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Fix 1.14 particle rewriting
In the used common method, the id rewriting is done after the data handling
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@ -501,7 +501,7 @@ public class BlockItemPackets1_14 extends BlockItemRewriter<Protocol1_13_2To1_14
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// Spawn particle
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// Spawn particle
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blockRewriter.registerSpawnParticle(Type.FLOAT, 0x23, 0x24, 3, 20, 27,
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blockRewriter.registerSpawnParticle(Type.FLOAT, 0x23, 0x24, 3, 17, 24,
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EntityPackets1_14::getOldParticleId, this::handleItemToClient, Type.FLAT_VAR_INT_ITEM);
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EntityPackets1_14::getOldParticleId, this::handleItemToClient, Type.FLAT_VAR_INT_ITEM);
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//Map Data
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//Map Data
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