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Fix 1.14 client lag on join
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@ -22,11 +22,18 @@ import us.myles.ViaVersion.protocols.protocol1_14to1_13_2.storage.EntityTracker;
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import us.myles.ViaVersion.protocols.protocol1_14to1_13_2.types.Chunk1_14Type;
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import us.myles.ViaVersion.protocols.protocol1_9_3to1_9_1_2.storage.ClientWorld;
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import java.util.Arrays;
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public class WorldPackets {
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private static final int AIR = MappingData.blockStateMappings.getNewBlock(0);
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private static final int VOID_AIR = MappingData.blockStateMappings.getNewBlock(8591);
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private static final int CAVE_AIR = MappingData.blockStateMappings.getNewBlock(8592);
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public static final int SERVERSIDE_VIEW_DISTANCE = 64;
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private static final byte[] FULL_LIGHT = new byte[2048];
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static {
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Arrays.fill(FULL_LIGHT, (byte) 0xff);
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}
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public static void register(final Protocol protocol) {
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@ -172,24 +179,39 @@ public class WorldPackets {
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PacketWrapper lightPacket = wrapper.create(0x24);
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lightPacket.write(Type.VAR_INT, chunk.getX());
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lightPacket.write(Type.VAR_INT, chunk.getZ());
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int skyLightMask = 0;
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int skyLightMask = chunk.isGroundUp() ? 0x3ffff : 0; // all 18 bits set if ground up
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int blockLightMask = 0;
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for (int i = 0; i < chunk.getSections().length; i++) {
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ChunkSection sec = chunk.getSections()[i];
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if (sec == null) continue;
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if (sec.hasSkyLight()) {
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if (!chunk.isGroundUp() && sec.hasSkyLight()) {
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skyLightMask |= (1 << (i + 1));
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}
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blockLightMask |= (1 << (i + 1));
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}
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lightPacket.write(Type.VAR_INT, skyLightMask);
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lightPacket.write(Type.VAR_INT, blockLightMask);
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lightPacket.write(Type.VAR_INT, 0); // empty sky light mask
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lightPacket.write(Type.VAR_INT, 0); // empty block light mask
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// not sending skylight/setting empty skylight causes client lag due to some weird calculations
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// only do this on the initial chunk send (not when chunk.isGroundUp() is false)
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if (chunk.isGroundUp())
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lightPacket.write(Type.BYTE_ARRAY, Bytes.asList(FULL_LIGHT).toArray(new Byte[0])); // chunk below 0
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for (ChunkSection section : chunk.getSections()) {
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if (section == null || !section.hasSkyLight()) continue;
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if (section == null || !section.hasSkyLight()) {
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if (chunk.isGroundUp()) {
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lightPacket.write(Type.BYTE_ARRAY, Bytes.asList(FULL_LIGHT).toArray(new Byte[0]));
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}
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continue;
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}
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lightPacket.write(Type.BYTE_ARRAY, Bytes.asList(section.getSkyLight()).toArray(new Byte[0]));
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}
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if (chunk.isGroundUp())
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lightPacket.write(Type.BYTE_ARRAY, Bytes.asList(FULL_LIGHT).toArray(new Byte[0])); // chunk above 255
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for (ChunkSection section : chunk.getSections()) {
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if (section == null) continue;
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lightPacket.write(Type.BYTE_ARRAY, Bytes.asList(section.getBlockLight()).toArray(new Byte[0]));
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