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https://github.com/ViaVersion/ViaBackwards.git
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Map Packet ID changes for 1.12
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@ -13,7 +13,7 @@ package nl.matsv.viabackwards.api;
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import nl.matsv.viabackwards.ViaBackwards;
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import nl.matsv.viabackwards.protocol.protocol1_10to1_11.Protocol1_10To1_11;
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import nl.matsv.viabackwards.protocol.protocol1_11to1_11_1.Protocol1_11To1_11_1;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_12To1_11_1;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_11_1To1_12;
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import nl.matsv.viabackwards.protocol.protocol1_9_4to1_10.Protocol1_9_4To1_10;
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import us.myles.ViaVersion.api.minecraft.chunks.ChunkSection;
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import us.myles.ViaVersion.api.protocol.ProtocolRegistry;
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@ -34,7 +34,7 @@ public interface ViaBackwardsPlatform {
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ProtocolRegistry.registerProtocol(new Protocol1_9_4To1_10(), Collections.singletonList(ProtocolVersion.v1_9_3.getId()), ProtocolVersion.v1_10.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_10To1_11(), Collections.singletonList(ProtocolVersion.v1_10.getId()), ProtocolVersion.v1_11.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_11To1_11_1(), Collections.singletonList(ProtocolVersion.v1_11.getId()), ProtocolVersion.v1_11_1.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_12To1_11_1(), Collections.singletonList(ProtocolVersion.v1_11_1.getId()), ProtocolVersion.v1_12.getId());
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ProtocolRegistry.registerProtocol(new Protocol1_11_1To1_12(), Collections.singletonList(ProtocolVersion.v1_11_1.getId()), ProtocolVersion.v1_12.getId());
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}
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}
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@ -12,13 +12,14 @@ package nl.matsv.viabackwards.protocol.protocol1_12to1_11_1;
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import nl.matsv.viabackwards.api.BackwardsProtocol;
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import nl.matsv.viabackwards.api.entities.storage.EntityTracker;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.packets.ChangedPacketIds;
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import us.myles.ViaVersion.api.data.UserConnection;
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import us.myles.ViaVersion.protocols.protocol1_9_3to1_9_1_2.storage.ClientWorld;
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public class Protocol1_12To1_11_1 extends BackwardsProtocol {
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public class Protocol1_11_1To1_12 extends BackwardsProtocol {
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@Override
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protected void registerPackets() {
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new ChangedPacketIds().register(this);
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}
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@Override
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@ -0,0 +1,127 @@
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/*
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* Copyright (c) 2016 Matsv
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.packets;
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import nl.matsv.viabackwards.api.rewriters.Rewriter;
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import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_11_1To1_12;
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import us.myles.ViaVersion.api.PacketWrapper;
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import us.myles.ViaVersion.api.remapper.PacketHandler;
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import us.myles.ViaVersion.api.remapper.PacketRemapper;
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import us.myles.ViaVersion.packets.State;
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public class ChangedPacketIds extends Rewriter<Protocol1_11_1To1_12> {
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@Override
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protected void registerPackets(Protocol1_11_1To1_12 p) {
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p.registerOutgoing(State.PLAY, 0x25, 0x28); // Entity
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p.registerOutgoing(State.PLAY, 0x26, 0x25); // Entity Relative Move
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p.registerOutgoing(State.PLAY, 0x27, 0x26); // Entity Look and Relative Move
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p.registerOutgoing(State.PLAY, 0x28, 0x27); // Entity Look
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p.registerOutgoing(State.PLAY, 0x30, -1, new PacketRemapper() {
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@Override
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public void registerMap() {
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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wrapper.cancel();
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}
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});
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}
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}); // Unlock Recipes TODO does ViaVersion cancel the packet if the new id is -1?
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p.registerOutgoing(State.PLAY, 0x31, 0x30); // Destroy Entities
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p.registerOutgoing(State.PLAY, 0x32, 0x31); // Remove Entity Effect
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p.registerOutgoing(State.PLAY, 0x33, 0x32); // Resource Pack Send
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p.registerOutgoing(State.PLAY, 0x34, 0x33); // Respawn
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p.registerOutgoing(State.PLAY, 0x35, 0x34); // Entity Head Look
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p.registerOutgoing(State.PLAY, 0x36, -1, new PacketRemapper() {
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@Override
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public void registerMap() {
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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wrapper.cancel();
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}
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});
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}
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}); // Advancement Progress
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p.registerOutgoing(State.PLAY, 0x37, 0x35); // World Border
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p.registerOutgoing(State.PLAY, 0x38, 0x36); //Camera
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p.registerOutgoing(State.PLAY, 0x39, 0x37); // Held Item Change (ClientBound)
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p.registerOutgoing(State.PLAY, 0x3A, 0x38); // Display Scoreboard
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p.registerOutgoing(State.PLAY, 0x3B, 0x39); // Entity Metadata
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p.registerOutgoing(State.PLAY, 0x3C, 0x3A); // Attach Entity
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p.registerOutgoing(State.PLAY, 0x3D, 0x3B); // Entity Velocity
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p.registerOutgoing(State.PLAY, 0x3E, 0x3C); // Entity Equipment
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p.registerOutgoing(State.PLAY, 0x3F, 0x3D); // Set Experience
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p.registerOutgoing(State.PLAY, 0x40, 0x3E); // Update Health
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p.registerOutgoing(State.PLAY, 0x41, 0x3F); // ScoreBoard Objective
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p.registerOutgoing(State.PLAY, 0x42, 0x40); // Set Passengers
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p.registerOutgoing(State.PLAY, 0x43, 0x41); // Teams
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p.registerOutgoing(State.PLAY, 0x44, 0x42); // Update Score
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p.registerOutgoing(State.PLAY, 0x45, 0x43); // Spawn Position
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p.registerOutgoing(State.PLAY, 0x46, 0x44); // Time Update
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p.registerOutgoing(State.PLAY, 0x47, 0x45); // Title
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p.registerOutgoing(State.PLAY, 0x48, 0x46); // Sound Effect
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p.registerOutgoing(State.PLAY, 0x49, 0x47); // Player List Header And Footer
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p.registerOutgoing(State.PLAY, 0x4A, 0x48); // Collect Item
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p.registerOutgoing(State.PLAY, 0x4B, 0x49); // Entity Teleport
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p.registerOutgoing(State.PLAY, 0x4C, -1, new PacketRemapper() {
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@Override
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public void registerMap() {
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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wrapper.cancel();
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}
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});
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}
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}); // Advancements TODO
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p.registerOutgoing(State.PLAY, 0x4D, 0x4A); // Entity Properties
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p.registerOutgoing(State.PLAY, 0x4E, 0x4B); // Entity Effect
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p.registerIncoming(State.PLAY, 0x01, -1); // Prepare Crafting Grid
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p.registerIncoming(State.PLAY, 0x02, 0x01); // Tab-Complete (Serverbound)
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p.registerIncoming(State.PLAY, 0x03, 0x02); // Chat Message (Serverbound)
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p.registerIncoming(State.PLAY, 0x04, 0x03); // Client Status
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p.registerIncoming(State.PLAY, 0x05, 0x04); // Client Settings
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p.registerIncoming(State.PLAY, 0x06, 0x05); // Confirm Transaction (Serverbound)
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p.registerIncoming(State.PLAY, 0x07, 0x06); // Enchant Item
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p.registerIncoming(State.PLAY, 0x08, 0x07); // Click Window
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p.registerIncoming(State.PLAY, 0x09, 0x08); // Close Window (Serverbound)
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p.registerIncoming(State.PLAY, 0x0A, 0x09); // Plugin message (Serverbound)
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p.registerIncoming(State.PLAY, 0x0B, 0x0A); // Use Entity
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p.registerIncoming(State.PLAY, 0x0C, 0x0B); // Keep Alive (Serverbound)
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p.registerIncoming(State.PLAY, 0x0D, 0x0F); // Player
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p.registerIncoming(State.PLAY, 0x0E, 0x0C); // Player Position
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p.registerIncoming(State.PLAY, 0x0F, 0x0D); // Player Position And Look (ServerBound)
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p.registerIncoming(State.PLAY, 0x10, 0x0E); // Player Look
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p.registerIncoming(State.PLAY, 0x11, 0x10); // Vehicle Move
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p.registerIncoming(State.PLAY, 0x12, 0x11); // Steer Boat
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p.registerIncoming(State.PLAY, 0x13, 0x12); // Player Abilities (Serverbound)
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p.registerIncoming(State.PLAY, 0x14, 0x13); // Player Digging
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p.registerIncoming(State.PLAY, 0x15, 0x14); // Entity Action
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p.registerIncoming(State.PLAY, 0x16, 0x15); // Steer Vehicle
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p.registerIncoming(State.PLAY, 0x17, -1); // Crafting Book Data
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p.registerIncoming(State.PLAY, 0x18, 0x16); // Resource Pack Status
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p.registerIncoming(State.PLAY, 0x19, -1); // Advancement Tab
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p.registerIncoming(State.PLAY, 0x1A, 0x17); // Held Item Change (Serverbound)
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p.registerIncoming(State.PLAY, 0x1B, 0x18); // Creative Inventory Action
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p.registerIncoming(State.PLAY, 0x1C, 0x19); // Update Sign
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p.registerIncoming(State.PLAY, 0x1D, 0x1A); // Animatin (Serverbound)
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p.registerIncoming(State.PLAY, 0x1E, 0x1B); // Spectate
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p.registerIncoming(State.PLAY, 0x1F, 0x1C); // Player Block Placement
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p.registerIncoming(State.PLAY, 0x20, 0x1D); // Use Item
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}
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@Override
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protected void registerRewrites() {
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}
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}
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