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/*
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* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
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2023-01-12 12:45:53 +01:00
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* Copyright (C) 2016-2023 ViaVersion and contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.viaversion.viaversion.api.minecraft.chunks;
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import io.netty.buffer.ByteBuf;
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import org.checkerframework.checker.nullness.qual.Nullable;
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public interface ChunkSectionLight {
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/**
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* Length of the sky and block light nibble arrays.
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*/
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int LIGHT_LENGTH = 16 * 16 * 16 / 2; // Dimensions / 2 (nibble bit count)
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/**
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* Returns whether the section has sky light.
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*
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* @return true if skylight is present
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*/
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boolean hasSkyLight();
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/**
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* Returns whether the section has block light.
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* This returns true unless specifically set to null.
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*
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* @return true if skylight is present
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*/
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boolean hasBlockLight();
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/**
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* Returns the nibblearray's raw sky light byte array if present.
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*
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* @return the nibblearray's raw sky light byte array if present
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* @see #hasSkyLight()
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*/
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byte @Nullable [] getSkyLight();
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/**
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* Returns the nibblearray's raw block light byte array if present.
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*
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* @return the nibblearray's raw block light byte array if present
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* @see #hasBlockLight()
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*/
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byte @Nullable [] getBlockLight();
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/**
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* Set the sky light array.
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*
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* @param data raw sky light data
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*/
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void setSkyLight(byte[] data);
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/**
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* Set the block light array.
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*
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* @param data raw block light data
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*/
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void setBlockLight(byte[] data);
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/**
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* Returns the sky light nibblearray.
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*
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* @return sky light nibblearray
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* @see #hasSkyLight()
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*/
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@Nullable NibbleArray getSkyLightNibbleArray();
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/**
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* Returns the block light nibblearray.
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*
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* @return block light nibblearray
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* @see #hasBlockLight()
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*/
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@Nullable NibbleArray getBlockLightNibbleArray();
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void readSkyLight(ByteBuf input);
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void readBlockLight(ByteBuf input);
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/**
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* Write the sky light to a buffer.
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*
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* @param output buffer to write to
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*/
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void writeSkyLight(ByteBuf output);
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/**
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* Write the block light to a buffer.
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*
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* @param output buffer to write to
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*/
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void writeBlockLight(ByteBuf output);
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}
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