mirror of
https://github.com/ViaVersion/ViaBackwards.git
synced 2024-11-04 09:30:25 +01:00
Rewrite changed packet ids
This commit is contained in:
parent
e91ed55963
commit
9d34038eab
@ -11,7 +11,24 @@
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package nl.matsv.viabackwards.api;
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import us.myles.ViaVersion.api.protocol.Protocol;
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import us.myles.ViaVersion.api.remapper.PacketRemapper;
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import us.myles.ViaVersion.packets.State;
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public abstract class BackwardsProtocol extends Protocol {
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public void out(State state, int oldPacketID, int newPacketID) {
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this.registerOutgoing(state, oldPacketID, newPacketID, null);
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}
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public void out(State state, int oldPacketID, int newPacketID, PacketRemapper packetRemapper) {
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this.registerOutgoing(state, oldPacketID, newPacketID, packetRemapper);
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}
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public void in(State state, int oldPacketID, int newPacketID) {
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this.registerIncoming(state, oldPacketID, newPacketID, null);
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}
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public void in(State state, int oldPacketID, int newPacketID, PacketRemapper packetRemapper) {
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this.registerIncoming(state, oldPacketID, newPacketID, packetRemapper);
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}
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}
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@ -14,12 +14,12 @@ import nl.matsv.viabackwards.ViaBackwards;
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import nl.matsv.viabackwards.protocol.protocol1_10to1_11.Protocol1_10To1_11;
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import nl.matsv.viabackwards.protocol.protocol1_11to1_11_1.Protocol1_11To1_11_1;
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import nl.matsv.viabackwards.protocol.protocol1_12_1to1_12_2.Protocol1_12_1To1_12_2;
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import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.Protocol1_12_2To1_13;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_11_1To1_12;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_12_1.Protocol1_12To1_12_1;
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import nl.matsv.viabackwards.protocol.protocol1_9_4to1_10.Protocol1_9_4To1_10;
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import us.myles.ViaVersion.api.protocol.ProtocolRegistry;
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import us.myles.ViaVersion.api.protocol.ProtocolVersion;
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import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.Protocol1_13To1_12_2;
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import java.lang.reflect.Field;
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import java.util.Collections;
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@ -39,6 +39,7 @@ public interface ViaBackwardsPlatform {
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ProtocolRegistry.registerProtocol(new Protocol1_11_1To1_12(), Collections.singletonList(ProtocolVersion.v1_11_1.getId()), ProtocolVersion.v1_12.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_12To1_12_1(), Collections.singletonList(ProtocolVersion.v1_12.getId()), ProtocolVersion.v1_12_1.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_12_1To1_12_2(), Collections.singletonList(ProtocolVersion.v1_12_1.getId()), ProtocolVersion.v1_12_2.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_12_2To1_13(), Collections.singletonList(ProtocolVersion.v1_12_2.getId()), ProtocolVersion.v1_13.getId());
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}
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}
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@ -54,9 +55,9 @@ public interface ViaBackwardsPlatform {
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boolean upToDate = false;
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try {
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Class<?> clazz = Class.forName("us.myles.ViaVersion.api.protocol.ProtocolVersion");
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Field v1_12_2 = clazz.getField("v1_12_2");
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Field v1_13 = clazz.getField("v1_13");
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upToDate = (v1_12_2 != null);
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upToDate = (v1_13 != null);
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} catch (ClassNotFoundException | NoSuchFieldException ignored) {
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}
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@ -0,0 +1,167 @@
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/*
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* Copyright (c) 2016 Matsv
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13;
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import nl.matsv.viabackwards.api.BackwardsProtocol;
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import us.myles.ViaVersion.api.PacketWrapper;
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import us.myles.ViaVersion.api.data.UserConnection;
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import us.myles.ViaVersion.api.remapper.PacketHandler;
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import us.myles.ViaVersion.api.remapper.PacketRemapper;
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import us.myles.ViaVersion.packets.State;
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public class Protocol1_12_2To1_13 extends BackwardsProtocol {
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@Override
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protected void registerPackets() {
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// Thanks to https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14150
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out(State.PLAY, 0x00, 0x00, cancel());
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// Spawn Painting TODO MODIFIED
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out(State.PLAY, 0x04, 0x04, cancel());
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// Statistics TODO MODIFIED
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out(State.PLAY, 0x07, 0x07, cancel());
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out(State.PLAY, 0x09, 0x09, cancel()); // Update Block Entity TODO MODIFIED
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out(State.PLAY, 0x0B, 0x0B, cancel()); // Block Change TODO MODIFIED
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out(State.PLAY, 0x0E, 0x0F); // Chat Message (clientbound)
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out(State.PLAY, 0x0F, 0x10, cancel()); // Multi Block Change TODO MODIFIED
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out(State.PLAY, 0x10, 0x0E, cancel()); // Tab-Complete (clientbound) TODO MODIFIED
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out(State.PLAY, 0x11, -1, cancel()); // Declare Commands TODO NEW
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out(State.PLAY, 0x12, 0x11, cancel()); // Confirm Transaction (clientbound)
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out(State.PLAY, 0x13, 0x12, cancel()); // Close Window (clientbound)
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out(State.PLAY, 0x14, 0x13, cancel()); // Open Window
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out(State.PLAY, 0x15, 0x14, cancel()); // Window Items
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out(State.PLAY, 0x16, 0x15, cancel()); // Window Property
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out(State.PLAY, 0x17, 0x16, cancel()); // Set Slot
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out(State.PLAY, 0x18, 0x17); // Set Cooldown
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out(State.PLAY, 0x19, 0x18, cancel()); // Plugin Message (clientbound) TODO MODIFIED
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out(State.PLAY, 0x1A, 0x19, cancel()); // Named Sound Effect TODO MODIFIED
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out(State.PLAY, 0x1B, 0x1A); // Disconnect (play)
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out(State.PLAY, 0x1C, 0x1B); // Entity Status
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out(State.PLAY, 0x1D, -1, cancel()); // NBT Query Response TODO NEW
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out(State.PLAY, 0x1E, 0x1C); // Explosion
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out(State.PLAY, 0x1F, 0x1D); // Unload Chunk
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out(State.PLAY, 0x20, 0x1E); // Change Game State
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out(State.PLAY, 0x21, 0x1F); // Keep Alive (clientbound)
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out(State.PLAY, 0x22, 0x20, cancel()); // Chunk Data TODO MODIFIED
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out(State.PLAY, 0x23, 0x21, cancel()); // Effect TODO MODIFIED
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out(State.PLAY, 0x24, 0x22, cancel()); // Spawn Particle TODO MODIFIED
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out(State.PLAY, 0x25, 0x23); // Join Game
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out(State.PLAY, 0x26, 0x24, cancel()); // Map TODO MODIFIED
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out(State.PLAY, 0x27, 0x25); // Entity
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out(State.PLAY, 0x28, 0x26); // Entity Relative Move
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out(State.PLAY, 0x29, 0x27); // Entity Look And Relative Move
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out(State.PLAY, 0x2A, 0x28); // Entity Look
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out(State.PLAY, 0x2B, 0x29); // Vehicle Move (clientbound)
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out(State.PLAY, 0x2C, 0x2A); // Open Sign Editor
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out(State.PLAY, 0x2D, 0x2B, cancel()); // Craft Recipe Response TODO MODIFIED
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out(State.PLAY, 0x2E, 0x2C); // Player Abilities (clientbound)
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out(State.PLAY, 0x2F, 0x2D); // Combat Event
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out(State.PLAY, 0x30, 0x2E); // Player List Item
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out(State.PLAY, 0x31, -1, cancel()); // Face Player TODO NEW
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out(State.PLAY, 0x32, 0x2F); // Player Position And Look (clientbound)
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out(State.PLAY, 0x33, 0x30); // Use Bed
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out(State.PLAY, 0x34, 0x31, cancel()); // Unlock Recipes TODO MODIFIED
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out(State.PLAY, 0x35, 0x32); // Destroy Entities
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out(State.PLAY, 0x36, 0x33); // Remove Entity Effect
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out(State.PLAY, 0x37, 0x34); // Resource Pack Send
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out(State.PLAY, 0x38, 0x35); // Respawn
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out(State.PLAY, 0x39, 0x36); // Entity Head Look
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out(State.PLAY, 0x3A, 0x37); // Select Advancement Tab
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out(State.PLAY, 0x3B, 0x38); // World Border
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out(State.PLAY, 0x3C, 0x39); // Camera
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out(State.PLAY, 0x3D, 0x3A, cancel()); // Held Item Change (clientbound)
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out(State.PLAY, 0x3E, 0x3B); // Display Scoreboard
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out(State.PLAY, 0x3F, 0x3C, cancel()); // Entity Metadata
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out(State.PLAY, 0x40, 0x3D); // Attach Entity
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out(State.PLAY, 0x41, 0x3E); // Entity Velocity
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out(State.PLAY, 0x42, 0x3F, cancel()); // Entity Equipment
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out(State.PLAY, 0x43, 0x40); // Set Experience
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out(State.PLAY, 0x44, 0x41); // Update Health
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out(State.PLAY, 0x45, 0x42, cancel()); // Scoreboard Objective TODO MODIFIED
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out(State.PLAY, 0x46, 0x43); // Set Passengers
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out(State.PLAY, 0x47, 0x44, cancel()); // Teams TODO MODIFIED
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out(State.PLAY, 0x48, 0x45); // Update Score
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out(State.PLAY, 0x49, 0x46); // Spawn Position
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out(State.PLAY, 0x4A, 0x47); // Time Update
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out(State.PLAY, 0x4B, 0x48); // Title
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out(State.PLAY, 0x4C, -1, cancel()); // Stop Sound TODO NEW
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out(State.PLAY, 0x4D, 0x49); // Sound Effect
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out(State.PLAY, 0x4E, 0x4A); // Player List Header And Footer
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out(State.PLAY, 0x4F, 0x4B, cancel()); // Collect Item
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out(State.PLAY, 0x50, 0x4C); // Entity Teleport
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out(State.PLAY, 0x51, 0x4D, cancel()); // Advancements
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out(State.PLAY, 0x52, 0x4E); // Entity Properties
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out(State.PLAY, 0x53, 0x4F); // Entity Effect
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out(State.PLAY, 0x54, -1, cancel()); // Declare Recipes TODO NEW
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out(State.PLAY, 0x55, -1, cancel()); // Tags TODO NEW
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in(State.PLAY, 0x01, -1, cancel()); // Query Block NBT TODO NEW
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in(State.PLAY, 0x05, 0x01); // Tab-Complete (serverbound) TODO MODIFIED
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in(State.PLAY, 0x06, 0x05); //Confirm Transaction (serverbound)
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in(State.PLAY, 0x07, 0x06); // Enchant Item
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in(State.PLAY, 0x08, 0x07); // Click Window
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in(State.PLAY, 0x09, 0x08); // Close Window (serverbound)
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in(State.PLAY, 0x0A, 0x09, cancel()); // Plugin message (serverbound) TODO MODIFIED
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in(State.PLAY, 0x0B, -1, cancel()); // Edit Book TODO NEW
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in(State.PLAY, 0x0C, -1, cancel()); // Query Entity NBT TODO NEW
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in(State.PLAY, 0x0D, 0x0A); // Use Entity
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in(State.PLAY, 0x0E, 0x0B); // Keep Alive (serverbound)
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in(State.PLAY, 0x0F, 0x0C); // Player
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in(State.PLAY, 0x10, 0x0D); // Player Position
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in(State.PLAY, 0x11, 0x0E); // Player Position And Look (serverbound)
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in(State.PLAY, 0x12, 0x0F); // Player Look
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in(State.PLAY, 0x13, 0x10); // Vehicle Move (serverbound)
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in(State.PLAY, 0x14, 0x11); // Steer Boat
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in(State.PLAY, 0x15, -1, cancel()); // Pick Item TODO NEW
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in(State.PLAY, 0x16, 0x12, cancel()); // Craft Recipe Request TODO MODIFIED
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in(State.PLAY, 0x17, 0x13); // Player Abilities (serverbound)
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in(State.PLAY, 0x18, 0x14); // Player Digging
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in(State.PLAY, 0x19, 0x15); // Entity Action
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in(State.PLAY, 0x1A, 0x16); // Steer Vehicle
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in(State.PLAY, 0x1B, 0x17); // Recipe Book Data
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in(State.PLAY, 0x1C, -1, cancel()); // Name Item TODO NEW
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in(State.PLAY, 0x1D, 0x18); // Resource Pack Status
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in(State.PLAY, 0x1E, 0x19); // Advancement Tab
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in(State.PLAY, 0x1F, -1); // Select Trade
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in(State.PLAY, 0x20, -1); // Set Beacon Effect
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in(State.PLAY, 0x21, 0x1A); // Held Item Change (serverbound)
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in(State.PLAY, 0x22, -1, cancel()); // Update Command Block TODO NEW
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in(State.PLAY, 0x23, -1, cancel()); // Update Command Block Minecart TODO NEW
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in(State.PLAY, 0x24, 0x1B); // Creative Inventory Action
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in(State.PLAY, 0x25, -1, cancel()); // Update Structure Block TODO NEW
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in(State.PLAY, 0x26, 0x1C); // Update Sign
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in(State.PLAY, 0x27, 0x1D); // Animation (serverbound)
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in(State.PLAY, 0x28, 0x1E); // Spectate
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in(State.PLAY, 0x29, 0x1F); // Player Block Placement
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in(State.PLAY, 0x2A, 0x20); // Use Item
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}
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@Override
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public void init(UserConnection userConnection) {
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}
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public PacketRemapper cancel() {
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return new PacketRemapper() {
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@Override
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public void registerMap() {
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper packetWrapper) throws Exception {
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packetWrapper.cancel();
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}
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});
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}
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};
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}
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}
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