Move EntityNBT to different file and fix the issue to do with respawn chunks unloading. #287

This commit is contained in:
Myles 2016-03-29 15:01:38 +01:00
parent d72b7fc4df
commit 1b99e2cf57
2 changed files with 28 additions and 15 deletions

View File

@ -1,6 +1,7 @@
package us.myles.ViaVersion.protocols.protocol1_9to1_8.packets;
import org.bukkit.Material;
import org.spacehq.opennbt.tag.builtin.CompoundTag;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.ViaVersion;
import us.myles.ViaVersion.api.minecraft.item.Item;
@ -225,6 +226,24 @@ public class EntityPackets {
}
});
// Update Entity NBT
protocol.registerOutgoing(State.PLAY, 0x49, 0x49, new PacketRemapper() {
@Override
public void registerMap() {
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
// int id = wrapper.read(Type.VAR_INT);
// CompoundTag tag = wrapper.read(Type.NBT);
// System.out.println(id + " - " + tag);
wrapper.cancel();
}
});
}
});
/* Packets which do not have any field remapping or handlers */
protocol.registerOutgoing(State.PLAY, 0x20, 0x4B); // Entity Properties Packet

View File

@ -15,6 +15,7 @@ import us.myles.ViaVersion.packets.State;
import us.myles.ViaVersion.protocols.base.ProtocolInfo;
import us.myles.ViaVersion.protocols.protocol1_9to1_8.PlayerMovementMapper;
import us.myles.ViaVersion.protocols.protocol1_9to1_8.Protocol1_9TO1_8;
import us.myles.ViaVersion.protocols.protocol1_9to1_8.storage.ClientChunks;
import us.myles.ViaVersion.protocols.protocol1_9to1_8.storage.EntityTracker;
public class PlayerPackets {
@ -254,19 +255,6 @@ public class PlayerPackets {
}
});
// Update Entity NBT
protocol.registerOutgoing(State.PLAY, 0x49, 0x49, new PacketRemapper() {
@Override
public void registerMap() {
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
wrapper.cancel();
}
});
}
});
// Set Compression
protocol.registerOutgoing(State.PLAY, 0x46, 0x46, new PacketRemapper() {
@Override
@ -415,6 +403,12 @@ public class PlayerPackets {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int action = wrapper.get(Type.VAR_INT, 0);
if (action == 0) {
// Client unloads chunks on respawn, take note
ClientChunks cc = wrapper.user().get(ClientChunks.class);
cc.getBulkChunks().clear();
cc.getLoadedChunks().clear();
}
if (action == 2) {
// cancel any blocking >.>
EntityTracker tracker = wrapper.user().get(EntityTracker.class);