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Handle PLAYER_ROTATION packet using PLAYER_LOOK_AT
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@ -26,6 +26,7 @@ import com.viaversion.viabackwards.protocol.v1_21_2to1_21.rewriter.ComponentRewr
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.rewriter.EntityPacketRewriter1_21_2;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.InventoryStateIdStorage;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.ItemTagStorage;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.PlayerStorage;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.RecipeStorage;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.SneakingStorage;
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import com.viaversion.viaversion.api.connection.UserConnection;
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@ -153,6 +154,7 @@ public final class Protocol1_21_2To1_21 extends BackwardsProtocol<ClientboundPac
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user.put(new ItemTagStorage());
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user.put(new SneakingStorage());
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user.put(new RecipeStorage(this));
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user.put(new PlayerStorage());
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}
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@Override
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@ -20,6 +20,7 @@ package com.viaversion.viabackwards.protocol.v1_21_2to1_21.rewriter;
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import com.viaversion.nbt.tag.Tag;
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import com.viaversion.viabackwards.api.rewriters.EntityRewriter;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.Protocol1_21_2To1_21;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.PlayerStorage;
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import com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage.SneakingStorage;
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import com.viaversion.viaversion.api.minecraft.entities.EntityType;
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import com.viaversion.viaversion.api.minecraft.entities.EntityTypes1_21_2;
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@ -140,9 +141,30 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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updateRotation(wrapper);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_ROTATION, ClientboundPackets1_21.PLAYER_POSITION, wrapper -> {
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// TODO Send PLAYER_LOOK_AT via currently tracked location
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wrapper.cancel();
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_ROTATION, ClientboundPackets1_21.PLAYER_LOOK_AT, wrapper -> {
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wrapper.passthrough(Types.FLOAT); // Y rot
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wrapper.passthrough(Types.FLOAT); // X rot
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final double yaw = Math.toRadians(wrapper.get(Types.FLOAT, 0));
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final double pitch = Math.toRadians(wrapper.get(Types.FLOAT, 1));
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final double factor = -Math.cos(-pitch);
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final double deltaX = Math.sin(-yaw - (float) Math.PI) * factor;
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final double deltaY = Math.sin(-pitch);
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final double deltaZ = Math.cos(-yaw - (float) Math.PI) * factor;
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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wrapper.write(Types.VAR_INT, 0); // From anchor
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wrapper.write(Types.DOUBLE, storage.x() + deltaX); // X
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wrapper.write(Types.DOUBLE, storage.y() + deltaY); // Y
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wrapper.write(Types.DOUBLE, storage.z() + deltaZ); // Z
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wrapper.write(Types.BOOLEAN, false); // At entity
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final PacketWrapper entityMotionPacket = PacketWrapper.create(ServerboundPackets1_21_2.MOVE_PLAYER_ROT, wrapper.user());
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entityMotionPacket.write(Types.FLOAT, wrapper.get(Types.FLOAT, 0));
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entityMotionPacket.write(Types.FLOAT, wrapper.get(Types.FLOAT, 1));
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entityMotionPacket.write(Types.UNSIGNED_BYTE, (short) 0); // On ground and horizontal collision
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entityMotionPacket.sendToServer(Protocol1_21_2To1_21.class);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.TELEPORT_ENTITY, wrapper -> {
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@ -176,6 +198,10 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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wrapper.passthrough(Types.FLOAT); // Y rot
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wrapper.passthrough(Types.FLOAT); // X rot
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setCoordinates(wrapper, true);
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storage.setRotation(wrapper);
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// Just keep the new values in there
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final int relativeArguments = wrapper.read(Types.INT);
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wrapper.write(Types.BYTE, (byte) relativeArguments);
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@ -271,6 +297,9 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setCoordinates(wrapper, false);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_POS_ROT, wrapper -> {
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wrapper.passthrough(Types.DOUBLE); // X
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@ -279,13 +308,31 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setCoordinates(wrapper, false);
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storage.setRotation(wrapper);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_ROT, wrapper -> {
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setRotation(wrapper);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_STATUS_ONLY, this::fixOnGround);
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_VEHICLE, wrapper -> {
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setCoordinates(wrapper, false);
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storage.setRotation(wrapper);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_INFO_UPDATE, wrapper -> {
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final BitSet actions = wrapper.passthrough(Types.PROFILE_ACTIONS_ENUM);
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@ -0,0 +1,42 @@
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/*
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* This file is part of ViaBackwards - https://github.com/ViaVersion/ViaBackwards
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* Copyright (C) 2016-2024 ViaVersion and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.viaversion.viabackwards.protocol.v1_21_2to1_21.storage;
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import com.viaversion.viabackwards.api.entities.storage.PlayerPositionStorage;
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import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
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import com.viaversion.viaversion.api.type.Types;
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public final class PlayerStorage extends PlayerPositionStorage {
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private float yaw;
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private float pitch;
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public float yaw() {
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return yaw;
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}
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public float pitch() {
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return pitch;
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}
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public void setRotation(final PacketWrapper wrapper) {
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this.yaw = wrapper.get(Types.FLOAT, 0);
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this.pitch = wrapper.get(Types.FLOAT, 1);
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}
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}
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