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# NBT Mappings # NBT Mappings
## Changing item and entity names Since 4.6.0, mapping files are stored in a new, compact format, so editing them has become slightly more difficult. The general editing process is as follows:
Since 4.6.0, mapping files are stored in a new, compact format, so editing them has become slightly more difficult:
1. Open the ViaBackwards jar (with a program like 7zip or WinRAR) and navigate to `assets/viabackwards/data`. 1. Open the ViaBackwards jar (with a program like 7zip or WinRAR) and navigate to `assets/viabackwards/data`.
1. Look for the mapping file you need, e.g. `mappings-1.19to1.18.nbt` for 1.19 -> 1.18 mappings and copy it into ViaBackward's plugin folder. 1. Look for the mapping file you need, e.g. `mappings-1.19to1.18.nbt` for 1.19 -> 1.18 mappings and copy it into ViaBackward's plugin folder.
1. Open the NBT file with an NBT editor program or website, for example https://irath96.github.io/webNBT/ or the [Minecraft Dev Plugin for IntelliJ](https://mcdev.io/). 1. Open the NBT file with an NBT editor program or website, for example https://irath96.github.io/webNBT/ or the [Minecraft Dev Plugin for IntelliJ](https://mcdev.io/).
1. Look for `itemnames` and `entitynames`, edit the values you want to change, and save the file. Now ViaBackwards will load the file from its plugin directory if present. 1. **Remove all the tags you do not want to modify so you won't have to update the file every time the original is changed in ViaBackwards**. Only the tags present in the NBT file you put into the plugin directory will be taken and merged with the original data.
1. Say you want to edit item and entity names: Look for `itemnames` and `entitynames`, edit the values you want to change, and save the file.
Now ViaBackwards will load the file from its plugin directory if present and merge it with the rest from the original NBT mapping file.
## Changing item and entity names
Follow the steps above.
## Adding custom model data ## Adding custom model data
Add a new compound tag under `itemdata`. Similar to the `itemnames` field, the key is the registry id of the item (same as in the `itemnames` tag), the value in this case is another compound tag, which can contain a `custom_model_data` number tag. An example of this looks like: As explained above, create a new NBT file in the plugin directory. Add a new `itemdata` compound tag. Similar to the `itemnames` field, the key is the registry id of the item (same as in the `itemnames` tag), the value in this case is another compound tag, which can contain a `custom_model_data` number tag. An example of this looks like:
```nbt ```nbt
itemdata: { itemdata: {
"123": { "123": {