"}, {"hid", "silver","cra","sto","bri"}}, Material.MONSTER_EGGS, (short) 4));
items.add(new ItemInfo("Chiseled Stone Brick Monster Egg", new String[][]{{"chi","stone","bri","mons", "egg"}, {"hid", "silver","chi","sto","bri"}}, Material.MONSTER_EGGS, (short) 5));
items.add(new ItemInfo("White Stained Glass", new String[][]{{"stai", "glas", "whit"}, {"stai", "glas"}}, Material.STAINED_GLASS));
items.add(new ItemInfo("Orange Stained Glass", new String[][]{{"stai", "glas", "ora"}}, Material.STAINED_GLASS, (short) 1));
items.add(new ItemInfo("Magenta Stained Glass", new String[][]{{"stai", "glas", "mag"}}, Material.STAINED_GLASS, (short) 2));
items.add(new ItemInfo("Light Blue Stained Glass", new String[][]{{"stai", "glas", "lig", "blue"}}, Material.STAINED_GLASS, (short) 3));
items.add(new ItemInfo("Yellow Stained Glass", new String[][]{{"stai", "glas", "yell"}}, Material.STAINED_GLASS, (short) 4));
items.add(new ItemInfo("Light Green Stained Glass", new String[][]{{"stai", "glas", "lig", "gree"}, {"stai", "glas", "gree"}}, Material.STAINED_GLASS, (short) 5));
items.add(new ItemInfo("Pink Stained Glass", new String[][]{{"stai", "glas", "pink"}}, Material.STAINED_GLASS, (short) 6));
items.add(new ItemInfo("Gray Stained Glass", new String[][]{{"stai", "glas", "gra"}, {"stai", "glas", "gre"}}, Material.STAINED_GLASS, (short) 7));
items.add(new ItemInfo("Light Gray Stained Glass", new String[][]{{"lig", "stai", "glas", "gra"}, {"lig", "stai", "glas", "gre"}}, Material.STAINED_GLASS, (short) 8));
items.add(new ItemInfo("Cyan Stained Glass", new String[][]{{"stai", "glas", "cya"}}, Material.STAINED_GLASS, (short) 9));
items.add(new ItemInfo("Purple Stained Glass", new String[][]{{"stai", "glas", "pur"}}, Material.STAINED_GLASS, (short) 10));
items.add(new ItemInfo("Blue Stained Glass", new String[][]{{"stai", "glas", "blue"}}, Material.STAINED_GLASS, (short) 11));
items.add(new ItemInfo("Brown Stained Glass", new String[][]{{"stai", "glas", "brow"}}, Material.STAINED_GLASS, (short) 12));
items.add(new ItemInfo("Dark Green Stained Glass", new String[][]{{"stai", "glas", "dar", "gree"}, {"stai", "glas", "gree"}}, Material.STAINED_GLASS, (short) 13));
items.add(new ItemInfo("Red Stained Glass", new String[][]{{"stai", "glas", "red"}}, Material.STAINED_GLASS, (short) 14));
items.add(new ItemInfo("Black Stained Glass", new String[][]{{"stai", "glas", "bla"}}, Material.STAINED_GLASS, (short) 15));
items.add(new ItemInfo("White Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "whit"}, {"stai", "glas", "pane"}}, Material.STAINED_GLASS_PANE));
items.add(new ItemInfo("Orange Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "ora"}}, Material.STAINED_GLASS_PANE, (short) 1));
items.add(new ItemInfo("Magenta Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "mag"}}, Material.STAINED_GLASS_PANE, (short) 2));
items.add(new ItemInfo("Light Blue Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "lig", "blue"}}, Material.STAINED_GLASS_PANE, (short) 3));
items.add(new ItemInfo("Yellow Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "yell"}}, Material.STAINED_GLASS_PANE, (short) 4));
items.add(new ItemInfo("Light Green Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "lig", "gree"}, {"stai", "glas", "pane", "gree"}}, Material.STAINED_GLASS_PANE, (short) 5));
items.add(new ItemInfo("Pink Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "pink"}}, Material.STAINED_GLASS_PANE, (short) 6));
items.add(new ItemInfo("Gray Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "gra"}, {"stai", "glas", "pane", "gre"}}, Material.STAINED_GLASS_PANE, (short) 7));
items.add(new ItemInfo("Light Gray Stained Glass Pane", new String[][]{{"lig", "stai", "glas", "pane", "gra"}, {"lig", "stai", "glas", "pane", "gre"}}, Material.STAINED_GLASS_PANE, (short) 8));
items.add(new ItemInfo("Cyan Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "cya"}}, Material.STAINED_GLASS_PANE, (short) 9));
items.add(new ItemInfo("Purple Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "pur"}}, Material.STAINED_GLASS_PANE, (short) 10));
items.add(new ItemInfo("Blue Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "blue"}}, Material.STAINED_GLASS_PANE, (short) 11));
items.add(new ItemInfo("Brown Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "brow"}}, Material.STAINED_GLASS_PANE, (short) 12));
items.add(new ItemInfo("Dark Green Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "dar", "gree"}, {"stai", "glas", "pane", "gree"}}, Material.STAINED_GLASS_PANE, (short) 13));
items.add(new ItemInfo("Red Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "red"}}, Material.STAINED_GLASS_PANE, (short) 14));
items.add(new ItemInfo("Black Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "bla"}}, Material.STAINED_GLASS_PANE, (short) 15));
items.add(new ItemInfo("Poppy", new String[][]{{"flow", "red"}, {"rose"}, {"poppy"}}, Material.RED_ROSE));
items.add(new ItemInfo("Blue Orchid", new String[][]{{"flow", "blue"}, {"orch", "blue"}}, Material.RED_ROSE, (short) 1));
items.add(new ItemInfo("Allium", new String[][]{{"flow", "mag"}, {"alli"}}, Material.RED_ROSE, (short) 2));
items.add(new ItemInfo("Azure Bluet", new String[][]{{"flow", "whit"}, {"azu", "blue"}}, Material.RED_ROSE, (short) 3));
items.add(new ItemInfo("Red Tulip", new String[][]{{"tul", "red"}}, Material.RED_ROSE, (short) 4));
items.add(new ItemInfo("Orange Tulip", new String[][]{{"tul", "ora"}}, Material.RED_ROSE, (short) 5));
items.add(new ItemInfo("White Tulip", new String[][]{{"tul", "whit"}}, Material.RED_ROSE, (short) 6));
items.add(new ItemInfo("Pink Tulip", new String[][]{{"tul", "pin"}}, Material.RED_ROSE, (short) 7));
items.add(new ItemInfo("Oxeye Daisy", new String[][]{{"dais"}, {"oxe", "dais"}}, Material.RED_ROSE, (short) 8));
items.add(new ItemInfo("Sunflower", new String[][]{{"flow", "sun"}}, Material.DOUBLE_PLANT, (short) 0));
items.add(new ItemInfo("Lilac", new String[][]{{"flow", "lila"}, {"lila"}}, Material.DOUBLE_PLANT, (short) 1));
items.add(new ItemInfo("Double Tallgrass", new String[][]{{"doub", "tall", "gras"}, {"doub", "long", "gras"}}, Material.DOUBLE_PLANT, (short) 2));
items.add(new ItemInfo("Large Fern", new String[][]{{"larg", "fern"}, {"doub", "fern"}}, Material.DOUBLE_PLANT, (short) 3));
items.add(new ItemInfo("Rose Bush", new String[][]{{"bush", "rose"}}, Material.DOUBLE_PLANT, (short) 4));
items.add(new ItemInfo("Peony", new String[][]{{"flow", "peon"}, {"peon"}}, Material.DOUBLE_PLANT, (short) 5));
items.add(new ItemInfo("Command Minecart", new String[][]{{"cart", "comm"}}, Material.COMMAND_MINECART));
items.add(new ItemInfo("Potion of Water Breathing", new String[][] {{"poti", "wate", "breat"}}, Material.POTION, (short) 8205));
items.add(new ItemInfo("Potion of Water Breathing (Reverted)", new String[][] {{"poti", "wate", "breat", "rev"}}, Material.POTION, (short) 8237));
items.add(new ItemInfo("Potion of Water Breathing (Extended)", new String[][] {{"poti", "wate", "breat", "ext"}}, Material.POTION, (short) 8269));
items.add(new ItemInfo("Splash Potion of Water Breathing", new String[][] {{"poti", "wate", "breat", "spl"}}, Material.POTION, (short) 16397));
items.add(new ItemInfo("Splash Potion of Water Breathing (Reverted)", new String[][] {{"poti", "wate", "breat", "rev", "spl"}}, Material.POTION, (short) 16429));
items.add(new ItemInfo("Splash Potion of Water Breathing (Extended)", new String[][] {{"poti", "wate", "breat", "ext", "spl"}}, Material.POTION, (short) 16461));
items.add(new ItemInfo("Raw Salmon", new String[][]{{"salm"}, {"raw", "salm"}}, Material.RAW_FISH, (short) 1));
items.add(new ItemInfo("Cooked Salmon", new String[][]{{"salm", "cook"}}, Material.COOKED_FISH, (short) 1));
items.add(new ItemInfo("Clownfish", new String[][]{{"fish", "clow"}}, Material.RAW_FISH, (short) 2));
items.add(new ItemInfo("Pufferfish", new String[][]{{"fish", "puff"}, {"fish", "blo"}, {"fish", "glob"}}, Material.RAW_FISH, (short) 3));
items.add(new ItemInfo("Acacia Slab", new String[][]{{"slab", "aca"}, {"step", "aca"}}, Material.WOOD_STEP, (short) 4));
items.add(new ItemInfo("Dark Oak Slab", new String[][]{{"slab", "dar", "oak"}, {"step", "dar", "oak"}}, Material.WOOD_STEP, (short) 5));
}
@Deprecated
public static ItemInfo itemById(int typeId) {
return itemByType(Material.getMaterial(typeId), (short) 0);
}
@Deprecated
public static ItemInfo itemById(int typeId, short subType) {
return itemByType(Material.getMaterial(typeId), subType);
}
/**
* Searchs for an ItemInfo from the given ItemStack
* @param itemStack to search on
* @return ItemInfo found, or null
*/
public static ItemInfo itemByStack(ItemStack itemStack) {
if (itemStack == null) {
return null;
}
for (ItemInfo item : items) {
if (itemStack.getType().equals(item.getType()) && item.isDurable()) {
return item;
} else if (itemStack.getType().equals(item.getType()) && item.getSubTypeId() == itemStack.getDurability()) {
return item;
}
}
return null;
}
public static ItemInfo itemByItem(ItemInfo item) {
for (ItemInfo i : items) {
if (item.equals(i)) {
return i;
}
}
return null;
}
/**
* Gets a relevant ItemInfo by it's Material
* @param type of Material
* @return ItemInfo record found or null if none
*/
public static ItemInfo itemByType(Material type) {
return itemByType(type, (short) 0);
}
/**
* Searches for an ItemInfo record by Material and SubTypeID
* @param type of Material
* @param subType to check for
* @return ItemInfo record found or null if none
*/
public static ItemInfo itemByType(Material type, short subType) {
for (ItemInfo item : items) {
if (item.getType() == type && item.getSubTypeId() == subType) {
return item;
}
}
return null;
}
/**
* Search for an item from a given string, useful for user input. Uses 3 different types of reg-exp searching.
* Checks first for an ItemID.
* Checks second for ItemID:SubType
* Last, it will run a by-name item search assuming the string is the name of an item.
*
* @param string to parse
* @return ItemInfo found or null
*/
public static ItemInfo itemByString(String string) {
// int
Pattern pattern = Pattern.compile("(?i)^(\\d+)$");
Matcher matcher = pattern.matcher(string);
if (matcher.find()) {
int id = Integer.parseInt(matcher.group(1));
return itemById(id);
}
// int:int
matcher.reset();
pattern = Pattern.compile("(?i)^(\\d+):(\\d+)$");
matcher = pattern.matcher(string);
if (matcher.find()) {
int id = Integer.parseInt(matcher.group(1));
short type = Short.parseShort(matcher.group(2));
return itemById(id, type);
}
// name
matcher.reset();
pattern = Pattern.compile("(?i)^(.*)$");
matcher = pattern.matcher(string);
if (matcher.find()) {
String name = matcher.group(1);
return itemByName(name);
}
return null;
}
public static ItemInfo itemByName(ArrayList<String> search) {
String searchString = join(search, " ");
return itemByName(searchString);
}
public static ItemInfo[] itemByNames(ArrayList<String> search, boolean multi) {
String searchString = join(search, " ");
return itemsByName(searchString, multi);
}
/**
* Multi-Item return search for dumping all items with the search string to the player
*
*
* @param searchString to search for
* @param multi whether to return a list of items or just the first
* @return Array of items found
*/
public static ItemInfo[] itemsByName(String searchString, boolean multi) {
if (multi == false) {
return new ItemInfo[]{itemByName(searchString)};
}
ItemInfo[] itemList = new ItemInfo[]{};
if (searchString.matches("\\d+:\\d+")) {
// Match on integer:short to get typeId and subTypeId
// Retrieve/parse data
String[] params = searchString.split(":");
int typeId = Integer.parseInt(params[0]);
short subTypeId = Short.parseShort(params[1]);
// Iterate through Items
for (ItemInfo item : items) {
// Test for match
if (item.getId() == typeId && item.getSubTypeId() == subTypeId) {
itemList[0] = item;
break;
}
}
} else if (searchString.matches("\\d+")) {
// Retrieve/parse data
int typeId = Integer.parseInt(searchString);
// Iterate through Items
int i = 0;
for (ItemInfo item : items) {
// Test for match
if (item.getId() == typeId) {
itemList[i] = item;
i++;
}
}
} else {
// Else this must be a string that we need to identify
// Iterate through Items
int i = 0;
for (ItemInfo item : items) {
// Look through each possible match criteria
for (String[] attributes : item.search) {
boolean match = false;
// Loop through entire criteria strings
for (String attribute : attributes) {
if (searchString.toLowerCase().contains(attribute)) {
match = true;
break;
}
}
// THIS was a match
if (match) {
itemList[i] = item;
i++;
}
}
}
}
return itemList;
}
/**
* Single item search function, for when we only ever want to return 1 result
*
* @param searchString to search for
* @return ItemInfo Object
*/
public static ItemInfo itemByName(String searchString) {
ItemInfo matchedItem = null;
int matchedItemStrength = 0;
int matchedValue = 0;
if (searchString.matches("\\d+:\\d+")) {
// Match on integer:short to get typeId and subTypeId
// Retrieve/parse data
String[] params = searchString.split(":");
int typeId = Integer.parseInt(params[0]);
short subTypeId = Short.parseShort(params[1]);
// Iterate through Items
for (ItemInfo item : items) {
// Test for match
if (item.getId() == typeId && item.getSubTypeId() == subTypeId) {
matchedItem = item;
break;
}
}
} else if (searchString.matches("\\d+")) {
// Match an integer only, assume subTypeId = 0
// Retrieve/parse data
int typeId = Integer.parseInt(searchString);
short subTypeId = 0;
// Iterate through Items
for (ItemInfo item : items) {
// Test for match
if (item.getId() == typeId && item.getSubTypeId() == subTypeId) {
matchedItem = item;
break;
}
}
} else {
// Else this must be a string that we need to identify
// Iterate through Items
for (ItemInfo item : items) {
// Look through each possible match criteria
for (String[] attributes : item.search) {
int val = 0;
boolean match = false;
// Loop through entire criteria strings
for (String attribute : attributes) {
if (searchString.toLowerCase().contains(attribute)) {
val += attribute.length();
match = true;
} else {
match = false;
break;
}
}
// THIS was a match
if (match) {
if (matchedItem == null || val > matchedValue || attributes.length > matchedItemStrength) {
matchedItem = item;
matchedValue = val;
matchedItemStrength = attributes.length;
}
}
}
}
}
return matchedItem;
}
/**
* Joins elements of a String array with the glue between them into a String.
* @param array of elements to join together
* @param glue what to put between each element
* @return Concacted Array combined with glue
*/
public static String join(String[] array, String glue) {
String joined = null;
for (String element : array) {
if (joined == null) {
joined = element;
} else {
joined += glue + element;
}
}
if (joined == null) {
return "";
} else {
return joined;
}
}
/**
* Joins elements of a String array with the glue between them into a String.
* @param list of items to join together
* @param glue what to put between each element
* @return Concacted Array combined with glue
*/
public static String join(List<String> list, String glue) {
String joined = null;
for (String element : list) {
if (joined == null) {
joined = element;
} else {
joined += glue + element;
}
}
if (joined == null) {
return "";
} else {
return joined;
}
}
}

View File

@ -1,821 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.permission;
import java.util.UUID;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.permissions.PermissionAttachmentInfo;
import org.bukkit.plugin.Plugin;
/**
* The main Permission API - allows for group and player based permission tests
*
*/
public abstract class Permission {
protected static final Logger log = Logger.getLogger("Minecraft");
protected Plugin plugin = null;
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* Returns if the permission system is or attempts to be compatible with super-perms.
* @return True if this permission implementation works with super-perms
*/
abstract public boolean hasSuperPermsCompat();
/**
* Checks if player has a permission node. (Short for playerHas(...)
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(String world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world, player, permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if a CommandSender has a permission node.
* This will return the result of bukkits, generic .hasPermission() method and is identical in all cases.
* This method will explicitly fail if the registered permission system does not register permissions in bukkit.
*
* For easy checking of a commandsender
* @param sender to check permissions on
* @param permission to check for
* @return true if the sender has the permission
*/
public boolean has(CommandSender sender, String permission) {
return sender.hasPermission(permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(Player player, String permission) {
return player.hasPermission(permission);
}
/**
* Checks if player has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerHas(String world, String player, String permission);
/**
* Checks if player has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if player has a permission node.
*
* @param world World Object
* @param playerId UUID of the player
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(World world, UUID playerId, String permission) {
if (world == null) {
return has((String) null, Bukkit.getOfflinePlayer(playerId).getName(), permission);
}
return has(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), permission);
}
/**
* Checks if player has a permission node.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(Player player, String permission) {
return has(player, permission);
}
/**
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerAdd(String world, String player, String permission);
/**
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(World world, String player, String permission) {
if (world == null) {
return playerAdd((String) null, player, permission);
}
return playerAdd(world.getName(), player, permission);
}
/**
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUId of the player
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(World world, UUID playerId, String permission) {
if (world == null) {
return playerAdd((String) null, Bukkit.getOfflinePlayer(playerId).getName(), permission);
}
return playerAdd(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), permission);
}
/**
* Add permission to a player ONLY for the world the player is currently on.
* This is a world-specific operation, if you want to add global permission you must explicitly use NULL for the world.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(Player player, String permission) {
return playerAdd(player.getWorld().getName(), player.getName(), permission);
}
/**
* Add transient permission to a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to add transient permissions to a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
*
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(String player, String permission) throws UnsupportedOperationException {
Player p = plugin.getServer().getPlayer(player);
if (p == null) {
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
return playerAddTransient(p, permission);
}
/**
* Add transient permission to a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to add transient permissions to a player.
*
* @param playerId UUID
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(UUID playerId, String permission) throws UnsupportedOperationException {
Player p = plugin.getServer().getPlayer(playerId);
if (p == null) {
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
return playerAddTransient(p, permission);
}
/**
* Add transient permission to a player.
* This operation adds a world-unspecific permission onto the player object in bukkit via Bukkit's permission interface.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().setPermission(permission, true);
return true;
}
}
PermissionAttachment attach = player.addAttachment(plugin);
attach.setPermission(permission, true);
return true;
}
/**
* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
*
* @param worldName to check on
* @param playerId UUID
* @param permission to test
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, UUID playerId, String permission) {
return playerAddTransient(playerId, permission);
}
/**
* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, Player player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
* @param worldName to check on
* @param player to check
* @param permission to check
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null) {
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
return playerAddTransient(p, permission);
}
/**
* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null)
return false;
return playerRemoveTransient(p, permission);
}
/**
* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
* @param worldName to check on
* @param playerId UUID to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, UUID playerId, String permission) {
return playerRemoveTransient(playerId, permission);
}
/**
* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, Player player, String permission) {
return playerRemoveTransient(player, permission);
}
/**
* Remove permission from a player.
* @param world World name
* @param player Name of Player
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerRemove(String world, String player, String permission);
/**
* Remove permission from a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(World world, String player, String permission) {
if (world == null) {
return playerRemove((String) null, player, permission);
}
return playerRemove(world.getName(), player, permission);
}
/**
* Remove permission from a player.
* Will attempt to remove permission from the player on the player's current world. This is NOT a global operation.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(Player player, String permission) {
return playerRemove(player.getWorld().getName(), player.getName(), permission);
}
/**
* Remove transient permission from a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to remove transient permissions from a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
*
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null)
return false;
return playerRemoveTransient(p, permission);
}
/**
* Remove transient permission from a player.
*
* @param playerId UUID
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(UUID playerId, String permission) {
return playerRemoveTransient(Bukkit.getPlayer(playerId), permission);
}
/**
* Remove transient permission from a player.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().unsetPermission(permission);
return true;
}
}
return false;
}
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupHas(String world, String group, String permission);
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupHas(World world, String group, String permission) {
if (world == null) {
return groupHas((String) null, group, permission);
}
return groupHas(world.getName(), group, permission);
}
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupAdd(String world, String group, String permission);
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupAdd(World world, String group, String permission) {
if (world == null) {
return groupAdd((String) null, group, permission);
}
return groupAdd(world.getName(), group, permission);
}
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupRemove(String world, String group, String permission);
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupRemove(World world, String group, String permission) {
if (world == null) {
return groupRemove((String) null, group, permission);
}
return groupRemove(world.getName(), group, permission);
}
/**
* Check if player is member of a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* This method is known to return unexpected results depending on what permission system is being used. Different permission systems
* will store the player groups differently, It is HIGHLY suggested you test your code out first.
*
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerInGroup(String world, String player, String group);
/**
* Check if player is member of a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(World world, String player, String group) {
if (world == null) {
return playerInGroup((String) null, player, group);
}
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUID
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(World world, UUID playerId, String group) {
if (world == null) {
return playerInGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group);
}
return playerInGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group);
}
/**
* Check if player is member of a group.
* This method will ONLY check groups for which the player is in that are defined for the current world.
* This may result in odd return behaviour depending on what permission system has been registered.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Add player to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerAddGroup(String world, String player, String group);
/**
* Add player to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(World world, String player, String group) {
if (world == null) {
return playerAddGroup((String) null, player, group);
}
return playerAddGroup(world.getName(), player, group);
}
/**
* Add player to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUID
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(World world, UUID playerId, String group) {
if (world == null) {
return playerAddGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group);
}
return playerAddGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group);
}
/**
* Add player to a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(Player player, String group) {
return playerAddGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Remove player from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerRemoveGroup(String world, String player, String group);
/**
* Remove player from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(World world, String player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player, group);
}
return playerRemoveGroup(world.getName(), player, group);
}
/**
* Remove player from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUID
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(World world, UUID playerId, String group) {
if (world == null) {
return playerRemoveGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group);
}
return playerRemoveGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group);
}
/**
* Remove player from a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(Player player, String group) {
return playerRemoveGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Gets the list of groups that this player has.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @return Array of groups
*/
abstract public String[] getPlayerGroups(String world, String player);
/**
* Gets the list of groups that this player has
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @return Array of groups
*/
public String[] getPlayerGroups(World world, String player) {
if (world == null) {
return getPlayerGroups((String) null, player);
}
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUID
* @return Array of groups
*/
public String[] getPlayerGroups(World world, UUID playerId) {
return getPlayerGroups(world, Bukkit.getOfflinePlayer(playerId).getName());
}
/**
* Returns a list of world-specific groups that this player is currently in. May return unexpected results if
* you are looking for global groups, or if the registered permission system does not support world-specific groups.
*
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player.getName());
}
/**
* Gets players primary group
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @return Players primary group
*/
abstract public String getPrimaryGroup(String world, String player);
/**
* Gets players primary group
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player Player name
* @return Players primary group
*/
public String getPrimaryGroup(World world, String player) {
if (world == null) {
return getPrimaryGroup((String) null, player);
}
return getPrimaryGroup(world.getName(), player);
}
/**
* Gets players primary group
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param playerId UUID of the player
* @return Players primary group
*/
public String getPrimaryGroup(World world, UUID playerId) {
return getPrimaryGroup(world, Bukkit.getOfflinePlayer(playerId).getName());
}
/**
* Get players primary group
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player.getName());
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
abstract public String[] getGroups();
/**
* Returns true if the given implementation supports groups.
* @return true if the implementation supports groups
*/
abstract public boolean hasGroupSupport();
}

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@ -1,86 +0,0 @@
package net.milkbowl.vault.test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import java.util.EnumSet;
import java.util.Set;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.junit.Test;
import net.milkbowl.vault.item.ItemInfo;
import net.milkbowl.vault.item.Items;
@SuppressWarnings("deprecation")
public class ItemTest {
// Static list of materials we shouldn't be testing for as they are now longer able to be help in inventory.
private static final Set<Material> ignoreMats = EnumSet.noneOf(Material.class);
{
ignoreMats.add(Material.STATIONARY_WATER);
ignoreMats.add(Material.STATIONARY_LAVA);
ignoreMats.add(Material.PISTON_EXTENSION);
ignoreMats.add(Material.PISTON_MOVING_PIECE);
ignoreMats.add(Material.REDSTONE_WIRE);
ignoreMats.add(Material.CROPS);
ignoreMats.add(Material.BURNING_FURNACE);
ignoreMats.add(Material.SIGN_POST);
ignoreMats.add(Material.WOODEN_DOOR);
ignoreMats.add(Material.WALL_SIGN);
ignoreMats.add(Material.IRON_DOOR_BLOCK);
ignoreMats.add(Material.GLOWING_REDSTONE_ORE);
ignoreMats.add(Material.SUGAR_CANE_BLOCK);
ignoreMats.add(Material.CAKE_BLOCK);
ignoreMats.add(Material.DIODE_BLOCK_OFF);
ignoreMats.add(Material.DIODE_BLOCK_ON);
ignoreMats.add(Material.LOCKED_CHEST);
ignoreMats.add(Material.PUMPKIN_STEM);
ignoreMats.add(Material.MELON_STEM);
ignoreMats.add(Material.REDSTONE_LAMP_ON);
ignoreMats.add(Material.SKULL);
ignoreMats.add(Material.REDSTONE_COMPARATOR_OFF);
ignoreMats.add(Material.REDSTONE_COMPARATOR_ON);
}
@Test
public void testItems() {
boolean failed = false;
for (ItemInfo item : Items.getItemList()) {
ItemInfo queriedInfo = Items.itemByString(item.getName());
try {
assertEquals(item, queriedInfo);
} catch (AssertionError e) {
e.printStackTrace();
failed = true;
}
}
assertEquals(false, failed);
}
@Test
public void testItemStacks() {
boolean failed = false;
for (ItemInfo item : Items.getItemList()) {
ItemStack stack = item.toStack();
try {
assertEquals(item, Items.itemByStack(stack));
} catch (AssertionError e) {
e.printStackTrace();
failed = true;
}
}
assertEquals(false, failed);
}
@Test
public void MissingMaterialtest() {
for (Material mat : Material.values()) {
if (ignoreMats.contains(mat)) continue;
assertNotNull("Missing " + mat.toString() + " in item search list", Items.itemByType(mat));
}
}
}