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@ -27,10 +27,10 @@ public enum MetaIndex {
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STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
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STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F),
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STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
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STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F),
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// human, discountined?
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// human, discountined?
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PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8
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PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, 12, NewType.Byte), // unsigned on 1.8
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PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
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PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8
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PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued),
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PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, 10, NewType.Float),
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PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued),
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PLAYER_SCORE(HumanEntity.class, 18, Type.Int, 11, NewType.VarInt),
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// horse
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// horse
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HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
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HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte),
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HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
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HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt),
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