Fix armor not showing on Respawn (With keepinventory true) & world change

This commit is contained in:
Mats 2016-03-13 15:22:23 +01:00
parent 469d81df72
commit 53fb753284

View File

@ -11,8 +11,10 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.CraftingInventory;
import us.myles.ViaVersion.ViaVersionPlugin;
import us.myles.ViaVersion.api.ViaVersion;
@ -89,6 +91,16 @@ public class ArmorListener implements Listener {
sendDelayedArmorUpdate(e.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onRespawn(PlayerRespawnEvent e) {
sendDelayedArmorUpdate(e.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onWorldChange(PlayerChangedWorldEvent e){
sendArmorUpdate(e.getPlayer());
}
public void sendDelayedArmorUpdate(final Player player) {
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@Override