Let PAaaS generate the sound changes

This commit is contained in:
Matsv 2017-06-08 17:27:58 +02:00
parent d98a511757
commit 34d9ccbd5b
No known key found for this signature in database
GPG Key ID: 97CEC2A2EA31350F
2 changed files with 139 additions and 1 deletions

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@ -68,7 +68,7 @@ public class ChangedPacketIds extends Rewriter<Protocol1_11_1To1_12> {
p.registerOutgoing(State.PLAY, 0x45, 0x43); // Spawn Position
p.registerOutgoing(State.PLAY, 0x46, 0x44); // Time Update
p.registerOutgoing(State.PLAY, 0x47, 0x45); // Title
p.registerOutgoing(State.PLAY, 0x48, 0x46); // Sound Effect
// 0x48 -> 0x46 Sound Effect handled in SoundPackets1_12.java
p.registerOutgoing(State.PLAY, 0x49, 0x47); // Player List Header And Footer
p.registerOutgoing(State.PLAY, 0x4A, 0x48); // Collect Item
p.registerOutgoing(State.PLAY, 0x4B, 0x49); // Entity Teleport

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@ -0,0 +1,138 @@
/*
* Copyright (c) 2016 Matsv
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.packets;
import nl.matsv.viabackwards.api.rewriters.SoundRewriter;
import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_11_1To1_12;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.remapper.PacketHandler;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.api.type.Type;
import us.myles.ViaVersion.packets.State;
public class SoundPackets1_12 extends SoundRewriter<Protocol1_11_1To1_12> {
@Override
protected void registerPackets(Protocol1_11_1To1_12 protocol) {
// Named sound effect
protocol.registerOutgoing(State.PLAY, 0x19, 0x19, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.STRING); // 0 - Sound name
map(Type.VAR_INT); // 1 - Sound Category
map(Type.INT); // 2 - x
map(Type.INT); // 3 - y
map(Type.INT); // 4 - z
map(Type.FLOAT); // 5 - Volume
map(Type.FLOAT); // 6 - Pitch
}
});
// Sound effect
protocol.registerOutgoing(State.PLAY, 0x48, 0x46, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.VAR_INT); // 0 - Sound name
map(Type.VAR_INT); // 1 - Sound Category
map(Type.INT); // 2 - x
map(Type.INT); // 3 - y
map(Type.INT); // 4 - z
map(Type.FLOAT); // 5 - Volume
map(Type.FLOAT); // 6 - Pitch
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int oldId = wrapper.get(Type.VAR_INT, 0);
int newId = handleSounds(oldId);
if (newId == -1)
wrapper.cancel();
else {
if (hasPitch(oldId))
wrapper.set(Type.FLOAT, 0, handlePitch(oldId));
wrapper.set(Type.VAR_INT, 0, newId);
}
}
});
}
});
}
@Override
protected void registerRewrites() {
// TODO find good replacement sounds
// Automatically generated from PAaaS
added(26, -1); // block.end_portal.spawn
added(27, -1); // block.end_portal_frame.fill
added(72, -1); // block.note.bell
added(73, -1); // block.note.chime
added(74, -1); // block.note.flute
added(75, -1); // block.note.guitar
added(80, -1); // block.note.xylophone
added(150, -1); // entity.boat.paddle_land
added(151, -1); // entity.boat.paddle_water
added(152, -1); // entity.bobber.retrieve
added(195, -1); // entity.endereye.death
added(274, -1); // entity.illusion_illager.ambient
added(275, -1); // entity.illusion_illager.cast_spell
added(276, -1); // entity.illusion_illager.death
added(277, -1); // entity.illusion_illager.hurt
added(278, -1); // entity.illusion_illager.mirror_move
added(279, -1); // entity.illusion_illager.prepare_blindness
added(280, -1); // entity.illusion_illager.prepare_mirror
added(319, -1); // entity.parrot.ambient
added(320, -1); // entity.parrot.death
added(321, -1); // entity.parrot.eat
added(322, -1); // entity.parrot.fly
added(323, -1); // entity.parrot.hurt
added(324, -1); // entity.parrot.imitate.blaze
added(325, -1); // entity.parrot.imitate.creeper
added(326, -1); // entity.parrot.imitate.elder_guardian
added(327, -1); // entity.parrot.imitate.enderdragon
added(328, -1); // entity.parrot.imitate.enderman
added(329, -1); // entity.parrot.imitate.endermite
added(330, -1); // entity.parrot.imitate.evocation_illager
added(331, -1); // entity.parrot.imitate.ghast
added(332, -1); // entity.parrot.imitate.husk
added(333, -1); // entity.parrot.imitate.illusion_illager
added(334, -1); // entity.parrot.imitate.magmacube
added(335, -1); // entity.parrot.imitate.polar_bear
added(336, -1); // entity.parrot.imitate.shulker
added(337, -1); // entity.parrot.imitate.silverfish
added(338, -1); // entity.parrot.imitate.skeleton
added(339, -1); // entity.parrot.imitate.slime
added(340, -1); // entity.parrot.imitate.spider
added(341, -1); // entity.parrot.imitate.stray
added(342, -1); // entity.parrot.imitate.vex
added(343, -1); // entity.parrot.imitate.vindication_illager
added(344, -1); // entity.parrot.imitate.witch
added(345, -1); // entity.parrot.imitate.wither
added(346, -1); // entity.parrot.imitate.wither_skeleton
added(347, -1); // entity.parrot.imitate.wolf
added(348, -1); // entity.parrot.imitate.zombie
added(349, -1); // entity.parrot.imitate.zombie_pigman
added(350, -1); // entity.parrot.imitate.zombie_villager
added(351, -1); // entity.parrot.step
added(368, -1); // entity.player.hurt_drown
added(369, -1); // entity.player.hurt_on_fire
added(544, -1); // ui.toast.in
added(545, -1); // ui.toast.out
added(546, -1); // ui.toast.challenge_complete
}
}