Instantly respawn sub 1.15 clients if gamerule is set

This commit is contained in:
KennyTV 2019-12-23 22:55:57 +01:00
parent f95b05866c
commit 35f531d051
3 changed files with 52 additions and 3 deletions

View File

@ -5,6 +5,7 @@ import nl.matsv.viabackwards.api.BackwardsProtocol;
import nl.matsv.viabackwards.api.entities.storage.EntityTracker;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data.BackwardsMappings;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data.EntityTypeMapping;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data.ImmediateRespawn;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.packets.BlockItemPackets1_15;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.packets.EntityPackets1_15;
import us.myles.ViaVersion.api.PacketWrapper;
@ -201,7 +202,6 @@ public class Protocol1_14_4To1_15 extends BackwardsProtocol {
registerOutgoing(State.PLAY, 0x45, 0x44);
registerOutgoing(State.PLAY, 0x46, 0x45);
registerOutgoing(State.PLAY, 0x48, 0x47);
registerOutgoing(State.PLAY, 0x49, 0x48);
registerOutgoing(State.PLAY, 0x4A, 0x49);
registerOutgoing(State.PLAY, 0x4B, 0x4A);
registerOutgoing(State.PLAY, 0x4C, 0x4B);
@ -240,6 +240,8 @@ public class Protocol1_14_4To1_15 extends BackwardsProtocol {
public void init(UserConnection user) {
if (!user.has(ClientWorld.class))
user.put(new ClientWorld(user));
if (!user.has(ImmediateRespawn.class))
user.put(new ImmediateRespawn(user));
if (!user.has(EntityTracker.class))
user.put(new EntityTracker(user));
user.get(EntityTracker.class).initProtocol(this);

View File

@ -0,0 +1,20 @@
package nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data;
import us.myles.ViaVersion.api.data.StoredObject;
import us.myles.ViaVersion.api.data.UserConnection;
public class ImmediateRespawn extends StoredObject {
private boolean immediateRespawn;
public ImmediateRespawn(UserConnection user) {
super(user);
}
public boolean isImmediateRespawn() {
return immediateRespawn;
}
public void setImmediateRespawn(boolean immediateRespawn) {
this.immediateRespawn = immediateRespawn;
}
}

View File

@ -4,6 +4,7 @@ import nl.matsv.viabackwards.api.exceptions.RemovedValueException;
import nl.matsv.viabackwards.api.rewriters.EntityRewriter;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.Protocol1_14_4To1_15;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data.EntityTypeMapping;
import nl.matsv.viabackwards.protocol.protocol1_14_4to1_15.data.ImmediateRespawn;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.entities.Entity1_14Types;
import us.myles.ViaVersion.api.entities.Entity1_15Types;
@ -25,6 +26,26 @@ public class EntityPackets1_15 extends EntityRewriter<Protocol1_14_4To1_15> {
@Override
protected void registerPackets(Protocol1_14_4To1_15 protocol) {
// Update health
protocol.registerOutgoing(State.PLAY, 0x49, 0x48, new PacketRemapper() {
@Override
public void registerMap() {
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
float health = wrapper.passthrough(Type.FLOAT);
if (health > 0) return;
if (!wrapper.user().get(ImmediateRespawn.class).isImmediateRespawn()) return;
// Instantly request respawn when 1.15 gamerule is set
PacketWrapper statusPacket = wrapper.create(0x04);
statusPacket.write(Type.VAR_INT, 0);
statusPacket.sendToServer(Protocol1_14_4To1_15.class);
}
});
}
});
// Spawn Object
protocol.registerOutgoing(State.PLAY, 0x00, 0x00, new PacketRemapper() {
@Override
@ -118,10 +139,16 @@ public class EntityPackets1_15 extends EntityRewriter<Protocol1_14_4To1_15> {
map(Type.VAR_INT); // 5 - View Distance
map(Type.BOOLEAN); // 6 - Reduce Debug Info
map(Type.BOOLEAN, Type.NOTHING); // Show death screen
handler(getTrackerHandler(Entity1_15Types.EntityType.PLAYER, Type.INT));
handler(getDimensionHandler(1));
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
boolean immediateRespawn = wrapper.read(Type.BOOLEAN);
wrapper.user().get(ImmediateRespawn.class).setImmediateRespawn(immediateRespawn);
}
});
}
});