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Wither skeletons don't need visible names
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@ -215,7 +215,7 @@ public class EntityPackets1_11 extends LegacyEntityRewriter<Protocol1_10To1_11>
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// Guardian
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mapEntityTypeWithData(Entity1_11Types.EntityType.ELDER_GUARDIAN, Entity1_11Types.EntityType.GUARDIAN);
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// Skeletons
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mapEntityTypeWithData(Entity1_11Types.EntityType.WITHER_SKELETON, Entity1_11Types.EntityType.SKELETON).plainName().spawnMetadata(storage -> storage.add(getSkeletonTypeMeta(1)));
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mapEntityTypeWithData(Entity1_11Types.EntityType.WITHER_SKELETON, Entity1_11Types.EntityType.SKELETON).spawnMetadata(storage -> storage.add(getSkeletonTypeMeta(1)));
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mapEntityTypeWithData(Entity1_11Types.EntityType.STRAY, Entity1_11Types.EntityType.SKELETON).plainName().spawnMetadata(storage -> storage.add(getSkeletonTypeMeta(2)));
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// Zombies
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mapEntityTypeWithData(Entity1_11Types.EntityType.HUSK, Entity1_11Types.EntityType.ZOMBIE).plainName().spawnMetadata(storage -> handleZombieType(storage, 6));
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@ -33,7 +33,6 @@
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"item.totem.use": "block.anvil.destroy"
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},
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"entitynames": {
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"wither_skeleton": "Polar Bear",
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"stray": "Stray",
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"husk": "Husk",
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"evocation_illager": "Evoker",
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