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More juicy, untested work
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62c0ef360f
commit
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@ -17,7 +17,6 @@
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*/
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package com.viaversion.viaversion.protocols.protocol1_20_2to1_20;
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import com.viaversion.viaversion.api.Via;
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import com.viaversion.viaversion.api.connection.UserConnection;
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import com.viaversion.viaversion.api.minecraft.entities.Entity1_19_4Types;
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import com.viaversion.viaversion.api.protocol.AbstractProtocol;
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@ -29,7 +28,6 @@ import com.viaversion.viaversion.api.rewriter.ItemRewriter;
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import com.viaversion.viaversion.api.type.Type;
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import com.viaversion.viaversion.data.entity.EntityTrackerBase;
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import com.viaversion.viaversion.exception.CancelException;
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import com.viaversion.viaversion.protocol.packet.PacketWrapperImpl;
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import com.viaversion.viaversion.protocols.base.ClientboundLoginPackets;
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import com.viaversion.viaversion.protocols.base.ServerboundLoginPackets;
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import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ClientboundPackets1_19_4;
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@ -40,12 +38,10 @@ import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.Serverbou
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundPackets1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.FakeProtocolState;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState;
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import com.viaversion.viaversion.rewriter.SoundRewriter;
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import com.viaversion.viaversion.rewriter.StatisticsRewriter;
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import com.viaversion.viaversion.rewriter.TagRewriter;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufAllocator;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.UUID;
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@ -62,10 +58,8 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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@Override
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protected void registerPackets() {
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// TODO Handle Enabled features and tags before configuration phase end
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// TODO Make sure Paper/Velocity handle a 0,0 uuid fine during login
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// Lesser:
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// Close your eyes and turn around while you still can
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// TODO Handle Enabled features and tags before configuration phase end?
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// TODO Player info, replace profile with missing name with null?
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// TODO Scoreboard objective probably okay, but there are refactors to the id
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super.registerPackets();
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@ -92,31 +86,48 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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});
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// Deal with the new CONFIGURATION protocol state the client expects
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// After the game profile is received by the client, it will send its login ack,
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// switch to the configration protocol state and send its brand.
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// We need to wait for it send the login ack before actually sending the play login,
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// hence packets are added to a queue. With the data from the login packet, we sent what is needed
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// during the configuration phase before finally transitioning to the play state with the client as well.
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registerClientbound(State.LOGIN, ClientboundLoginPackets.GAME_PROFILE.getId(), ClientboundLoginPackets.GAME_PROFILE.getId(), wrapper -> {
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wrapper.user().get(FakeProtocolState.class).setGameProfileSent(true);
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wrapper.user().get(ConfigurationState.class).setBridgePhase(ConfigurationState.BridgePhase.PROFILE_SENT);
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});
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registerServerbound(State.LOGIN, ServerboundLoginPackets.LOGIN_ACKNOWLEDGED.getId(), -1, wrapper -> {
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System.out.println("Login acknowleged!");
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wrapper.user().getProtocolInfo().setState(State.PLAY);
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wrapper.user().get(FakeProtocolState.class).setConfigurationState(true);
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wrapper.cancel();
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final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
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configurationState.setBridgePhase(ConfigurationState.BridgePhase.CONFIGURATION);
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wrapper.user().getProtocolInfo().setState(State.PLAY);
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for (final ConfigurationState.QueuedPacket packet : configurationState.packetQueue()) {
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final PacketWrapper queuedWrapper;
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if (packet.packetType() != null) {
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queuedWrapper = PacketWrapper.create(packet.packetType(), packet.buf(), wrapper.user());
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} else {
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//noinspection deprecation
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queuedWrapper = PacketWrapper.create(packet.packetId(), packet.buf(), wrapper.user());
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}
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queuedWrapper.send(Protocol1_20_2To1_20.class, false);
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}
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configurationState.packetQueue().clear();
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});
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cancelServerbound(State.LOGIN, ServerboundLoginPackets.CUSTOM_QUERY_ANSWER.getId()); // TODO ?
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// TODO Make sure this is called in other protocols as well/the base protocol
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.FINISH_CONFIGURATION.getId(), -1, wrapper -> {
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wrapper.user().get(FakeProtocolState.class).setConfigurationState(false);
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System.out.println("NOW PLAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY");
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wrapper.user().get(ConfigurationState.class).reset();
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wrapper.cancel();
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System.out.println("CLIENT NOW ALSO ENTERING PLAY STATE");
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});
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD.getId(), -1, wrapper -> {
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if (wrapper.user().getProtocolInfo().getState() == State.PLAY) {
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wrapper.setPacketType(ServerboundPackets1_19_4.PLUGIN_MESSAGE);
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} else {
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wrapper.user().get(FakeProtocolState.class).addPacketToQueue(wrapper, false);
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wrapper.cancel();
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}
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wrapper.setPacketType(ServerboundPackets1_20_2.PLUGIN_MESSAGE);
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wrapper.user().get(ConfigurationState.class).addPacketToQueue(wrapper, false);
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});
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.KEEP_ALIVE.getId(), ServerboundPackets1_19_4.KEEP_ALIVE.getId(), wrapper -> {
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});
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@ -125,13 +136,8 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.RESOURCE_PACK.getId(), ServerboundPackets1_19_4.RESOURCE_PACK_STATUS.getId(), wrapper -> {
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});
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// Sad emoji
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cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES);
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registerServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED, null, wrapper -> {
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wrapper.user().get(FakeProtocolState.class).setConfigurationState(false);
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wrapper.cancel();
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});
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cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // Sad emoji
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cancelServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED);
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// TODO Check if we can just not send batches (probably fine like this)
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cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED);
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@ -139,26 +145,31 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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@Override
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public void transform(final Direction direction, final State state, final PacketWrapper packetWrapper) throws Exception {
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final FakeProtocolState fakeProtocolState = packetWrapper.user().get(FakeProtocolState.class);
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if (fakeProtocolState.hasGameProfileBeenSent() && !fakeProtocolState.isConfigurationState()) {
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fakeProtocolState.addPacketToQueue(packetWrapper, direction == Direction.CLIENTBOUND);
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System.out.println("added to queue " + packetWrapper.getId() + " " + direction + " " + state);
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super.transform(direction, State.PLAY, packetWrapper);
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throw CancelException.generate();
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final ConfigurationState configurationBridge = packetWrapper.user().get(ConfigurationState.class);
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if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.NONE) {
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super.transform(direction, state, packetWrapper);
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}
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System.out.println("Transforming " + packetWrapper.getId() + " " + direction + " " + state);
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System.out.println(fakeProtocolState.isConfigurationState());
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if (!fakeProtocolState.isConfigurationState()) {
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super.transform(direction, state, packetWrapper);
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if (direction == Direction.SERVERBOUND) {
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// Client and server might be on two different protocol states - always let the client packets go through
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super.transform(direction, configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.CONFIGURATION
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? State.CONFIGURATION : state, packetWrapper);
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return;
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}
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if (direction == Direction.CLIENTBOUND
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&& (packetWrapper.getPacketType() == null || packetWrapper.getPacketType().state() != State.CONFIGURATION)) {
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// Map some of them to their configuration state counterparts
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// Queue packets sent by the serverwhile we wait for the client to transition to the configuration state
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if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.PROFILE_SENT) {
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System.out.println("added to queue " + packetWrapper.getId() + " " + direction + " " + state);
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configurationBridge.addPacketToQueue(packetWrapper, direction == Direction.CLIENTBOUND);
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throw CancelException.generate();
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}
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// Map some of them to their configuration state counterparts
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System.out.println("Transforming " + packetWrapper.getId() + " " + direction + " " + state);
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System.out.println(configurationBridge.bridgePhase());
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if (packetWrapper.getPacketType() == null || packetWrapper.getPacketType().state() != State.CONFIGURATION) {
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final int unmappedId = packetWrapper.getId();
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if (state == State.PLAY && unmappedId != ClientboundPackets1_19_4.JOIN_GAME.getId()) {
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if (state == State.PLAY) {
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if (unmappedId == ClientboundPackets1_19_4.PLUGIN_MESSAGE.getId()) {
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packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD);
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} else if (unmappedId == ClientboundPackets1_19_4.DISCONNECT.getId()) {
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@ -174,19 +185,16 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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} else if (unmappedId == ClientboundPackets1_19_4.TAGS.getId()) {
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packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_TAGS);
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} else {
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// TODO Queue these packets to send them later
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Via.getPlatform().getLogger().warning("Cancelled packet " + packetWrapper.getId() + " sent during configuration state");
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packetWrapper.cancel();
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return;
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configurationBridge.addPacketToQueue(packetWrapper, direction == Direction.CLIENTBOUND);
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throw CancelException.generate();
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}
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super.transform(direction, State.CONFIGURATION, packetWrapper);
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}
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} else {
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// Redirect packets during the fake configuration phase
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// This might mess up people using Via API/other protocols down the line, but such is life. We can't have different states for server and client
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super.transform(direction, State.CONFIGURATION, packetWrapper);
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}
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// Redirect packets during the fake configuration phase
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// This might mess up people using Via API/other protocols down the line, but such is life. We can't have different states for server and client
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super.transform(direction, State.CONFIGURATION, packetWrapper);
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}
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@Override
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@ -196,7 +204,7 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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@Override
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public void init(final UserConnection user) {
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user.put(new FakeProtocolState());
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user.put(new ConfigurationState());
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addEntityTracker(user, new EntityTrackerBase(user, Entity1_19_4Types.PLAYER));
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}
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@ -95,8 +95,6 @@ public final class EntityPacketRewriter1_20_2 extends EntityRewriter<Clientbound
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final PacketWrapper finishConfigurationPacket = wrapper.create(ClientboundConfigurationPackets1_20_2.FINISH_CONFIGURATION);
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finishConfigurationPacket.send(Protocol1_20_2To1_20.class);
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System.out.println("PLEASEEEEEEEE");
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// Manually send it at the end and hope nothing breaks
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wrapper.send(Protocol1_20_2To1_20.class);
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wrapper.cancel();
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@ -18,55 +18,64 @@
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package com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage;
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import com.viaversion.viaversion.api.connection.StorableObject;
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import com.viaversion.viaversion.api.protocol.packet.PacketType;
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import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
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import com.viaversion.viaversion.protocol.packet.PacketWrapperImpl;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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public class FakeProtocolState implements StorableObject {
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public class ConfigurationState implements StorableObject {
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private final List<QueuedPacket> packetQueue = new ArrayList<>();
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private boolean configurationState;
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private boolean gameProfileSent;
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private BridgePhase bridgePhase = BridgePhase.NONE;
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public boolean isConfigurationState() {
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return configurationState;
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public BridgePhase bridgePhase() {
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return bridgePhase;
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}
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public void setConfigurationState(final boolean configurationState) {
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this.configurationState = configurationState;
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public void setBridgePhase(final BridgePhase bridgePhase) {
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this.bridgePhase = bridgePhase;
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}
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public void addPacketToQueue(final PacketWrapper wrapper, final boolean clientbound) {
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packetQueue.add(new QueuedPacket(((PacketWrapperImpl) wrapper).getInputBuffer().copy(), clientbound)); // TODO
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public void addPacketToQueue(final PacketWrapper wrapper, final boolean clientbound) throws Exception {
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// Caching packet buffers is cursed, copy to heap buffers to make sure we don't start leaking in dumb cases
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final ByteBuf copy = Unpooled.buffer();
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wrapper.writeToBuffer(copy);
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packetQueue.add(new QueuedPacket(copy, clientbound, wrapper.getPacketType(), wrapper.getId()));
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}
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public List<QueuedPacket> packetQueue() {
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return packetQueue;
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}
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public boolean hasGameProfileBeenSent() {
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return gameProfileSent;
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}
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public void setGameProfileSent(final boolean gameProfileSent) {
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this.gameProfileSent = gameProfileSent;
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public void reset() {
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packetQueue.clear();
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bridgePhase = BridgePhase.NONE;
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}
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@Override
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public boolean clearOnServerSwitch() {
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return false;
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return false; // This might be bad
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}
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public enum BridgePhase {
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NONE, PROFILE_SENT, CONFIGURATION
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}
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public static final class QueuedPacket {
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private final ByteBuf buf;
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private final boolean clientbound;
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private final PacketType packetType;
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private final int packetId;
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private QueuedPacket(final ByteBuf buf, final boolean clientbound) {
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private QueuedPacket(final ByteBuf buf, final boolean clientbound, final PacketType packetType, final int packetId) {
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this.buf = buf;
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this.clientbound = clientbound;
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this.packetType = packetType;
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this.packetId = packetId;
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}
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public ByteBuf buf() {
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public boolean clientbound() {
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return clientbound;
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}
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public int packetId() {
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return packetId;
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}
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public @Nullable PacketType packetType() {
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return packetType;
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}
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}
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}
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