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Don't cancel normal suffocation
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@ -102,7 +102,14 @@ public class PlayerSneakListener extends ViaBukkitListener {
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Player player = (Player) event.getEntity();
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if (!sneakingUuids.contains(player.getUniqueId())) return;
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event.setCancelled(true);
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// Don't cancel when they should actually be suffocating; Essentially cancel when the head is in the top block only ever so slightly
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// ~0.041 should suffice, but gotta stay be safe
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double y = player.getEyeLocation().getY() + 0.045;
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y -= (int) y;
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if (y < 0.09) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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