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Prevent use of 2nd arm slot, items will get thrown on the ground when used.
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parent
135942c033
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@ -3,16 +3,18 @@ package us.myles.ViaVersion.transformers;
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import com.google.gson.Gson;
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import io.netty.buffer.ByteBuf;
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import io.netty.channel.Channel;
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import net.minecraft.server.v1_8_R3.ItemStack;
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import net.minecraft.server.v1_8_R3.PacketDataSerializer;
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import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftItemStack;
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import net.minecraft.server.v1_8_R3.PacketPlayOutSetSlot;
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import us.myles.ViaVersion.CancelException;
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import us.myles.ViaVersion.ConnectionInfo;
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import us.myles.ViaVersion.Core;
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import us.myles.ViaVersion.PacketUtil;
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import us.myles.ViaVersion.handlers.ViaVersionInitializer;
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import us.myles.ViaVersion.packets.PacketType;
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import us.myles.ViaVersion.packets.State;
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import java.io.IOException;
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public class IncomingTransformer {
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private static Gson gson = new Gson();
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private final Channel channel;
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@ -72,7 +74,7 @@ public class IncomingTransformer {
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}
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return;
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}
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if(packet == PacketType.PLAY_TAB_COMPLETE_REQUEST){
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if (packet == PacketType.PLAY_TAB_COMPLETE_REQUEST) {
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String text = PacketUtil.readString(input);
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PacketUtil.writeString(text, output);
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input.readBoolean(); // assume command
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@ -92,6 +94,33 @@ public class IncomingTransformer {
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output.writeByte(face);
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return;
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}
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if (packet == PacketType.PLAY_CLICK_WINDOW) {
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// if placed in new slot, reject :)
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int windowID = input.readUnsignedByte();
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short slot = input.readShort();
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byte button = input.readByte();
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short action = input.readShort();
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byte mode = input.readByte();
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PacketDataSerializer pds = new PacketDataSerializer(input);
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ItemStack slotItem = null;
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try {
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slotItem = pds.i();
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} catch (IOException e) {
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}
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if (slot == 45 && windowID == 0) {
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channel.writeAndFlush(new PacketPlayOutSetSlot(windowID, slot, null)); // slot is empty
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slot = -999; // we're evil, they'll throw item on the ground
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}
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output.writeByte(windowID);
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output.writeShort(slot);
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output.writeByte(button);
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output.writeShort(action);
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output.writeByte(mode);
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PacketDataSerializer pdss = new PacketDataSerializer(output);
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pdss.a(slotItem);
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return;
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}
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if (packet == PacketType.PLAY_CLIENT_SETTINGS) {
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String locale = PacketUtil.readString(input);
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PacketUtil.writeString(locale, output);
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